fatmanforlife99
CAGiversary!
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Though its modes aren't terribly interesting, it has spiced up the traditional formula in some interesting ways. Kills and completed objectives will earn battle points which you can use on the fly to spawn a better weapon or obtain jeeps, tanks and the like. The large scale battles with their shifting control points are reminiscent of MAG but with the added layer of controllable drones, tanks and copters.
Also, while kill streaks earn big, persistent bonuses, they also put a bounty and a large red marker on your head, which is a cool addition to the risk/reward formula. Those kill streaks differ depending on if you're on-foot or in a vehicle, another nugget of smart design.
That mission (which occupies all but the game's last level) rarely plays out in a more interesting scenario than "clear the urban environment." You find some dudes, you shoot the dudes, you move on. Repeat for ... five or so hours. There's a variety of weapons, but none (save for the couple of shotguns) feel demonstrably different from the others, so no hope for excitement there. Nope, it's pretty much Dullsville top to bottom, save for the surprisingly excellent late-game helicopter stage.
The characters couldn't be more stereotypical and their interactions couldn't be more cookie cutter. If they're average Joes protecting their homeland rather than super soldiers, they obviously haven't been informed about it; there's scarcely a moment of doubt, fear or real humanity to be found. There's a provocative moment involving a mass grave, but it's a tiny narrative ember in a big dark cave of missed opportunity.
Still too immersive? Kaos has been kind enough to tattoo some of the game's most important locations with QR codes you can scan with your phone to get exclusive wallpapers and the like. Just, you know, while you're playing and being all immersed and stuff. There's no reason given. They're just there.