The only Achievement you can't get in private matches is the ten tournament win Achievement.
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I have also posted this at Hudson's forum... If you agree with my suggestions, please register and voice your opinion in that that thread.
http://hudsonent.com/viewtopic.php?p=3255#3255
Let me start by saying that I absolutely love this game. I'm so happy that we finally have an affordable, fun online Bomberman game for the Xbox 360. I love the 8-player support, the Vision camera implementation, and Ping displays in the lobby. With all that said, I have several suggestions that would make the game even more fun and polished.
Interface issues in need of fixing:
The Lobby:
It is frustrating that options cannot be changed from the lobby after a match ends. If players would like to tweak options or change the stage, everyone has to leave and a new game must be created. It would be far better to allow rule and stage changes from the lobby.
Pressing A between rounds:
After each round of a game, Bomberman Live requires every single player to press A before the next match begins. This is bad because often a player will not press A, preventing the other players from being able to play the next round. There is no on-screen description of who has and has not pressed A, either. It would be far better to only require the host to press A between rounds.
Voice chat descriptors:
Bomberman Live does not indicate who is talking during matches. This can be a problem when a player decides to use excessive profanity. It is difficult or impossible to tell who is talking, which means it's difficult or impossible to report people who are being rude and disruptive.
Odd design choices for Bomberman Live:
Starting blast radius:
The players' blast radius starts out only one space big rather than two. I know one-space explosions have been done in a few other Bomberman games, but it was bad then and it's bad now. Without explosions that are at least two spaces large, it is very difficult to chain multiple bombs together. This makes it hard for players to destroy soft blocks at the start of the stage, slowing gameplay down.
Holding the bomb button:
In many Bomberman games, if a player has laid all of his bombs down and he holds the bomb button, once his bombs have exploded, he will automatically lay a bomb. This is convenient. Unfortunately in Bomberman Live holding the bomb button will not lay a bomb after the player's other bombs have exploded.
Kicking bombs:
I can't think of any other Bomberman game in which kicking a bomb into a player will dizzy that player. Bomberman Live's change to Bomb Kick can confuse long-time players.
Ranked match items:
The items in ranked matches are pretty much the game's default items, right? Why are overpowered and non-traditional items like Remote Control Bombs and Dangerous Bombs included by default? These items make it easy for a skilled player to dominate the game and increase the challenge for beginners to an unfair degree. Few if any other Bomberman games have Remote Control and Dangerous Bombs on by default; please consider removing them from Ranked matches.
Achievement Critique:
EXTREME MAKEOVER!
This Achievement is annoying because costume balls do not appear in Xbox Live multiplayer games (that I know of). Since Bomberman Live does not have a real single-player component, it is not very nice to require players to play at least 60 games (but realistically more than that) offline to get the Achievement. Please enable Costume Balls during online play.
Did I just win... AGAIN?!
Multiplayer Achievements like this always lead to boosting. That is when players realize they will not be able to legitimately earn an Achievement, so they arrange to play with someone else who will throw matches and help them get the Achievement. A quick check of the achieve360points.com Bomberman Live forum shows that many people are already boosting to get this Achievement. Boosting harms the entire Bomberman live community because it compromises the integrity of the Leaderboards. How would I suggest this be fixed? The Achievement would be less aggravatingly difficult to get through legitimate means if Draws and Ties did not count against the 10 consecutive wins that it requires. Did I mention I'm a really good player and it took me several hours of trying to get this one? Like I said, other people won't go through that effort. They'll just cheat.
Level Critique
The non-classic levels in this game are mostly pretty bad. The traps in Ghost House are just plain annoying, especially since players reappear in a random spot after falling into them. Thin Ice is probably the least fun ice multiplayer level in Bomberman history. Lost World, being almost exactly the same stage, is also quite unfun. I know the downloadable stages are already planned out, but it would be great if you added some traditional Bomberman stages designs like conveyor belts, trampolines, overhead objects that limit visibility, hi-speed stage, or full powerup stage.
Custom Characters
I think it would be great if you added an orange martial arts outfit (like Bomberman wears in Saturn Bomberman and Bomberman Online for Dreamcast), Bomberman Max, and a Hige Hige Bandit. Since Dr. Ein has been turned from a human into a Bomberman in this version, you might as well do the same with Mujoe as well. Other classic Hudson characters (like Saturn Bomberman featured) would surely be popular too.