[quote name='BobbyTastic']
http://forums.xbox.com/xbox_forums/xbox_rewards_support/f/29/t/361429.aspx
That has to be the worst list I've ever seen, how is Metro 2033 not on there?[/QUOTE]
XBLRewards5's list isn't as good as mine in the Xbox Rewards wiki ... she's just quoting games that she's already answered so far, but didn't mention (or has no idea) why ...
- Battle Field: High School DLC
- Battle Field: Zack's House DLC
... are on the list, but not their core game of "Monster Madness: Battle for Suburbia". The best thing is to challenge them with the game's description from premiere partners like IGN, since the Xbox.com description is so lackluster ...
[quote name='IGN']
http://www.ign.com/articles/2010/03/20/metro-2033-review
The survival horror genre has started a number of recognizable gameplay traditions. The constant tension, the emphasis on atmosphere, the helplessness of the main character, limited items/ammo -- all of these mechanics are among the reasons why survival horror games are so enticing. Metro 2033 is a first-person shooter that borrows heavily from these traditions in order to create an atmospheric experience. Although Metro 2033 is an intriguing journey, I was terribly frustrated by a number of stealth scenarios and technical glitches.
Based on a Russian novel by Dmitry Glukhovsky, Metro 2033 is set in post-apocalyptic Moscow. After nuclear devastation ravaged the earth and skies, the people of Moscow retreated into the sprawling underground Metro system in order to survive, building tattered towns at various stations throughout.
The world is populated by mutants, dangerous anomalies and a number of supernatural occurrences. In the midst of this strange setting, players take control of the young Artyom and guide him on his quest to deliver an important message to a neighboring station. He'll fight a ton of generic enemies in order to get there, with a few surprises along the way.[/quote]
I'd definitely get on the ball about challenging Xbox Rewards on their list, though, since we know how responsive they've been in October so far.
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