anomynous
Banned

Features
Unreal Tournament® 3 marks the return of the world's premiere first-person shooter to Xbox 360®. The full power of the Unreal Engine 3 is unleashed, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best!
- Next-gen gaming: Unparalleled graphical and physical realism from the award-winning Unreal Engine 3 technology delivers the most compelling first-person shooter experience to date, online and offline.
- Vast arsenal of weapons: Detonate your opponent from a distance with the ever-popular Shock Rifle or blast away at close range with the Flak Cannon. Over two dozen upgraded and enhanced weapons and vehicles are provided.
- New single player campaign: The Necris invasion has begun, and your clan was one of the first to be slaughtered. Head to the front lines and join this epic battle to defend humanity while taking your revenge.
- New and favorite characters: Fight side-by-side with or compete against new and returning characters from the Unreal universe, all with enhanced abilities and distinct personalities.
- Online innovations: All the award-winning online features of previous Unreal Tournament games are included, along with seamless loading of servers, improved matchmaking, cooperative online campaign play, an all-new Warfare mode, and more.
- Exclusive Xbox 360 features: New characters, a two-player split-screen mode, and five additional maps are provided for the Xbox 360 experience.
[quote name='typeRJ']CTF you probably don't need an explanation for. But Warfare on the other hand...
WARFARE
swetooth9's comparison to onslaught is good. But if that doesn't help, think of any shooter match that involves bases, most recently Territories in Halo 3,Headquarters in Call of Duty 4 or even Gold Rush in Bad Company. But with a twist.
BASICS
- The main base is the Power Core. You must defend yours and destroy the enemy's.
- Bases are linked to the Power Core, which provide the Power Core with a shield. You can't just run to the main base and destroy it.
- They'll usually point you in the direction of the first base to attack, called a node (Center, Prime, Tank, Directional, etc).
- Orbs take over nodes automatically. They're good for taking over a node and "repairing" a node.
ATTACK
- Attack a node to gain control of it.
- --Pick up the Orb and take it to a neutral node. It automatically gains control of the node for you.
- --If an enemy controls a node, you have to destroy it first. Just shoot it. Now it's neutral.
- --If you don't have an Orb, you'll have to wait for the node to rebuild. Use the ALT fire on the Link Gun to speed the process.
- Keep taking over nodes. You need to create a link from your Power Core to the enemy's Core through the connecting nodes.
- Once you take over the node protecting the enemy's core, the shield will be disabled.
- Shoot the Core until it gets to 0 to destroy it. Rockets take the most per shot, but obviously are a little slow. Link Gun ALT fire is ok, but I prefer Flak Gun ALT fire.
DEFEND
- Stop Orb carriers from taking over your nodes.
- When you're near an Orb dropped by an enemy, try to prevent them from taking it back by letting the Orb timer run out.
- If you're in a bind, go up to the Orb and hold X (or "Use/Action" button) to be a martyr and destroy the Orb
- Keep an eye out on your nodes. Take an Orb with you just in case it's about to fall.
EXTRA
- In some stages, there's random nodes that aren't necessary to disable the enemy's Core. These nodes are Tank nodes, East (or any direction) nodes, etc. Sometimes taking over the East node and a combination of nodes will not only disable the shield, it'll raise the enemy's Core in the air.
- They recommend doing this because you can shoot the Core from far distances with a Turret. Very effective if you can pull it off.
Not sure if all that makes sense. But if you need more info, the Single Player Campaign, specifically Chapter I, explains each mode as you encounter them. It's not the greatest explanation in the world, but it does help to hear and see an example of what you have to do.[/quote]
http://xbox360.ign.com/articles/758/758367p1.html
Im gonna be buying the 1st day, if I had a choice between Halo 3 or UT 3 as it's called now, I'd take UT 3.
But WTF is up with the single player with a story?
All my money are belong to Epic
[quote name=' Team Xbox']We were not supposed to be there, you are not supposed to be reading this here, but we can’t help being in the wrong place at the right time. Why do we keep covering Unreal Tournament 2007, a game that has only been announced for PC and PS3? If we tell you, we’d have to kill you with our own chainsaw—please don’t ask and just trust us. There is a reason why we keep sneaking into every behind-closed-door preview of UT2007, and it’s not just a fanboy dream that the game will come to Xbox 360.
We have covered UT2007 in the past and if you haven’t played previous installments of the series or if this is the fist time you read about it, check out our first look at the game right here.
At this year’s E3, we saw for the first time the game in playable form—although no one got to play the game. Lead Designer Steve Polge guided us through the first public demonstration of the new Warfare mode, formerly known as “Conquest”. (for those who have been following Epic Games’ progress over the last few years, “Unreal Warfare” was the codename for what later became Gears of War).
Warfare is a bit of a mix of UT2004’s Assault mode (which won’t make it into UT2007) and Onslaught. In this new game mode, there are a set of objectives to complete, but instead of having one team attacking and the other defending, each team has, such as in Star Wars Battlefront, its own set objectives and once in a while these are complementary. The next objective each team is assigned depends on the success of achieving the previous objective, with timing also playing a fundamental role. This adds a campaign feel to the traditional multiplayer deathmatch mode, since the match will be different each time, depending on which objectives are accomplished and by whom.
Electric superstorms.
All these mechanics make Warfare similar to Assault, so what makes this new game mode similar to Onslaught? First, levels will be huge—and by huge, I mean that what in other games is simply a nice background, in UT2007 is a place you can actually reach. For that reason, Epic had to create a way for players to travel over these long distances when there’s no vehicle around, and that’s how Back to the Future 2 will leave its mark on this game with the inclusion of a hovercraft similar to the one Marty McFly rode in the movie. The only letdown is that, while using the hovercraft, you cannot use any weapon at all, and thus become somewhat of a moving target to your enemies.
The second reason why Warfare is similar to Onslaught is that vehicles play a major role—more than just a transportation medium, they become a powerful weapon in your arsenal. So, in addition to infantry combat, mastering vehicular combat is necessary to win a game in Warfare.
In the demo, we got to see a human team playing against the Necris, the undead race of the Unreal universe (which hasn’t appeared in the UT series since the first game in 1999).
The human team had at their disposal vehicles made by the Axon Research Corp., which are upgraded versions of the vehicles we saw in UT2004. The upgrade is more than aesthetic, since every vehicle now includes some new ability, such as the Scorpion’s rocket boosters and a self-destruct mode.
But what caught everyone’s attention were the other team’s vehicles, which debuted in playable form for the first time at E3. The Necris team had its own set of vehicles, which were not just the same human vehicles with different decals, but truly unique on their own.
The most impressive was the Necris Darkwalker, which looked a lot like Spielberg’s War of the Worlds tripods (no, Spielberg didn’t copy Half-Life 2’s Striders, which in turn could be considered a homage to the Tripods described in H.G. Wells’ The War of the Worlds book from 1898). Although the Necris Darkwalker is a mechanical war machine, the talented people at Epic Games have been able to give it an organic look by providing them with flexible legs that end in a claw-like shape. The appendages make the Darkwalker look like a mix of a scorpion and a spider.
The Darkwalker.
This enormous three-legged weapon has a powerful laser that can vanquish everything within a certain area, and if you happen to encounter the laser on your way, the chances are good you’ll end up a pile of white dust.
To show all these new toys and the Warfare mode, Epic prepared a sub-zero ice level for E3 called “Onyx Coast,” which we were promised will be twice as large in the final game. The demo ran on a Dual SLI Dell XPS computer. During the match, the demonstrator played for the human team, and as an objective, he had to take an orb from one power node to another where it would activate the new node. In order to grab the orb, the player first had to shoot out each floating panel covering the energy ball. Once he grabbed it, the whole experience felt like a mix of Capture the Flag and capturing a power node in Onslaught, while the fact that you have to carry an energy ball felt a lot like Bombing Run (which, unfortunately, won’t be included in UT2007.
There were times when it was hard to follow what was going on in the game, because we were astonished by the visuals, which we must say were almost on par with Gears of War and Mass Effect. Although a multiplayer game will never look as good as a campaign-focused game, the Unreal Engine 3 technology proved it can handle many things on screen at once without sacrificing quality.
Because of the high-end physics (which were not hardware accelerated), the high-dynamic range lighting and the detailed geometry on the screen, it often felt like we were watching a CGI-animated series. It wasn’t until we saw the demo from a first-person perspective that we realized it was actually a game.
Unfortunately, the demo was short, leaving many unanswered questions and ending up more like a teaser of what to expect for the final game.
Epic won’t reveal the release date of the game and simply responded to our inquiry with the now-traditional “when it’s done”, although representatives let slip that, unlike sport video games, the “2007” tag might indeed be the same year the game will ship.
And then we left the room quickly, hoping no one would find out we were TeamXbox. [/quote]
Screens:



Trailers:
http://www.gametrailers.com/gamepage.php?fs=1&id=2469
[media]http://www.youtube.com/watch?v=m4u_48u_jpA[/media]
UPDATE 3/11/07:
New video interview:
http://interviews.teamxbox.com/xbox/1917/Unreal-Tournament-3-Mike-Capps-Video-Interview/p1/
UPDATE 4/17/08:
New info released:
http://xbox360.ign.com/articles/867/867258p1.html
" A release date hasn't yet been announced, but you can be sure that the extra time is going to good use. The Xbox 360 release will contain five new exclusive maps those other platforms didn't get, two new characters and will include two player splitscreen action. All that and it also sports all of the downloadable content that Epic has created for the PS3 and PC."
UPDATE 4/19/08:
http://n4g.com/xbox360/NewsCom-136860.aspx?CT=1#Comments
[quote name='N4G']Talking to OXM at the Midway Gamers Day in Las Vegas, Epic president Mark Rein confirmed that the best mods will be available to players of the Xbox 360 version of Unreal Tournament 3, although details are still being worked out. "We know some of these great mods are going to play a role on Xbox 360, even if we have to get some people and bring them over ourselves," he said. "We'll figure it out." [/quote]
Last edited by a moderator: