[quote name='ninja dog']I mean, the whole thing-- nice looking stages, but great set ups for firefights, in the way things are laid out. so, cover + object placement, buildings to hide in or snipe from, area size, things like that.
The gunplay just felt good! I always felt like I was under pressure, but was encouraged to use a whole area. Playing it made Gears feel grounded. Uncharted 2 has some huge fights with tons of enemies in huge, complex areas. You don't just find that one spot that's safe and pop-up for shots when you feel like it.
and gameplay can be immersive. I'm not trying to suspend my disbelief. When I'm in a trance just having a blast with a game, I'm immersed.
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Well, without trying to sound pretentious -- my whole point here is that your enjoyment of a game's mechanics clearly go well beyond just the mechanics themselves.
The other elements of a game go a long way in making the experience a whole one, or at least they should.
I would hardly call a great movie soundtrack "filler" or the "cherry on top," for example -- when it can easily make or break an entire scene.
[quote name='Jesus_S_Preston']I'll never understand why people want to play games with the japanese voices. I'd rather listen to the most inane english VAs in the world than a language I don't even speak.[/QUOTE]
I agree. Although I understand most of the dialog so it's not an issue
