GGT#46 came later than Chac's mom's period

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[quote name='Jesus_S_Preston']I saw a few and decided to kill them for PP. I ran up, smacked one, and all of a sudden I was getting spray-painted in the eyes; cue loading screen, and I'm naked.[/QUOTE]

Wow, I didn't even know that could happen.
 
[quote name='ihadFG']Wow, I didn't even know that could happen.[/QUOTE]

Yeah, me neither.

I was kind of bummed though, when the loading screen came up I thought I'd end up in a new area like when the Cultists in DR1 took you to their lair; I just got dumped in the nearest bathroom.
 
[quote name='ihadFG']That's because Heavenly Sword had early PS3 game syndrome. Much like the original Uncharted, it's review scores were higher than they should have been because people were just happy to have a decent PS3 exclusive at the time. If Heavenly Sword had been released this week, it wouldn't have gotten anywhere near as good reviews.[/QUOTE]

While I agree, this only shows us how unreliable mainstream reviewing is -- and it will always be terrible. Don't look to GameRankings to justify opinions or purchases (though to be fair, if the score is under 55% it may be a broken piece of software). I think everyone on here is experienced enough in gaming to be able to watch footage and read developer articles in their free time in order to decide what they like and what they don't.

As for Enslaved, it has a lot of negative things going for it including a developer with a terrible track record and an unimpressive demo. You may be telling the truth that it's actually a great game, who knows. You can't blame people for being skeptical since every "underrated" game that's half decent gets over hyped on message boards all the time.

Remember when Valkryria Chronicles was -- no wait -- you still see people with signatures promoting the game, saying it's the best thing released this gen and if you don't own it you're a moron. Amazing story, amazing characters, amazing combat, blah blah blah.

It's good. It's actually really good, sure. But it is not near "amazing." It has very, very noticeable flaws. Calling Enslaved a "diamond in the rough" is a surefire way to lead people into a trap -- that is, they end up buying a decent game, not a great one.

This is similar to people hyping no-name bands that make OK music but the lead singer's voice is still cracking. For some reason they take pride in being a fan of the band, and push it on others.

But who knows, maybe Enslaved really is a masterpiece. I'd love to rent it when I have time and see for myself.


(and no I'm not saying anyone here called it a masterpiece, just making a point).
 
[quote name='panzerfaust']While I agree, this only shows us how unreliable mainstream reviewing is -- and it will always be terrible. Don't look to GameRankings to justify opinions or purchases (though to be fair, if the score is under 55% it may be a broken piece of software). I think everyone on here is experienced enough in gaming to be able to watch footage and read developer articles in their free time in order to decide what they like and what they don't.

As for Enslaved, it has a lot of negative things going for it including a developer with a terrible track record and an unimpressive demo. You may be telling the truth that it's actually a great game, who knows. You can't blame people for being skeptical since every "underrated" game that's half decent gets over hyped on message boards all the time.

Remember when Valkryria Chronicles was -- no wait -- you still see people with signatures promoting the game, saying it's the best thing released this gen and if you don't own it you're a moron. Amazing story, amazing characters, amazing combat, blah blah blah.

It's good. It's actually really good, sure. But it is not near "amazing." It has very, very noticeable flaws. Calling Enslaved a "diamond in the rough" is a surefire way to lead people into a trap -- that is, buying a decent game, not a great one.

But who knows, maybe Enslaved really is a masterpiece. I'd love to rent it when I have time and see for myself.


(and no I'm not saying anyone here called it a masterpiece, just making a point).[/QUOTE]

Yeah, I completely agree on the part about mainstream reviewing. Unless a game has an absolutely terrible score on metacritic/gamerankings, it's not always a good indicator of whether you should buy a game or not. It's also important to remember that everyone has different tastes, so a 9/10 game for one person may be a 5/10 for someone else. Even though I thought Valkyria Chronicles was amazing, I completely respect your ability to say that you didn't think it was. I think the main thing that I want people to understand about Enslaved is that for some people it may be a masterpiece (that's probably too strong a word though for almost any game), but it won't be for everyone.

For the record though, I think some people here are blowing Ninja Theory's track record way out of proportion. The only major game they've released prior to Enslaved is Heavenly Sword, which wasn't great, but it was hardly "terrible" either. It was just generic and mediocre. If Ninja Theory had a history of releasing games like that, I could understand hating on them, but people are literally hating on them for 1 game that wasn't even that bad. (or maybe people are still just angry that they changed Dante)
 
[quote name='ihadFG']That's because Heavenly Sword had early PS3 game syndrome. Much like the original Uncharted, it's review scores were higher than they should have been because people were just happy to have a decent PS3 exclusive at the time. If Heavenly Sword had been released this week, it wouldn't have gotten anywhere near as good reviews.[/QUOTE]
HS I played long after launch, and I thought it was great. As for Uncharted: :lol:
[quote name='dallow']Just like Lair and Haze![/QUOTE]
Exactly.
 
[quote name='corrosivefrost']I should probably download the list and not look at it until I finish the game -- at some point you and I should speed run the story in coop or something, beefy. :)[/QUOTE]That'd be fun to do!

[quote name='Jesus_S_Preston']I saw a few and decided to kill them for PP. I ran up, smacked one, and all of a sudden I was getting spray-painted in the eyes; cue loading screen, and I'm naked.[/QUOTE]
ery0ep.jpg
 
[quote name='ihadFG']
For the record though, I think some people here are blowing Ninja Theory's track record way out of proportion. The only major game they've released prior to Enslaved is Heavenly Sword, which wasn't great, but it was hardly "terrible" either. It was just generic and mediocre. If Ninja Theory had a history of releasing games like that, I could understand hating on them, but people are literally hating on them for 1 game that wasn't even that bad. (or maybe people are still just angry that they changed Dante)[/QUOTE]

Yea exactly. It seems like people would just let it be, but after the DMC "scandal" people that wouldn't normally put their opinion on Enslaved are coming out to say it's crap and then denying that's the reason they are criticizing it. But I guess that's good for NT, this game would have been forgotten in the Fall - but now people are at least talking about it.

And a random point: So far Fall sucks... I have been playing nothing accept for Beta's.
 
Why does my name keeping coming up? :bomb:

I forgot I could stun enemies with my staff in Enslaved, and I was getting raped by these stupid shielded mofos in one part. Then I finally figured it out and moved on. The story is pretty touching so far, it's nice to see Monkey worried about Trip.
 
[quote name='gunm']Now now possum dog, you have to play the whole game to form an opinion like that.[/QUOTE]


No I don't. My action game opinions are totally racist justified even before I play the game. Western Dev = bad, mindless action games that take no skill, where all the difficulty comes from superficial stuff like enemies becoming hit-sponges who are able to kill you in 2 hits. No advanced AI, no care taken to balance the combat system in a way that makes it fun and challenging without being cheap, 30fps (usually unstable and with tearing, aside from GOW Collection) , and no real incentive to do more than a single playthrough because there's no scoring/ranking system. I'd like someone to tell me otherwise about Enslaved. Oh, I hear it has auto-platforming, my second favorite pillar of the pussification of gaming.

Then people like DarknessBear say stupid shit like "scoring systems are too old school" and "but the story and voice acting and grafphicz is great" and I'm not even having either of those conversations.
:speaktothehand::speaktothehand::speaktothehand::speaktothehand:
 
[quote name='seanr1221']How long is Enslaved?[/QUOTE]

I've heard 8-10 hours.

[quote name='ninja dog']where all the difficulty comes from superficial stuff like enemies becoming hit-sponges who are able to kill you in 2 hits. No advanced AI, no care taken to balance the combat system in a way that makes it fun and challenging without being cheap, and no real incentive to do more than a single playthrough because there's no scoring/ranking system.
[/QUOTE]

You just described part of why I disliked the original Uncharted. (and why the second is so much better)
 
[quote name='ihadFG']
You just described part of why I disliked the original Uncharted. (and why the second is so much better)[/QUOTE]


I'm trying to limit the scope of this to third person action games, but yeah, it's a huuuuge problem that plagues most western games in general. Call of Duty in particular seems to kill you at random just to keep up the illusion that you're actually playing something.


--RANT EXTENSION!!!--

When it comes to AAA games, people don't even give a shit. The problem is when games that are balanced-but-difficult get shit on for challenging the player...by fans of easy games. They get all vocal and want to spill their pussy juice into my whiskey.

It's really not a machismo thing though. I like games for gameplay and find all game stories, all game writing, all game characterization, all narrative elements, all cinematics, all style-over-substance elements to be completely detestable. It's a way to ape summer blockbuster-style cinema, but not even achieving straight-to-dvd cinema quality in terms of depth/substance in the process.
 
[quote name='ihadFG']For the record though, I think some people here are blowing Ninja Theory's track record way out of proportion. The only major game they've released prior to Enslaved is Heavenly Sword, which wasn't great, but it was hardly "terrible" either. It was just generic and mediocre. If Ninja Theory had a history of releasing games like that, I could understand hating on them, but people are literally hating on them for 1 game that wasn't even that bad. (or maybe people are still just angry that they changed Dante)[/QUOTE]

Fact: Heavenly Sword was in development for 5 years.

You're given 5 years to put a title out and a major company finances you in hopes that it's a system selling app and the best you can do is Heavenly Sword?

Heavenly Sword rates as a 2.5-3/5 for me. It's middle of the road and average and absolutely ridiculous given how long it took them to make.
 
I like games--I don't really care who makes them where they are from or what their mindset is as long as I personally enjoy them.
 
[quote name='ninja dog']I'm trying to limit the scope of this to third person action games, but yeah, it's a huuuuge problem that plagues most western games in general. Call of Duty in particular seems to kill you at random just to keep up the illusion that you're actually playing something.
[/QUOTE]

Yeah. This is why platinum games/previously-clover make the best third person action games in my opinion. God Hand and Bayonetta are both very difficult, but not because they are cheap. They take practice and skill, while being fun and not frustrating, and that is why those are two of my favorite action games ever.

[quote name='corrosivefrost']Fact: Heavenly Sword was in development for 5 years.

You're given 5 years to put a title out and a major company finances you in hopes that it's a system selling app and the best you can do is Heavenly Sword?

Heavenly Sword rates as a 2.5-3/5 for me. It's middle of the road and average and absolutely ridiculous given how long it took them to make.[/QUOTE]

I'd also give HS a 2.5 or so out of 5, but that doesn't mean I would completely discount Ninja Theory's future games. Sure, I was surprised to find out that I really like Enslaved, but I also didn't completely shrug it off in the first place just because of the developer. 1 mediocre game isn't enough for me to think that about a developer.
 
[quote name='gunm']I like games--I don't really care who makes them where they are from or what their mindset is as long as I personally enjoy them.[/QUOTE]

6a010535f83b6b970b01156fb85daf970c-800wi
 
[quote name='corrosivefrost']Fact: Heavenly Sword was in development for 5 years.

You're given 5 years to put a title out and a major company finances you in hopes that it's a system selling app and the best you can do is Heavenly Sword?

Heavenly Sword rates as a 2.5-3/5 for me. It's middle of the road and average and absolutely ridiculous given how long it took them to make.[/QUOTE]

lol you can't say it's worse because it took longer to make.

if that game took 24 hours to create it would still be mediocre, but i'd be very impressed by their development time 0_o
 
[quote name='gunm']I like games--I don't really care who makes them where they are from or what their mindset is as long as I personally enjoy them.[/QUOTE]

I do too, but i've liked games for a long time and have noticed some things that don't change. :)
 
[quote name='ninja dog']It's really not a machismo thing though. I like games for gameplay and find all game stories, all game writing, all game characterization, all narrative elements, all cinematics, all style-over-substance elements to be completely detestable. It's a way to ape summer blockbuster-style cinema, but not even achieving straight-to-dvd cinema quality in terms of depth/substance in the process.[/QUOTE]

I love you. This is probably the best opinion I have read all day.
 
[quote name='panzerfaust']lol you can't say it's worse because it took longer to make.

if that game took 24 hours to create it would still be mediocre, but i'd be very impressed by their development time 0_o[/QUOTE]

Sure I can. If the team took 24 hours to create heavenly sword, for the amount of time and cost put in, the 2.5 star game would have been impressive. For comparison sake, look at The Dishwasher: Dead Samurai.

James Silva made The Dishwasher: Dead Samurai ALONE in 3 years and it was pretty good. 1 person, 3 years, good XBLA title. Okay... so for 5 years and however many people were on Ninja Theory's team while working on HS, the studio's only game between 2002 and 2007, I believe... yeah.

5 years of development time... I would expect something special, or at least something with a very high level of polish. HS was neither.

The only two games that come to mind as immediately worse for the amount of time that was sunk into them are Too Human (wasn't that like 10 years?) and quite possibly Duke Nukem Forever. :rofl:
 
[quote name='Mr. Beef']Forget icebeast, ninja dawg is my new favorite GGT person.[/QUOTE]
My favorite GGT person is.... erm... Whoknows!

Least favorite... is...

;)
 
I don't know what the release is for the states. March? Either way, if it's not a huge FF installment, Square Enix usually doesn't do a very good job on English VAs.

@ninja

Uncharted 2 was fun for aspects of games that you "detest" though. Without those elements it's essentially a pretty bland cover shooter.

So if you only like games for their mechanics, I guess my question is -- Did you like Uncharted 2?
 
I did! It had great shooting, good puzzles, and a few decent platforming/puzzle spots. But above all, the gun play was genuinely fun throughout the game. I don't consider it a bland cover shooter at all--they have some great set pieces that kick the crap out of GOW1+2's.

The presentation was the cherry on top, as it should be.

by contrast, I gave up on Uncharted 1 because it was a bland cover shooter ;)
 
What made it's gunplay better than anything else this gen?

You say set pieces, which I agree, but those make shooting segments fun by adding immersion. Ninja Dog isn't into stuff like immersion. ;)
 
[quote name='ninja dog']When it comes to AAA games, people don't even give a shit. The problem is when games that are balanced-but-difficult get shit on for challenging the player...by fans of easy games. They get all vocal and want to spill their pussy juice into my whiskey.[/QUOTE]

Pot calling the kettle black? Not saying that I think your totally wrong here, but I do think that you seem to be telling casual gamers that they can't dislike a game because they find it too difficult while you berate those player's games for not matching your own taste.
 
[quote name='Jesus_S_Preston']Unless they're on the wii.[/QUOTE]



That goes without saying.


[quote name='icebeast']Pot calling the kettle black? Not saying that I think your totally wrong here, but I do think that you seem to be telling casual gamers that they can't dislike a game because they find it too difficult while you berate those player's games for not matching your own taste. [/quote]


That goes without saying.
 
[quote name='panzerfaust']What made it's gunplay better than anything else this gen?

You say set pieces, which I agree, but those make shooting segments fun by adding immersion. Ninja Dog isn't into stuff like immersion. ;)[/QUOTE]


I mean, the whole thing-- nice looking stages, but great set ups for firefights, in the way things are laid out. so, cover + object placement, buildings to hide in or snipe from, area size, things like that.

The gunplay just felt good! I always felt like I was under pressure, but was encouraged to use a whole area. Playing it made Gears feel grounded. Uncharted 2 has some huge fights with tons of enemies in huge, complex areas. You don't just find that one spot that's safe and pop-up for shots when you feel like it.

and gameplay can be immersive. I'm not trying to suspend my disbelief. When I'm in a trance just having a blast with a game, I'm immersed.


[quote name='icebeast']Pot calling the kettle black? Not saying that I think your totally wrong here, but I do think that you seem to be telling casual gamers that they can't dislike a game because they find it too difficult while you berate those player's games for not matching your own taste.[/QUOTE]


Yep, pretty much! Because my taste is better.

dealwithit.gif
 
[quote name='ninja dog']Yep, pretty much! Because my taste is better.

dealwithit.gif
[/QUOTE]

Your dog with shades gif convinces me, I retract my previous comment.
 
[quote name='icebeast']Your dog with shades gif convinces me, I retract my previous comment.[/QUOTE]


to be a little more serious, it's interesting that you think I'm talking about casual gamers. I'd think I was too! but I'm not even addressing soccer moms and girlfriends. The new hardcore is casual-core. For big examples, call of duty/halo fans that just play SP/MP casually, which is most of them.
 
I'll never understand why people want to play games with the japanese voices. I'd rather listen to the most inane english VAs in the world than a language I don't even speak.
 
[quote name='ninja dog']I mean, the whole thing-- nice looking stages, but great set ups for firefights, in the way things are laid out. so, cover + object placement, buildings to hide in or snipe from, area size, things like that.

The gunplay just felt good! I always felt like I was under pressure, but was encouraged to use a whole area. Playing it made Gears feel grounded. Uncharted 2 has some huge fights with tons of enemies in huge, complex areas. You don't just find that one spot that's safe and pop-up for shots when you feel like it.

and gameplay can be immersive. I'm not trying to suspend my disbelief. When I'm in a trance just having a blast with a game, I'm immersed.
[/QUOTE]

Well, without trying to sound pretentious -- my whole point here is that your enjoyment of a game's mechanics clearly go well beyond just the mechanics themselves.

The other elements of a game go a long way in making the experience a whole one, or at least they should.

I would hardly call a great movie soundtrack "filler" or the "cherry on top," for example -- when it can easily make or break an entire scene.

[quote name='Jesus_S_Preston']I'll never understand why people want to play games with the japanese voices. I'd rather listen to the most inane english VAs in the world than a language I don't even speak.[/QUOTE]

I agree. Although I understand most of the dialog so it's not an issue :cool:
 
Why does it suddenly matter what kind of games were into? Isn't the most important thing, and that main reason we all play videogames, because they are fun?
 
[quote name='panzerfaust']Well, without trying to sound pretentious -- my whole point here is that your enjoyment of a game's mechanics clearly go well beyond just the mechanics themselves.

The other elements of a game go a long way in making the experience a whole one, or at least they should.

I would hardly call a great movie soundtrack "filler" or the "cherry on top," for example -- when it can easily make or break an entire scene.
[/QUOTE]

of course that stuff has some importance, i'm being partially facetious. I wouldn't say my enjoyment goes "well beyond" gameplay. Aesthetic appeal is good. But I'm not going to get pulled into rating games like rating movies. Soundtrack, setting, etc. are not nearly as important. I mostly like Japanese games (b/c the gameplay appeals to my taste...whatever jokes I make about liking thing because they're japanese are just jokes.) That means I put up with a lot of aesthetic bullshit to get my gameplay!

DMC embarrasses the hell out of me for one thing. That fight song that plays in DMC3-- it's the most horrid thing ever. Dante's dialogue is ridiculous. Dante and Virgil in general are ridiculous. One of the weapons is a a cheesy guitar straight from the 90s. Nothing makes any sense and I feel bad for people who think it's "cool" and gothic. But DMC3 is one of my favorite games!

[quote name='Cheska19']Why does it suddenly matter what kind of games were into? Isn't the most important thing, and that main reason we all play videogames, because they are fun?[/QUOTE]


dealwithit.gif

it doesn't matter, but arguing is fun too
 
[quote name='DarkNessBear']I agree with that statement. But it's also like saying, Urban Chaos: Riot Response was a really piss poor piece of garbage and hearing that the company will take on the Batman franchise would be a terrible idea. But that turned out pretty damn well...[/QUOTE]


YOU SHUT YOUR WHORE MOUTH!! Urban Chaos was great, especially when I got it for like $5.

[quote name='Mr. Beef']

ery0ep.jpg
[/QUOTE]

I love that .gif. My favorite episode of BTAS.
 
[quote name='hankmecrankme']I hate new games.

Time to play some Under Defeat.[/QUOTE]


I like games with nonsense titles.

Time to play some Densetsu of the Secret Cross Mana: Rape Rape Revolution.
 
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