CAG Fighting Thread #16 The Legend Never Dies...

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[quote name='Madskills1182']Thanks. I just started working for Vonage. And I got out a half hour early today so it's time to download SF. If anyone sees me on invite if you want to play.[/quote]

Nice. Hopefully you enjoy it, I imagine they pay pretty well. ;)
 
RR: good games, sorry I had to jet after just 3 I got some errands to run.

Hope to play all of you later tonight!

EDIT- this is making me want Tekken online more and more :cry:

!

Anyone wanna play Tekken 3 online? :)
 
[quote name='MarkMan']RR: good games, sorry I had to jet after just 3 I got some errands to run.

Hope to play all of you later tonight!

EDIT- this is making me want Tekken online more and more :cry:

!

Anyone wanna play Tekken 3 online? :)[/QUOTE]


yeah, some of the rounds I played (mainly the sagat vs honda and ken vs ryu fights) my tv screen was fucking up for some reason and couldnt see what was going on. Good games though :)

and yeah rodimus, CvS Cardfighters is something we'll both have to beat each other on :)

as for the timing out, at 5am in the morning I noticed the same thing, but a quick remedy is to create your own match. Whenever you do that it prevents the timing out.
 
First week of September = Hell week for gamers.

Okami(PS2)
Yakuza(PS2)
Loco Roco(PSP)
Guilty Gear Judgement(PSP) - US version isn't coming with Slash btw, BOO!
Ultimate Ghosts 'N Goblins(PSP)

The week before and after ain't too shabby either. September is gonna kill me.

Then October. Wii. -_-

Then November. PS3. -_-

God save our souls.
 
[quote name='MarkMan']First week of September = Hell week for gamers.

Okami(PS2) - $10 clearance
Yakuza(PS2) - $10 clearance
Loco Roco(PSP) - Might get it at launch, but it'll drop price
Guilty Gear Judgement(PSP) - US version isn't coming with Slash btw, BOO! - Agreed
Ultimate Ghosts 'N Goblins(PSP) - Worth it to buy it at launch... but it'll probably drop price like Capcom's other PSP games
.[/QUOTE]

That was easy, only one game out of 5 to get when they all come out. With Wii and PS3 coming clearances will be happening quicker than ever.

I'll probably get a Wii + PS3 about a year after launch so the kinks are worked out of the launch units and some of the games have been slashed in price, same as I did with the 360.
 
[quote name='MarkMan']First week of September = Hell week for gamers.

Okami(PS2)
Yakuza(PS2)
Loco Roco(PSP)
Guilty Gear Judgement(PSP) - US version isn't coming with Slash btw, BOO!
Ultimate Ghosts 'N Goblins(PSP)

The week before and after ain't too shabby either. September is gonna kill me.

Then October. Wii. -_-

Then November. PS3. -_-

God save our souls.[/QUOTE]


I picked the wrong time to start school and make severe cuts to my gaming habit -_- I think Okami is my last hurrah on the PS2. no better way to go out.
 
With SF II on XBLA, Capcom continues their long tradition of games that are OUTRAGEOUSLY difficult on the easiest setting.

On ZERO stars, I expect to win regardless of my skill level.

Anyone finished the single player mode yet?
 
[quote name='MarkMan']First week of September = Hell week for gamers.

Okami(PS2)
Yakuza(PS2)
Loco Roco(PSP)
Guilty Gear Judgement(PSP) - US version isn't coming with Slash btw, BOO!
Ultimate Ghosts 'N Goblins(PSP)
[/QUOTE]

I can't stand the PSP D-Pad for 2-D games. Lucky for me I only want Okami :)
 
[quote name='asianxcore']I can't stand the PSP D-Pad for 2-D games. Lucky for me I only want Okami :)[/quote]

Yeah, I agree. I'm interested in Yakuza, and Okami.
 
[quote name='Darkside Hazuki']Given that SF II just made it's XBLA debut, let's have some strategic disscussion about the game. Tips, advice, etc...

I'm a total scrub at the old SF games, so somebody else go first.[/quote]

vega's crouching strong makes me cry. he's much better in ST though when they gave him a dominating antiair for no reason. he gets owned by honda though.

but honda gets owned by anyone with a fireball.

cover your shoto sweeps by cancelling into fireballs! you also get good spacing afterwards. also, meaty jab fireball into fierce fireball is the common setup after knockdown.

i heard HF shoto air hurricane kicks were invincible on startup?

zangief is fun. if you can get in ONCE, you can tick 360s forever. crouching jab x ? into 360 is nuts.

i heard balrog was good but i never knew how to use him. those daigo vids puzzle me.

tick throws are awesome. abuse it till they don't work anymore =P
 
[quote name='MarkMan']First week of September = Hell week for gamers.

Okami(PS2)
Yakuza(PS2)
Loco Roco(PSP)
Guilty Gear Judgement(PSP) - US version isn't coming with Slash btw, BOO!
Ultimate Ghosts 'N Goblins(PSP)

The week before and after ain't too shabby either. September is gonna kill me.

Then October. Wii. -_-

Then November. PS3. -_-

God save our souls.[/QUOTE]


I'm waiting for all those games except Guilty Gear. Replace guilty gear with God Hand and add KoF 2006 and I'm set.

As for my time to start saving for a PS3 and Wii, that will start exactly a week from yesterday as I am not going to be making sofware purchases for a long ass time after Dead Rising is released. I know I'll be able to afford a Wii, even after getting all those games, but the PS3 is iffy. I'll have a PS3 eventually since it's mandatory for me to play VF5 and Tekken 6 (pretty much the two main reasons I even care about a PS3).
 
Along with the sharp box art, the premium editions will ship with an arcade-perfect port of Ultimate Mortal Kombat 3.

I wouldn't bet the farm on that one after seeing the "arcade perfect" port of MK1 with Deception.

So is SF2 all messed up? I'm getting it regardless but it seems like the lag is kinda bad. I wonder if they'll update it.
 
[quote name='Apossum']I wouldn't bet the farm on that one after seeing the "arcade perfect" port of MK1 with Deception.

So is SF2 all messed up? I'm getting it regardless but it seems like the lag is kinda bad. I wonder if they'll update it.[/quote]
We'll have to see how the PS2 Premium Edition fairs, review wise. I was originally considering the Wii version, but I do love extras. :D
 
[quote name='RelentlessRolento']oh and add this to my list of games I'm getting:

http://ps2.ign.com/articles/722/722867p1.html

it's so horribly fun. It's the only fighter I can play that will never stress me on my skill level (only the 3d ones though).[/QUOTE]

Oddly enough, I find MK: Deception harder than Soul Calibur, VF4, Tekken, etc.
 
[quote name='Chacrana']They work like Gamestop in that they'll usually get stuff the day after the release date... but there's quite a few times that they'll get it the day of release as well.[/QUOTE]

Thanks. I may have to pre-order it from them. A friend of mine loves the series and has been showing me tons of videos from the game. Definitely seems like my cup of tea. Also are all pre-orders done through NCSX's old site?

On an unrelated note, I am still loving Tekken: Dark Resurrection. Which is saying a lot since I haven't liked a Tekken game this much since #2. I usually play as Jack-5, does anyone have any kind of tips or strategies for him? (sorry if this has been covered). Also does anyone have tips for Bryan Fury (Rolento I'm looking your way), because I just started playing as him today.

I feel like I'm the only person that isn't playing SF II on XBL :)
 
Yeah, all preorders have to be done at the old site... they've had the system working like that for years now... not sure why they don't just take a couple days and merge the two stores.
 
[quote name='asianxcore']Thanks. I may have to pre-order it from them. A friend of mine loves the series and has been showing me tons of videos from the game. Definitely seems like my cup of tea. Also are all pre-orders done through NCSX's old site?

On an unrelated note, I am still loving Tekken: Dark Resurrection. Which is saying a lot since I haven't liked a Tekken game this much since #2. I usually play as Jack-5, does anyone have any kind of tips or strategies for him? (sorry if this has been covered). Also does anyone have tips for Bryan Fury (Rolento I'm looking your way), because I just started playing as him today.

I feel like I'm the only person that isn't playing SF II on XBL :)[/QUOTE]

Use db+1(lp) alot. Also, always finish your juggles with 2, 2, 2, F+1+2 2 for the most part, there are some exceptions but that's pretty much your main juggle. DF+2 is probably his best launcher, as things like WS+1 and FF+2 are to punishable. Take advantage of his multitude of throws as well. Also, don't forget that WS+1+2, 1+2, 1+2 hits against the wall, so use that shit.
 
Got stuck with no power today, so I finally tried some more Tekken: DR... I found out where the rest of the movelist moves went to, only 35 of them appear in the command input option in Practice Mode, the rest of them appear in Freestyle, so at least now I have semi complete traning lists.

It's a decent game, and now the power is back on, so I'll shelve it again for more DoA 4 and SF 2 (but I need to grab a marketplace card first).
 
Tips for Jack-5:

d/b+1 is your main low/annoy poke. Mixed in with FC d/b+1. Throw a lot with him as well(you might find out that the CPU is really good at avoiding throws at the later levels in Dojo Mode though, but I'm giving tips vs Human players lol). Make use of his pressure tools such as SS+1, b+2, and f,f+1. After they block that, get back in range and mixup throw, d/b+1 and a mid of your choice. Use 2,1 as a quick pressure/punisher for 10 frames. d/f+2 is a good mid but it's punishable by 14-15 frames. Here are a few juggles for him.

d/f+2, f+2, f+2, f+2, f+1+2,2(Can also be done from WS+1 starter)
d/f+2, f+2, f+2, f,f+2(setup juggle), after they land mixup b,d/b,d,D/F+1(if they stay on the floor or roll to the side) with b,d/b,d,D/F+2(mid hitting move) if they stand straight up.
f,f+2(big launch), SSL, U/F,N+4, f+2, f+2, f+1+2,2

You have to remember Jack-5 has poor tracking ability to opponent's right side. You want to make them duck with his annoying lows. All of his damage comes from mids. d/f+2 is your best friend if you turtle up.
 
Tips for Bryan Fury:

Bryan has a really good poke game. Make use of d+3 to pressure as your low move. Mixup with b+1(forces your opponent into crouch), u/f+4(crushes opponents lows/throw attempts and gives you a free juggle). Use 1,4 series vs your opponent as well. d+2 and 3+4 are good solid mid pokes. d/b+2 as well. All of the moves listed are safe(except for d+3) but one of the good things about all those moves listed is they help setup his f,b+2 Jet uppercut. Which is one of the best moves in the game.

After your opponent blocks a move if you think they will react try sidestepping to setup f,b+2. It's 13 frames in speed and can lead to incredible damage.

After f,b+2 hits, do f+1+2, 1, 1, 1, d+3,2 or f,b+2, f+1+2, 1, 3,2,1,2 ... both of those travel far and can lead to a wall stun.

For Bryan, when he does a wall stun you can do either 1,2,1, or d+3+4,2,3. 1,2,1 is more practical however.

Bryan has a good CH game. f+3 and WS+3 both lead to inescapable stuns that allow for followup juggles. After either hit on counter, you can do d/b+2, 1, 3,2,1,2 as a basic juggle.

Also another good move is his new QCB+4. It's mid, only -10(sometimes is out of punish range) and launches the opponent on successful hit. It even hits grounded. Here's an example of how to use this move.

f,b+2, f+1+2, f+1, d+2 - the d+2 will knock the enemy down and they won't be able to tech roll. If you do QCB+4 fast enough it will hit them on the ground or even launch them depending on how they get up. The only way they can avoid it is if they quickly stand straight up. If they choose to do so, do d/b+2 instead of QCB+4 and it will pick them up for another juggle opportunity.

Bryan is a pretty deep character(most chars are) and most stuff is situational, so if you have any other questions please ask, I love talking about Tekken.
 
how about some strats for king (pref. tekken 5, cuz i dont have DR around here)? i know you're the source for some king ownage
 
Oooo King.

By any chance do you have the Tekken 5 BradyGames strategy guide? I wrote the King section... the book is pretty good, could have been done better, but due to time constraints a lot of stuff was omitted. I suggest checking it out, you should be able to find it for fairly cheap.

As for some basics on King. His strength is throwing, as most people know. But not the chain throws. Don't bother using those as your main grapple(they are however good to know, you never know if your opponent knows how to escape them, keep that in mind). Learn how to buffer his giant swing throw(f,hcf+1) out of pokes. Example. 2,1>giant swing. It should come out as soon as the 2,1 recovers. Basically you do the motion of the throw during the recovery of the 2,1 as it ends you're inputting the last part of the throw.

His main pokes are:

1,2
2,1
d/f+1>2
d+4
d/f+4

Those are his safest options.

Other notable moves are d/b+3, FC d/f+2, d+1,N+2.

Here are some basic juggles to help you before learning the staple ones.(King's staple juggles are harder than most characters because of his iSW).

u/f+4, 1,2, f+2,2,2
u/f+4, 2, f+2,2, Giant Swing(when done to an airborne opponent it will do an airthrow[in this case the running powerbomb.])
 
Anyone really familiar with Hyper Fighting know if the overhead/cross-up/behind the back (whatever you wanna call it) jumping roundhouse w/ Ryu and Ken is blockable if they time it so that it hits you right as you're getting up? I can't seem to block it, ever, and it's starting to get annoying to get hit by it 2-3 times a match, because of the ridicilous damage you can do w/ combos after it.
 
[quote name='MarkMan']Block it by blocking the other direction.[/QUOTE]

I definately tried that, I must've just messed up somehow, maybe we accidently holding DB instead of just B. Ahh well, I'm no longer ranked 81 because of that goddamn combo haha.
 
[quote name='Rodimus Donut']I was into the MUGEN scene about 5 years ago, so I'm not up on the latest news. Couple questions about Mugen:

- Do they have a MAC version?
- Are their pre made MUGEN packages, so you don't have to go around downloading characters and stages?[/QUOTE]Not sure about a MAC version. But there are a few fully-packaged MUGEN fighters out there. There's an interesting one based on UMK3 available at http://mkmugen.org/. That one is based on a radically re-worked MUGEN engine, they reprogrammed the hell out of it and shoehorned MK game mechanics in there.
 
[quote name='evanft']
MKA_char_select_01.jpg
[/QUOTE]
Looks like a slightly tweaked version of this screen has been released:
731_CharacterSelect.jpg

That sillhouette guy between Ermac and Noob must have been a placeholder, because now that square is occupied by Chameleon (color-changing ninja from MK Trilogy). The question marks are now Kreate A Character slots, and four of the characters now appear to be locked (Blaze, Meat, and the two guys I didn't recognize).

Once again I'm definitely glad they reduced it to one hand-to-hand and one weapon style per character. That was always a pain in the ass. It'll be much more fun this way IMO.
 
[quote name='gigan54']the kreate a character avatars really piss me off. I dislike them whole heartedly.:bomb:[/QUOTE]


they're actually tron characters :) jk

yeah, but what do you expect fromt eh new MKs anyway.
 
[quote name='B:L']Soo...

Any way out of the hug -> handslaps Honda trap?[/quote]

reversal antiair (dp, flashkick) on landing if you have one.
but i've never been good at doing reversals from flipouts.
 
[quote name='B:L']Soo...

Any way out of the hug -> handslaps Honda trap?[/QUOTE]

Yo. The handslaps hit low during the 2nd hit. Just crouch block then after you block the 2nd hit jump forward.
 
[quote name='kainzero']reversal antiair (dp, flashkick) on landing if you have one.
but i've never been good at doing reversals from flipouts.[/quote]Yeah, I was trying that. I can dp Honda's diving headbutt but the input lag is killing me here. Waay too risky for the damage it could do.

Thanks though. I'll try out what MarkMan suggested, as it should minimize block damage. :cool:
 
man i hate playing against fighting game ai, it just pisses me off because when i win i feel like i lose inside.

like playing SFA3 on SFAA, so many ai exploits.

honda never blocks fireballs, dan will do hurricane kicks if you crouch and attack. there's even a magic distance where if you crouch and attack, the computer automatically jumps and you can get your free antiair VCs off. and sometimes they just don't block VCs either.

the ai is also cheap as hell. akuma will reversal shun goku satsu a meaty attack on wakeup. jerk.

i think playing the cpu also screws with my spacing in T5... the computer always dashes into a lot of attacks. that means i whiff a lot when i play against a real person.
 
[quote name='MarkMan']lol @ Mortal Kombat: Armageddon thread... that guy is an idiot -_- ...[/QUOTE]


what do you mean? I love fairy shit AI. Beating up on dumb AI makes me feel like a big man :rofl: (i am jk)
 
[quote name='Apossum']what do you mean? I love fairy shit AI. Beating up on dumb AI makes me feel like a big man :rofl:[/quote]

Damn straight, I'm with you Apossum. :applause:
 
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