[quote name='Sideswiper']I see what you are saying but I'd disagree.
A lot of people who buy games new sell them. Part of the reason that many people pay $60 for a game is that they know that they can sell the game later. The price of a new game currently covers that it may be sold to other gamers in the future. They aren't losing any money because they are selling lots of copies for lots of money. If the current system made it so people couldn't make any money making video games, then the only video games would be freeware PC games.
Pirated games don't even give the producers any money on the first sell of a game. In the past, software piracy was among friends or small networks... now it is available to everyone with a little computer saavy. A used game has 2-10 potential owners... while a pirated copy could reach millions of people.
I'm no saint myself, but now that I'm an adult with an income I feel good supporting quality games.[/QUOTE]
I too am not a saint, but I have never pirated a game (several reasons, morals, fear of bricking, not tech-savy, etc), but I buy used A LOT, especially now that GS keeps pumping out these 25% off used coupons.
And I am not sure if the price of people selling used is built in to the price of the game. Warhawk on the PSN costs the same as at GS, same with when Burnout comes out on the PSN.
I also think, in the past, the selling or trading of games was between a much smaller group of people or friends, but now with GS (and places like Best Buy thinking about getting into seriously) Goozex, etc, the practice is much different now than before.
I don't, however, have the answer. I do think this is a reason why publishers and developers want digital distribution to take off.
But you make good points, no doubt...