Kane & Lynch didn't sell 1,000,000 & Zack & Wiki didn't bomb, and other sales facts..

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[quote name='roland13x']Sega Superstar Tennis - 28k (360) 25k (PS3) 150k (Wii) 101k (DS) 42k (PS2)

Hope those ports were cheaply developed...



NPD doesn't separate re-rated games, so GTA: SA and Oblivion are tracked as one SKU.



Highly doubt it. About a year ago we were approached by Paramount to make a Trek WiiWare title for the upcoming movie. Needless to say, I don't have much faith in Paramount's gaming division.[/QUOTE]

Thought you might find this interesting: http://www.joystiq.com/2009/03/10/rumor-star-trek-dac-releasing-in-may/
 
[quote name='Wombat']Thought you might find this interesting: http://www.joystiq.com/2009/03/10/rumor-star-trek-dac-releasing-in-may/[/QUOTE]

Hmmm....very interesting. I certainly wish they were thinking PSN/XBLA when we were talking to them last year. Seriously though, these movie studios are driving me nuts about their missed opportunities. Why was 300 on the PSP instead of a powerful console? Why was Watchmen a Streets of Rage $20 download? Because these studios are not thinking ahead about their game plans until way too late, or they don't have the right game managers in place. It's one of the reasons why Activision is doing so well...(I just watched the new Wolverine trailer...looks sweet). They get that you can't just throw a game together in 9 months before the movie. Not always successful of course, but at least they give the game a chance to be successful.

Thanks for the link Wombat!

[quote name='Pootie Thang']Hey Roland could you let me know how well these games sold?

Thanks.[/QUOTE]

DiRT - 233k (360) 79k (PS3)
GRID - 151k (360) 125k (PS3)

So, last year my studio did a real quickie port of a casual PC title to the Wii. We were able to do it relatively cheaply, which helped us put more money into Firefighter. On the NPD chart, it says this game sold less than 10k. However, the publisher just gave us sales figures of 77k. Makes me really question NPD stuff.....
 
Wouldn't the publisher count the # of titles sold to retail stores, while the NPD counts the # that went through the retail stores and into customers' hands?

So the latter number is always larger than the former, and in this case, the title you mention is sitting, to the tune of about 67K, on retail shelves doin' nothin'?
 
[quote name='mykevermin']Wouldn't the publisher count the # of titles sold to retail stores, while the NPD counts the # that went through the retail stores and into customers' hands?

So the latter number is always larger than the former, and in this case, the title you mention is sitting, to the tune of about 67K, on retail shelves doin' nothin'?[/quote]

Seems about right, comparable to consoles shipped as opposed to consoles sold (hiya, Sony & MS).
 
[quote name='mykevermin']Wouldn't the publisher count the # of titles sold to retail stores, while the NPD counts the # that went through the retail stores and into customers' hands?

So the latter number is always larger than the former, and in this case, the title you mention is sitting, to the tune of about 67K, on retail shelves doin' nothin'?[/QUOTE]

It's a good assumption, but in this case, this is actual units sold according to the publisher (royalties! yay!)

The title is Candy Cane's Candy Factory (I know!). We basically had an outside programmer working on it for a few months, which worked out great for everyone (internal guys didn't have to worry about it, but were able to benefit from it). The thing about this is that many retailers, including Target, didn't treat it as a video game. It was largely stocked at the register areas, and most likely tracked as general merchandise or toys or something.

Just makes me wonder how many other retailers and/or titles aren't tracked properly. I'm sure most of the big boys are, but I'm guessing the smaller ones won't be.
 
[quote name='roland13x']It's a good assumption, but in this case, this is actual units sold according to the publisher (royalties! yay!)

The title is Candy Cane's Candy Factory (I know!). We basically had an outside programmer working on it for a few months, which worked out great for everyone (internal guys didn't have to worry about it, but were able to benefit from it). The thing about this is that many retailers, including Target, didn't treat it as a video game. It was largely stocked at the register areas, and most likely tracked as general merchandise or toys or something.

Just makes me wonder how many other retailers and/or titles aren't tracked properly. I'm sure most of the big boys are, but I'm guessing the smaller ones won't be.[/QUOTE]

Also it has the title of a porno, just sayin' :)
 
[quote name='Wombat']Also it has the title of a porno, just sayin' :)[/QUOTE]

Dangit, there goes my joke.

Well, good on ya if it brings you more royalties, roland. But it does put some doubt into the NPD numbers, of course. Especially that incredibly substantial oversight. Off by, say, 5-10%? That's something. Only accounting for 13% of actual units sold suggests some major failures.

Any chance you're distributed at WM more than other stores? IIRC, NPD doesn't include WM sales figures, so either (1) your publisher may have a unique distribution thing with WM, or (2) perhaps missing WM numbers really skews numbers, as this might show WM shoppers' spending habits are vastly different than those of other retailers.

Hmm.
 
[quote name='Wombat']Also it has the title of a porno, just sayin' :)[/QUOTE]

She looks like she would have done porn prior to her candy career:
http://www.amazon.com/Destineer-jac...ames&img=0&qid=1236732961&sr=8-3&color_name=1

Yeah...we're really not in business to make ports, but when the price is right and the money can help our IP, it's totally worth it. Plus our in-house guys didn't need to be bothered.

The game's really not that bad. It's a decent take on the match-3 puzzle, and it's only $20.

EDIT - Goddamn is that a pastel bomb cover art or what? Jeez...
 
[quote name='mykevermin']Dangit, there goes my joke.

Well, good on ya if it brings you more royalties, roland. But it does put some doubt into the NPD numbers, of course. Especially that incredibly substantial oversight. Off by, say, 5-10%? That's something. Only accounting for 13% of actual units sold suggests some major failures.

Any chance you're distributed at WM more than other stores? IIRC, NPD doesn't include WM sales figures, so either (1) your publisher may have a unique distribution thing with WM, or (2) perhaps missing WM numbers really skews numbers, as this might show WM shoppers' spending habits are vastly different than those of other retailers.

Hmm.[/QUOTE]

I know it's at WM, but there was a big tie in with Target, and we know for a fact that Target didn't track them as games. When we checked a local store and couldn't find it, we talked to a helpful manager who found them at the register after not being able to find it in their system.
 
[quote name='roland13x']
DiRT - 233k (360) 79k (PS3)
GRID - 151k (360) 125k (PS3)[/quote]

Just something minor , but I find it interesting that while both of these games sold about 300k , DiRT sold them almost exclusively on the 360 while GRID sold pretty evenly on both systems.
 
The announcement of Resident Evil: The DarkSide Chronicles really has me wondering what the latest sales figures are for Resident Evil: The Umbrella Chronicles. The previous round had around 200k at two months worth of sales data. Yet, what is most interesting about this title is that even after over a year on the market, it has still held its full $50 retail value at Amazon and GameStop, something that is usually only seen with first-party Nintendo titles. Anyone have any theories for this?
 
[quote name='roland13x']I know it's at WM, but there was a big tie in with Target, and we know for a fact that Target didn't track them as games. When we checked a local store and couldn't find it, we talked to a helpful manager who found them at the register after not being able to find it in their system.[/quote]Did they plaster a generic SKU over it? I imagine that isn't uncommon with some of the lower budget fare.

Speaking of Real Heroes: Firefighter, IGN had nice things to say about it on their latest Nintendo podcast, other than not liking the name.
 
I'm curious just how well casual games are doing on the Wii. So, how about sales numbers for the following?

Carnival Games
Game Party
Game Party 2
Hasbro Family Game Night
TV Show King Party

There are a million others but I figured I'd start with those. Thanks!
 
[quote name='Cao Cao']The announcement of Resident Evil: The DarkSide Chronicles really has me wondering what the latest sales figures are for Resident Evil: The Umbrella Chronicles. The previous round had around 200k at two months worth of sales data. Yet, what is most interesting about this title is that even after over a year on the market, it has still held its full $50 retail value at Amazon and GameStop, something that is usually only seen with first-party Nintendo titles. Anyone have any theories for this?[/QUOTE]

RE: UC - 400k now

And it says that the average retail price life-to-date is around $48, so yeah, it's done well. Would also probably kill at a $20 price point.

[quote name='botticus']Speaking of Real Heroes: Firefighter, IGN had nice things to say about it on their latest Nintendo podcast, other than not liking the name.[/QUOTE]

Nice! It was nice to hear. I totally get why they rag on the name and cover art as we really are catering the marketing towards 8-13 year olds and their parents, but his talking up the game was fantastic to hear. We know we've got a lot to overcome to attract the core audience (publisher, title, box art, etc), but we're happy to hear that people still recognize a fun game when they see it, especially when it's at the right price.

[quote name='Josef']I'm curious just how well casual games are doing on the Wii. So, how about sales numbers for the following?

There are a million others but I figured I'd start with those. Thanks![/QUOTE]

Carnival Games - 1.65M
Game Party - 1.33M [this game drives me nuts...it's why the Wii isn't getting higher-budgeted games. Midway probably spent $250k making this thing]
Game Party 2 - 350k [argh, and at a $10 higher price point?!??]
Hasbro Family Game Night - 254k
TV Show King Party - 43k
 
[quote name='roland13x']
Carnival Games - 1.65M
Game Party - 1.33M [this game drives me nuts...it's why the Wii isn't getting higher-budgeted games. Midway probably spent $250k making this thing]
Game Party 2 - 350k [argh, and at a $10 higher price point?!??]
Hasbro Family Game Night - 254k
TV Show King Party - 43k[/quote]
:puke:
 
Some requests for Wii fighting - games:

Mortal Kombat: Armaggeddon
Bleach: Shattared Blade
Teenage Mutant Ninja Turtles


I've also sent you a pm because of the Carnival Games numbers. =)
 
[quote name='neocisco']:shock:[/quote]

Indeed. Imagine what the numbers might be if it was actually somewhat decent!

I know my mom asked me what games she should get for her Wii and I told her to stay away from it. Then next time I visited, there it was on her shelf.
 
[quote name='StarKnightX']Just something minor , but I find it interesting that while both of these games sold about 300k , DiRT sold them almost exclusively on the 360 while GRID sold pretty evenly on both systems.
__________________
[/QUOTE]

I would say that this happened because GRID was released at the same time while DIRT was released months or even a year later.
 
[quote name='Draekon']Indeed. Imagine what the numbers might be if it was actually somewhat decent!

I know my mom asked me what games she should get for her Wii and I told her to stay away from it. Then next time I visited, there it was on her shelf.[/QUOTE]

My non-gaming Wii-owning friends all seem to have Carnival Games in their Wii library. I'm not sure why the deep penetration though since it was not a budget title (retailed for $40) and was generally considered bad.

Even more surprising to me then the sales numbers for Carnival Games is that a relatively obscure casual game like TV Game Show Party is going to sell 50K. No wonder publishers are flooding the system with these types of games - they sell.
 
[quote name='kloxpark']Some requests for Wii fighting - games:[/QUOTE]

Mortal Kombat: Armageddon - 126k
Bleach: Shattered Blade - 124k
TMNT - 97k

[quote name='Josef']My non-gaming Wii-owning friends all seem to have Carnival Games in their Wii library. I'm not sure why the deep penetration though since it was not a budget title (retailed for $40) and was generally considered bad.

Even more surprising to me then the sales numbers for Carnival Games is that a relatively obscure casual game like TV Game Show Party is going to sell 50K. No wonder publishers are flooding the system with these types of games - they sell.[/QUOTE]

One interesting follow up is:

Carnival Games: Mini Golf - 227k

Looks like you can fool people once, but perhaps not all the people twice. Granted, this is only 4 months of sales. But still...

The original Carnival Games is still at an average price of $39.20.
 
Regarding Carnival Games , I think it got posted somewhere (I wanna say Botticus posted it from somewhere in one of the Wii threads but I can't remember) about numbers from the Nintendo Channel and how long certain games were played on average by users. It was found that while Carnival Games has a high purchase rate , most owners only played the game for a few hours. By comparison , Wii Play Sports was found to be the most played wii game combined across all users and per individual user.

Edit: A quick google search found the article. I stand corrected about Wii Play.

Here's a link to the full article:
http://kotaku.com/5018904/nintendo-channel-reveals-hard-truths-about-wii-play-boom-blox-more

And the part thats reletive to the conversation at hand:
Wii Sports: Now this should put all the numbers here in perspective. This game is a beast, played by data-sharing Channel users for 24,740,000 hours over the course of 21,100,000 sessions. These people, per person, have spent a ludicrous 33 hours and six minutes with this game. That's a lot of bowling and tennis. Each system that the game's been played on has hosted an average 28.3 times. Using my master's degree, I can deduce that this means that people buy a Wii, insert Wii Sports and then play it again and again and again.

Carnival Games
: Did you turn your nose up at this game? Did you assume people bought it by mistake, getting hoodwinked by cute boxart into thinking it was as good as Wii Sports? If so, you may have thought that, once people got it home, they'd decide it stinks and never play it again. Oh, no no no. The Nintendo Channel reports that people playing it have logged an average of 7 hours and 44 minutes total play time across 5.6 sessions since buying (or renting) the game. That's not bad. But do compare it to the barely month-old Boom Blox numbers above. Which game would you say is proving more of a hit in households that bought it?
 
[quote name='StarKnightX']Regarding Carnival Games , I think it got posted somewhere (I wanna say Botticus posted it from somewhere in one of the Wii threads but I can't remember) about numbers from the Nintendo Channel and how long certain games were played on average by users. It was found that while Carnival Games has a high purchase rate , most owners only played the game for a few hours. By comparison , Wii Play Sports was found to be the most played wii game combined across all users and per individual user.

Edit: A quick google search found the article. I stand corrected about Wii Play.

Here's a link to the full article:
http://kotaku.com/5018904/nintendo-channel-reveals-hard-truths-about-wii-play-boom-blox-more

And the part thats reletive to the conversation at hand:[/QUOTE]

7 hours is much longer than i would have guessed.

By the way, I got some hands-on time with Wii Sports Resort and the Wii Motion Plus last night. Entertaining, high polish, but there's no way it's going to capture people's attentions like the first did. Only a couple games were playable (jet ski, frisbee, sword fighting). If they have updated versions of the original Wii Sports games too, then it'd be a killer title. If it's only these "resort-type" games....eh, it'll still sell millions, but you won't see grandma jet skiing I'd think.
 
[quote name='Draekon']Indeed. Imagine what the numbers might be if it was actually somewhat decent!

I know my mom asked me what games she should get for her Wii and I told her to stay away from it. Then next time I visited, there it was on her shelf.[/QUOTE]

:lol: The game has a curse about it!
 
[quote name='roland13x']there's no way it's going to capture people's attentions like the first did.[/QUOTE]

From what we know about it, I don't consider Wii Sports Resort a sequel to Wii Sports. It seems more like a Wii Play title in that its purpose is to show off the different uses of the Motion+ peripheral. Wii Sports used the Wiimote, obviously, but it didn't throw a whole bunch of games together to show off the controller "just because" like Wii Play was and Wii Sports Resort seems to be. I'm still hoping for a Wii Sports 2 (with different sports) or a Wii Sports Advanced (with more fleshed out versions of the existing sports) somewhere down the road.
 
Would it be possible to post the total sales for the PS3, 360, and Wii rounded to the nearest million or so? That or the current tie ratios (from which we could determine the total sales)?

Occasionally, a press site will post updates on that information, but I'm curious to see where the three stand currently. Thanks! :)
 
[quote name='ananag112']Any numbers for Madworld?[/quote]
You need to wait till April for the first numbers, NPD only provides monthly data and this will be published in the mid of April. ;)
 
[quote name='donny2112']Would it be possible to post the total sales for the PS3, 360, and Wii rounded to the nearest million or so? That or the current tie ratios (from which we could determine the total sales)?

Occasionally, a press site will post updates on that information, but I'm curious to see where the three stand currently. Thanks! :)[/QUOTE]

Sure, here's the total software sales for each platform:

360 - 115.25M
PS3 - 42.77M
Wii - 110.35M
DS - 141.19M
PSP - 60.66M
PS2 - Actually, I'll let you guys guess at the life-to-date PS2 software sales...the closest one wins a shiny cookie. Price Is Right rules, of course.

[quote name='Shady3011']Are February numbers out today?[/QUOTE]

I believe Monday they might be released.
 
Thanks!

[quote name='roland13x']PS2 - Actually, I'll let you guys guess at the life-to-date PS2 software sales...the closest one wins a shiny cookie. Price Is Right rules, of course.[/QUOTE]

442 million.

[quote name='roland13x']I believe Monday they might be released.[/QUOTE]

I thought it was delayed a full week until the 19th. Oh, well. Sometime next week. :lol:
 
[quote name='roland13x']Sure, here's the total software sales for each platform:

360 - 115.25M
PS3 - 42.77M
Wii - 110.35M
DS - 141.19M
PSP - 60.66M
PS2 - Actually, I'll let you guys guess at the life-to-date PS2 software sales...the closest one wins a shiny cookie. Price Is Right rules, of course.[/quote]

665M...or 1. I haven't decided yet.
 
290 million.

I'm surprised that Wii software sales are so high, almost to 360 levels despite being a year younger. I guess people do buy Wii games. PSP is also much higher then I was expecting, I thought it would be more in the 30-40 million range.
 
I would say over 500 million, but I think Sony would've already trumpeted that figure if it were the case. I'm going to say 466 million.
 
[quote name='roland13x']PS2 - Actually, I'll let you guys guess at the life-to-date PS2 software sales...the closest one wins a shiny cookie. Price Is Right rules, of course.[/quote]
~ 460.000.000 units.
 
The answer: 506M games were sold (so far) for the PS2. That includes the 1.77M units sold this January alone. Wow.

Looks like pete5883 is the winner. Sorry, but my cat already nibbled on the cookie.
 
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