[quote name='SynGamer']The whole point of releasing a game is to have it sell well, and when the price is 400 points more than normal, people are going to complain. As you said, it's unproven, so why should be spend an extra $5 on an unproven game when we can get a proven brand for $10 or less? If MS actually had sales on their games, sales would likely b ehigher, but their practice of keeping the price high and never lowering is hurting the image of games, prices, and worst of all, developers.[/quote]
Good thing we have Demos, eh? I mean, if the Braid demo doesn't prove it's worth to you, that's one thing. But if the game appears to be of quality after playing it, I just no one turns it aside because of a 5 dollar difference. When we're talking about this level of price, quality should be the deciding factor. Braid is comparable in price to games like Cloning Clyde, the SoTN re-release, and Exit (also a re-release...). So far, I think it looks like it could be worth the few more bucks, to support it's freshly made, high quality music and graphic style. But we will have to wait and see!
Oh, and if what you mean about "Keeping the price high, and never lowering" is how rarely LIVE has things like sales and specials, I have to say, I definitely agree. LIVE needs more Quaterly specials, Reduced prices on games a Year or 2 old, expansions packs reduced to free after enough months to influence sales on stale products, etc. It would be easy to take the XBL marketplace much more seriously if it actually ACTED like a marketplace, and not a stagnant reflection of one!
Lastly, I have to give reference to these 2 previous post:
[quote name='RelentlessRolento']Some of the shortest games on the market are unforgetable so I don't give a shit about the length to be honest.[/quote]
Definitely agreed.
[quote name='mrcheapo11']QFT, the length is almost a plus for me, as I would rather enjoy a great game to the end, instead of just getting bored with it and stop playing, as I do with most games.(that are not the best of the best)[/quote]
Also agreed! Some games seem to have length just to say "Look, we're a long game!" Assassins Creed is my best example for this recently. It's a gorgeous game, surely, but the repetition of elements is really killing it for me... I feel like often I just wanna scream "GET TO THE POINT!" when doing silly "collect the flag" missions, and saving citizens that say THE SAME THING over and over. And don't get me started on the false game lengthening that is "collect 300 useless flags".... If each assassination came with it's own independent variations on gathering information, and they found a more realistic way to make you see all there is to see (rather than flag collecting), I think the game would be SO many times better, even if it was shorter. I was more drawn to beat Naruto: Rise of a Ninja, than AC, due to it's better paced story development... and I've seen Naruto's story before!