I think I'm done playing this game multiplayer. Ever since the beta, this really was a time waster until MW2 hit, but now it's getting ridiculous.
They changed Plunder with this last update, and it's for the worse. You can't throw the idol off the map anymore to reset it. That was a good strategic move to prevent the other team from scoring. Now, if you manage to stop the team from scoring and they respawn anywhere near there, you're

ed. I don't know if they weighted the three new maps that weren't in the beta more, but I have a hell of a time playing Village, or Plunder at all for that matter. I think I played Plunder less than ten times since the full retail game came out. I realize their is a poll on their website for a Plunder specific playlist, and I have voted for it. It just needs to come out.
The auto-aim on the shotgun/pistole and pistol is outrageous. Especially the shotgun/pistole. There's always one dick who runs and picks it up because of how goddamn easy it is to get kills with it. All you have to do is be next to someone, whether they're behind you, beside you, or in front of you, and pull the trigger. Free kill. The pistols aren't as bad, but I shouldn't lose a shootout with a guy using a pistol when I'm using an AK.
The melee may be the most frustrating. It's so random what happens. You can be the first person to melee someone else, but somehow you end up killing each other instead of the person who hits first winning. Both people dying should
never happen. Somebody
always hit first. The stealth kills from behind are a joke. I can't count the number of times I should have instantly stealth killed someone and I just ended up regularly meleeing them which of course the game gives them enough time to hit me back and we both end up dying. If you melee somebody, you better be committed, as there's no changing your mind. If you think you can roll away afterward and start shooting them, if they decide to melee a second time you'll teleport back to them and it will give them the kill. I've also been close enough to hold hands with a person and the melee will hit the air in front of their face instead of them. I'm standing right goddamn next to them. The melee should hit them. The kick-down/pull-down melees are nothing but sloppy. Half the time I'll melee the air instead of kicking them down or grab the air in front of him while he kicks me down. Of course when I'm doing that, he'll grab me and kill me.
I don't have too big of a problem with the grenades, but the fuse is really too short. If you throw a grenade with the L1/L2 combo and it lands anywhere near somebody, it's going to kill them. There's no escaping it.
I know this is your first attempt at multiplayer NaughtyDog, but fix your goddamn game.