No, it sounds like I explained how writing a review or any critical essay works. Explaining the mechanics of something isn't sugarcoating it, it's trying to fill in the voids of your understanding so that you can have a fuller understanding of how it works, and hopefully shape your opinions from there.It sounds like the general thought processes is you intentionally left out details about bugs or performance issues because of "Word count" issues which sounds like an incredibly poor excuse. The rest is you sugarcoating about how difficult it is to be a reviewer and how hard gaming journalists work.
If "Word count" issues prevented you from mention any bugs or performance I'm curious to know what prevented you from even touching down on the subject in your nearly 7 minute long video review. I'll admit I glanced over it briefly stopping at all the split-screen sections and you never mentioned any issues with it despite everybody else who has played it reporting split-screen issues.
It's not okay for reviewers to intentionally mislead consumers into thinking games are hitch-free. Some reviewers have started completely ignoring bugs or issues they run into while others are more transparent about the problems they've faced. I understand he liked the game, but him intentionally ignoring any glaring issue the game may have had because he essentially didn't have enough room to type it out (Nice excuse) is very poor.
Like, there could be bad things about how reviews work and those would be worthy of pointing out, but I'm mostly explaining things academically and I think you're rejecting some of it due to what seems like an unreasonable preconceived notion of what reviews should be. Reviews are not really thorough Wikipedia or encyclopedia entries that also happen to tell you whether something is good or not.
Word count is a real thing that any writer has to think about, along with the tastes of his or her audience. Putting it in quotes, that's kinda disrespectful after I spent so much time elaborating on your original concern and pulling the curtains back for you. Unless you're just writing for your own personal satisfaction and nothing else, you absolutely must consider the audience while you write. Anyone who writes for a living does exactly that.
With the video review, instead of word count running time becomes a limitation that I have to work within. Still, it's not so much that as tone management that determined what I chose to talk about and what I did not choose to talk about. I did not have any issues or negative impressions regarding split-screen other than the aforementioned annoyance at Halo 3 and 4's split-screen ratio being 4:3 instead of 16:9. While some reviewers might choose to point the aspect ratios out, it's also something that speaks for itself (hence my choice to include split-screen at all).
Finally, that video took five hours to create - most of my working day today. I don't get paid anywhere near what would justify that level of time commitment for the video (it's more of a bonus on top of the written review). I made a real video review (instead of much easier gameplay highlights) because I thought the game was important enough for it. I could have spent a few more hours on the review and made it even better, but that's not the best use of my work day. And while I welcome criticism of everything I produce, which you and others will consume for free, the implications of dishonesty are unwarranted and frankly ignorant.
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