GGT#46 came later than Chac's mom's period

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[quote name='CaptainJoel']I started Other M this morning. I don't think I've ever had such an instant hate with a character before (except maybe the whole new Dante thing). She is ri-goddamn-diculously annoying in this game. It's like she was made just to be annoying.[/QUOTE]

Ya I'm partway into that game now and I have the same feeling; listening to the constant drone of monologues is awful. Like if you cut out the plot the game might actually be more fun, because I wouldn't feel like I was being interrupted every 20-30 minutes to have Samus drone on about something else. The game also makes me a bit sad too because I actually really like Samus as a character (until this game).
 
Just because a game adds a dose of gameplay variety doesn't mean it should get extra praise.

I remember GeOW got scores bumped because it "mixed the pace up" with a vehicle sequence.

That was the worst vehicle sequence I've ever played.
 
[quote name='corrosivefrost']Disagree entirely. Most specifically with the bold.
Heavenly Sword had varied sections too, where you snuck around as Kai and used "Twing-Twang" to guide the arrows into their targets.
I haven't heard about projected length of Enslaved yet, but that may be the one area that NT learned something from with HS.
[/QUOTE]

When I say the general gameplay is less generic, I don't mean the core combat. I mean everything that surrounds that combat makes it feel much more interesting than the straight up "enter a new area and fight a bunch of enemies" that Heavenly Sword had. In the full game, Enslaved hardly ever just throws a bunch of enemies at you to fight when you enter a new area. There is always something surrounding that fight that makes it more interesting. In the demo, they do make you just fight enemies, but that functions mostly as a tutorial for the rest of the game, that involves Trip and other gameplay aspects almost always.

In Heavenly Sword, the Kai parts did break up the action occasionally, but the heart of the game revolved around the combat. In Enslaved, the combat feels like a small part of a much more complex package. In just the first couple chapters, Enslaved throws a wider variety of gameplay types at you than Heavenly Sword did in the entire game, and the stuff that you do is actually fun in Enslaved, rather than feeling like a chore (which most other escort missions tend to feel like).

And as I've said before, the narrative and writing in Enslaved is of a much higher quality than most games released this year, so even if the gameplay wasn't that great, the story makes up for it.

If you've only played the demo, you wouldn't get a sense of any of these things.
 
[quote name='corrosivefrost']Welcome to Ninja Theory 101. :lol:[/QUOTE]

For some reason I didn't notice the control issues in Heavenly Sword when I played it. weird.
 
I think Enslaved is going to get hate regardless from people who don't like NT, and who did not enjoy Heavenly Sword.


Like ihadFG said, the game almost never just has you rush in and kill enemies, it's almost a strategy as to who to kill. You have to use Trip to distract the enemies, while you get to the next stage before your shield runs out. The game is meant to be more about exploration and survivalism, the platforming sequences I feel are very smooth and easy. I hate playing a game where you obviously have to jump to the right, but your character can't land the jump correctly (I'm looking at your Tomb Raider Underworld).

And there is actually one thing that creeps me out
fucking Andy Serkis being in the mask scenes! I know he's the VA of Monkey, and a huge part of this game, but that man is fugly and his smile makes my skin crawl. Just really weirded out by that.
 
[quote name='Cheska19']I think Enslaved is going to get hate regardless from people who don't like NT, and who did not enjoy Heavenly Sword.


Like ihadFG said, the game almost never just has you rush in and kill enemies, it's almost a strategy as to who to kill. You have to use Trip to distract the enemies, while you get to the next stage before your shield runs out. The game is meant to be more about exploration and survivalism, the platforming sequences I feel are very smooth and easy. I hate playing a game where you obviously have to jump to the right, but your character can't land the jump correctly (I'm looking at your Tomb Raider Underworld).

And there is actually one thing that creeps me out
fucking Andy Serkis being in the mask scenes! I know he's the VA of Monkey, and a huge part of this game, but that man is fugly and his smile makes my skin crawl. Just really weirded out by that.
[/QUOTE]

I completely agree with the part about games where you know where to jump, but your character doesn't do what you want. That is one of my biggest issues with Assassin's Creed 2 and many other climbing-based games. I know some people will get mad that Enslaved loses "challenge" by not letting you jump to your death, but personally it's exactly what I've always wanted out of a game like that. To me, it's not fun or logical for your character to jump to his death instead of the direction you want him to go. Because Enslaved is more about the experience than the challenge, stopping Monkey from dying that way just helps keep the momentum flowing.
 
[quote name='panzerfaust']Just because a game adds a dose of gameplay variety doesn't mean it should get extra praise.

I remember GeOW got scores bumped because it "mixed the pace up" with a vehicle sequence.

That was the worst vehicle sequence I've ever played.[/QUOTE]

Worse than the Warthog escapes from Halo 1&3 ?
 
Picked up Enslaved and Castlevania yesterday as well but seems Mass effect 2 has my attention at the moment. Then again I still have Dead Rising 2 to start and finish Alan Wake.. :bouncy: Sounds intriguing from what everyone has been saying in here (On Enslaved that is).
 
[quote name='Lorddraco07']Picked up Enslaved and Castlevania yesterday as well but seems Mass effect 2 has my attention at the moment. Then again I still have Dead Rising 2 to start and finish Alan Wake.. :bouncy: Sounds intriguing from what everyone has been saying in here (On Enslaved that is).[/QUOTE]

It's a diamond in the rough, and even with the the fanbase it's buulding right now, it still won't get the attention it deserves because of horrible marketing.
 
Beat DR2 last night and got the S Ending. Final Boss was a motherfucker.

Going back to AssCreed 2 for the moment before I do a replay of DR2.
 
Nice. Thanks for the personal impressions of Enslaved, ihadFG. I'm a lot sweeter on the game now, and I was still favorable before even after the lackluster demo. I may go ahead and get it sooner rather than later with the first decent price drop...
 
I have a feeling Enslaved will be the Beyond Good and Evil of this gen. A game everyone over looks and reviewers like it but people just don't want to play it. I think people are putting it up on a pedestal for some odd reason (probably because of the DMC thing) and it really should be looked at as just some random game this holiday season - like it was at E3.
 
[quote name='DarkNessBear']I have a feeling Enslaved will be the Beyond Good and Evil of this gen.[/QUOTE]

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[quote name='manthing']Worse than the Warthog escapes from Halo 1&3 ?[/QUOTE]

If your playing solo then yes, that vehicle part was awful in Gears 1 because you couldn't aim and drive at the same time. Back when that game came out I had some friends visiting and one of them decided to play the game solo on the hardest difficulty and none of us could get past that part. Co-op on that same difficulty wasn't as bad though, because one person was aiming the gun while the other person was driving so you didn't have to stop driving in order to start aiming.

I found the Halo Warthog escapes at least mildly fun solo or co-op.
 
[quote name='ninja dog']LOL No

BG+E was good[/QUOTE]

Yea, but nobody liked it when it came out.

I get the same vibes from both games, I dunno i'll play it first.


[quote name='Jesus_S_Preston']Also one of the main characters was a pig[/QUOTE]
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[quote name='icebeast']If your playing solo then yes, that vehicle part was awful in Gears 1 because you couldn't aim and drive at the same time. Back when that game came out I had some friends visiting and one of them decided to play the game solo on the hardest difficulty and none of us could get past that part. Co-op on that same difficulty wasn't as bad though, because one person was aiming the gun while the other person was driving so you didn't have to stop driving in order to start aiming.

I found the Halo Warthog escapes at least mildly fun solo or co-op.[/QUOTE]
I agree completely with you on both points.
 
[quote name='gunm']Now now possum dog, you have to play the whole game to form an opinion like that.[/QUOTE]

Y'know... funny you should say that, I did that with FF7 when I was told the exact same thing. I beat it and it still sucked as much balls as when I had played it for 5 min.
 
[quote name='DarkNessBear']Yea, but nobody liked it when it came out.

I get the same vibes from both games, I dunno i'll play it first.[/QUOTE]
Nobody played Beyond Good & Evil, but plenty of those people liked it.
 
[quote name='dallow']88 vs 82

Bge wins.

You linked to the PC version for some reason.[/QUOTE]

Oh, oops.


[quote name='corrosivefrost']http://www.gamerankings.com/ps3/928391-heavenly-sword/index.html[/QUOTE]

Yea. But... that was... ok... well...
:???:

Ok, all I'm saying is that it will have the BG&E effect of being a sleeper hit in a couple years. I think with the negative press NT has been getting with the DMC thing, people will look down on this title more than it deserves. My post just got dissected by JSP and all was said was, "BG&E = Enslaved".
 
[quote name='DarkNessBear']Oh, oops.




Yea. But... that was... ok... well...
:???:

Ok, all I'm saying is that it will have the BG&E effect of being a sleeper hit in a couple years. I think with the negative press NT has been getting with the DMC thing, people will look down on this title more than it deserves.[/QUOTE]

Personally, my opinion on NT's competency stems from delivered gameplay thus far -- and nothing in HS or Enslaved show me that DmC has a fighting chance -- not only did they kill the design of an awesome franchise, but they're going to kill the gameplay most likely as well.
 
[quote name='corrosivefrost']Personally, my opinion on NT's competency stems from delivered gameplay thus far -- and nothing in HS or Enslaved show me that DmC has a fighting chance -- not only did they kill the design of an awesome franchise, but they're going to kill the gameplay most likely as well.[/QUOTE]

Let me reiterate; Capcom killed the design of an "awesome" franchise.

All I'm saying is NT is a small 'meh' developer. And should be looked at as a small 'meh' developer. BUT, Capcom insisting they develop the next DMC causes them to be put into AAA status - which in turn causes their games to be looked at as AAA games. Which Heavenly Sword was never meant to be. Their first game was Kung Fu Chaos for JSP-sakes.
 
[quote name='corrosivefrost']Personally, my opinion on NT's competency stems from delivered gameplay thus far -- and nothing in HS or Enslaved show me that DmC has a fighting chance -- not only did they kill the design of an awesome franchise, but they're going to kill the gameplay most likely as well.[/QUOTE]

Amen. Admittedly HS' combat wasn't bad, just nothing noteworthy and certainly not up to the standards of DMC.
 
[quote name='DarkNessBear']Let me reiterate; Capcom killed the design of an "awesome" franchise.

All I'm saying is NT is a small 'meh' developer. And should be looked at as a small 'meh' developer. BUT, Capcom insisting they develop the next DMC causes them to be put into AAA status - which in turn causes their games to be looked at as AAA games. Which Heavenly Sword was never meant to be. Their first game was Kung Fu Chaos for JSP-sakes.[/QUOTE]

Very true.

Distgfx -- HS did have an interesting combat mechanic with the light/regular/heavy through use of shoulder buttons, but it was average and sluggish... and they relied too heavy on sixaxis gimmicks... like the kicking up an object and throwing it and controlling trajectory with sixaxis... ugh. Same with the fucking arrows from Kai...
 
[quote name='DarkNessBear']All I'm saying is NT is a small 'meh' developer. And should be looked at as a small 'meh' developer.[/QUOTE]

Not that I don't agree with you about NT trying to jump head first into AAA, but with regards to your Beyond Good & Evil comment, that game was internally developed by a Ubisoft studio, so it wasn't like that game was created by a 'meh' developer, so I don't really see much of a correlation between the two companies or games.
 
[quote name='corrosivefrost']Very true.

Distgfx -- HS did have an interesting combat mechanic with the light/regular/heavy through use of shoulder buttons, but it was average and sluggish... and they relied too heavy on sixaxis gimmicks... like the kicking up an object and throwing it and controlling trajectory with sixaxis... ugh. Same with the fucking arrows from Kai...[/QUOTE]

At least you could turn that sixaxis shit off. You hit the nail on the head with just about everything else though. My guess is they're going to focus on story and atmosphere in DmC while leaving the combat as an afterthought when it should be the other way around.
 
[quote name='distgfx']Amen. Admittedly HS' combat wasn't bad, just nothing noteworthy and certainly not up to the standards of DMC.[/QUOTE]
I agree with that statement. But it's also like saying, Urban Chaos: Riot Response was a really piss poor piece of garbage and hearing that the company will take on the Batman franchise would be a terrible idea. But that turned out pretty damn well...
 
[quote name='DarkNessBear']I agree with that statement. But it's also like saying, Urban Chaos: Riot Response was a really piss poor piece of garbage and hearing that the company will take on the Batman franchise would be a terrible idea. But that turned out pretty damn well...[/QUOTE]

True, but they didn't really have a high standard to live up to. DMC is the combat as far as I'm concerned and I doubt NT can come even close to living up to it.
 
[quote name='Mr. Beef']Thanks for that DR2 list, dallow.[/QUOTE]

I should probably download the list and not look at it until I finish the game -- at some point you and I should speed run the story in coop or something, beefy. :)
 
[quote name='ihadfg']that's because heavenly sword had early ps3 game syndrome. much like the original uncharted, it's review scores were higher than they should have been because people were just happy to have a decent ps3 exclusive at the time. If heavenly sword had been released this week, it wouldn't have gotten anywhere near as good reviews.[/quote]

oy!
 
[quote name='Chibi_Kaji']How did you lose a fight to looters?[/QUOTE]

I saw a few and decided to kill them for PP. I ran up, smacked one, and all of a sudden I was getting spray-painted in the eyes; cue loading screen, and I'm naked.
 
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