Right now I'm in Chapter 7 and I haven't even got a B rank. I just learned that most of missions I've played can be completed in 2 or 3 turns to earn the highest S rank. If you just want to complete the mission and don't care about how many turns you use, then some of the characters might be boring. But if you want to complete a mission as soon as possible, you got to have all the charaters do their jobs, for example, use sniper to kill a enemy trooper in critical position then dash your lancer to the back of enemy tank to kill it in one shot.
This game is not without its flaws, but I can't imagine any SRPG fans would not like it. It combines the good parts of Disgaea and Advanced Wars, plus action elements (movement, cover, handling of distance, etc) and a good story. For now I'm asking for more.
[quote name='ChernobylCow']So far I'm not disappointed, but I'm let down by this game. Too much raving about it. There is nothing innovative about it's gameplay. It's just a THIRD PERSON squad tactics game as opposed to isometric ala Silent Storm, X-COM, Fallout (et al), FFT.
The game play doesn't flow well because you end up leaving half of your squad behind due to lack of command points and certain classes slow ass move speed. You'll run ahead with your tank, a scout, an engineer, soldier/rocket or two and then you'll have that lone sniper or soldier stuck between FLAGS where he couldn't make it to either to retreat without wasting several turns.
Then third person shooting...Sniping is a great idea. One of the few reasons the 3rd person perspective isn't a gimmick. BUT, because you can't shoot through walls, most likely you'll aim at a guy and think you've got a clear shot but jeez, the hit detection on that building is farther out than it's actual edge. Or jeez, your character might be taller than that foot bridge's railing but he can't shoot over it? Characters have about a 5-foot grenade throwing distance...they can throw farther from up top on a building, thankfully...but the camera angle doesn't show where your throwing.
Class design is just silly. Engineer?-walk behind the tank the whole map and chomp it with your healing pliers! Sniper?-shoot maybe one or two guys at the beginning of the map and retreat, never to be used again. Scout?-go "scout" around and be left to die because you can't even sneak shot a poor guy in the head from 5ft. Tank?-tank is great. He's the best of all the character design decisions. But the machine gun is worthless.
These are some of my impressions of my limited experience with the game. But as a seasoned gamer I notice gameplay flaws and there ain't much you can do about it. Not sure how much time I'll put into this before a trade.[/quote]