[quote name='RelentlessRolento']I'm glad to see at least one of you guys is playing Tokyo Jungle. Besides TTT2, it's so far my GotY[/QUOTE]
If they'd put up a demo, I'd consider buying it while it's on sale this week... but I'm pretty sure we're not getting a demo.
[quote name='The Crotch']That... that was my point. You're Warden in Dragon Age because you actually made a character and named it. In a fully-voiced game (and
full voice in traditional RPGs, yo), you just can't cover that. So, Warden. Or Exile. Or whatever.
Borderlands doesn't have that problem. All the characters have pre-chosen names. It's using an annoying crutch when it has two perfectly functional legs.[/QUOTE]
[quote name='The Crotch']
Yeah, but
that. Nobody would give a shit. I don't even know why that was an option. This isn't an RPG. There is no "role-playing" to be done. You're not making a character. You're playing Salvador, not the Bhaalspawn.[/QUOTE]
I am most definitely not playing anyone named Salvador. Neither is my buddy -- he's got a gunzerker named Titan as far as I can tell; personally, I don't even think of my assassin class character as being zer0 or any other name -- I just use the name to differentiate if I want another assassin character with a different build for the skill trees. So, yeah, this doesn't bug me.
To me, It's no different than when they let you choose a new name for any named character in any RPG; It's like renaming characters in any RPG post PSX -- if in FFX, I rename Tidus to Dufus, it's going to be absolutely stupid to hear Yuna call him "Tidus" in the cutscenes or any other spoken dialogue. As far as I'm concerned, what you describe is no different than the Warden stuff in Dragon Age, from my perspective.