so im new to Ippo game series. what can i expect out of this game? again i just finished fight night rnd 3...can i expect better? i
They're different, and both have their strong points. Ippo takes a more realistic approach to boxing (which is odd considering FN uses real people and Ippo is based on a manga series), which is both fun and frustrating at the same time.
Fight Night is a much better game to play with the average person because it's much easier to understand and is just more arcadey. The energy meters, great production values, recognizable boxers, flashy presentation and sheer satisfaction from punching makes it an overall more enjoyable experience for group gatherings. When FN3 used to be on X360 demo units, it was easy to see its appeal as you'd often see groups gather around watching other people play.
Ippo is more realistic and requires strategy for footwork and spacing. Countering punching is much more important in Ippo than in FN3, as well, as they hurt a LOT more in Ippo. There are no meters, which some people like, but it can be annoying because you're uncertain how much energy you've recovered after getting up so you're unsure whether to risk getting into an infight or resort to outboxing or straight up running away in hopes you'll recover SOME energy so you don't get TKO'd.
Ippo 1 and All Stars, both English releases, do not have a create-a-boxer mode either. Create-a-boxer in Fight Night was a pretty popular feature since the face modeling system was so detailed. Ippo 2 has a create-a-boxer but it's import only and VERY simulation-orientated, and not for the casual gamer.
My opinion, they're both really good boxing games. You might be hard pressed to get people to play Ippo as its low production values and manga style turn people away, which are factors amongst others that resulted in no one buying the first game released here. Fight Night is a better "party game."