XBLA - Marvel vs. Capcom 2 - 1200pts

Official announcement possibly coming within the next few days:

The demand for a downloadable release of Marvel vs Capcom 2 is high; we don't need to tell you that. When the game was rated by the ESRB, we found ourselves as giddy as a Sentinel hunting down rogue mutants. Don't even get us started on a possible teaser site for the game: tu4ar.com.

The domain appears to be a reference to the catchy character select song "Take You for a Ride," and further inspection of the site reveals a giant "2" (in the background of the countdown clock), which is similar in font to the Marvel vs Capcom 2 logo. The teaser countdown appears to imply that in 6 days the site will evolve into a real web site, complete with stuff to click and actual content. (Presumably, this countdown could coincide with a press embargo being established at CAPTIVATE09 this week.)

That's not all, though. There are two telling domains that are connected to the URL in question: http://dev02.capcomusa.net/ and http://dev02.capcomusa.net/mvc2gmt/. If you click the latter link, the same teaser from tu4ar.com shows up. Oh, and a Capcom Unity tweet and recent auction offer further evidence as to the creator of tu4ar.com.

Still, it's important to remain skeptical. All of this evidence -- compelling as it may be -- is by no means official confirmation. We'll update just as soon as the countdown expires and Capcom announces ... well, whatever it's going to announce.
http://www.joystiq.com/2009/04/21/possible-marvel-vs-capcom-2-teaser-site-countdown/
 
[quote name='mike.m']They don't need the Marvel license back. Both sides just need to agree to publish the game and sort out who gets paid.[/quote]

The vehicle required to allow for publication and determine how payment is allocated is called a "license."
 
[quote name='Killbomb']The ranked wins achievements are gonna be tough for the average player.[/QUOTE]

i think ill end up with about 40/200
 
^^^^ Which is fine by me. Just take the DC port, add HDRemix level multiplayer and throw in a color edit mode so we can have Carmel Apple Sentinel to go with Mango Sentinel. Done.
 
Great, great news. I love it when the classics get re-released so everyone can enjoy them for affordable prices, even though I usually own the original copies already. I never did play it on XBox though, I just have the Dreamcast version.
 
Check it...

Registrant:
Kathleen Alley
740 Bair Island Road #104
Redwood City, California 94063
United States

Registered through: GoDaddy.com, Inc. (http://www.godaddy.com)
Domain Name: TU4AR.COM
Created on: 14-Apr-09
Expires on: 14-Apr-10
Last Updated on: 14-Apr-09

Administrative Contact:
Alley, Kathleen [email protected]
740 Bair Island Road #104
Redwood City, California 94063
United States
(650) 299-1504 Fax --

Technical Contact:
Alley, Kathleen [email protected]
740 Bair Island Road #104
Redwood City, California 94063
United States
(650) 299-1504 Fax --

Domain servers in listed order:
NS53.DOMAINCONTROL.COM
NS54.DOMAINCONTROL.COM
 
[quote name='msu89dawgs']If you do an nslookup on tu4ar.com and capcom.com, the IP address is the same...[/quote]

Yea that's what the other website stated too. It's a third party website set up by Capcom or something, which is why I posted the thread. :D
 
I'm fuckin stoked. I just got (back) into fighting games, and I hated the prices I saw.

$15 for online and quarter matches like SSF2HDREMIX? HELL YES.

Consider this sold.

Edit: OH SHIT, PSN Demo this Thursday? This weekend is gonna be awesome.
 
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I paid $15 for the DC version long ago.

Definitely gonna throw down for this. This and Alpha 3 were my favorite fighting games.
 
Here's more info, including the PSN :whistle2:| demo.

It’s based on the Dreamcast code base – While the PS2 and Xbox versions of MvC2 were great, there are a few $$$$ling issues in them that have caused the competitive community to continue using the Dreamcast version of the game. We wanted to bring you the very best version of the game, so we listened to the community and started with the Dreamcast.

2. There is online – With the game being developed by Backbone, we are using largely the same, critically acclaimed net code that we used in Super Street Fighter 2 Turbo HD Remix and with that will come our player match quarter mode/lobby system that has proven so popular. Naturally leaderboards and some form of stats tracking (details to be provided at a later date) will also be in the mix. So on the net code side, you’re pretty much assured the best fighting game net code ever created for consoles.


3. HD upscaling options – Given that most people play Xbox 360s and PS3s on HD TVs, it’s important to help make the game look better. We’ve refined our real-time sprite filtering to use even more advanced techniques and we’re providing two upscaling options for the sprites… one we’ve termed “Crisp” the other we’ve termed “Smooth”. It’s a matter of personal preference for which one you’ll enjoy more. For purists, if you’d like you can use the “Classic” setting, which leaves the sprites completely unfiltered. Because the filtering is applied in real-time, you can change these settings on the fly, mid-match if you choose. Our producer will be showing you some comparison screenshots in the coming days to better clarify the differences. The backgrounds in MvC2 are all 3D, and when rendered at higher resolutions look fantastic. The original textures and assets from the Dreamcast were actually much higher quality than the Dreamcast could really display at the time and when shown in HD, the impact is really quite amazing.


4. Widescreen – Again, with most people playing on HD displays, we wanted to figure out how to implement widescreen support. To do so, the camera field of view was widened (which we’re able to do because of the 3D backgrounds effectively running off the “edges” of the 4:3 scenario) and there are a few camera tricks that minimize any impact on the gameplay. Play area is unchanged, and this is not a zoom and crop like HD Remix was. To put it simply, the gameplay area will be in a 4:3 field, while the viewing area will be widescreen. At the same time, for purists and competitive play, a 4:3 option (with vertical bars on the left and right) still exists.


5. No unlocking – While we love giving people unlockables in games, for this outing, there’s not a lot of surprises in terms of what characters are in the game. All 56 characters will be unlocked at the start for immediate play, again great for tournament play where players won’t need to mess with save game data or hacked versions (/shame).


6. Music Options – We love MvC2 but the original “jazzy” music has long been criticized even by ardent fans. Independent music volume controls and support of custom soundtracks on PS3 and 360 we deemed an important feature. Purists will still have what they love and fans of customization are also served.
And as an added bonus, some of you will get to play it sooner than you think. The US PlayStation network will have the demo available for download this week (Europe’s PSN should follow not far after). Surprise. :)
http://www.capcom-unity.com/sven/blog/2009/04/27/wheres_yo_curleh_mustache_yes_mvc2_is_real
 
I don't see how anybody could think Capcom would give this game an HD Remix considering how the vast majority of the characters in the original were recycled sprites from every Capcom fighting game in the late 90s. Especially since SSF2THD with it's 17 characters experienced multiple delays.
 
[quote name='ninjalunchbox79']Well , Joker playable on PS3 hhmmm . . . hope it comes out later for 360!!! If not then WTF!!!!!![/QUOTE]

what are u talking about? i think u are referring to arkham aslyum
 
[quote name='Strider Turbulence']Thank God! No unlocking![/quote]

really I'm disappointed by this, I know this game took forever to unlock all the characters but It can be fun, I personal would of liked if they revamped the unlocks, maybe less/more points or something like that, and points for online battle and skip the lame wait in training get a ton of point unlocked method.

And also you can pretty much bet this will be 15$... if not 20$ and my cheap ass may think twice cause, I have the game now. and is 20$ worth chessments and online.... hmm maybe....
 
[quote name='danked']really I'm disappointed by this, I know this game took forever to unlock all the characters but It can be fun, I personal would of liked if they revamped the unlocks, maybe less/more points or something like that, and points for online battle and skip the lame wait in training get a ton of point unlocked method.[/quote]

No it can't
 
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