[quote name='Doomed']I liked Wario Land: Shake It! but the waggle did make it suck more that it had to.[/QUOTE]
o snap, I made a big error referring to the game as "wario waggle." It was not meant pejoratively toward waggle, as hard as it is to believe. I just knew the game had something like "shake" or "bump" in the title and waggle came to mind. I don't think Wario Shakin It Adventure's problem was the waggle. Waggle has its place and I thought it worked okay. It's the way you play through the game, going over levels again and again.
That's what a platformer is now. It's not dictated by the old rules of learning the timing to move from treacherous platform to platform, it's bound to the new gaming tradition of simply requiring a gamer to stick around long enough for the game to pat you on the head and say, "Huzzah, you get to progress to the next level for participating! SELF-ESTEEM GET!" This is where I'm curmudgeony, I'm not an unreasonable asshole about game control, I'm an unreasonable, aging asshole about the evolving framework of what it means to Game.
My assumption is that Nintendo, were they to craft a new Mario 2D sexxy time (and as zeiganjesus notes, there's no

ing way that's happening), would feel compelled to force these evolving gaming conventions on the platformer. They did it to SMG, I don't see why any future mario title would be an exception. And if that happens, it's going to pull us in a lot of directions.
That's my point, and really, who gives a shit about my point because it's all conjecture. The point to this post is that I was not waggle bashing*, honest to god, it can and does work, and waggle did not take anything away from Wario's Shake n' Shit Goodtimes Funbag.
*If I want to waggle bash, I'll exert myself in the

ing LoZ:TP thread, if there is still one for that abortion of a game. Troll out!