Does Muramasa Rebirth pick up at all? I'm only about an hour in but so far it seems a bit shallow. The game is gorgeous but I'm not sure I want to put in another 15 hours. Howlongtobeat lists it at 16.
15 hours is ridiculous, unless it's counting "beating the game" as doing everything and both campaigns.
I did everything short of fury mode, including getting all 3 endings for each, getting all 108 blades, beating all the caves, etc. It took me about 30 hours total.
You can speed run Kisuke's section in under 3 hours. In fact, there's a trophy for doing it. I clocked in at 3.30 on my first attempt at a speed run and then cut it down to like 2:35.
And it depends on what you mean by pick up.
If you don't like the story and you don't like the combat and getting new weapons, then no.
If you get decent at the combat and don't have it set on easy, then yeah, it can be a good time.
Not sure which one you're on, but Momohime has a notably better campaign than the dude does.
Completely disagree. They're pretty much the same outside of the story told and the bosses encountered.
Momohime's bosses are more difficult in many cases though.
I didn't know which was which when I started, I'm Momohime. I'll give it some more time. It's just weird the game is so good looking but the world feels so static. I'm not even sure what I was wanting or expecting at this point though.
I'd love to see Nintendo team up with Vaniallaware though and make a new 2D Metroid. That would be sick. One can dream right?
The world does feel kind of static. Part of that is because most of the running from a to b is the same with a change in backgrounds. The real draw of the game should be the combat. While it's not super deep, there's enough variation between the different special techniques and learning to block/dodge properly that it's a good time overall.