I don't know why the Internet thing is still a big debate. Obviously, if you don't have high speed Internet or your Internet is shoddy, don't buy the X1. It's nothing to get enraged about, it's just a different platform designed to function differently. There are going to be a number of games that potentially are going to use cloud processing extensively...that's just the way it's built.
I honestly don't mind the online checks so much. I just can't accept the only able to trade into participating retailers part as I sell my games on Amazon (all of them, I don't replay or collect). If there was a way to just deactivate the game license and make the disc able to be sold/trade/given to anyone I choose I'd be able to live with the 24 hour checks and other crap.
If I knew that this would result in Steam like prices I would be all over it but having that trust is hard. The 24 hr check is the real hurdle to be honest. I understand why a "check" is needed under the used gamed system but in reality I would just prefer cheaper games, no used games and a Steam like system if this is the route we are going. This in between area is not to my liking.
Exactly. If there was any chance of getting a Steam like pricing model where I could get most any game I wanted for $5-30 within a year of launch, I'd have little issue just going digital as I'd be spending about the same per game now that I do after reselling, without the hassle of reselling.
But looking at Game on Demand prices in the Xbox Marketplace shows it's almost guaranteed that we won't get regular price drops, crazy sales etc. like on Steam.
I'm curious, what EXACTLY about the DRM offends you guys? I feel like people these days are just jumping on the "Hate on XBOX1 DRM" bandwagon just because it's the cool thing to do.
It does affect me greatly since I sell EVERY game I buy as I don't replay games and have no interest in collecting crap. I'm an anti-hoarder. Both my fiance and I are a bit OCD about clutter and have done a lot of down sizing in useless posessions--and want to do so more as we're not having kids and want to move around every 5-7ish years to experience different cities, countries etc. and thus can't be tied down by useless posessions. And game discs/cases I'll never play again are definitely useless posessions.
Also, I'm just not into gaming enough these days to play the current price ranges without the ability to resell and recoup some costs--and that means not getting fleeced by crappy trade in values at Gamestop or other "participating retailer" and being able to sell it myself and get more money.
So it's all just a matter of whether this stuff affects the way you buy, play or trade/sell games. If it doesn't affect you, then it's not a big deal and you shouldn't have qualms with the model--unless you have moral/principle issues with DRM and consumer rights despite it not affecting you of course.
But for many, it is a big change to how they buy/trade games, or ability to play offline for longer stretches etc. and people are rightly upset in those cases. And they/I understandably don't like seeing a lot of people being ok with it and preordering etc. as if this does well it sends a message that restricting what consumers can do with content they buy is ok (and this is an trend that's been ongoing for a long time as is) and get us to a point were there's simply no way to sell or trade games.
I'm not as irate about it as some, as I'm a bit lukewarm on gaming anway and would not have too much withdrawal pains if the future went that way and I just had to quit console gaming for a while (i.e. until the digital model takes over and we start seeing Steam like prices on consoles that make it not a big deal to not be able to resell games).
MS has the market! The 360 crushed and the are the leader and are entering the next generation as the leader. No matter what the policies are and how the core gamers or extreme like us perceive it Sony still has a lot of work to do. The race wasn't as close as people are acting like it was now. Sony hit a home run with their presser but they have to hit a lot more to overtake MS no matter how much you want to believe it or how many dollar signs you want to childishly put in their name.
Only in the US. PS3 is actually a bit ahead in worldwide sales currently despite being out a year less.
Even if they don't overtake MS in the US, they'll likely have a much bigger worldwide lead. Especilly with MS not even launching in Japan initially--granted they only sold a 1 million some 360s there compared to 9 million some PS3s and 12 million some Wiis so that won't be a huge hit in the numbers. But will mean the 360 will continue to lack niche Japanese developer support--worsened by not being friendly to indie developers.
But I don't think MS cares. They're going for the mainstream gamers that just play games like CoD, Battlefield, Madden etc., and casuals who may be interested in Kinect workout games and the TV stuff etc. Time will tell how that approach/focus works out for them.