[quote name='rocksolidaudio'][quote name='zewone'][quote name='Mookyjooky']Ah, who cares if its geeky......it's a proven method and its kinda fun.
At the beginning of the games, we elect two team captains and those two pick their team one by one like playing basketball as kids....that way the better players are evenly dispersed....then at the beginning of each match the Alpha decides which way to go and the bravo does the other.
If someone could make a list of the game types and maps, then we could make a A and B routes for each and then the team captains can just go those proven ways and we could be more effective.[/quote]
Believe me. It will never work. Maybe if we were a hardcore clan, but we are full of casual players. They won't remember routes let alone their call numbers or team name.[/quote]
i think zewone has a good point - it would only be effective with all the more hardcore players, and they're rarely on together. if you wanna streamline it a bit somehow so that everyone can use the system without having to know exactly what's going on i think it would be easier to incorporate. another idea is changing our symbols to reflect what we're best at - we'd choose designated signs for offense, defense, sniping, vehicles, and maybe a couple others. maybe even a second background symbol for your second best skill. that way you immediately know what to expect of someone nearby you - will they go back on defense? will they grab the sniper rifle? anyhow, just throwing another idea into the mix.[/quote]
We really need to practise running routes with the more "always on every damn night" Who stays on D, who moves the left side, who snipes and so on. Why? Because winning is good and losing sucks.