We won't get a proper sequel until after RPG Thread VIII-2!

[quote name='eldergamer']I think that was the only grinding part in the game. Once you get over that little bump it's all down hill from there. Rogue Galaxy is pretty easy after that point and the game just feels like a chore by the end.[/QUOTE]

I remember renting that game and on the day I had to returned it, I just steamed through to the end. I remember that straight running through the last dungeon took a hour, not branching off and avoiding fights (if you can avoid). Game definintly feels like a chore after a while.
 
[quote name='eldergamer']I think that was the only grinding part in the game. Once you get over that little bump it's all down hill from there. Rogue Galaxy is pretty easy after that point and the game just feels like a chore by the end.[/QUOTE]

That's actually where I left it last I played, and you are right, that part is a grind.
 
I started playing the SaGa 3 remake on DS... aka Final Fantasy Legend 3.

They changed the system to be more inline with the SaGa series. It's kinda strange because it's like they're retrofitting it to be a SaGa game when FFL3 was the only game to not really have any involvement from the original creator.

They also added a lot of content too. Pretty nice... but I'm more or less wanting to play the original FFL3 now =)
 
[quote name='kainzero']I started playing the SaGa 3 remake on DS... aka Final Fantasy Legend 3.

[/QUOTE]

That out in US yet or import only?
 
Import only, just like SaGa 2.

I don't think either of them were announced for localization because America hates SaGa.
 
[quote name='kainzero']Import only, just like SaGa 2.

I don't think either of them were announced for localization because America hates SaGa.[/QUOTE]


I like SaGA!:cry:
 
Man. Final Fantasy Legend II on GameBoy was one of my early JRPG experiences. I remember the game being frustrating and obscure, but when the DS remake was announced a while back I was actually kind of interested in returning to it.
 
I played FF Legend III but I don't have a fond memory of it. The word "uncomfortable" comes to mind. I remember being hunched and sweating under a hot lamp just grinding away.

I always heard FF Legend II's translation was a mess.
 
So Ar Tonelico II.

Anyone here actually played it and able to give more info on the glitch that hits where it freezes on a boss if you don't kill him within 3 tursn?
 
[quote name='Rodimus']I played FF Legend III but I don't have a fond memory of it. The word "uncomfortable" comes to mind. I remember being hunched and sweating under a hot lamp just grinding away.[/QUOTE]
My memory is of beating the game during a long road trip from los angeles --> vegas --> tuscon --> los angeles. =)
 
Finished Dragon Age II by accident when BioWare forgot to put a point of no return warning before the final quest, which just so happens to automatically start when you go to a certain area, despite there being other quests in that area. Just another example of how blatantly they rushed this game out the door.. Which is unfortunate, since despite it being the buggiest game BioWare has ever done (by a long shot) I actually ended up enjoying it a hell of a lot. It's definitely more restrictive than the first one (which is one of my favorite games this gen) but I'd say it's just as fun.

I'll be waiting for a patch before I start my 2nd playthrough though.
 
[quote name='kainzero']Import only, just like SaGa 2.

I don't think either of them were announced for localization because America hates SaGa.[/QUOTE]

At least Saga 2 got a fan translation patch.


[quote name='Hell Monkey']So Ar Tonelico II.

Anyone here actually played it and able to give more info on the glitch that hits where it freezes on a boss if you don't kill him within 3 tursn?[/QUOTE]


Only played the first one but I heard it is not that hard to kill him in 3 turns
 
Did some early stuff in the second act of DAII. The game has a problem with letting my mage target her enemies. Usually after a AOE spell I won't have a target or I'll be focused on a item halfway across the map and have to manually select one using the dpad. The biggest annoyance in the game so far.

I did get a chance to go through some of The World Ends With You. The battle system is fun and hectic, having to keep an eye on both screens takes some getting used to. The style of the game is top notch as well. I'm looking forward to playing more of it.
 
[quote name='Indignate']Did some early stuff in the second act of DAII. The game has a problem with letting my mage target her enemies. Usually after a AOE spell I won't have a target or I'll be focused on a item halfway across the map and have to manually select one using the dpad. The biggest annoyance in the game so far.
[/QUOTE]

Wait until you encounter the attack speed glitch. :bomb:
 
[quote name='BattleChicken']Does Pokemon still count as an RPG? If so, I'm playing that. I am attempting to catch them all.[/QUOTE]
I would think so. You walk around, engage in turn-based battles, level up, get new abilities, etc. It's got all the RPG trappings, and somehow it still happens to be unlike most any other RPG.

What's going to be the "proper sequel" to this thread, BTW? It's about time for that, yeah? Will it be RPG Thread Versus VIII?
 
[quote name='blueshinra']I would think so. You walk around, engage in turn-based battles, level up, get new abilities, etc. It's got all the RPG trappings, and somehow it still happens to be unlike most any other RPG.

What's going to be the "proper sequel" to this thread, BTW? It's about time for that, yeah? Will it be RPG Thread Versus VIII?[/QUOTE]

No cause that one is never coming out any time soon

We are on IX right?

how about

RPG Thread Tactics CAG-IX
RPG Thread Quest IX
RPG Thread Maker IX
RPG Thread IX: 108 CAGs of Destiny
 
RPG Thread IX: Kweh?

Finally got my Demon's Souls back from my friend and started NG+... holy shit I forgot how tough it is, and it's supposedly hardest on NG+1... already 4 bosses in though :D
 
[quote name='Hell Monkey']So Ar Tonelico II.

Anyone here actually played it and able to give more info on the glitch that hits where it freezes on a boss if you don't kill him within 3 tursn?[/QUOTE]

I haven't played it yet (I think my copy is still sealed actually) but I think I remember reading that the bug is caused when the boss does a specific attack and I think something is glitched in the text they used such that when it tries to display it the game crashes, and I think there is a high likelihood after a certain number of turns that the boss will use that attack (not sure if it is 100% chance the boss will use it, but I'm fairly sure the crash is 100% if the attack happens).
 
[quote name='Hell Monkey']
RPG Thread IX: 108 CAGs of Destiny[/QUOTE]

:cry: Where's my Suikoden VI? I'm looking at you Konami, you buncha bastards.
 
I haven't played it yet (I think my copy is still sealed actually) but I think I remember reading that the bug is caused when the boss does a specific attack and I think something is glitched in the text they used such that when it tries to display it the game crashes, and I think there is a high likelihood after a certain number of turns that the boss will use that attack (not sure if it is 100% chance the boss will use it, but I'm fairly sure the crash is 100% if the attack happens).

At least they can patch it this time with something like this.
 
[quote name='ChibiJosh']:cry: Where's my Suikoden VI? I'm looking at you Konami, you buncha bastards.[/QUOTE]

Sigh.. I've pretty much given up hope that it's ever going to happen. At the very least I'm confident they'd never be able to muster the resources to do the series justice as a full-fledged home console game in HD. The best hope is on a handheld somewhere, but even that I doubt. It may just be a relic of a bygone era.
 
[quote name='bvharris']Sigh.. I've pretty much given up hope that it's ever going to happen. The best hope is on a handheld somewhere, but even that I doubt..[/QUOTE]

Hey, maybe you'll get a Suikoden Tierkreis 2 or something.
 
[quote name='icebeast']Hey, maybe you'll get a Suikoden Tierkreis 2 or something.[/QUOTE]

It wouldn't be a replacement for a true Suikoden game, but I actually thought Tierkreis was a very enjoyable game on its own merits. It was done no favors by having the name Suikoden slapped on it however, I feel like that raised expectations for it to an unreasonably high level.
 
[quote name='elessar123']I'd rather they let series be a relic of the past, than remake them poorly. Lufia, I'm looking at you![/QUOTE]

Amen
 
[quote name='elessar123']I'd rather they let series be a relic of the past, than remake them poorly. Lufia, I'm looking at you![/QUOTE]

Agreed, which is why ultimately I'm fine with it if Suikoden is dead. I don't believe it's even possible to make a good Suikoden game with modern graphics without spending an exorbitant and unrealistic amount of money.

The good thing is that all the Suikoden games hold up pretty well so if I need a Suikofix I have one available whenever I want it.
 
I think if they ever make a Suikoden VI it would have to wrap up the story. I always envisioned the final Suikoden to have all the heroes from the past come back and taking place in Harmonia. Game franchises never stays dead without some kind of remake or reboot to either revive it or kill it for good.

Unfortunately the reason why Teirkrisis has nothing to do with the main series was to attract new players who knew nothing about Suikoden. Konami knew with Suikoden's rich history it would detour many newcomers. Lets face it, there's quite a history to Suikoden and if you haven't played them from 1-5 you'd be missing out on a lot of references they tend to make. Perhaps if they packed in a Glossary or History video to help noobs get caught up that might help. I would love to see someone do a well done history video anyways.

A remake of the original Suikoden would be cool. It feels the most dated (obviously) and would benefit the most from a remake. Suikoden II can be left alone, nothing wrong with that one.
 
[quote name='Rodimus']
A remake of the original Suikoden would be cool. It feels the most dated (obviously) and would benefit the most from a remake. Suikoden II can be left alone, nothing wrong with that one.[/QUOTE]

As long as it isn't an action-RPG on the DS.
 
Man, all this Suikoden talk is depressing. The more I think about it, I don't want to play anything but an HD Suikoden reboot with the budget of Final Fantasy.
 
[quote name='default_shepard']Man, all this Suikoden talk is depressing. The more I think about it, I don't want to play anything but an HD Suikoden reboot with the budget of Final Fantasy.[/QUOTE]

Even a game with the budget of Final Fantasy has to strip down a ton of stuff in order to make their games in HD, just look at how divisive FFXIII was. Suikoden doesn't have near the following FF has, it's tough to see how they would ever do it.
 
The only thing Suikoden has going for it is that the expectations of visuals are low, not like FF. They can have a simple cartoony style and get away with it. Vesperia was nothing special to look at but that game rocked.
 
Actually, Suikoden 3's visuals still look good today, IMO. I'm not sure how to describe it, but there's something about the character models, they seem more "solid" or "physical" than most, like they actually have mass or something.
 
[quote name='Hell Monkey']RPG Thread IX: TitS![/QUOTE]

I think we have a winner :lol:


Also, anyone got any tips on a Demon Souls NG+ run? Holy shit balls this is kicking my ass (Wiki says NG+ is a 200% difficulty increase). I got through 1-1,2 2-1 and 3-1 with no issues, and now I'm stuck farming souls cuz I'm getting whooped. Finally got Soulsucker, so at least the farming is going faster.
 
[quote name='bvharris']Even a game with the budget of Final Fantasy has to strip down a ton of stuff in order to make their games in HD, just look at how divisive FFXIII was. Suikoden doesn't have near the following FF has, it's tough to see how they would ever do it.[/QUOTE]

I don't think FFXIII was stripped down because of technical limitations -- it was kind of their vision from the start. Because Square is making other HD titles that are much more open, like Versus, which went into production around the same time. And graphically they look pretty much the same so far.

Although there is that whole conspiracy about limitations as a result of going multiplatform, we'll never know.
 
Yeah, I definitely think that Final Fantasy XIII's design was fully intentional. That was just their vision for the game-- to be a linear, Gears of War/Call of Duty roller coaster ride with no distractions from the forward momentum. It was only when the game started getting negative press and fan reaction that S-E started to spin about "technical limitations." It never made sense anyway-- what makes a "town" different, on a technical level, from any other level? It's just an environment that the character models walk around in.
 
Depends what you mean by half-assed... Gears of War 2 has no towns, is it a half-assed game? Or just a different design philosophy?
 
I'm not sure there was an expectation of towns in Gears 2. Though the lack of towns was well down on the list of issues I had with FFXIII.
 
[quote name='bvharris']I'm not sure there was an expectation of towns in Gears 2. [/QUOTE]
There you go, that's it exactly. People expected the game to play a certain way and contain certain elements, and instead it went in a totally different, experimental direction. Which shouldn't have been that surprising since FF12 had also thrown out everything from prior series games and reinvented itself from the ground-up.

Whether the experiment resulted in a good game is a different question. :lol: I have absolutely no issue with people who think FF13 is a terrible game. I do have an issue with the idea that it's a terrible game just because it threw out some elements that a JRPG is expected to contain.
 
I wasn't refuting your premise. I felt FFXIII was a terrible game on its own merits, it had nothing to do with flaunting the conventions of what I expect in a JRPG or even in a Final Fantasy game.
 
[quote name='Rodimus']To the people who liked FFXIII, do you think this linear style was a good choice?[/QUOTE]
Hard question. :lol: FF13 is one of my favorite games of this generation, but I think I enjoyed the postgame play, which is totally focused on party builds, battle mechanics, and super challenging boss battles to the exclusion of any story content, more than I did the "game" proper. I loved the battle system, character growth system, and all that.

I wouldn't say that I missed the exploration or interaction elements that the campaign didn't have. What I do think is that for the idea to fully work, the story needed to be awesome (which it was decidedly not, despite cool characters and a very intriguing world/premise), and the mechanics needed to be awesome (which they eventually are, but not until you're double-digit hours into the game, which is unacceptable).

So to me FF13 is a brilliant game that nonetheless has incredibly significant flaws, and if those flaws outweigh the good points for some people, or even if people don't stick around long enough to experience the good points, the game only has itself to blame.
 
I got to Chapter 7 or 8 I think and was just so bored with it. The story could not pull me in enough for me to keep going along a path that I had no choice but to follow. I may go back someday but not for awhile.
 
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