No offense but I completely disagree with Wombat's ranting on the Killzone 2 situation. At this point, if you don't know whether you want the game, and temporarily putting down $5 at Gamestop for a demo won't help you, then you aren't going to preorder, period. So once release rolls around, you can play the demo along with everyone else who can't be bothered to get the demo through the UK store. Problem solved. Also, I believe it was David Reeves who was quoted saying KZ2 already has more than half of Killzone's sales worth in preorders. Maybe it won't reach their expectations, but I don't see a flop either.
Good podcast though I enjoyed it, the interview at the very end was great. I don't think I've heard anyone from a 3rd party be so candid about the friend codes system. They realize it sucks too!
[quote name='mrfreeziexp']The way they've handled this whole demo thing should be enough to fire most of the people running the show.
Killzone 2 is an unproven franchise for most people, I myself know nothing about the Killzone universe. It seems like, and here's the key, -if they wanted to succeed-, they would be handing this demo out to anyone willing to take it. burn it to discs and hand it out at malls, throw it out of planes, have huge signs everywhere they can put them with "TRY THE DEMO NOW! FREE!", and of course make it available to people via PSN. But, for some odd reason, they're giving the demo out to people who have ALREADY BOUGHT the game, via pre-ordering. You don't need to push these customers anymore, they've bought your product, that's all there is to it. mission complete. It's the customers who are skeptical that you should be targeting. And the best way to sell to them is through a demo. It's so ass-backward, as Wombat said.
I just don't understand it, has this never came up in any of the Sony meetings? I mean, for Christ's sake, have these people attended business school? Have they heard of Business school? I'm not trying to troll here, it just seems odd to me, as a potential customer, to treat the demo, which is really just a form of advertisement, let's get that out of the way right now, as if it's some sort of reward. I just don't get it.
I guess it's going to take Killzone 2 flopping, not because it's a bad game or because the PS3 is a bad system, but because it's been marketed so poorly, to open Sony's eyes. Or, perhaps not. Let's face it, the PS3 has had terrible marketing and not so stellar sales to match, and Sony still hasn't a clue.[/quote]
Wow, enough to fire most of the people running the show? Besides Stringer? I mean I'm usually critical of Sony's methods of advertising their games, or complete lackthereof, but in this case I don't see a problem. Maybe you personally feel inconvenienced that you have to a) preorder the game thru Gamestop or b) set up a UK PSN account in order to get the demo pre-release. But it's not a big deal.
Going to throw out some groundbreaking information now: Sony is a business. Businesses, including Sony, want to succeed. I hope that answers your concern...
Basically, this is a minor issue that will be a non-issue by the game's release. The demo is a timed exclusive, which ends on release day, maybe even the day before? The customers who are skeptical, but for whatever reason unable to set up a UK PSN account, will be very much able to experience the demo. And they'll even be able to go buy the game in stores by then, imagine that! And it's probably a win for Sony from a business perspective, so there's that too.
[quote name='h3llbring3r']You would think they would want the weekend gamer, who doesn't read all the pre-release and web hype, and gaming site fodder to DL the demo and get hooked on the title well before the launch.[/quote]
Well if the weekend gamer doesn't read the pre-release hype, how will they know the demo is even out yet? Wouldn't it work just fine if they can play the demo and buy the real game in the same day? One could argue if you introduce a game too early, less devoted gamers would forget about their experience and maybe not buy.