XBLA - Super Street Fighter II Turbo HD Remix - 1200pts

[quote name='Kuroi Kaze']i'm used to footsies but without rolling or safe jumping to very it up i feel like jumping is a retarded thing to do unless you're jumping a hadouken. normals eat jumping for breakfast in this game and there's no low jump even to vary it up.

essentially i just feel rooted to the ground, restricted to ryu's ducking forward kick to hadouken. : \


as for those who hate on mvc2, there was a universe of depth there. a game that broke that so hard it came all the way back around and came compelling again. if you weren't part of the scene, you probably didn't understand the game.

-oh and the hardest capcom boss ever made is Xmen Children of the Atom Magneto. He'd just fly and be invincible all the time. it was mad stupid.

SNK has some beasts in their games as well.[/quote]I've still got Children of the Atom and never have beaten Mags. He was impossibly hard.
 
[quote name='Kuroi Kaze'] as for those who hate on mvc2, there was a universe of depth there. a game that broke that so hard it came all the way back around and came compelling again. if you weren't part of the scene, you probably didn't understand the game.[/QUOTE]

Totally, totally, totally agree. Smartest thing said in this thread in the last couple pages.
 
[quote name='Jimbo Slice']Totally, totally, totally agree. Smartest thing said in this thread in the last couple pages.[/quote]


MvC2 was a fun game. That and Project Justice are the only reasons I even fire up my Dreamcast anymore.

People talk about the balance, but let's face it, the only way you have have true balance in a fighting game is to have a roster of characters that all share the same fighting style and that would suck.
 
[quote name='Kuroi Kaze']i'm used to footsies but without rolling or safe jumping to very it up i feel like jumping is a retarded thing to do unless you're jumping a hadouken. normals eat jumping for breakfast in this game and there's no low jump even to vary it up.

essentially i just feel rooted to the ground, restricted to ryu's ducking forward kick to hadouken. : \


as for those who hate on mvc2, there was a universe of depth there. a game that broke that so hard it came all the way back around and came compelling again. if you weren't part of the scene, you probably didn't understand the game.

-oh and the hardest capcom boss ever made is Xmen Children of the Atom Magneto. He'd just fly and be invincible all the time. it was mad stupid.

SNK has some beasts in their games as well.[/quote]

That may very well be the case.. but it's due to it's complexity that I don't feel like putting the effort in to learn the game. Same with Guilty Gear.. I don't need all that flashy shit. Simple games like SF, VF, and Tekken are good enough for me.
 
glad to get love from the old school fighters...i laugh at myself calling 2001 old school. i remember playing sf2 in the arcade when it came out and getting totally destroyed.

great, now i feel old.

anyway i still feel very restricted in this game after advancements in other games.

the only time i seem to jump in is when i'm trying to cross-up a knocked down opponent to try to land a touch of death style combo. even still there's normals or anti-air that can stuff cross-up attempts as well.

it's still a fun game but it's made me realize how much air block improved the alpha series when you could bait people into missing anti airs or just block their normals and still be closer than you were before.

with that in mind i'll be curious to play sf4 and see how that sits with me.
 
[quote name='Kuroi Kaze']glad to get love from the old school fighters...i laugh at myself calling 2001 old school. i remember playing sf2 in the arcade when it came out and getting totally destroyed.

great, now i feel old.

anyway i still feel very restricted in this game after advancements in other games.

the only time i seem to jump in is when i'm trying to cross-up a knocked down opponent to try to land a touch of death style combo. even still there's normals or anti-air that can stuff cross-up attempts as well.

it's still a fun game but it's made me realize how much air block improved the alpha series when you could bait people into missing anti airs or just block their normals and still be closer than you were before.

with that in mind i'll be curious to play sf4 and see how that sits with me.[/quote]

I remember being a freshman in high school and going to the corner market to play SF2 back in '91 or so.
 
I'm sure this has been discussed, but I'm not going through 58 pages. I can't be the only person that has their ranked match crash out most of the time when they select their character by pushing start?
 
[quote name='PhrostByte']That may very well be the case.. but it's due to it's complexity that I don't feel like putting the effort in to learn the game. Same with Guilty Gear.. I don't need all that flashy shit. Simple games like SF, VF, and Tekken are good enough for me.[/quote]

VF...simple? I always found that game extremely hard to get into. Maybe I just need to put some more effort into it.
 
[quote name='motuza']VF...simple? I always found that game extremely hard to get into. Maybe I just need to put some more effort into it.[/QUOTE]

I think Phrostbyte is more referring to simple in terms of visuals / complexity of commands. I could be wrong though.
 
VF still has some very complex commands but this is a discussion for the FGT, no?

I've got the next four days off so I might be shaking off some SF rust later on. Anyone down to get some easy wins off me?
 
[quote name='depascal22']VF still has some very complex commands but this is a discussion for the FGT, no?

I've got the next four days off so I might be shaking off some SF rust later on. Anyone down to get some easy wins off me?[/quote]

Name a time and we can do some player matches.
 
[quote name='depascal22']VF still has some very complex commands but this is a discussion for the FGT, no?

I've got the next four days off so I might be shaking off some SF rust later on. Anyone down to get some easy wins off me?[/QUOTE]

I'm definitely down but tonight probably won't work... get at me though we are already friends on XBL.
 
[quote name='motuza']VF...simple? I always found that game extremely hard to get into. Maybe I just need to put some more effort into it.[/quote]

I was talking about game mechanics. I know VF has a large learning curve but it's still easy to start learning. It's a 1 on 1 fighter with 3 buttons. Easy to get started, impossible to master.

Games like Guilty Gear and MvC2 on the other hand, have all types of crazy shit I don't even want to bother learning. Air combos, assists, multiple-character supers, roman cancels, dusts, overdrives. WTF? Why must it be so involved?
 
[quote name='PhrostByte']I was talking about game mechanics. I know VF has a large learning curve but it's still easy to start learning. It's a 1 on 1 fighter with 3 buttons. Easy to get started, impossible to master.

Games like Guilty Gear and MvC2 on the other hand, have all types of crazy shit I don't even want to bother learning. Air combos, assists, multiple-character supers, roman cancels, dusts, overdrives. WTF? Why must it be so involved?[/QUOTE]

You know you can play MVC2 just like any Street Fighter game, right? Jumping high and air combos are the only core mechanic that would take any learning at all. The rest is just high level competitive stuff.
 
[quote name='eastx']You know you can play MVC2 just like any Street Fighter game, right? Jumping high and air combos are the only core mechanic that would take any learning at all. The rest is just high level competitive stuff.[/quote]

Still.. jumping high? Pfffffffffffffffffffff. Didn't like it in Third Strike, don't like it in MvC2. Also, hate air combos. Also, what's the deal with the lack of medium punch/kick?!?! WTF?
 
[quote name='PhrostByte']I was talking about game mechanics. I know VF has a large learning curve but it's still easy to start learning. It's a 1 on 1 fighter with 3 buttons. Easy to get started, impossible to master.

Games like Guilty Gear and MvC2 on the other hand, have all types of crazy shit I don't even want to bother learning. Air combos, assists, multiple-character supers, roman cancels, dusts, overdrives. WTF? Why must it be so involved?[/QUOTE]haha I know what you mean. Every now and then I'll try to learn the GG systems... I'll get up to Roman Cancels and I'm like "hmm ok" and I try to take it all in... then I read something about FALSE cancels and I'm like "alright that's enough" lol.

I'm sure it'll all come together once I actually get around to PLAYING the damn game, but I'm totally with you on the idea that all those systems can be intimidating. :D
 
Yea you know what's up(pa). It's just unnecessary. I mean clearly some people like it, a lot of you guys seem to.. but it's just not for me.
 
[quote name='PhrostByte']Yea you know what's up(pa). It's just unnecessary. I mean clearly some people like it, a lot of you guys seem to.. but it's just not for me.[/quote]

The only versus game I've ever really liked was X-Men vs SF. It was simply amazing at the time what they did with the gameplay. Everything after that I just couldn't get into. They're good games, but I preferred to play Alpha.
 
I agree with you guys about Guilty Gear being way too complicated. False Roman Cancels always boggled my brain also. It's good to know I'm not the only one.

I guess that's why Street Fighter II has and always be a classic. It's fairly simple to learn most of the moves and tactics. It just comes down to execution.

Oh, and I'll be throwing you an fried request, mike.m. I'll try to get on sometime tomorrow around 1pm EST.
 
[quote name='depascal22']I agree with you guys about Guilty Gear being way too complicated. False Roman Cancels always boggled my brain also. It's good to know I'm not the only one.

I guess that's why Street Fighter II has and always be a classic. It's fairly simple to learn most of the moves and tactics. It just comes down to execution.

Oh, and I'll be throwing you an fried request, mike.m. I'll try to get on sometime tomorrow around 1pm EST.[/quote]

During the week i'm on after 5 pm pst, otherwise weekends is my most available times.
 
[quote name='depascal22']How about Saturday night for a CAG Street Fighter II throwdown?[/QUOTE]

Wish I could make it, I'm going away this weekend. Have fun though!
 
[quote name='PhrostByte']We have a CAG Remix night almost every night... we have one right now.[/quote]

Tuesday nights are a little tough because my wife has to wake up early. I'll play tonight if I can.
 
if anyone wants to play some SF in the afternoons or on the weekends send me a FR.

i'll resent my inability to jump but i'll still have fun with ZanGRIEF and T. SHAWK.

i still think the greatest "SF2" style game ever made is CVS2. complex, deep, balanced, fun, but not impossible to get into (unless you wanna play A-groove Rolento amirite?).

my cvs2 team was ryu, joe, and sagat (cause i'm cheap, okay?) though i'd say the character i was best with was ryu. i could sometimes own entire teams with his ducking medium kick.

also is it just me or does SF4 have the ugliest looking faces outside of 3rd strike?
 
[quote name='Kuroi Kaze'] my cvs2 team was ryu, joe, and sagat (cause i'm cheap, okay?) though i'd say the character i was best with was ryu. i could sometimes own entire teams with his ducking medium kick.[/QUOTE]

CvS2 is a great game.

And that's funny about the MK thing, but that must not have been some great competition ;)
 
Ryu's ducking MK was just that good at spacing and linking supers/hadoukens/sweeps. It just really frustrated a lot of people.

I went to the Midwest Championships and wound up drawing Combofiend as my first round opponent. My Ryu came out the gate and did pretty well. It wasn't till I hit his 3rd character A-groove Rolento that I was totally doomed. I couldn't do anything about 70% life A-groove combos.

Ryu's job on my team was to build meter for Joe's Double Cyclone against the first jump I saw from my opponents (since you can't airblock it). Hence Ryu had to be very very very tight and conservative and use no supers at all unless it was a sure-kill.

Joe would come in, double cyclone someone for massive damage and generally spam hurricanes, anti-air, slash kicks, and slides...with a lot of taunting if I could get away with it.

Once Joe fell I relied on Sagat's stupidly awesome normals to try and bring it home. I was never amazing at CVS2 but I still loved the game. JackTheFOB's Blanka still gives me nightmares. A-Groove was lost on me because I don't have the technical execution skills to rapid DP motion reliably. I played mostly N and C groove depending on my mood and my opponent.
 
I love Street Fighter II and I am a OK player. I even own a joystick which I am more accustomed to playing. I bought this on XBLA when it was released. But something about Turbo HD Remix just pisses me off. Some characters seem too powerful and unbalanced. Have only played it about 5 times since I purchased it.

I have played Street Fighter 4 a couple of times in the last couple of months and I love it. No matter If I win or lose (which occurs a lot) I freaking love it.

Just wanted to rant before this thread gets ignored and we are all playing Street Fighter 4. :)
 
[quote name='JEKKI']nobody really seems too powerful... it's all matchups.

who are u using and who do have trouble with??[/quote]

Ken. Trouble with Honda and Sagat.
 
[quote name='jdeluis']Ken. Trouble with Honda and Sagat.[/QUOTE]I dont play Ken but Sagat shouldnt be too tough...

his recover from tiger shots isnt like a Guile or DeeJay recovery, so u could jump over them and get withing decent range, plus I think hurricane kick goes over the low tiger shot.

Honda, lots of jab whiffs from a far distance to neutralize headbutts I guess... I play Honda so Ken isnt really a tough matchup for me, but I do lose often for scrubby reasons like random air throws and high priority jump ins against me.
 
Sagat can be a bitch if someone has his jumping roundhouse timing down so that you can't do anything. Otherwise you just have to make sure you counterattack his fireballs and not get nailed by his uppercuts or tiger knees when jumping in.
 
vs. honda

First off, you've got the hadouken which is good at helping to slow his ability hundred hand slap/headbutt. You're gonna have to be careful with jump-ins to not just get chopped out of the air, and you want no part of this throw game. The more you can keep the honda in the air the better your chances of winning. This is a bad matchup for ken because standing in front of honda the only thing you've got to offer is the massive horizontal shoryuken to hopefully out-prioritize anything he tries.

vs. Sagat

Like Jekki said you can hurricane over any low tiger shots and duck high tiger shots. Do this to creep in until you're at a distance where any predictable shot gets met with a jump in. Make sure not to jump in from too far where he can recover and punish with his huge anti-air arsenal. Footsies/overheads/kneebash throw/shoryuken are all solid choices up close (this ain't CVS2 Sagat with the PUNCH OF DOOM). The battle is getting in, but once you're there it should be at least a fair fight.
 
Question for all you SF experts. I was flat out obsessed with this game on the SNES. The D-pads are somewhat loose in their housings because of the abuse they took in my formative days. Because of the terrible flak that the 360 D-pad has taken, I have been wary getting into this.

So I want to take the dive into this, but I do not want to spend the cash for a joystick. My question is, can I be competitive using the normal controller online? I certainly don't care about dominating (I don't do that in any game), but I'd like to be able to play and not be consistently destroyed. I at some point downloaded the demo, but wasn't really able to get a feel for how playing another person would be.
 
[quote name='Luftwaffles08']Question for all you SF experts. I was flat out obsessed with this game on the SNES. The D-pads are somewhat loose in their housings because of the abuse they took in my formative days. Because of the terrible flak that the 360 D-pad has taken, I have been wary getting into this.

So I want to take the dive into this, but I do not want to spend the cash for a joystick. My question is, can I be competitive using the normal controller online? I certainly don't care about dominating (I don't do that in any game), but I'd like to be able to play and not be consistently destroyed. I at some point downloaded the demo, but wasn't really able to get a feel for how playing another person would be.[/QUOTE]

Probably not, especially after the release of SF IV. I think I'm pretty sound in my thinking when I believe that the only people left playing HD Remix are the hardcore SF players who like HD Remix > SF IV. Sure, you're still going to get those casual players, but a LOT of new players jumped onto SF IV, you can tell just by reading the PS3 and 360 SF IV threads. But then again, you may still have the stragglers who just want to get their SF fix through HD Remix and may not necessarily be that great at it. I still think it's more the former than the latter though.

If anything, invest in one of the fight pads. The Dpad is very nice and the six button layout makes it easier to play. The 360 pad is absolute garbage.
 
Yeah, Panda is right. The FightPads are only $40 and they'll make a lot of XBLA games better in addition to Street Fighter. HD Remix is absolutely terrific but you might consider SF4 as well since that's what everyone's playing right now.
 
Is this game worth it if I am gonna be getting SFIV sometime next week?

I mean, which would be easier for a not so good SF player to learn on?
 
I suggest just joining a PSN group offering it, that way you can get it for like $5.

It's an awesome game, but the 360 d-pad and analog stick really limit what you can play regarding circle characters. I haven't played SF4 yet, but this game is really for those who grew up with SF and can pull off T.Hawks move list without a flitch.
 
Alright thanks guys. Kind of fits in with what I was hearing from elsewhere. Having to buy yet another controller is somewhat disheartening, but perhaps I will make the plunge into SFIV.
 
[quote name='Kuroi Kaze']I have 3 arcade sticks for the PS2 so I bought PS3 SFIV to save mad loot.

My MAS custom stick is serious business.[/quote]

I had one of those. It stopped working within a couple months. Never really dealt with them again.
 
[quote name='eastx']Yeah, Panda is right. The FightPads are only $40 and they'll make a lot of XBLA games better in addition to Street Fighter. HD Remix is absolutely terrific but you might consider SF4 as well since that's what everyone's playing right now.[/quote]

The Hori EX2 Stick is also $40...just sayin'.
 
Ronin that is IF you can find one. I guess the same applies to SF pads, but I think they'll be easier to find in the long run.
 
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