[quote name='hankmecrankme']OK, I'll sum up what you're saying:
1. Planescape Torment is fun because it's fun to read, but not fun to play. Perhaps Bethesda can inject some sweet gameplay into a true sequel someday.
Picture it. . .Planescape Torment's setting with Fallout 3 gameplay. . .

[/QUOTE]
Well, leaving aside that
stay the
away from PST Bethesda do you guys even have any writers on your staff what the
just give it to Obsidian it's theirs to begin with, and how much my hatred of the SPECIAL system taints my view of the otherwise awesome Fallout series...
PST is fun because it is fun to read and fun to
explore, which is an enormous and oft-overlooked area where narrative and fun can combine for sexy, sexy results. Walking around in Half-Life 2, when suddenly giant, mechanical walls tear free from the ground and start trying to crush you? Motha

a, you're having fun while learning more about the world in the game takes place. Desperately leaping from crumbling platform to crumbling platform in Sands of Time? Fun platforming,
and conveying basic information about what is going on off-screen (that is, everything's going to shit). PST has that plenty. What is Annah, if not a constant reminder of the omnipresent war between the two hells and the inevitable and deadly spillover of this war into the lives of innocent people - and an enormous pair of tits, too?
It just isn't fun to actually fight in.
[quote name='hankmecrankme'] 2. Mario doesn't need a story. See Paper Mario Thousand Year Bore or any of the Mario and Luigi games for example. Too much talk. Super Mario RPG is the only good one.
The only way I'd truly accept a Mario game with story is if Nintendo made a spiritual sequel to Plumbers Don't Wear Ties but with Mario and Luigi.[/QUOTE]
Eh, this bit is mostly opinion. I loved Thousand Year and Mario RPG, was luke-warm on the other Paper games, and haven't played any of the portables.
But hell, both of the "good" games had a shitty story by any non-Mario standard. Mario RPG? Collect the seven magic pieces of bullshit in the different elemental themed dungeons to save the bullshit. Also, Mallow is 70% of all JRPG protagonist cliches stuffed inside a delicious campfire treat.
But this is accepted, and arguably as it
should be, because that's the nature of Mario, and changing it would... well, it would just be changing
Mario completely.
[quote name='hankmecrankme'] 3. Worms is to Canadians what Starcraft is to Koreans.
Might add some more after I eat my cheese sammich.[/QUOTE]
Worms 2 was the one I played the most.
Rope + dynamite was bitchin'. Switch over to sheep when you run out of dynamite, 'cause they do the same damage, even if they are harder to aim. Super sheep were all kinds of awesome, though. I was awesome with those things.
EDIT: GTA IV was actually fairly solid, writing-wise... but was utterly

ed over by the gameplay and by our expectations of what a GTA game
should be (see: can't change Mario).
Nico is a fundamentally good man who has done horrible things in the past? Cool. He's trying to escape his violent origins and live honestly, cleanly, and peacefully - but he just can't let go? Cool. There's a bit where he finally catches the man responsible for so much of the pain in his life, and you get to choose whether he succumbs to his inner demons or overcomes them and lets the man live? Cool.
Except... how the

do you have inner demons about that when you ran over fifteen people on your way to this cutscene, Nico or Niko or whatever the

the spelling was?