[quote name='roland13x']1) Puzzle Quest - 161k (DS) 31k (Wii) 52k (PSP) 30k (PS2)
2) Jake Hunter - 6k
3.5) Harvey Birdman - 25k (Wii) 10k (PSP) 12k (PS2)
3) Time Hollow - 10k
4) Okami - 175k (Wii) 299k (PS2)
5) Air Traffic Chaos - 5k
3) Bangai-O Spirits - 16k
3) Bleach: Dark Souls - 36k
6) Kirby Super Star Ultra - 828k[/QUOTE]
1) Wow, that's quite a spread for Puzzle Quest, no wonder they went with the DS for Galactrix. Still, the PSP version didn't do too badly for itself, which makes me sad that they didn't go with a PSP version for Galactrix.
2) After seeing this number, it is pretty surprising that Aksys is trying Jake Hunter again. Guess I can't fault them for having moxie, and at least they're localizing it the right way this time.
3) Sad about Time Hollow's number, that adventure game was actually pretty good (Then again, it did have a pretty limited print run, so who knows if that contributed to this). Bleach 2 and Bangai-O Spirits are other sad figures, since they're Treasure titles, and they are both excellent.
3.5) Harvey Birdman is pretty much as expected; it may have been a short game, but it did have a good sense of humor. It's surprising that the Wii version was the top seller, since it was more expensive than the other two. Honestly, I can't help but wonder if they ended up holding the game back by putting it on the PSP, since I believe that all three versions were about the size of a UMD (~1.8GB). It's nice to have portability like a Phoenix Wright gam, but perhaps if they relegated it to DVDs, it would have been a longer game.
4) I believe that I'm repeating what you said during the last round, but Capcom still let Clover go with those sales? Those Wii figures show that Okami has some staying power, and 37k sales for the reprint this year is also pretty impressive.
5)
Karma's a *****, as Majesco has learned. Too bad, because ATC is a good little puzzler.
6) Wow, just wow, at Kirby SSU's numbers, and only after a few months to boot. Guess that's why they finally decided to bring over Starfy.
[quote name='roland13x']Yup, no more GC tracking
[/quote]
I'm going back to a point you made earlier about the NPD, but it really needs to be stressed in this case. I'm referring to systems that are no longer tracked (GC, XBox, GBA), and presumably not sold to businesses. I mean, I can see not revealing currently tracked systems due to potential profit and whatnot, but what's the point of keeping non-tracked consoles confidential? Which option seems to have more benefits: A) Locking the non-tracked console data into some safe? B) Making the data public?
I can't see what the NPD could lose by making the non-tracked data public (Assuming that they aren't offering it as another package), and it can be interesting stuff (How has Brawl sold in comparison to Melee? Has Halo 3/Metroid Prime 3 surpassed its predecessors in sales? (If NPD has tracked sales this far back) How many copies did Shenmue sell?).
[quote name='roland13x']Inifinity Ward doesn't do Wii. Kind of a silly business model if you ask me, but that's the stance so far.
CoD: WaW has sold 550k on the Wii so far. Totally silly business model.[/QUOTE]
Very impressive numbers for both Call of Duty 3 and CoD: World at War for the Wii. I imagine that WaW will sell plenty more units due to having the online mode that 3 lacked. Another good comparison point may be to look how the other FPSes for the Wii have fared; Metroid Prime 3 already had some nice numbers in the last round, but it's a Nintendo game and it has still held its MSRP; Medal of Honor Heroes 2 is another interesting one, as its controls were praised as on par with MP3 (Plus it had well-publicized online play); Finally, there's Red Steel, which apparently sold well enough to warrant a sequel that they're likely holding off on for WiiMotion+ due to the swordfighting element.
EDIT: I have been thinking about this for a few days now, but it seems like an odd trend that the PS3 version of CoD3 sold only 300k copies, while CoD4 sold over/close to a million on the PS3 (Going by the first post). That's quite a sales jump, and it would be difficult to say that the Modern setting was the only reason behind it. Considering the fact that CoD4 was only released on the PC, 360, and PS3, I have two theories for this occurrence:
1. There are more PSWii owners out there than we thought.
2. Much of the sizable PS2 audience simply went over to the PS3 when CoD4 was released.
The Wii version has sold 550k so far, but how does it compare to the World At War sales for the rest of the consoles (PS3, 360, PS2)?