[quote name='icebeast']But that is going to be a 100% personal view of the subject, since what you consider "cream of the crop" isn't going to be the same as someone else, for instance I'm sure Uriazen isn't going to consider ME3 the pinnacle of games. And even the things you consider "dreck" of a medium are sometimes loved by a bunch of people, I'm sure it wouldn't be that hard to find someone who would list the New York Times Best Selling Twilight series as some of their favorite books of all time.[/quote]
Of course I'm only talking about my own opinions. I'm just saying to me the story in my favorite story based games sucks donkey balls compared to the story in my favorite movies, shows or books.
I'm not trying to speak objectively or anything, and frankly don't give a damn about other's opinions on inherently subjective things like games, movies, books etc.
All that matters is what you yourself enjoy most.
Of course you don't make that comparison as games not designed to tell a story aren't a story telling medium.
If we're talking about the pros and cons of various medium as story telling devices, that excludes games that aren't attempting to tell any kind of meaningful story.
Again, I'm not talking about whether movie x is better than game y. I'm talking about my personal enjoyment of the story telling experience across mediums. My favorite story based games couldn't hold a candle plot wise to my favorite movies and books.
Others may feel differently as again it all just comes down to personal preference.
[quote name='The Crotch']I believe the point has missed you.
In an easy game, you feel no threat. No threat, no tension, no stakes, none of those things that are essential for making readers/viewers/players actually give a about what is happening.
I wasn't talking about "skipping the gameplay". I was talking about segregating THIS IS STORY TIME from THIS IS GAMEPLAY TIME, and how harmful that is to the latter. That is something that involves the entire development team, not just "get better writers". Gameplay should feed the story and the story should give meaning to the gameplay, as ing impossible as that may seem sometimes.[/QUOTE]
I just disagree on that, partly anyway. Movies, books, shows give you no control over anything and I still have an emotional investment in seeing what happens to the characters. Games are the same for me. I care what happens to the characters. The gameplay doesn't add much to that for me because even if I die I can just reload the save. If someone dies in a movie or book, nothing I can do to reboot that. So all the gameplay does is provide some fun if done right, and some frustration if not.
So, I'm not really saying that gamplay and story are separate. Just that I don't really enjoy most gameplay much anymore, so it just lessens the storytelling experience for me personally compared to just sitting back and watching a story unfold in a movie or book.
So, hell an ideal ME type game for me would just more or less be an interactive movie. Just have all the dialogue control, make decisions etc. and just have the combat be cut scenes. Would probably get old fast, and I'd still prefer just watching a movie or reading a book. But it would at least be a unique story telling experience--basically an animated choose your own adventure book.
But it's just a different strokes for different folks thing I guess. The story telling mechanisms of gaming just don't really click with me. So I do partly agree with what you're saying. The combat etc. could add to the story experience for those who it does click for. Where as I'm just better sticking with games, books and shows--so I'm focused on clearing out my backlog, playing a few games I want to play that I haven't bought yet and moving on from gaming finally.
Of course I'm only talking about my own opinions. I'm just saying to me the story in my favorite story based games sucks donkey balls compared to the story in my favorite movies, shows or books.
I'm not trying to speak objectively or anything, and frankly don't give a damn about other's opinions on inherently subjective things like games, movies, books etc.
All that matters is what you yourself enjoy most.
And even beyond that how do you compare a game without a story (or where story isn't the focus) to those other mediums. Is every book better than League of Legends or any fighting game because they are about competitive gameplay and the story is just thrown in for fun?
Of course you don't make that comparison as games not designed to tell a story aren't a story telling medium.
If we're talking about the pros and cons of various medium as story telling devices, that excludes games that aren't attempting to tell any kind of meaningful story.
Again, I'm not talking about whether movie x is better than game y. I'm talking about my personal enjoyment of the story telling experience across mediums. My favorite story based games couldn't hold a candle plot wise to my favorite movies and books.
Others may feel differently as again it all just comes down to personal preference.
[quote name='The Crotch']I believe the point has missed you.
In an easy game, you feel no threat. No threat, no tension, no stakes, none of those things that are essential for making readers/viewers/players actually give a about what is happening.
I wasn't talking about "skipping the gameplay". I was talking about segregating THIS IS STORY TIME from THIS IS GAMEPLAY TIME, and how harmful that is to the latter. That is something that involves the entire development team, not just "get better writers". Gameplay should feed the story and the story should give meaning to the gameplay, as ing impossible as that may seem sometimes.[/QUOTE]
I just disagree on that, partly anyway. Movies, books, shows give you no control over anything and I still have an emotional investment in seeing what happens to the characters. Games are the same for me. I care what happens to the characters. The gameplay doesn't add much to that for me because even if I die I can just reload the save. If someone dies in a movie or book, nothing I can do to reboot that. So all the gameplay does is provide some fun if done right, and some frustration if not.
So, I'm not really saying that gamplay and story are separate. Just that I don't really enjoy most gameplay much anymore, so it just lessens the storytelling experience for me personally compared to just sitting back and watching a story unfold in a movie or book.
So, hell an ideal ME type game for me would just more or less be an interactive movie. Just have all the dialogue control, make decisions etc. and just have the combat be cut scenes. Would probably get old fast, and I'd still prefer just watching a movie or reading a book. But it would at least be a unique story telling experience--basically an animated choose your own adventure book.
But it's just a different strokes for different folks thing I guess. The story telling mechanisms of gaming just don't really click with me. So I do partly agree with what you're saying. The combat etc. could add to the story experience for those who it does click for. Where as I'm just better sticking with games, books and shows--so I'm focused on clearing out my backlog, playing a few games I want to play that I haven't bought yet and moving on from gaming finally.