[quote name='ihadFG']Yeah, I agree about the blue coin thing in Sunshine. That just seemed kind of plain in comparison to the more creative ways to collect stars. As for the secret areas, I actually really liked those. They could be very hard at times, but I enjoyed the challenge. I don't mind the varying difficulty in those games because you don't actually have to get all the stars to beat the game. But the challenging ones are there for those who want to.[/QUOTE]
I mean it was less about them being challenging, many of them were still fun but really hard and you felt like you had mastered something by the end, as that they were mixed randomly in so it felt like really strange to go easy star, easy star, easy star, death incarnate star, easy star, death incarnate star, etc... Just made the difficulty of the game seem to fluctuate way too much, especially early in the game.
Galaxy 1 seemed to do a much better job of ramping the difficulty up so that the game felt more challenging as you progressed further, and I mean there was still some fluctuation, but not nearly as much, and again it wasn't like Galaxy 1 was teaching you to use an ability, the jet pack in Sunshine, and then another part was trying to teach you how to do stuff without having the item that the entire rest of the game was based around, the secret areas, which was kind of also the problem. Like the main game taught you to use the jet pack as a crutch to help correct and control jumps, and then you get used to that and aren't prepared at all for the secret areas where you don't have it and all your jumps need to be perfect.