Call of Duty Black OPS

How are you guys having so many lobby issues? I have never had any problems joining a game, except for zombie pugs. I jump on, hit find game ... usually domination ... and I'm in a full lobby 30 seconds later and the game starts in another 30 or less.

Also if players drop out of the lobby the game always picks up more players pretty shortly in game and out. I can think of very minimal times that the lobby didn't fill back up.

Though I do get blasted around corners constantly ...
 
[quote name='moojuice']IMO, make Ghost users show up every other UAV sweep, make Ghost Pro invisible to air support, possibly every third or fourth UAV sweep.[/QUOTE]

Ghost=Cold Blooded.

Did Cold Blooded or UAV Jammer get this many complaints? is ghost really a big hindrance to all your games?(not you moojuice but just in general to the community)

seriously, I dont know why people just do not play the barebones set. Just you and your gun and thats it. No killstreaks no perks. Thats the feeling i get. People want fair but they can't deal with the tools to help win the game. Just negate all that with the barebones set list.

not looking to get flamed but thats what i see as a solution to people overusing ghost or any other overused perk/weapon attachments.
 
The barebones playlist is what I play with friends mainly and that's it. I don't play much anymore and am already kinda bored of black ops. Cod4 is the best cod ever and every cod after it hasn't been so fun. Still lag issues and hit detection though happening on bo
 
[quote name='integralsmatic']Ghost=Cold Blooded.

Did Cold Blooded or UAV Jammer get this many complaints? is ghost really a big hindrance to all your games?(not you moojuice but just in general to the community)

seriously, I dont know why people just do not play the barebones set. Just you and your gun and thats it. No killstreaks no perks. Thats the feeling i get. People want fair but they can't deal with the tools to help win the game. Just negate all that with the barebones set list.

not looking to get flamed but thats what i see as a solution to people overusing ghost or any other overused perk/weapon attachments.[/QUOTE]

People didn't complain about Cold blooded in MW2 because it was in the same perk tier as Stopping Power. That's the whole argument here. You sacrifice very, very little in BO to use Ghost because nothing else in that tier is really worthwhile, especially after they decreased the usability of Hardline Pro. In MW2 you had to sacrifice a lot because you were giving up on Stopping Power.
 
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stopping power is for noobs anyways, stop complaining. people just want to find a reason to complain and just those are the people who got into call of duty once it went mainstream from cod4 on. put all these kiddies in a barebones playlist and they'll stop complaining about perks and start complaining about something else. treyarch is doing what it can for us, but that'll never be enough for some people we just live with that and the fact that there's always going to be someone negative to say something.
 
Yeah. fuck people having opinions.

I don't rage as much as my other teammates in BO, but there are legitimate complaints regarding the network issues. aside from the knifing bullshit, The lobby system sucks when you have more than 4 people in your party, and very seldom does it repopulate the game when people quit mid-match. It makes the game rage inducing when the kind of shit happens. I feel MW2 has a better MP experience over BO. if Treyarch can fix the lobby system, knifing, and somehow tweak the ghost perk to have it better balanced, then I'd be happier with this game.
 
[quote name='MusicNoteLess']Yeah. fuck people having opinions.
[/QUOTE]


:rofl::rofl::rofl::rofl::rofl::rofl::rofl:

I dont know why but that shit cracked me the hell up.
 
Complaining about complainers really helps solidify your position in this thread :roll:

The netcode is still the most atrocious aspect of playing this game online. The fundamental part of the shooter experience for me is being able to point a gun at someone before they realize I'm there, shooting them, and getting the kill. Panic buttons, watching a killcam that shows me doing something completely different than what I witnessed, and putting multiple hit markers on a guy only to have him seemingly one-shot me is the shit that blows my mind.

It also feels like every game we play (mind you, we usually play for hours each day - so a lot of games) has at least 1-2 moments of "the majority of the enemy team quits, migrate host to remaining shitty DSL connection on other team" moments before everyone quits or it finally gives the host to any of us with the good connections. The game where we got matched up against Europe's worst connections was a perfect example of that :bomb:

If the netcode got fixed, I think the knives wouldn't affect me as much. I've already accepted the Ghost problem, and have also made the switch to 24/7 Ghost classes for my loadouts. The care packages have been of better quality for me since the patch, anyways. I file the lobby system under "meh, whatever" because sometimes I need a nice two minute break after some ridiculous matches.
 
[quote name='integralsmatic']Ghost=Cold Blooded.

Did Cold Blooded or UAV Jammer get this many complaints? is ghost really a big hindrance to all your games?(not you moojuice but just in general to the community)

seriously, I dont know why people just do not play the barebones set. Just you and your gun and thats it. No killstreaks no perks. Thats the feeling i get. People want fair but they can't deal with the tools to help win the game. Just negate all that with the barebones set list.

not looking to get flamed but thats what i see as a solution to people overusing ghost or any other overused perk/weapon attachments.[/QUOTE]

The reasons why Ghost is overpowered in this game and not the past few titles has been explained by me and others on the last couple of pages.

Why would I want to play barebones? Killstreaks are the reason I play COD.
 
Since kill streaks don't stack, does that make a difference? Is it harder for you guys to rack up kill streaks since it has to be straight kills? Maybe you're noticing ghost kills more because they are now interfering with your streaks more than MW2.

And if you guys wanna see atrocious net code, check out assassins creed.
 
Damn, I just played what I think is my best game of COD ever.

36-1 with 4 caps playing domination on jungle, kills streaks where only Spy Plane, Counter Spy Plane, Blackbird. No camping, no spawn trapping, no hiding in corners, No silencer (although I had Ghost) I was just sprinting around shooting mother fuckas in the face.

I know its kinda lame to be pumped for a video game but that felt really good I am going to record it with my phone and put it up here soon. Its probably not as good as the Elite Cags but I am no slouch on the sticks.
 
[quote name='Soodmeg']Damn, I just played what I think is my best game of COD ever.

36-1 with 4 caps playing domination on jungle, kills streaks where only Spy Plane, Counter Spy Plane, Blackbird. No camping, no spawn trapping, no hiding in corners, No silencer (although I had Ghost) I was just sprinting around shooting mother fuckas in the face.

I know its kinda lame to be pumped for a video game but that felt really good I am going to record it with my phone and put it up here soon. Its probably not as good as the Elite Cags but I am no slouch on the sticks.[/QUOTE]
Now thats what I call being a good teamplayer, nice goin.:applause:
 
[quote name='Soodmeg']Damn, I just played what I think is my best game of COD ever.

36-1 with 4 caps playing domination on jungle, kills streaks where only Spy Plane, Counter Spy Plane, Blackbird. No camping, no spawn trapping, no hiding in corners, No silencer (although I had Ghost) I was just sprinting around shooting mother fuckas in the face.

I know its kinda lame to be pumped for a video game but that felt really good I am going to record it with my phone and put it up here soon. Its probably not as good as the Elite Cags but I am no slouch on the sticks.[/QUOTE]

Congrats :D. Is it in your fileshare too?
 
[quote name='seanr1221']Since kill streaks don't stack, does that make a difference? Is it harder for you guys to rack up kill streaks since it has to be straight kills? Maybe you're noticing ghost kills more because they are now interfering with your streaks more than MW2.

And if you guys wanna see atrocious net code, check out assassins creed.[/QUOTE]

I personally have no qualms about killstreaks not stacking since it was announced from the beginning. The netcode is just not up to par for a call of duty game. If there weren't such bullshit kills of me getting the drop on someone, then them killing me, the seeing in the replay cam that I never shot once, then I wouldn't be stating my opinion here.
 
Yes, it is. Trying to get my stupid flip camera things to work. The playback is choppy as hell which apparently is a well know problem for flip cameras.

I am not about to break out my JVC 110 HD though.
 
[quote name='Trakan']The reasons why Ghost is overpowered in this game and not the past few titles has been explained by me and others on the last couple of pages.

Why would I want to play barebones? Killstreaks are the reason I play COD.[/QUOTE]

there are various barebones types to choose from and some have killstreaks, why not give it a try before just passing on it?
 
[quote name='Trakan']If you enjoyed WaW over MW2, you're in a very small minority.

MW2 was close to perfect. Fix OMA/Commando and it would have been damn close. It was also the most balanced as far as guns go, too. Every gun was a viable choice. (The F2000 being the only exception.)[/QUOTE]

How about fixing all the hacks and quick scoping too? I know that Treyarch's fire-rate limiter isn't perfect but at least there is something vs IW's take that it wasn't a problem.

I used to rock the F2000, I think it was just a matter of knowing how to use it (i.e. pulse shots). I thought the FAMAS was overpowered in MW2 though just like the M16 was in COD4. Also, I thought the guns were fairly balanced in WaW and typically the people I knew that complained about the game just couldn't handle the COD4 to WaW change. I used pretty much every gun in the game successfully with a few exceptions. My goto gun was the Gewehr typically. I also was able to play WaW pretty consistently without stopping power vs the requirement in MW2 and COD4 on every class except my sniper classes for core. Granted, I played much more MW2 than WaW but I also played waaaay more Zombies than I did Spec Ops.

On another note, overall I think the idea of not having kill-streaks build to kill-streaks was a great idea. Yeah, there are a few gripes I have with Black Ops but I've been enjoying it much more than the hack-fest that MW2 became and at least Treyarch is showing some effort against it.
 
[quote name='seanr1221']Since kill streaks don't stack, does that make a difference? Is it harder for you guys to rack up kill streaks since it has to be straight kills? Maybe you're noticing ghost kills more because they are now interfering with your streaks more than MW2.

And if you guys wanna see atrocious net code, check out assassins creed.[/QUOTE]

No. The fact that nobody has to give up stopping power to use ghost is the reason. I prefer killstreaks stacking because it makes the game faster paced, but I don't mind them not stacking. I have no problem obtaining my killstreaks. I do have a problem with it slowing down the gameplay and making bad players camp in corners with ghost because they have to earn every kill with their gun now. It's also another reason why ghost is too good.

[quote name='intoxicated662']there are various barebones types to choose from and some have killstreaks, why not give it a try before just passing on it?[/QUOTE]

I did try it a bit during Black Ops launch when that's the only lobby I could get in to. I also played a bit of the barebones playlist in MW2. Killstreaks are the reason why COD is fun for me. They're the reason the game sells a billion dollars worth of copies. I know that barebones attracts some people, but if you look at the number of players in each playlist you can clearly see that most people enjoy the core game modes.

[quote name='woodcan']How about fixing all the hacks and quick scoping too? I know that Treyarch's fire-rate limiter isn't perfect but at least there is something vs IW's take that it wasn't a problem.

I used to rock the F2000, I think it was just a matter of knowing how to use it (i.e. pulse shots). I thought the FAMAS was overpowered in MW2 though just like the M16 was in COD4. Also, I thought the guns were fairly balanced in WaW and typically the people I knew that complained about the game just couldn't handle the COD4 to WaW change. I used pretty much every gun in the game successfully with a few exceptions. My goto gun was the Gewehr typically. I also was able to play WaW pretty consistently without stopping power vs the requirement in MW2 and COD4 on every class except my sniper classes for core. Granted, I played much more MW2 than WaW but I also played waaaay more Zombies than I did Spec Ops.

On another note, overall I think the idea of not having kill-streaks build to kill-streaks was a great idea. Yeah, there are a few gripes I have with Black Ops but I've been enjoying it much more than the hack-fest that MW2 became and at least Treyarch is showing some effort against it.[/QUOTE]

The rapid-fire controllers and the quick scoping was annoying but it probably attributed to less than 1% of my deaths and it was never something I felt was too huge a problem. There are pricks that use those controllers but they're in every COD.

There's nothing really wrong with the F2000 using it as an SMG or something, but it was outclassed by pretty much every other gun. The guns were balanced in WaW? The MP40 with steady aim could snipe people and they never even considered balancing that gun. I agree that zombies has more life than Spec Ops, but that's because its unlimited while the other is mission-based.

Overall Treyarch is fixing shit that should be last on the list over things that should be top priority. Spawn delay on the chopper gunner? Who cares? Matchmaking should be the first thing fixed and hit detection should be second. I'm beginning to think it's just a pile of shit engine and it will never be fixed. It's clear to me that when Treyarch doesn't get an engine handed over to them from IW then they can't make a game for shit.
 
[quote name='Trakan']
Overall Treyarch is fixing shit that should be last on the list over things that should be top priority. Spawn delay on the chopper gunner? Who cares? Matchmaking should be the first thing fixed and hit detection should be second. I'm beginning to think it's just a pile of shit engine and it will never be fixed. It's clear to me that when Treyarch doesn't get an engine handed over to them from IW then they can't make a game for shit.[/QUOTE]

Seriously... You can't be serious. I use the Chopper Gunner and even I knew it needed to be fixed. Pre-patch, if you got a Chopper Gunner you were going to get nearly 30+ kills in TDM because of how they would spawn. Wasn't everyone in the MW2 thread including yourself yelling balance at one point.

As for matchmaking, I am not sure who all is having problems. You find the person with the best connection and have them as the party leader... Not that hard. For our group, it is usually Woodcan or I. It is very rare that we lose one of the 6 people as long as the party leader has a decent connection.

Hit detection, I think if you have a decent host, you are fine. The only thing early on that was a problem was sniper rifles. Weren't you also the same person who posted the list of all of the guns in MW2 that needed to be fixed because of sights being off.

I just think it is funny because you trashed IW and now you trash Treyarch.

This must be your dad:
JK_headshot_270x392.jpg
 
People defending this trash is funny. I'm only playing this game because I've worn MW2 out. They should have taken MW2's engine. The game is ugly as sin. I thought I had it in Wii mode the first time I booted it up. All the guns are garbage minus 3 or 4. The kill streaks are boring, they ruined the chopper gunner since it can be taken out so easily, you're lucky to get two kills before a ghost takes you out with one Strella. Everyone has Commando on. The net code is garbage and the matchmaking is broken to the point of where it takes 10 mins between matches.
 
[quote name='mvp828']Seriously... You can't be serious. I use the Chopper Gunner and even I knew it needed to be fixed. Pre-patch, if you got a Chopper Gunner you were going to get nearly 30+ kills in TDM because of how they would spawn. Wasn't everyone in the MW2 thread including yourself yelling balance at one point.

As for matchmaking, I am not sure who all is having problems. You find the person with the best connection and have them as the party leader... Not that hard. For our group, it is usually Woodcan or I. It is very rare that we lose one of the 6 people as long as the party leader has a decent connection.

Hit detection, I think if you have a decent host, you are fine. The only thing early on that was a problem was sniper rifles. Weren't you also the same person who posted the list of all of the guns in MW2 that needed to be fixed because of sights being off.

I just think it is funny because you trashed IW and now you trash Treyarch.[/QUOTE]

Before I respond, I just wanted to say that I paid attention to how many ghost users there were in about 10 TDM games yesterday. Keep in mind these are all different teams/parties/players as most everyone we play against quits out. Out of the ten matches, 3 were using ghost in 7 of the games, 4 were using it in one game, and 2 were using it when it was 5 of us against 4 on the other team.

The Chopper Gunner/Gunship are 9 and 11 killstreaks, and it has to be with your gun now. No more Predator > Harrier > Chopper Gunner. During launch week, sure maybe you would get 30 kills with it. Same as with MW2. There is one flare and you're out. Ridiculous. Nowhere near overpowered. The spawns pre-patch would actually flip a lot easier and when there are players all over the map you can't take them all out while they're shooting you down. I really don't see how it was overpowered, let alone why it would be dealt with before the matchmaking and hit detection issues.

As for the matchmaking, I am not saying my party members fall out of the game or anything like that. I am saying unless you join a lobby with 5-6 people already in it waiting to play, that it will take 5-10 minutes for it to fill up. After the game starts, if and when people on the opposite team quit out, the game doesn't re-populate. It will be 6 on 1 the whole game or everyone quits out and the match ends 3000-1200 or whatever. Don't even get me started on the fact that the other team can get host and just dashboard out and kill the game. This happens to me way more in this game than it did in MW2. I easily have 100 losses because of this so far. Finding new players after others quit was not a problem in COD4, WaW, or MW2. Keep in mind everyone I play with has an open NAT. I have asked friends who don't play with me if they are having the same problems and the answer is always a resounding yes. It wasn't deemed "Call of Waiting: Lobby Ops" for nothing.

With the hit detection, I don't know what it is. This is easily the most connection dependent COD game yet, but it doesn't make sense because I along with the people I play with never get host let alone good connections to the games. Panda gets like 13 down/8 up, X gets like 38 down/4 up, and I get 30 down/1 up. Any of these connections are sufficient for hosting this game. Shit, I think Panda has gotten 4 bars like one time throughout his whole Black Ops career. I honestly cannot count the number of times I've been shot around a corner in this game. In MW2, I averaged 4 bars in 9 out of 10 games. In Black Ops, I average 3 bars in 9 out of 10 games. Are you guys on slower connections? Maybe that's why you're not experiencing this like we are. Maybe you guys never run into this. It's a big reason why I bitch about the knife so much. It seems like the worse your connection the farther the lunge. I've posted plenty of bullshit lunges in here already, but when I'm a foot from the guy and out of ammo and I go for the knife I just swing the knife in front of his face and he knifes me instead.

MW2 did have its problems, and you can call me a flip flopper all you want. I guess I didn't realize just how good I had it. You yourself said that while the game had "counters" that things did need to be patched. I already said in an earlier post that MW2 was a couple of fixes away from being perfect. This game could be good too, but it's far from it now.
 
Like I've said way earlier in this thread: I wish I bought the version of the game that some people in this thread seem to have.

No problems with hit detection, finding games, getting host (or at least 4 bars) consistently? No overwhelming majority of people using the broken Ghost perk? Those sound like the features I was hoping my $60 went towards. Can anyone hook me up with this non-shitty version of Black Ops that I failed to receive? I'll buy it at a high price!
 
Whoa, I think we all are getting a little to riled up about the game. Lets bring it back a notch and remember its after all just a game.
 
[quote name='Tha Xecutioner']Like I've said way earlier in this thread: I wish I bought the version of the game that some people in this thread seem to have.

No problems with hit detection, finding games, getting host (or at least 4 bars) consistently? No overwhelming majority of people using the broken Ghost perk? Those sound like the features I was hoping my $60 went towards. Can anyone hook me up with this non-shitty version of Black Ops that I failed to receive? I'll buy it at a high price![/QUOTE]

L-O-fucking-L indeed.
 
[quote name='hustletron']I see leg shots are still kill shots apparently....................guess they missed that in this patch.[/QUOTE]


I use leg shots because it just makes it easier to kill people running second chance. One thing tho... is it just me or does someone using second chance seem to take more damage before they drop to the ground than someone not running it?
 
It feels limethey take more damage because it can hear the hits as they're falling down. But they have to be fully down before you can finish them.

My crew and I rarely have problems staying together or joining a match. And the game definitely adds players to games in progress. I've been added a few times tonight since I'm flying solo. I've also seen it repopulate after booting teamkillers.
 
The only serious complaint I have of the game, currently, is that I'm bored with it... I'm at Prestige 2, rank 23 I believe. 2.6-something KDR, 1.5+ something W/L

I want third person back! It was so drastically different from first person that it was fun to hang around in, in MW2.

Perhaps time to try out Halo Reach, to see how bad it's gotten since Halo 2.
 
Damn straight, that is what scavenger is for! I mentioned it eariler in the thread that I thought Flashbangs were severely under used in this game so I make up for by throwing a million in round whenever I rock scavenger.

There is nothing more satisfying then fully flash banging a person and watching them freak out.
 
[quote name='Soodmeg']I thought Flashbangs were severely under used in this game[/QUOTE]

Man, we must play in different circles, I get blinded pretty often. I'm all about using flashbangs, concussions, the jammer and couter-spy planes. All have varying degrees of effectiveness but I find them all pretty distracting.

"Blinded by the light, wrapped up like a douche in the middle of the night..."
 
Where do you find the off-line training? Went to play with my daughter (no gold account) and did not see an off-line option. Had to play online with the guest option. Did I read incorrectly that there is now an offline option? I would like for her to get the experience of leveling up without the pablum of online. I don't think she will be allowed to play this one online once she goes gold after Christmas.
 
Its called Combat Training. It's not "offline" per se- you play against bots, but you must be connected to live. Don't know if you have to be Gold or not.
 
Yeah, we have been playing splitscreen CT through my Gold account with her being a guest. It won't let her use her profile. I thought i read the latest update unteathered it from you having to be on Live. May have been wishful thinking on my part. If not true, we'll just keep on keeping on.
 
There was some offline training added with the last patch... Unfortunately I haven't had a chance to play around with it yet or even know where it is for that matter. If I find it later I will let you know.

EDIT: The link HERE says that they are practice dummies (AI Bots) for offline local split screen, so maybe it is an option within split screen.
 
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[quote name='Trakan']Before I respond, I just wanted to say that I paid attention to how many ghost users there were in about 10 TDM games yesterday. Keep in mind these are all different teams/parties/players as most everyone we play against quits out. Out of the ten matches, 3 were using ghost in 7 of the games, 4 were using it in one game, and 2 were using it when it was 5 of us against 4 on the other team.

The Chopper Gunner/Gunship are 9 and 11 killstreaks, and it has to be with your gun now. No more Predator > Harrier > Chopper Gunner. During launch week, sure maybe you would get 30 kills with it. Same as with MW2. There is one flare and you're out. Ridiculous. Nowhere near overpowered. The spawns pre-patch would actually flip a lot easier and when there are players all over the map you can't take them all out while they're shooting you down. I really don't see how it was overpowered, let alone why it would be dealt with before the matchmaking and hit detection issues.

As for the matchmaking, I am not saying my party members fall out of the game or anything like that. I am saying unless you join a lobby with 5-6 people already in it waiting to play, that it will take 5-10 minutes for it to fill up. After the game starts, if and when people on the opposite team quit out, the game doesn't re-populate. It will be 6 on 1 the whole game or everyone quits out and the match ends 3000-1200 or whatever. Don't even get me started on the fact that the other team can get host and just dashboard out and kill the game. This happens to me way more in this game than it did in MW2. I easily have 100 losses because of this so far. Finding new players after others quit was not a problem in COD4, WaW, or MW2. Keep in mind everyone I play with has an open NAT. I have asked friends who don't play with me if they are having the same problems and the answer is always a resounding yes. It wasn't deemed "Call of Waiting: Lobby Ops" for nothing.

With the hit detection, I don't know what it is. This is easily the most connection dependent COD game yet, but it doesn't make sense because I along with the people I play with never get host let alone good connections to the games. Panda gets like 13 down/8 up, X gets like 38 down/4 up, and I get 30 down/1 up. Any of these connections are sufficient for hosting this game. Shit, I think Panda has gotten 4 bars like one time throughout his whole Black Ops career. I honestly cannot count the number of times I've been shot around a corner in this game. In MW2, I averaged 4 bars in 9 out of 10 games. In Black Ops, I average 3 bars in 9 out of 10 games. Are you guys on slower connections? Maybe that's why you're not experiencing this like we are. Maybe you guys never run into this. It's a big reason why I bitch about the knife so much. It seems like the worse your connection the farther the lunge. I've posted plenty of bullshit lunges in here already, but when I'm a foot from the guy and out of ammo and I go for the knife I just swing the knife in front of his face and he knifes me instead.

MW2 did have its problems, and you can call me a flip flopper all you want. I guess I didn't realize just how good I had it. You yourself said that while the game had "counters" that things did need to be patched. I already said in an earlier post that MW2 was a couple of fixes away from being perfect. This game could be good too, but it's far from it now.[/QUOTE]

-I have a 30 down/4 up connection typically
-The only time we have serious lobby problems now-a-days is when there is a playlist update that we need to back-out to pick up and occasionally when we play with like 2 CAGs that have strict/closed NATs. Otherwise it's people usually backing out after they realize we are a party or something in the lobby.
-I have only been able to knife lunge someone about 4 times and typically get the knife wave on my end. Regardless, I agree the lunge was not sufficiently fixed.
-In MW2 we would get at least a half-dozen dashboards a night from the opposing host and constant host migrations/lag-switching hosts. It has happened a fraction of that amount in BO. Not to say we haven't had a shit-load of enemy teams leave but apparently they weren't host. We used to get lag-switch or something games constantly where we could hardly move yet the score-board showed 4-bar connections in MW2 whenever we could pull it up. Hell there was one guy we could not play Ground War with because he had the worst college connection yet would ALWAYS be made host. Him and a few others on the enemy team always inevitably had smooth as butter connections while the rest of us would either be unable to move from spawn or timed out in MW2.
-I'd say about 1/3-1/2 of the BO matches get repopulated that we play. Also, I can't say how many times we got put into a MW2 match where the whole team quit out at 7400 or very near that or at the loss screen giving us an instant loss. Maybe Treyarch is trying to curb this....or maybe not because I've had at least 2 joins at the losing screen breaking my streaks but that pales in comparison to how often it happened in MW2. I think a better solution would be to auto-stop the match if people back-out once there was a certain spread in score rather than putting some poor bastards into a point-of-no-return match.
-My biggest gripe is the occasional match where the kill-cams show not a single shot hitting my killer when I put nearly a whole clip with hit-markers in them on my screen. If that crap happened more than occasionally I wouldn't play this game at all and it used to happen in MW2 as well but more of the guy wasn't there on my screen but he was standing in the doorway a few seconds in the kill-cam.
 
I'm curious if Ghost is being overused. Decided to play a game where I just ran into the open, and took a picture of the kill cam.

Of the 6 unique people who killed me, 4 used lightweight, and 2 used hardline.
 
[quote name='seanr1221']I'm curious if Ghost is being overused. Decided to play a game where I just ran into the open, and took a picture of the kill cam.

Of the 6 unique people who killed me, 4 used lightweight, and 2 used hardline.[/QUOTE]

I am no scientist but I think you are going to have to conduct a bigger test as I think thats not how you do it.

(no sarcasm)
 
...Well...obviously.

It's an extremely small sample, but I'm more curious if ghost players are being noticed because they actually outnumber everyone, or if people who play smart are more likely to die from them.

For example, in my game, maybe I died more from the lightweight users, because they were running around, and I was running into the open.

Whereas the people who play smart, would never let someone like that get close to them, but a ghost user could.

Im really surprised, for all the stat tracking they do, they don't show which perks you use the most.
 
I play with Woodcan fairly often (although admittedly I'm not much of a poster here) and I agree with his assessment on the state of the game. The only time we really have a problem finding a match in TDM is when we have 6 people. Usually the problem isn't that the room doesn't get populated, it's that people quit out as soon as they look at our Win/Loss and KDR.

Rooms don't get repopulated as quickly and as often as I would like, but they do repopulate enough that I wouldn't call it a primary concern.

Hitbox detection is my biggest issue with the game, and I would say that it's on par with all the other CoD games which is to say not great but still acceptable.

Frankly the game could be better, and if the frequency of patches stays this high I have no doubt it will be. But playing the game unplayable is just silly to me. I've put 75 hours into multiplayer and I've enjoyed myself much more than not enjoyed myself.
 
[quote name='seanr1221']I'm curious if Ghost is being overused. Decided to play a game where I just ran into the open, and took a picture of the kill cam.

Of the 6 unique people who killed me, 4 used lightweight, and 2 used hardline.[/QUOTE]

So instead of using UAV you just let people kill you?

I hardly ever see anyone rocking lightweight or hardline.
 
[quote name='Afflicted']I use leg shots because it just makes it easier to kill people running second chance. One thing tho... is it just me or does someone using second chance seem to take more damage before they drop to the ground than someone not running it?[/QUOTE]


I guess you and me are the only ones to think this.

And cmon, I just once again died in 2 shots from a supressed AK to the feet, everyone in this game runs around looking at the ground while I aim high for the torso/head yet I die in 2 shots and they take half a mag. LOLSKATES!

It's hard to tell if the SPAS is fucked now or not cuz of the horribly laggy games I've been getting.
 
Spas is indeed fucked in the ear. My friend and I use it a lot just to break up how boring the assault rifles are.

They are completely all over the place, sometimes its a 1 shot kill, sometimes its a 3 shots kill, sometimes its a 5 shot kill. Sometimes It doesnt matter how many hit markers you see you are shooting marshmallows out.

I like it because for every 10 stupid ass deaths that make no sense what so ever there is 1 awesome time the game actually remembers that I am wielding death in a close quarter can and lets crumble a guys body as he steps around a corner.
 
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