[quote name='Halo05']This is pretty much my biggest complaint about the Smash Bros. series. I need more cut and dry rules for losing in a fighting game. Giant Wario randomly farting on me (I think that's what he did) and blowing me off the stage when I'm at 40% is maddening. It's still fun but at the same time, I still don't understand the appeal of "mastering" Smash Bros.[/quote]
Well, actually, I was referring to my personal problem of dying at low percentages by accidentally running off the stage and trying to jump back and failing badly. It would happen at the dumbest time too, like I'd get a crazy kill off of some cool combo / spike and then run away from the opponent's starting invincibility and end up falling off the stage.
I think the main problem with people not understanding competitive Smash is the fact that it's based on a set of rules (1v1/2v2, no items, specific balanced stages) defined byt tournaments. They make perfect sense in terms of balance but it's hard to convince casuals to play anything that's not a chaotic FFA with items on.
As far as dying is concerned, I actually like it. In Brawl it's kind of maddening if your character does not have a good smash and it's hard to eliminate them... I was playing 1v1 with my bro, Diddy vs. Samus and we routinely had 180%+ lives. But overall, it's exciting; lead changes are entirely possible with mistakes and there's a bigger emphasis on positional play. It's definitely unconventional but really fun when you get used to it and it's also more fun to watch because of the comeback potential.
I'm only concerned with 1v1s though... so I'm hoping my other bro does all the character unlocking. And I need to find me another Gamecube controller somewhere...
[quote name='Markman'] So my main in SSBB is Marth right... I love his aerials and down tilt A... I gotta get better at edge guarding and spiking with his down smash though...
I love his up+B at high percentages... ^_^ that's the only time I'll ever use it...
His f+B strings are crazier now too...[/quote]
They didn't change his downtilt A from melee, did they? I always liked using it but didn't feel like it was that good. And I think his aerials are toned down too but apparently, they're still good. I can't combo my Fairs though. =P Lack of wavedashing hurts his tipper game which was big for me.
For edge guarding / spiking, a common situation with Marth in Melee was to grab edge, and then ledge hop Dair spike or Bair. It's much easier in this game since you can just run off the stage and then hold the direction back. From my experience it's a lot harder in Brawl to get people off the stage to actually edgeguard though.
Man I'm excited about this game. I had no faith in it till I tried 1v1 yesterday, finally, and it seems good enough...