[quote name='Apossum']here we go again

:lol:
that's such a gross generalization. it's not a clean cut RPS system at all. and with that logic, you could minimize any fighter. throw in turtleing and faking out, take out counters, and you have street fighter 2. throw in "parrying beats everything" and you have SF3. throw in 10 button dial-a-combos, chain throws and intense memorization and you have tekken. but we all know when actually playing these games, that a huge part of it is pattern recognition, positioning, gut reactions and knowledge of moves, frames etc.
you have completely ignored the fact that each move has its own properties. not all punches beat all grabs, some grabs can beat punches. there's better ways to punish a counter than with a grab, and countering definitely does not beat all punches. high, mid and low hit zones factor into all of it too. properties of an individual move dictate your characters reaction i.e. you don't react to all midpunches in the same way. also, characters heights, frame rates and weight class also factor into it. a combo you can pull on one guy, you can't do to another.
I'll admit the technical aspects of DOA aren't as fleshed out as Tekken or VF, but that doesn't mean it should be totally discounted as not having any depth at all.
Btw, I saw the video of the guy who won that championship his first day playing. what he did could net you a championship in any fighter except maybe VF-- he found a few moves that worked, turtled well, waited for the right time and used them. His timing was impeccable and you could tell that it totally psyched out the other player. the other guy completely froze up and didn't know what to do, cause it was like he didn't even try. but it only said something of the quality of the other players, not the game its self ;-)[/QUOTE]
please don't take this the wrong way:
what was stated above is true for almost all fighting games (fake outs, turtling, attack priority, etc.). DOA is an awsome series (been following it from day 1 here in america on the PS1) and I love how it plays, it's just different and nowhere as deep as Namco's or Sega's fighters. Remember, DOA does boast alot of things that makes it stand above the other 3d fighters, but it's legs/foundation is not as strong as the above game/companies stated.
DOA kicks ass! It's just not as solid of an ass kicking... that's all I'm saying.