"THIEF! I cut off your hands!" No, Monsieur! I need them to post in Gaming Thread 10!

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[quote name='whoknows']It was the 23rd, then the 30th, and then at the last minute got pushed back up. Awesomeness. Happened with LAIR too, except that came out on a Friday.

And no, you don't say you "might" pick it up, you go and buy it. NOW.[/quote]

Lol I will get it probably tomorrow after work. ;) Gots to remember all the awesome games coming out next month though. Have to make sure I have enough money for all of that. Also I don't get why some of you don't think platformers can be goty material. It would sure break up all the FPS and 3rd person shooters out there. Ratchet has always had a decent story, awesome game play, and the humor is top notch. Not to mention the graphics are great, tons of replay value, as well as the music. R&C is the best platformer out there IMO, and isn't SMB3 one of the best games of all time? Seems to me it's a platformer. ;)
 
[quote name='whoknows']Wait...what would you do in an RPG with no battles?[/QUOTE]

Congratulations for proving my point. Should RPGs be about battles? It's amazing that you found this idea so incredulous and backwards to the idea of an RPG. Although it's endemic of all videogames. Why can't there be a game that's compelling without conflict? I read plenty of stories and watch plenty of movies that contain almost no conflict, yet we come to expect it in videogames. Nothing should be sacred and the results of flipping genre conventions on their head have often turned out amazing. Just look at portal. Aside from it's ending conflict, is nothing like a FPS "should" be, according to some people. Phoenix Wright is another good example of containing a quality story without need for some hokey battle system.


Puzzle Quest comes to mind.. As does Myst, and Day of the Tentacle, and almost all of the adventure game genre which are basically RPGs without most of the bullshit. A shame that genre died out instead of the JRPG. I blame FF7's pretty cinemas.
 
[quote name='Silent Assassin120']Lol I will get it probably tomorrow after work. ;) Gots to remember all the awesome games coming out next month though. Have to make sure I have enough money for all of that. Also I don't get why some of you don't think platformers can be goty material. It would sure break up all the FPS and 3rd person shooters out there. Ratchet has always had a decent story, awesome game play, and the humor is top notch. Not to mention the graphics are great, tons of replay value, as well as the music. R&C is the best platformer out there IMO, and isn't SMB3 one of the best games of all time? Seems to me it's a platformer. ;)[/QUOTE]

Yeah, there are a lot coming out next month, but how many of those games have a Lombax and robot duo? That's right, none! Plus Stefan Qwarkanopolis is only in Ratchet and Clank

[quote name='PyroGamer']Sarcasm?[/QUOTE]
Didn't look like it, and if it was it wasn't very good internet sarcasm :p
 
[quote name='whoknows']Yeah, there are a lot coming out next month, but how many of those games have a Lombax and robot duo? That's right, none! Plus Stefan Qwarkanopolis is only in Ratchet and Clank [/quote]


You got me there my friend. ;)
 
[quote name='jer7583']Congratulations for proving my point. Should RPGs be about battles? It's amazing that you found this idea so incredulous and backwards to the idea of an RPG. Although it's endemic of all videogames. Why can't there be a game that's compelling without conflict? I read plenty of stories and watch plenty of movies that contain almost no conflict, yet we come to expect it in videogames. Nothing should be sacred and the results of flipping genre conventions on their head have often turned out amazing. Just look at portal. Aside from it's ending conflict, is nothing like a FPS "should" be, according to some people. Phoenix Wright is another good example of containing a quality story without need for some hokey battle system.


Puzzle Quest comes to mind.. As does Myst, and Day of the Tentacle, and almost all of the adventure game genre which are basically RPGs without most of the bullshit. A shame that genre died out instead of the JRPG. I blame FF7's pretty cinemas.[/QUOTE]
Oh, you're serious.

Wow.

Well, you enjoy your RPG's with no battles, I however like games where something happens.
 
[quote name='whoknows']Oh, you're serious.

Wow.

Well, you enjoy your RPG's with no battles, I however like games where something happens.[/quote]



:rofl: :rofl: :rofl:
 
You HONESTLY believe that if an RPG was to remove battles, no matter what else they did or added, it would be a game where "Nothing happens"?

What a closed-minded view. I think "battles" in the traditional, FF inspired sense are what holds the genre back. Clunky, outdated gameplay notions. Even Final Fantasy realized this and has been moving away from "battles" as of late in FFXII. Still fighting, but smoothing and automating the tedium. One of the few things that game did right, IMO, and FFXIII looks to be moving even further away. How about Kingdom Hearts? Does "nothing happen" in that game because there's no clear divider between battle and story?
 
[quote name='jer7583']You HONESTLY believe that if an RPG was to remove battles, no matter what else they did or added, it would be a game where "Nothing happens"?

What a closed-minded view. I think "battles" in the traditional, FF inspired sense are what holds the genre back. Clunky, outdated gameplay notions. Even Final Fantasy realized this and has been moving away from "battles" as of late in FFXII. Still fighting, but smoothing and automating the tedium. One of the few things that game did right, IMO, and FFXIII looks to be moving even further away. How about Kingdom Hearts? Does "nothing happen" in that game because there's no clear divider between battle and story?[/QUOTE]
Kingdom Hearts has battles, lots of them actually. I really enjoyed the 1000 Heartless battle in KH2.

And they would have to do some drastic things to have no battles and keep the game interesting.
 
[quote name='jer7583']
Imagine if Square or Level 5 made a first person RPG. [/quote]Yuck. First Person games are already bad enough. I rather them keep it out of RPGs (one reason I hated Kings Field so badly). Shining the Holy Ark on Saturn wasn't too bad, but I still didn't like its first person dungeon exploration.
Or an RPG with the battle system complexity of Ninja Gaiden.
I prefer RPGs with a more simple combat system (or one like Kingdom Hearts, Threads of Fate, etc.), but I cannot deny doing lots of combos wouldn't be half bad.
Or an RPG that doesn't have battles.
OMG WTF.
People would be up in arms. Insert anime, random battles, statistics, menus, unskippable cinemas, "save the world" plot, stereotypical characters, silent protagonist, and let simmer for 40-60 hours, pull out JRPG.
I just love those anime RPGs with a whinny or silent spikey hair young man who wakes up sleepy eyed (or washed up on shore) and completely forgets his past. I just can't get enough of those RPGs. ;)
[quote name='whoknows']Kingdom Hearts has battles, lots of them actually. I really enjoyed the 1000 Heartless battle in KH2.

And they would have to do some drastic things to have no battles and keep the game interesting.[/QUOTE]OMG I freaking love KH2 so much. I can play that game over and over again who knows how many times (like battling) and never get sick of it. I also really love the characters, especially Sora. I felt teary eyed during a few certain scenes.
 
going to finally play Contact (meant to nearly a year ago) and Elite Beat Agents due to a random find at BB where they had a sale of a few good games for $10 each.
 
[quote name='RelentlessRolento']going to finally play Contact (meant to nearly a year ago) and Elite Beat Agents due to a random find at BB where they had a sale of a few good games for $10 each.[/QUOTE]
I'd love to find EBA for $10.

Lucky.
 
[quote name='whoknows']Kingdom Hearts has battles, lots of them actually. I really enjoyed the 1000 Heartless battle in KH2.

And they would have to do some drastic things to have no battles and keep the game interesting.[/QUOTE]

So did I. But it was not a "battle" per se. Your controls or perspective did not drastically change as it does in a typical JRPG "battle" and the game was better off for that. I still wonder why anyone would be so tied to the most boring, repetitive part of JRPGs.. Most of them don't even know how to move the average encounter past hitting the Fight command 4 times and watching the same victory animation and song you've heard 20 times in the past hour.

How about if all that fragmented gameplay was removed, and replaced with smart puzzles, and 4-5 longer, more strategic battles throughout the course of the game?

Right, because then they couldn't just be cloning the same game they've been making for 20 years and spoon feed it to manbabies.
 
[quote name='jer7583']So did I. But it was not a "battle" per se. Your controls or perspective did not drastically change as it does in a typical JRPG "battle" and the game was better off for that. I still wonder why anyone would be so tied to the most boring, repetitive part of JRPGs.. Most of them don't even know how to move the average encounter past hitting the Fight command 4 times and watching the same victory animation and song you've heard 20 times in the past hour.

How about if all that fragmented gameplay was removed, and replaced with smart puzzles, and 4-5 longer, more strategic battles throughout the course of the game?

Right, because then they couldn't just be cloning the same game they've been making for 20 years and spoon feed it to manbabies.[/QUOTE]
I'm not disagreeing with you per se since I don't play many JRPG's and the ones I don't have turn based battles or random battles (aka the Tales games or Radiata Stories, my favorite RPG).

So yeah, I enjoy RPG's due to the story depth, but I don't enjoy grinding and having to go through the same types of battles over and over.

Good enough?
 
[quote name='whoknows']I'd love to find EBA for $10.

Lucky.[/QUOTE]


yeah, it was the last thing I'd thought I'd see. I was going there to see if they were carrying Eye of Judgment but picked up these two DS games instead due to the surprise sale.
 
yeah, exactly my point. And talking about JRPGs makes me want to play suikoden, but I sold them. And Sony said no to the Suiko 1&2 port for PSP. How sad is that?

Just thought of something else. Shenmue. This game had such good ideas, but took one form of tedium and repetition and replaced it with two more for every one it took out. Such a shame.
 
[quote name='jer7583']And Sony said no to the Suiko 1&2 port for PSP. How sad is that.[/QUOTE]
It was ported to the PSP, just not translated into English for us Americans. :cry:
 
Because SCEA hates 2D. (and they killed working designs) Especially at that time when the PSP was trying to be hip and urban. Suiko is absolutely not Hip nor Urban.
 
[quote name='jer7583']yeah, exactly my point. And talking about JRPGs makes me want to play suikoden, but I sold them. And Sony said no to the Suiko 1&2 port for PSP. How sad is that?[/QUOTE]It was because the game lacked 30% or more new content. PS1 ports were originally not allowed unless there was a certain amount of new content. Mega Man Legends 1 and 2, Breath of Fire III, Tales of Eternia, etc. were blocked due to lacking enough new content. There was an entire thread discussing about it over a year ago. It has nothing to do with being 2D, it had to do with lacking new content. SCEA wants to encourage developers not to do straight PS1 ports, since they are quick and easy to do (If they did, they better be a download).
 
played guitar hero 3 for a few hours this afternoon, probably will play more tonight.

also advanced further in jeann d'arc which i'm enjoying thoroughly. Also started tales of eternia on the psp as well. good stuff.
 
[quote name='The Mana Knight']It was because the game lacked 30% or more new content. PS1 ports were originally not allowed unless there was a certain amount of new content. Mega Man Legends 1 and 2, Breath of Fire III, Tales of Eternia, etc. were blocked due to lacking enough new content. There was an entire thread discussing about it over a year ago. It has nothing to do with being 2D, it had to do with lacking new content. SCEA wants to encourage developers not to do straight PS1 ports, since they are quick and easy to do (If they did, they better be a download).[/QUOTE]
:lol:

Any how do they break new content down into a percentage?
 
RPG with no battles... that sounds like a good option for a story-based game. Like, just about every point-and-click adventure game ever made.
 
Forgot to mention, was able to try a short bit of GT5 Prologue this morning before work...much much improved over GTHD. I need the full game and a PS3 wheel.

Hm, I need a 360 wheel too.
 
:lol: whoknows is making me roll on the ground, seriously. jer7583 is talking about close-minded anti-progressive clueless JRPG fans who can't think outside of their formulaic stereotype of what an RPG should be, and in comes whoknows with his "but wait... what would you do?"

Gold!
 
[quote name='Chacrana']sigh... why must I update to play Castlevania. Don't make me wait, bitch-PSP.[/quote]What firmware were you running before you put it in?
 
[quote name='whoknows']Didn't look like it, and if it was it wasn't very good internet sarcasm :p[/QUOTE]
Well in that case the sweet irony is too much to bear.

You're a living example of what jr was talking about ;)
 
[quote name='daroga']What firmware were you running before you put it in?[/QUOTE]

3.12 or something.

Anyway, I played through stage 3 of Rondo and yeah... go buy it, kids.

Only thing I don't like about the game is that it's on PSP. The screen is still a piece of shit and the controls still suck.

Need to get a slim sometime... sigh.
 
Just finished catching up on some 360 stuff.

Need For Speed Prostreet demo - CRAP

Battlestar Galactica demo - CRAP

EXIT demo - AWESOME!

and I watched some vids that I hadnt seen yet. Some crappy Jap rpg stuff, but by far the best thing was this Halo vid that combined real actors with CG. That vid was crazy! I actually left it on my drive so I can watch it again later.
 
I'm in the second case of PW3. It was neat because it was two cases in one (you'll see what I mean).

Played a ton of Ratchet and Clank today. Game is a lot of fun.
 
Breezed through Castlevania rondo remake today... Did it in one sitting, unlocked everything...

A lot of ppl are complaining about the difficulty... I just have to say if you do, you're a Castlevania n00b (After SOTN'r) or you're a gaming pussy... All you have to do is get used to the game/patterns...

But yea...

Onto Victorious Boxers Wii :) !
 
Whatever Sony's BS reason, they deserve their 3rd place position this gen as Karmic retribution for denying the US easily attainable Suiko 1&2.

I have to wonder where the 30% new content was on Tekken:DR, or Valkyrie Profile, or PaRappa the Rapper, or all the PS2 ports the system got. Not a real reason and typical Sony bull.

And yeah, I realized halfway through my post that an RPG with no battles is an adventure game and I absolutely love those. It's just too bad that those have all but disappeared, while NIS is thriving.

I should try that D-Pad mod. The pad is far too mushy. It doesn't solve the problem of not having smooth diagonal areas that every Sony pad has always had, though. I don't understand why anybody makes a D-Pad that is not as exact as possible a replica of the Japanese Saturn's D-Pad, as it was the best and will always be the best.
 
[quote name='jer7583']
I have to wonder where the 30% new content was on Tekken:DR, or Valkyrie Profile, or PaRappa the Rapper, or all the PS2 ports the system got. Not a real reason and typical Sony bull.

[/QUOTE]


with Tekken DR I saw roughly 70% more new content (80% if you took into account stuff only hardcore players would know).

Parappa on the other hand... bad bad port.
 
Tekken 5 to Tekken DR had a LOT of changes/tweaks...

System wise, character specifics, stages/music, customizations, etc...

Lots of goodies...
 
No games for me tonight. Just got back from seeing Appleseed Ex Machina at the Hawaii International Film Festival. The story was predicatable, but the CGI animation was awesome. Makes me want to import the Masterpiece movie toys from Japan. The director was in attendance, which was cool, too.

I snapped a cell phone pic of some Taiwanese actress on the way out of the theater. She was wearing a very short loli-ish dress. Wish I had taken some pics when I saw "Finishing the Game" earlier in the week.
 
[quote name='jer7583']I have to wonder where the 30% new content was on Tekken:DR, or Valkyrie Profile, or PaRappa the Rapper, or all the PS2 ports the system got. Not a real reason and typical Sony bull. [/quote]Tekken: DR was NOT a PS1 game (it was a PS2 game and PS2 games did NOT require the new content due to being mostly new) and it content was mostly different from the PS2 one (Tekken Dojo, bowling mode, etc. were not in the PS2 version. I have all Tekken 5 games and can make the comparison). Valkyrie Profile: Lenneth added new scenes (in beautiful CG). PaRappa The Rapper had downloads and such added, which gave it the clear (Well, it mostly came stateside because SCEE did the translation for Europe, and since it had English translation already, brining it took no effort and costs very little). There just has to be new content in some way since SCEA did not want devs doing the same thing they did with GBA (trying to repackage old ports at full price). You do need to understand though that those people who use to screen third party games have completely changed over a year ago (according to many publishers), which does explain why certain games were allowed as of late. SCEA had some control because on PS2 for an example, if a publisher wanted to release an SNES port and sell it for $50, that just be plain stupid (because an SNES game running on PS2 would cost very little to make) and the graphics are very far behind. SCEA just wants some effort being put making it a PS2 game (if it was an RPG with decent length (so it could be full price), classical compilation, budget game, etc., 2D was okay).

From what I heard though, Suikoden I & II was never denied in the first place, because the game could have at least come to Europe (SCEE will accept it), but it never did (BoFIII and ToE). I heard it didn't come because Suikoden I & II just weren't all that popular (Konami didn't exactly bring every PSP game they made stateside anyway). I have Suikoden I & II anyway. :p You need to understand that SCEA != Sony, because SCEE and SCEI ALL have different policies.
[quote name='jer7583']

I should try that D-Pad mod. The pad is far too mushy. It doesn't solve the problem of not having smooth diagonal areas that every Sony pad has always had, though. I don't understand why anybody makes a D-Pad that is not as exact as possible a replica of the Japanese Saturn's D-Pad, as it was the best and will always be the best.[/QUOTE]Buy a new PSP-2000. ;) It definitely fixes the D-pad issue (the D-pad on it is perfect). I'll be honest that 25% of the reason I bought it was for a new D-pad, better buttons, and better analog nub.

Anyway, played some Warhawk last night with CAG. That was a lot of fun and I'm glad the server remained stable the entire time too. Also started Blue Dragon last night too. Fun game, but I need to play more.
 
[quote name='The Mana Knight']Tekken: DR was NOT a PS1 game (it was a PS2 game and PS2 games did NOT require the new content due to being mostly new) and it content was mostly different from the PS2 one (Tekken Dojo, bowling mode, etc. were not in the PS2 version. I have all Tekken 5 games and can make the comparison). [/QUOTE]

OBJECTION!

Tekken 5 DR was not a PS2 game at all. It was an arcade game based on the Tekken 5 game engine. Tekken 5 (revision 5.0) came out on PS2. Tekken DR features new moves, stages, customization items, artwork and characters compared to regular Tekken 5.
 
[quote name='jimfoley16']OBJECTION!

Tekken 5 DR was not a PS2 game at all. It was an arcade game based on the Tekken 5 game engine. Tekken 5 (revision 5.0) came out on PS2. Tekken DR features new moves, stages, customization items, artwork and characters compared to regular Tekken 5.[/QUOTE]
Yeah, you're right. Jer kind of got me off track again.
[quote name='Puffa469']
Need For Speed Prostreet demo - CRAP

Battlestar Galactica demo - CRAP
[/QUOTE]I actually kind of liked the NFS Prostreet demo, but this is coming from a NFS fan (The only EA series along with NBA Street that I like). Although I'm having a hard time figuring out if its more sim (like Forza/GT) or more arcade like such as previous NFS games (like Most Wanted, Carbon, etc.). IMO, the game felt exactly like Most Wanted, but slightly different setting.

I downloaded Battlestar Galactica and still gotta play it.

Oh yeah, I finally downloaded the Conan demo (looking like God of War made me want to try it) and deleted it after playing it for 5 minutes, lol.

Hopefully my friend comes by today to play some games with me. I'm about to play Ratchet or some PS3 game.
 
[quote name='jer7583']Because SCEA hates 2D.[/QUOTE]
Which is why they cancelled Odin Sphere, Grim Grimoire, the Disgaeas, Fire Pro Wrestling, Valkyrie Profile...oh wait.

I think VP's new cutscenes were what earned it its release though.
 
I'm at the last case in Phoenix Wright 3. I must admit this looks like it will be a pretty interesting case.

Also I have gotten past stage 4 in Castlevania: Dracula X Chronicles. I haven't really been playing too much since PW3 has been eating up alot of my time. I have also unlocked SOTN, when I started loading the game I thought my PSP was going to burst into flames. Is the loading any better on the PSP Slim?
 
There was no translation required on the Suikoden ports, and $100+ ebay auctions(this is not an isolated incident, the prices have stayed consistent since a few years of it's release) for Suikoden 2 alone says otherwise about demand. Konami's continued support of the series says otherwise as well.

Whatever the excuse, Sony didn't allow it, and that's bullcrap. Mana flipped on his previous reason about it not having 30% new content into "it just wasn't that popular" so I'm confused.

Why should I buy a "new" PSP when this fix is probably the same thing Sony did, remove the travel distance between the D-Pad and contacts. TV out can now be done with custom firmware, playing from the memory stick improves load time at least as much, and the new systems have worse battery life.

I got my PSP for $100 with a 1 gig memory stick and a game, why would I go out and spend another $170 for a marginally better model? Besides, I'd have to redo all my custom firmware stuff and it's not worth the hassle.

I somehow finished Rondo Of Blood remake last night in a drunken, half asleep stupor after some friends left. I was a little disappointed in the last couple stages as they were a bit short and mainly boss encounters. Still a great game.
 
Valkyrie Profile had new content-- CG cutscenes. The first one with Jelanda is worth the price:

[media]http://youtube.com/watch?v=LMSOpe3aXUE[/media]
 
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