Totally agree the gun unlocks are stupid and limit true variety in the game because anyone who doesn't invest a large chunk of time into the MP will all be stuck with the same loadouts. Who the hell is going to honestly run around using a pistol just to unlock more pistols when you can be busy mowing people down with ARs? The whole system needs revising or better yet, don't fix what wasn't broken.It's kind of a drag having to unlock all the options for custom loadouts. It feels like the game won't really get started until I do. It'll eventually get done, but right now is not a good time for the matches to feel like a chore. Overwatch is right around the corner.
I have gotten all the LPs unlocked. I really enjoyed it since I got to try different weapons I normally wouldn't have. As for pistols, I've consistently gotten 22+ kills a match when soloing with just the Para only. Its range, power, blind-fire accuracy, and fire-rate outclass a lot of primaries.Who the hell is going to honestly run around using a pistol just to unlock more pistols when you can be busy mowing people down with ARs? The whole system needs revising or better yet, don't fix what wasn't broken.![]()
Is unlocking LPs somehow tied to using different weapons? Is there anything special I should be doing to make unlocking LP go faster? I think in the beta saving your in-match money helped.I have gotten all the LPs unlocked. I really enjoyed it since I got to try different weapons I normally wouldn't have. As for pistols, I've consistently gotten 22+ kills a match when soloing with just the Para only. Its range, power, blind-fire accuracy, and fire-rate outclass a lot of primaries.
Each of the "categories" have 1 LP slot that have an "X" use requirement. For example: To unlock 1LP in the heavy guns category, it requires you to down 200 players with any heavy gun. Another one being side kicks, which requires you to summon any of them 200 times.Is unlocking LPs somehow tied to using different weapons? Is there anything special I should be doing to make unlocking LP go faster? I think in the beta saving your in-match money helped.
I've noticed blindfire accuracy is high with pistols after being shot while a person ran from me and downed me with two bullets. I just kinda sat there stunned for a second and realized I'm taking MP in this game too seriously because it's not a PvP game. Sucks because I'm trying to scratch that PvP itch and the imbalance in some of these games is frustrating.I have gotten all the LPs unlocked. I really enjoyed it since I got to try different weapons I normally wouldn't have. As for pistols, I've consistently gotten 22+ kills a match when soloing with just the Para only. Its range, power, blind-fire accuracy, and fire-rate outclass a lot of primaries.
I finished the rest of the game last night and gave it a 9/10 for SP:
I liked how the game’s map design and levels allowed for exploration and freedom to reach a destination. It’s not RPG-esque in map size but there is a noticeable difference in the density and scale of the levels you come across. Again, the maps and views are breathtaking. Especially when you hit your destination after your plane ride. I played it on moderate and didn’t find the game to slow me down much. The difficulty should apply to the gun fights and there’s always cover to help you as long as you’re patient. I liked how they made the gameplay more realistic and less stale by having cover destructible. The game still has it’s fair shares of major set pieces which made me yell out loud from time to time. I think the boss battle was a little bit of a let down. They could have done a lot more given where the final setting takes place. I’m going to jump into MP tonight and expect this to be my main for awhile. I’ve been stuck on TLoU MP for years and desparately need to find a different MP itch to surpass TLoU. I did get to try out the beta and enjoyed the time I had with it so I have a good idea of how much I’ll enjoy the MP already.
The game did a great job in balancing the supporting cast. It was good to still be able to see Sully and Elena while making way for Sam’s inclusion. For some reason, a part of me thought Sam was going to betray Nate for leaving him at the prison and use him for own selfish reason the whole time. And even though it was kind of like that, I’m glad it didn’t go down that road. It would have been too easy. I liked how they tied up the mystery behind Drake’s last name (Morgan?) that they alluded to since Uncharted 3. Good way to tie up the loose ends about his past orphanage and his relationship with Sam.
So Rafe recruits Sam again two years before Uncharted 4 occurs. Sam betrays Rafe to basically go off with Nate. If Nate walked away from Rafe and the Avery hunt after the prison escape thinking he lost his brother the whole time, why didn’t Rafe just recruit Nate as well when he got Sam out of jail? Was it to just have a bigger share of the treasure instead? The guys were so close to each other that it only seems logical Rafe would have foreseen Sam reaching out to Nate to restart the hunt all over again.
As for the ending, I thought they were going to kill off Nate with all the hype around the conclusion but was glad they didn’t go that route. That also would have been too easy. Since I was assuming this the whole time, for a second there during the ending I thought Sam was going to take his place but glad that didn’t happen either. I’m guessing Nadine made out in time but they never really showed what happened to her and I’m curious since her guys basically cut her out. The epilogue was a perfect way to stay true to their stance on Nate’s story being over. Sam seems like the logical choice that they continue the Uncharted series with. I have a feeling Sony will push for that to continue and use another studio to keep that going for at least one more title. TLoU 2 has been confirmed already by Naughty Dog so bring it on!
I actually liked that they didn't include that. It felt way out of place in the other Uncharted games.guess im one of the only ones that found single player to be boring.
some chapters just felt like filler to extend the play through time. i didnt really like the driving parts. the action doesnt really pick up til very late in the game.
and to top it off, no super natural element to break up the boring enemy design
I feel the same way about the SP. It just bored me with the "boost me up" loading sequences until Sully's involvement, the convoy, and the late game sequences.guess im one of the only ones that found single player to be boring.
some chapters just felt like filler to extend the play through time. i didnt really like the driving parts. the action doesnt really pick up til very late in the game.
and to top it off, no super natural element to break up the boring enemy design
They are pretty high, especially that mini-Uzi one. For the long guns without any mods, the AK and the XCR have great blind fire accuracy too.I've noticed blindfire accuracy is high with pistols after being shot while a person ran from me and downed me with two bullets. I just kinda sat there stunned for a second and realized I'm taking MP in this game too seriously because it's not a PvP game.
so much "boost me up" in the SP or the classic "mash triangle to move this heavy object" gameplay mechanic.I feel the same way about the SP. It just bored me with the "boost me up" loading sequences until Sully's involvement, the convoy, and the late game sequences.
I found out I was doing it wrong last night. FAL used to be a great weapon in U2, so naturally I picked it up and proceeded to see poor results while scratching my head. Started looking at what I was being killed by constantly and it tended to be AK or XCR. Swapped to AK for the next round and did twice as good. Why? Because of blindfire and being able to go fully automatic. In fact, since the discovery I noticed NOBODY was using FAL at all because it's FAIL. Balance, how does it work?They are pretty high, especially that mini-Uzi one. For the long guns without any mods, the AK and the XCR have great blind fire accuracy too.
My medic would never do anything useful besides stand in the open and die. :???: Even if I modified the medic with a revive pack, it would get close to me, throw the pack, and then go for a close revive. At least the medic recharged the team's gear.Also I wasn't using NPC helpers because I thought they were cheap in PvP. They still are but if I wanted to get that extra LP I needed to unlock the other two NPCs and it opened my eyes just why they're so broken. The helper can be upgraded to the point that it's a pocket healer, reviving you or teammates while tossing out medpacks. Are you serious Naughty Dog? For real? It even counts ressing yourself as a TEAM REVIVE towards medals and more cash flow. They persist after death even until they're killed! WTF! Lol.
At any rate, once you figure out that spray n' pray with a pocket healer beats skill, you win. On that note, I'm having much more fun with it as a scrublord.![]()
I know what you mean, the medic can be full-blown retard sometimes; standing over my corpse retarded haha. That's why I didn't bother using him for a bit but now I've come to love his pocket healer ways, ressing me so I can get up and kill the guy that downed me is hilarious. The two brutes thing is pretty OP but I'm a brute killer just emptying a clip into them from AK. They go down fast if they're trying to catch up to their owner and ignore you. I find the medic is just a powerhouse of support and has ressed me so many times now, I love having it for just 2 LP. They really broke their MP with all this garbage haha.My medic would never do anything useful besides stand in the open and die. :???: Even if I modified the medic with a revive pack, it would get close to me, throw the pack, and then go for a close revive. At least the medic recharged the team's gear.
If any side kick is broken, it has to be the brute because of its buff since the beta. One is easy to take down, but more than that..it gets hilarious. My friends and I went into every match and called in Brutes with speed increase at the same time. No matter what game mode or map we were in, those brutes dominated. We couldn't be flanked because of the brute's auto aim, they always stared at the direction enemies were coming from, and their damage was brutal. I felt sorry for the other teams. :lol:
The brutes dominated on Diamond I rank where people are in full parties. But we only played five matches there so who knows.sidekicks arent OP against a competent team, if youre playing 5 randoms that are just doing their own thing, sure they might seem overpowered, but not to a team that actually knows what they are doing and how to play competently.
diamond doesnt really mean much. also full parties doesnt equal competency although it does certainly increase the chances. headshots down brutes pretty quickly.The brutes dominated on Diamond I rank where people are in full parties. But we only played five matches there so who knows.
It kinda sucks that we'll never know what Amy wanted. I also think thatCame across this on Neogaf. Really interesting perspective after having finished UC4 (kinda spoilerish thread so I would not venture here if you haven't finished the game yet)
http://www.neogaf.com/forum/showthread.php?t=1221340
So Sam being the voice from the original trailer clues you in that Sam was meant to be the villain. Troy Baker wasn't sign up for Sam yet which lead to the recasting for Troy after Amy left. In all fairness UC3 was not going to live up to the hype after UC2 and even though Amy was criticized for it, they forget that she was also largely responsible for UC2's success being a game director. Not saying that Amy's version would have been better, but that we'll never know now since she left for EA with speculation that she had creative differences on UC4 which led to her departure.
Just finished the game... it was awesome, although I'll say thatStill can't figure out where I'd place this game in terms of best in the series... 2 is unquestioned as the best and 3 was unquestioned the least favorite.final boss fight sucked. Almost as bad as the one in the first game but at least that one was shorter.
It kinda sucks that we'll never know what Amy wanted. I also think that.Sam as the bad guy would have been awesome. Rafe was kinda lame.
Nice, I was afraid I'd need to play it once for the speed run trophy and once for the sharpshooter trophy. This will cut out one of them, at least.Should have done this:
http://www.playstationtrophies.org/forum/5630477-post252.html
It was posted by 8bitArtist in the Ps4 thread and it worked for me. Took about 5 mins and I also unlocked the 70% accuracy trophy.
doesnt matter if the newest patch fixed it or not, just delete the game data, keep your save data and pause the patch download.I'm close to finishing the game; did the last patch fix that or can we still cheese it? I've enjoyed most of this game so far except forI'm with everyone else on rankings: 2, 4, 1, 3. U2 was just flawless and the MP was simple and fun (and free; PS+. . .)young Nathan parts.
the exploit will net you speed run, 70% accuracy and crushing at once if you really wantedNice, I was afraid I'd need to play it once for the speed run trophy and once for the sharpshooter trophy. This will cut out one of them, at least.
Going through Crushing now, up to chap 9 and I agree with the poster about the load times. I don't get how they take so long... might as well just watch the cut-scenes. Honestly didn't appreciate the level designs before but they def put a lot of effort into this game.
BTW, is there a way to track what conversations/notes you collected/missed? I know treasures are kept in an orderly fashion but notes are just in the journal as you collect them and I don't see any way to see what conversations you got/missed.
Random thought: in another 4-5 years (probably in the next cycle of consoles), we might see graphics of this caliber in a game like GTA.k
Really? In that case, I will probably end up doing it... I don't like taking shortcuts for trophies unless they involve cutting tedium. I figure, if I beat the game on normal and then crushing, I probably won't care too much about a third run for the speedrun/accuracy.the exploit will net you speed run, 70% accuracy and crushing at once if you really wanted
Word, I'll have to try that later; thanks!doesnt matter if the newest patch fixed it or not, just delete the game data, keep your save data and pause the patch download.
the exploit will net you speed run, 70% accuracy and crushing at once if you really wanted
Difficulty trophies pop after you return to the main screen so I'd have to assume yes. I'm gonna try it tonight because those are the most annoying trophies to get and an easy workaround is always welcome.I only got the speed run and 70% accuracy to worked. Where you suppose to watch all the credits to unlock the crushing trophy too?
i didnt watch any of the credits, just skipped immediately. if you look at my trophy card i got the speed run and the crushing at the same time. i had the 70% accuracy from my normal play through.I only got the speed run and 70% accuracy to worked. Where you suppose to watch all the credits to unlock the crushing trophy too?