Chatot used RPG Thread VIII! It's super effective!

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So I was thinking about Final Fantasy while looking at the HD Remake thread in the PS3 area. Square-Enix is claiming that they can't remake Final Fantasy VII on the PS3 because it would take to much time. That they would have to render all the people you can talk to in the towns, the towns themselves, and the areas between.

However Lost Odyssey already has this. You have large towns that all look nice, great character models, and you can walk up to and talk to anyone. So it seems to be really S-E is just being lazy.

(I can't see why either, a FFVII remake would not only sell a ton, it would sell consoles from people wanting to play it)

Even if that is still an issue why not do a remake of VII, VIII, etc. on PSP? They can still make stuff look good (Crisis Core) and it would be a much smaller budget.
 
I don't see the purpose of remakes. I have enjoyed my share of remakes, but I would probably be content to play a straight port of the original version every time. Do better graphics really make a game significantly more enjoyable? I suppose adding voice acting could be a big deal to some.

In fact, I think I prefer a good PS1 cutscene in some cases; it can feel like a special reward. But that's just nostalgia, I'm sure.
 
^ I saw this excuse a few months ago and it didn't make much sense to me either. Can anyone elaborate why Square-Enix thinks a FFVII remake is such a pain in the ass?
 
[quote name='default_shepard']
In fact, I think I prefer a good PS1 cutscene in some cases; it can feel like a special reward. But that's just nostalgia, I'm sure.[/QUOTE]

I sat down and played some of FFVII earlier this year and through most of my "out of battle" time just felt like "fuck this is ugly".

It didn't help I had just played Crisis Core and watched Advent Children.

I also took sometime with Final Fantasy VIII and didn't have nearly the same repulsion as I did to VII. I personally just want a VII where they don't look like a bunch of cubes and balls piled up to make a person.
 
[quote name='Rodimus']^ I saw this excuse a few months ago and it didn't make much sense to me either. Can anyone elaborate why Square-Enix thinks a FFVII remake is such a pain in the ass?[/QUOTE]
I'm sure it has to do with the mind-set of the people who would be making an FFVII remake: those that worked on the original, and also made FFX and FFXIII. Given how those latter two games are in terms of flow/structure, doing a remake of the less linear FFVII may be a daunting task to them *shrug*

(Also, an FFVII that played like FFX would be the most wrong thing ever. I remember how outraged I was when I found out that FFX wouldn't have a proper overworld...)

[quote name='Hell Monkey']I personally just want a VII where they don't look like a bunch of cubes and balls piled up to make a person.[/QUOTE]
I like the Lego-block look, myself. FFVII's graphical inconsistency is annoying to some people, but I think it's neat in its own way, and shows the series' awkward transition from sprites (the Lego people) to 3D (the battle models and most of the FMVs). It's like the middle child of Final Fantasies.
 
[quote name='Rodimus']^ I saw this excuse a few months ago and it didn't make much sense to me either. Can anyone elaborate why Square-Enix thinks a FFVII remake is such a pain in the ass?[/QUOTE]

If I had to take a guess, it would be they think it wouldn't be profitable. Chances are if they did a remake they would want to do a good job with it, and it took them, what 4 years to make FF13, all that time adds up to a lot of money to pay a development team.

For say something like the God of War HD games the developers could modify the original assets and just update them slightly, in the case of FF7 everything would have to be remade from scratch.

Then factor in that you already have a split of people that like and don't like FF7 and that probably wouldn't change with a remake, so it is hard to expand their target audience, people either want it at this point or don't. Now, that target audience is still probably a reasonable size, but there is also the danger that if they make a change to the game that fans don't like (for instance making a drastic change to the original gameplay) and it might turn off original fans of the game which are the only ones that really want it anyways.

So basically I think it is probably just the cost of the project factored with how well they think it would actually perform.
 
Thanks guys, that makes a little more sense. If I were them I would just update the models (kinda like the mods of the PC version), add in some bonus scenes, weapons, dungeon, etc. Clean up the story a little to have it tie in better with the Crisis Core. Hell, maybe even throw in a Turk or two for playable bonus characters. Release all that on the PSP and shut the fanboys up while at the same time making a butt load of money.

To get a better idea about the mods here's a quick look:

http://www.youtube.com/watch?v=1uUhe6yOc-Y
 
Despite the fact that I'd pick it up in a heart beat, I feel an FFVII remake would just be a colossal waste of time and resources. Yes, they'd be profitable from it, but what I mean is that it's a waste of creativity. All that money, thought and time going into a game we've already played. I'd rather have something new. It's kind of selfish to think otherwise. They'll be just as profitable making something new, and whether you hate their new stuff or not -- you know that's true.

And honestly I think all the attention VII has gotten is hurting its image more than helping it. Leave it be, it's great as it is.
 
I think Square-Enix dug their own grave with the FFVII remake rumors after they released the PS3 demo then releasing AC and Crisis Core which showed what it could look like. I would buy a remake in a heartbeat, even more if it only had Japanese voice acting.

And speaking of that, I still dream of the day licensed Japanese RPGs come with dual audio options so I can choose original Japanese with subtitles and never have to hear the English dubs ever again.
 
[quote name='panzerfaust']Despite the fact that I'd pick it up in a heart beat, I feel an FFVII remake would just be a colossal waste of time and resources. Yes, they'd be profitable from it, but what I mean is that it's a waste of creativity. All that money, thought and time going into a game we've already played. I'd rather have something new. .[/QUOTE]

You've played FFXIII right? That's what we get when they try to be creative and new.
 
[quote name='panzerfaust']Despite the fact that I'd pick it up in a heart beat, I feel an FFVII remake would just be a colossal waste of time and resources. Yes, they'd be profitable from it, but what I mean is that it's a waste of creativity. All that money, thought and time going into a game we've already played. I'd rather have something new. It's kind of selfish to think otherwise. They'll be just as profitable making something new, and whether you hate their new stuff or not -- you know that's true.

And honestly I think all the attention VII has gotten is hurting its image more than helping it. Leave it be, it's great as it is.[/QUOTE]
Don't know if I'd ever buy a remake, but I agree with the rest, especially the last bit.

[quote name='Hell Monkey']You've played FFXIII right? That's what we get when they try to be creative and new.[/QUOTE]
I see your FFXIII and counter with a TWEWY ;)
 
[quote name='panzerfaust']FF dubs are usually pretty solid. Especially XII's.[/QUOTE]

They usually are until you see the original. Since watching the FFX Japanese clips this has been ruined for me.
 
[quote name='Hell Monkey']So I was thinking about Final Fantasy while looking at the HD Remake thread in the PS3 area. Square-Enix is claiming that they can't remake Final Fantasy VII on the PS3 because it would take to much time. That they would have to render all the people you can talk to in the towns, the towns themselves, and the areas between.

However Lost Odyssey already has this. You have large towns that all look nice, great character models, and you can walk up to and talk to anyone. So it seems to be really S-E is just being lazy.

(I can't see why either, a FFVII remake would not only sell a ton, it would sell consoles from people wanting to play it)

Even if that is still an issue why not do a remake of VII, VIII, etc. on PSP? They can still make stuff look good (Crisis Core) and it would be a much smaller budget.[/QUOTE]

I wager they would spend less time and money on, AND make more money from a remake of FFVII than they did on FFXIII.

They are fools not to have done it yet.
 
[quote name='panzerfaust']Yeah the JA in X is in another league compared to the dubs.[/QUOTE]
Sometimes I wish I hadn't seen it, but it's too late now. I can't say for XIII since I keep procrastinating on it. I think this is why :whistle2:?
 
FFXIII is well on it's way to the 5-6 million mark which several other FFs also topped off at, which is nothing to scoff at considering the weak numbers of HD consoles out there. I highly doubt a remake of FFVII would get many more. And god forbid they have a desire to bring new creative product to the industry instead of rehashing everything they've done before.

[quote name='Myka']Sometimes I wish I hadn't seen it, but it's too late now. I can't say for XIII since I keep procrastinating on it. I think this is why :???:[/QUOTE]

There's a chinese version of the game that comes with Jap voices and Eng subtitles, fyi.

XIII, and most FFs though -- are corny regardless of the language they are in.
 
[quote name='panzerfaust'] And god forbid they have a desire to bring new creative product to the industry instead of rehashing everything they've done before.
[/QUOTE]
Exactly! GOD FORBID!!

fc3.GIF
 
Well, the number of sales isn't as impressive if you factor in the cost of MAKING the game itself. The profit from a FF7 remake, in my opinion, would be greater than FF13, even if it sold less units.

They don't need to shoot for graphically mind blowing.. just better than the original, which isn't a hard thing to beat.
 
Haha, perhaps. But everything would need so much work, it would almost be like making an entirely new game. And you know they have to touch up the battle system and some of the pacing issues. Cutscenes would need to be cinematic instead of text boxes, new CGI, towns would have to feel more up to date. There's a lot that could go wrong if they just "polished" everything and put it back on the market. The game is dated. There is pleasing the people in their late 20s who still have the nostalgia goggles on, and then there's making a contemporary game that others can enjoy.

And I don't think this generation can withstand random encounters =p
 
[quote name='BattleChicken']Well, the number of sales isn't as impressive if you factor in the cost of MAKING the game itself. The profit from a FF7 remake, in my opinion, would be greater than FF13, even if it sold less units.

They don't need to shoot for graphically mind blowing.. just better than the original, which isn't a hard thing to beat.[/QUOTE]

They would have to shoot for graphically mind blowing or the reviews would bitch about one of the the famous JRPGs remakes didn't make an effort to surpass it's older sister.(FFXIII)
 
[quote name='panzerfaust']There's a chinese version of the game that comes with Jap voices and Eng subtitles, fyi.

XIII, and most FFs though -- are corny regardless of the language they are in.[/QUOTE]
I don't need a reason to buy a PS just for an FF game, though it wouldn't be the first time.

Corny is part of its charm.
 
[quote name='panzerfaust']

And I don't think this generation can withstand random encounters =p[/QUOTE]

This generation sucks!

It is funny I have a friend who lent me Black Ops and he's just ranting how great it is. In playing it I just feel like it is a lot of flash being thrown at you non-stop to keep all the ADD baby gamers of this generation from wandering off.

On the other hand he tried Dragon Age and is about 10 minutes in and complaining that is it "to slow".
 
CoD is popular because it awards instant gratification at every turn, regardless of how good you actually are at the game. It's not terribly impressive as an FPS but with points popping up in your face every other second, people really could care less.

That kind of philosophy is driving a lot of game design choices this gen.

And even though Dragon Age is 10x more streamlined than something like Baldur's Gate -- it is still a slow, player driven game. Some people just aren't a fan of being overwhelmed with choices everywhere they go, just as some don't approve of having their hand held along a path.
 
[quote name='Myka']I don't need a reason to buy a PS just for an FF game, though it wouldn't be the first time.

Corny is part of its charm.[/QUOTE]

Yeah I've given thought into the corny nature of all of them, and I honestly wouldn't have it any other way.
 
[quote name='Hell Monkey']I need to play another Tales game. I've messed with most of them but the only ones I ever beat were Tales of Destiny (PS1) and Tales of Vesperia(360). Own quite a few though that never really spent much time with Legendia (PS2), Abyss(PS2), Symphonia(GC), Symphonia 2(Wii), World(PSP), and Phantasia(GBA)[/QUOTE]
I have the following Tales games:

Tales of Destiny (PS1)
Tales of Destiny II (ToE, PS1)
Tales of Destiny 2 (PSP JP import)
Tales of Eternia (PSP import EU)
Tales of Legendia (PS2)
Tales of Phantasia (GBA)
Tales of Phantasia X (PSP, import Asia)
Tales of Rebirth (PSP, import JP)
Tales of Symphonia (GC)
Tales of Symphonia: DNW (Wii)
Tales of the Abyss (PS2)
Tales of the World: RM (PSP)
Tales of Vesperia (360 and PS3 import JP)
Tales of VS (PSP, import JP...not RPG)

I still need Radiant Mythology 2 and some others. I just really like Tales games. Already have Tales of Graces F (PS3) Asia import shipping to me.
 
[quote name='panzerfaust']
And I don't think this generation can withstand random encounters =p[/QUOTE]
Random encounters are the soul of an RPG. At least they make sure you keep up with leveling and don't have to spend five straight hours doing a leveling marathon.
 
[quote name='Hell Monkey']New Vegas is mine for $34.99 and I even got someone else to go deal with the Black Friday crowd to get it! hooray![/QUOTE]


[quote name='huongnd']New Vegas is mine for $34.99 and I even got someone else to go deal with the Black Friday crowd to get it! hooray!



maoxiand[/QUOTE]​


Why did you repost what I did 2 pages ago?
 
Maybe it's one of those weird spambots that copies parts of other people's posts/comments. Not seeing the actual "spam" part, but maybe it's just a matter of time.

In other news, Torchlight just might be the first Diablo-esque RPG that I'll actually beat :shock: Started playing yesterday and I'm really enjoying it so far.
 
Well, TBH I haven't played very many games in the genre. Diablo didn't do anything for me (I hear Diablo II is much better, though), and I never beat Record of Lodoss War for the Dreamcast. I'd like to give both games another go in the future.

However, I will admit that I'm not the biggest fan of both games' graphics; on the other hand, I love the WoW-esque look of Torchlight.
 
[quote name='panzerfaust']That's strange because as a huge Diablo fan, I though Torchlight was pretty bad.[/QUOTE]

Same. I didn't care much for Torchlight. Now if it had multiplayer, then I'd be able to tolerate it a lot more. Just as a single player entity though, it's rather dull in my opinion.
 
Ah, yeah you should really play D2. I know graphically it may be bad, but the death animations are still some of the best in the business. Dark Huntresses in the Cold Plains is my favorite kill. As they fall to the ground their spirit pulls their body slightly upwards as it releases from them. And the scream, ohhh man :drool:.

Which is odd since a large reason why D2 is enjoyable is that visual satsifcation, yet I really hated Torchlight. I mean, the first hour was almost bliss. The WoW graphics were awesome, and the game as whole felt like a charming Diablo clone with more up to date features.

But after progressing further it didn't feel like it was doing anything for me. The game felt so empty, like it had no goal other than to be like Diablo. Yet it had no atmosphere, the skills were underwhelming even with the pretty graphics, which is also a testament to how poor the death animations in the game are -- as well as how shamelessly repetitive the level design is. Ripping through throngs of enemies was just unbearably repetitive even though Diablo 2 did the same thing. Loot wise they did a decent job, and I did like the pet they introduced.

Torchlight kind of showed me why Diablo 2 was good, which is something people have always had a hard time explaining since it's such a straightforward game. Beyond the richly designed skill trees, the dark atmosphere, the music, and all the loot -- it's the gratuitous satisfaction of killing things that sets it far above Torchlight.
 
Got my Black Friday PSP yesterday and I'm already in love with Valkyria Chronicles 2. It's basically "Everything you liked about VC1, now with 60% more anime"
 
[quote name='default_shepard']Got my Black Friday PSP yesterday and I'm already in love with Valkyria Chronicles 2. It's basically "Everything you liked about VC1, now with 60% more anime"[/QUOTE]

More anime AND less calories!?
 
If Torchlight had multiplayer, I would have liked it better than Diablo 2. Without MP, I lost interest pretty early in the game.

I hear the next iteration of the game will have MP, so that's something.
 
[quote name='Rodimus']Almost done with Star Ocean: First Departure. This is one of the most blandest RPG I've played.[/QUOTE]

Ya that was kind of my feeling on the game, I didn't really make it that far in either (maybe 5 hours tops). The only Star Ocean game I'd actually played and beaten before starting that one was Star Ocean: Till the End of Time and I thought that game was kind of fun but had a couple of issues; but Star Ocean 1 just bored the heck out of me. I have a friend who loves the Star Ocean games but isn't the biggest fan of Till the End of Time and he loved it so I wanted to give it a try but I just didn't get into it.

Also on the topic of what makes Diablo 2 a better game than Torchlight, obviously the multi-player is a huge part as people have already pointed out. But I think another aspect is just that Diablo 2 has a much stronger narrative and a better variation of locations that you visit (not that Torchlight didn't have different looking locations, but Diablo 2 just has so many, like even within each Act there are a bunch of different locations), and as far as the story I didn't find Torchlight's story that interesting but I really enjoy the story of Diablo 2 (I think Torchlight's story is weaker in general, but I also give Diablo 2 bonus points because it has angels and demons in it and I really enjoy that type of stuff). I also think that the way they did the CG story sequences of everything up to Act V was really cool, focusing on a character that isn't the main character and showing the events that happened right before your character arrives.
 
So I have Y's Seven on the way and want to hit up the rest of the series.

I know Y's I and II is coming out on PSP next year. Right now also there is the Ark and the Oath ones. Oath is PSP, and Ark should I get on PS2 or PSP?
 
Draekon and BattleChicken: Eh, I don't care about multiplayer :p

panzerfaust and icebeast: Thanks for the info. It seems both unfair and fair to compare Diablo II and Torchlight, given their different sizes/budgets/MSRPs/development times/etc., but also the people who worked on them and the creativity that went into each one. Does that make sense? Anyway, might give Diablo II a look, probably when D3 comes out (and the D2 Battle Chest drops in price ;)).
 
[quote name='icebeast']Ya that was kind of my feeling on the game, I didn't really make it that far in either (maybe 5 hours tops). The only Star Ocean game I'd actually played and beaten before starting that one was Star Ocean: Till the End of Time and I thought that game was kind of fun but had a couple of issues; but Star Ocean 1 just bored the heck out of me. I have a friend who loves the Star Ocean games but isn't the biggest fan of Till the End of Time and he loved it so I wanted to give it a try but I just didn't get into it.[/QUOTE]

The game has a great premise, kinda like a Star Trek JRPG, but fails to deliver any form of originality beyond that. It's still your boring "blue haired teen saves the world from evil" cookie cutter story. Two of the characters are from Earth trying to save some underdeveloped planet by traveling hundreds of years into the past, I really like this idea. Unfortunately but it's never played upon. Every time they mention Earth, outer space, technology or something along those lines the other characters don't seem the least bit surprised. That really bugs me.
 
[quote name='Rodimus']The game has a great premise, kinda like a Star Trek JRPG, but fails to deliver any form of originality beyond that. It's still your boring "blue haired teen saves the world from evil" cookie cutter story. Two of the characters are from Earth trying to save some underdeveloped planet by traveling hundreds of years into the past, I really like this idea. Unfortunately but it's never played upon. Every time they mention Earth, outer space, technology or something along those lines the other characters don't seem the least bit surprised. That really bugs me.[/QUOTE]

I think my problem is that (I'm not sure really about 4) but that is the plot of all the Star Ocean games that I've played (1, only played very little of 2, and beat 3), "group of people end up on an underdeveloped planet and have to pretend like they fit in". But, I think I just didn't really find any of the characters in Star Ocean 1 very interesting.
 
[quote name='icebeast']Ya that was kind of my feeling on the game, I didn't really make it that far in either (maybe 5 hours tops). [/QUOTE]

Same, was just plain boring. Also hated how you couldn't get all party members in one playthrough (I'm somewhat of a completionist, and that always pisses me off in games). I remember liking SO2, back when I played it on PS1. Don't really remember it that well though.
 
[quote name='Zmonkay']Same, was just plain boring. Also hated how you couldn't get all party members in one playthrough (I'm somewhat of a completionist, and that always pisses me off in games). I remember liking SO2, back when I played it on PS1. Don't really remember it that well though.[/QUOTE]

You couldn't get all the party members in that one either. Actually thinking about it I don't think you can in any of the SO's. (not sure about Last Hope. I have it but havent' played it but sure on SO 1-3)
 
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