1. Once you get to high rank, you will be choosing based on armor skills that will compliment your weapon. It can be a complete solo armor set or a mix of pieces from other armors. Low rank is basically, whatever floats your boat because those armors don't really have any skill sets or decorations to start creating armor tailored to you.Just wanted to say, thanks for all the help so far, the advice really helped clear things up for me! The sword and shield are great now, I've been doing way better with it.
I got quite a few more questions, but I'll make them short and concise this time.
1) So I've been mainly choosing armor based on how it looks on my waifu. Is this the right approach, since I've kept the starter helmet since the beginning cause it looks the best. Is this how most of the game will be like, or will there eventually be drastic differences in armor capabilities that force me to change?
2) Is there a life bar for the monsters you are tracking? I notice the tiny heart rate monitor near the minimap, but it doesn't seem to indicate any actual progress. I also see the skull icon on the monster, but that doesn't happen until much later in the fight.
3) I am guessing for the hunting missions (even hunting monsters you previously killed) you still have to track their footprints first right? That's pretty much routine? Find the first set of footprints, have scoutflies track them, then hunt them? Seems a little mundane to have to do it each time, especially when a map starts filling up with monsters, and you already have high research levels. Or does the monster icon automatically appear on the map when your monster research level is max or something?
4) Someone mentioned a lobby where you can see other people's characters? I know you can't in the base, and the official MP video didn't say anything. Would be cool to interact with others before the missions.
5) What do research points do besides use them for the botanist ancient tree and buy fertilizer?
6) I'm starting to get side missions telling me to capture monsters. Will there eventually be a story mission and tutorial on capturing them, or do I figure this out myself?
7) So for multiplayer, I understand that the more players a mission the more difficult it is and the stronger the monster. What if I set the player count to 4, but play the mission alone? Is it still harder? Or does it stay the same as soloing since no one joined?
8) When I do gathering quests/slay small monsters quests, on the map it shows me on the pre-quest screen, it changes a bit. Like for the vespiod one it shows where the vespiods are. But when I start the mission, the symbols are no longer there, and I don't even see the vespiods when I go to those areas. So what's that about?
That's all there is for now. Thank you very much for the help.
2. No health bar, but people starting out will use the map on the lower left to see what condition the monster is in via little signs (exhausted, pursuit, etc). There are advanced ways to tell though without the map though.
3. Yep, but eventually you hunt enough to learn where they live and their map pattern. They all stick to the same one so it becomes easier to just check those spots. As for the monster icon being on the screen, no because the research on the monster is different from the guide flies done through tracking.
Research done by capturing or killing the monster tells you about the monster itself (weak points, elements, item drops). The guide flies eventually fade over time as you learn new monsters because you are training them to learn other new monsters. So eventually, they will forget the old ones until you build their tracking/scent by tracking them again.
4. In HQ, go to the lift and choose "gathering hall." However, rarely anyone goes up there. You can do arm wrestling on the barrel or have a beer on the table.
5. Research points allows you purchase a multitude of things once you get far enough such as dispatching teams to safari, using to trade for other items, pay for food, and unlock other gadgets.
6. You need to play an optional mission where it says "capture." It will give you a very brief tutorial. You can also press start > info > play guide to review any and all tutorials.
7. There are only two difficulties: SP and MP health. If you play solo, it will always stay at SP health until one other person joins. Once that happens, the health is increased by 2.6x regardless of how many other players come in. Monster behavior does not change though.
8. Small creatures are marked on the map and if not, then I believe you haven't killed them enough for them to be filled out into the map yet.
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