I'm bored, let's talk fighters.

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alright.. this seems like the whole CAG fighting game community :p

I recently picked up SVC chaos for xbox and I'm looking for an opponent on XBL... anyone up for a beating? (kidding... I suck)

another thing: Can you reccomend me any other XBL enabled fighters?

I know this is all about 2d fighters, but I also have DOA ultimate if anyone wants to play me in that :)
 
Yeah 2D fighters are the main focus (cause 3D ones suck ;) ) but we talk about all fighters. Live enabled Xbox fighters:

Street Fighter Anniversary Collection
Capcom Fighting Evolution
Capcom vs SNK 2 EO
Guilty Gear X2 #Reload
King of Fighters 2002/2003

Hope that helps. Dont expect too many fights online cause sadly the games lag and fighters aren't fun at all with lag.

Edit: Well 20 is going to playasia soon :)
 
[quote name='RelentlessRolento']it says on the page that it works with almost any windows... so I think it should work... just e-mail the guys at play-asia with your question and I am sure they'll help.[/QUOTE]

whoa...

that thing is sweet!

why doesn't america get cool stuff like this?!
 
Because no one in the US would buy it? There isn't a high demand for Guilty Gear X in general, let alone one for the PC.
 
i know im out here bring up these games but what the hell what do you guys think about power stone 2 and naruto 3!!! sweet fighters !!
 
[quote name='xenoman80']i know im out here bring up these games but what the hell what do you guys think about power stone 2 and naruto 3!!! sweet fighters !![/QUOTE]

Personally I love (and own) both. I'm always for any 4-Player Melee fighter (Except for GG Isuka, awful). There need to be more in that genre. However Naruto 3 can get a bit pricey if you have to import it.

Also another fun fighter/ wrestling game is Ultimate Muscule for GC. I wish I knew more people that liked to play that.
 
Power Stone 2 is alright. 4 player battles suck. Don't know about Naruto but it's based off anime which sucks, so no high hopes there.
 
[quote name='The VGM']Power Stone 2 is alright. 4 player battles suck. Don't know about Naruto but it's based off anime which sucks, so no high hopes there.[/QUOTE]

Damn, were's the love?
 
[quote name='The VGM']Powerstone 2 just didn't have the fun factor that 1 had. It felt like a chore to play.[/QUOTE]

Okay I'll give ya that, but Naruto is all out fighting, no "running from a giant ball of doom." Plus I like the Anime, your strong words torwards it hurt my feelings.
 
[quote name='Rodimus Donut']Okay I'll give ya that, but Naruto is all out fighting, no "running from a giant ball of doom." Plus I like the Anime, your strong words torwards it hurt my feelings.[/QUOTE]

Your feelings shouldn't be hurt over something so small. If you like anime you have to live with the fact that a lot of people won't like it. And Guilty Gear Isuka isn't awful.
 
[quote name='The VGM']Yeah 2D fighters are the main focus (cause 3D ones suck ;) ) but we talk about all fighters. [/QUOTE]

... watch ur mouth (j/k), i still will play almost any 3d fighter over 2d (other than SFA3 or KoF98, anyday, but I know where Fighting game roots are in, and that's 2d.

I do say this though, 2d fighters need to kick itself in its own ass to move further, just because SNK and Capcom have the industry cornered (Sammy is on the uprise) it's harder for the little guys to come through. I don't mind if SNK or Capcom keep using street fighter over and over... but start making some new series show up eventaully... at least I hope Rumble Fish comes here to the US...

please don't take all this crap I said the wrong way... I love 2d fighters to death anyway (own more 2d fighters than I do 3d... weird considering I think myself a huge 3d fighting game fan)
 
Also got to play KOF MI the other day. I was dissapointed. No analog stick support, bad voice acting, cheap ass last boss. I turned it off after trying to beat the boss like 9 times. All he does is these retarded mega combos or this fire move that takes away half of your health. It didn't help that I'm not a big KoF fan in the first place.

And what's with the 1 on 1 crap. It's king of fighters, I should have at least 2 other people, maybe even a striker.
 
[quote name='The VGM']Also got to play KOF MI the other day. I was dissapointed. No analog stick support, bad voice acting, cheap ass last boss. I turned it off after trying to beat the boss like 9 times. All he does is these retarded mega combos or this fire move that takes away half of your health. It didn't help that I'm not a big KoF fan in the first place.

And what's with the 1 on 1 crap. It's king of fighters, I should have at least 2 other people, maybe even a striker.[/QUOTE]

agreed... the biggest turn off for me was the voice acting... Mai sounded like a hypercondriac-cheerleader... it's a different pace for the series, but it's nothing great.
 
[quote name='The VGM']Also got to play KOF MI the other day. I was dissapointed. No analog stick support, bad voice acting, cheap ass last boss. I turned it off after trying to beat the boss like 9 times. All he does is these retarded mega combos or this fire move that takes away half of your health. It didn't help that I'm not a big KoF fan in the first place.

And what's with the 1 on 1 crap. It's king of fighters, I should have at least 2 other people, maybe even a striker.[/QUOTE]

ugh, I played the PS2 version twice and vowed to never touch it again. what the hell is up with that game? the new girl has a nice rack though.
 
[quote name='The VGM']Also got to play KOF MI the other day. I was dissapointed. No analog stick support, bad voice acting, cheap ass last boss. I turned it off after trying to beat the boss like 9 times. All he does is these retarded mega combos or this fire move that takes away half of your health. It didn't help that I'm not a big KoF fan in the first place.

And what's with the 1 on 1 crap. It's king of fighters, I should have at least 2 other people, maybe even a striker.[/QUOTE]

KoF: Maximum Impact is fun because the combo system is so broken, and you can chain some amazing unbelievable shit together.

MrWhiteFolks from pimp-productions.com put together an amazing combo video on it. For $10 dollars, it's alot of fun just messing around with the engine - plus they translated the characters to 3D surpringsly well.

I don't like any of the new characters, however. It's a nice start though from a company who has touched 3D twice in it's entire lifetime - they've already confirmed a Maximum Impact 2, and I think with alot more polish it would be killer.

They've already learned about the shitty voices... the Xbox version allows you to use the Japanese voice track.
 
Doing big combos is boring and doesn't interest me.

That whole fighter girls have big boobs thing is played out. Wasn't impressed with that either.
 
[quote name='The VGM']Doing big combos is boring and doesn't interest me.

That whole fighter girls have big boobs thing is played out. Wasn't impressed with that either.[/QUOTE]

The onyl 3d fighting game I really have enjoyed doing juggles in is Tekken 5... most other fighters barely allow for juggling or the ones that do are just too damn cheap.
 
[quote name='The VGM']Doing big combos is boring and doesn't interest me.

That whole fighter girls have big boobs thing is played out. Wasn't impressed with that either.[/QUOTE]

Blasphemy!! :lol:
 
[quote name='RelentlessRolento']The onyl 3d fighting game I really have enjoyed doing juggles in is Tekken 5... most other fighters barely allow for juggling or the ones that do are just too damn cheap.[/QUOTE]


i love tag team juggles in doa. they look awesome and are fun to pull. they also cap the damage on them, so they aren't too bad.
 
[quote name='The VGM']Your feelings shouldn't be hurt over something so small. If you like anime you have to live with the fact that a lot of people won't like it. And Guilty Gear Isuka isn't awful.[/QUOTE]

It was a joke dude, no need to get so defensive.
 
[quote name='Apossum']i love tag team juggles in doa. they look awesome and are fun to pull. they also cap the damage on them, so they aren't too bad.[/QUOTE]

agreed, but DOA is way too button smasher freindly. I've played my friend about 50 times on DOAU, and I am a pro with most of the characters while he never plays the game at all, and I can only get 15 wins while he goes home with 35 wins under his belt... I know I don't suck tha bad, but jeeze! (note: i've seen this happen with not only me but alot of other people)

I think the one game that really does punish button smashers has to be the Virtua Fighter, though I cannot say I am right as I suck at playing VF (owned all ps2 versions).

oh... and the big boobs thing overplayed... look at the DOA series. I would get bored of that series if it didn't have those damn melons!
 
Are you sure yer an expert? ;-) Not saying it doesn't happen, but I punish button smashers all the time on live...there really is skill to the game, or else the rank spread wouldn't be as smooth as it is on live. Nobody has an A or above rank without knowing what they are doing.

I agree that VF is the only completely button mash proof game out there. Even with the little knowledge my friends and I have of the game, none of us can button mash against each other and win.
 
[quote name='Apossum']
I agree that VF is the only completely button mash proof game out there. Even with the little knowledge my friends and I have of the game, none of us can button mash against each other and win.[/QUOTE]

On that same note - I button mash the hell out of Brad Burns, and completely destroy all my friends who play the game on a daily basis.
 
[quote name='Apossum']Are you sure yer an expert? ;-) Not saying it doesn't happen, but I punish button smashers all the time on live...there really is skill to the game, or else the rank spread wouldn't be as smooth as it is on live. Nobody has an A or above rank without knowing what they are doing.

I agree that VF is the only completely button mash proof game out there. Even with the little knowledge my friends and I have of the game, none of us can button mash against each other and win.[/QUOTE]


like i said, I can't say I am good or bad at the game, but I have my experience to back me up. I am sure as you go higher in the ranks of playing DOA, the button smashing thins out, but I've heard enough crazy storys about how lucky/broken some DOA players have won so many rounds... I've heard of some kid in japan that won a whole tournament of DOAU or DOA3 beating some of the top players in japan, and it was his first time/day playing the game/series... I love DOA, but don't think it comes anywhere near how good Tekken/SoulCal or VF plays... heck, I have i think over 200 hours clocked into all the DOA games combined.
 
DOA Fighting System:

Punch beats Grab
Grab beats Counter
Counter beats Punch

Throw in some button mashing and that's pretty much the entire technical aspect.
 
here we go again :roll: :lol:

[quote name='Rodimus Donut']DOA Fighting System:

Punch beats Grab
Grab beats Counter
Counter beats Punch

Throw in some button mashing and that's pretty much the entire technical aspect.[/QUOTE]


that's such a gross generalization. it's not a clean cut RPS system at all. and with that logic, you could minimize any fighter. throw in turtleing and faking out, take out counters, and you have street fighter 2. throw in "parrying beats everything" and you have SF3. throw in 10 button dial-a-combos, chain throws and intense memorization and you have tekken. but we all know when actually playing these games, that a huge part of it is pattern recognition, positioning, gut reactions and knowledge of moves, frames etc.

you have completely ignored the fact that each move has its own properties. not all punches beat all grabs, some grabs can beat punches. there's better ways to punish a counter than with a grab, and countering definitely does not beat all punches. high, mid and low hit zones factor into all of it too. properties of an individual move dictate your characters reaction i.e. you don't react to all midpunches in the same way. also, characters heights, frame rates and weight class also factor into it. a combo you can pull on one guy, you can't do to another.

I'll admit the technical aspects of DOA aren't as fleshed out as Tekken or VF, but that doesn't mean it should be totally discounted as not having any depth at all.

Btw, I saw the video of the guy who won that championship his first day playing. what he did could net you a championship in any fighter except maybe VF-- he found a few moves that worked, turtled well, waited for the right time and used them. His timing was impeccable and you could tell that it totally psyched out the other player. the other guy completely froze up and didn't know what to do, cause it was like he didn't even try. but it only said something of the quality of the other players, not the game its self ;-)
 
[quote name='Apossum']here we go again :roll: :lol:




that's such a gross generalization. it's not a clean cut RPS system at all. and with that logic, you could minimize any fighter. throw in turtleing and faking out, take out counters, and you have street fighter 2. throw in "parrying beats everything" and you have SF3. throw in 10 button dial-a-combos, chain throws and intense memorization and you have tekken. but we all know when actually playing these games, that a huge part of it is pattern recognition, positioning, gut reactions and knowledge of moves, frames etc.

you have completely ignored the fact that each move has its own properties. not all punches beat all grabs, some grabs can beat punches. there's better ways to punish a counter than with a grab, and countering definitely does not beat all punches. high, mid and low hit zones factor into all of it too. properties of an individual move dictate your characters reaction i.e. you don't react to all midpunches in the same way. also, characters heights, frame rates and weight class also factor into it. a combo you can pull on one guy, you can't do to another.

I'll admit the technical aspects of DOA aren't as fleshed out as Tekken or VF, but that doesn't mean it should be totally discounted as not having any depth at all.

Btw, I saw the video of the guy who won that championship his first day playing. what he did could net you a championship in any fighter except maybe VF-- he found a few moves that worked, turtled well, waited for the right time and used them. His timing was impeccable and you could tell that it totally psyched out the other player. the other guy completely froze up and didn't know what to do, cause it was like he didn't even try. but it only said something of the quality of the other players, not the game its self ;-)[/QUOTE]

please don't take this the wrong way:

what was stated above is true for almost all fighting games (fake outs, turtling, attack priority, etc.). DOA is an awsome series (been following it from day 1 here in america on the PS1) and I love how it plays, it's just different and nowhere as deep as Namco's or Sega's fighters. Remember, DOA does boast alot of things that makes it stand above the other 3d fighters, but it's legs/foundation is not as strong as the above game/companies stated.

DOA kicks ass! It's just not as solid of an ass kicking... that's all I'm saying.
 
[quote name='RelentlessRolento']please don't take this the wrong way:

what was stated above is true for almost all fighting games (fake outs, turtling, attack priority, etc.). DOA is an awsome series (been following it from day 1 here in america on the PS1) and I love how it plays, it's just different and nowhere as deep as Namco's or Sega's fighters. Remember, DOA does boast alot of things that makes it stand above the other 3d fighters, but it's legs/foundation is not as strong as the above game/companies stated.

DOA kicks ass! It's just not as solid of an ass kicking... that's all I'm saying.[/QUOTE]


I gotcha Rolento, it's all good, I just wanted to clear up that DOA is more than just a 3 rule rock-paper-scissors game with some button mashing, like rodimus was suggesting.
 
Guys, DOA sucks, VF sucks (Yeah, I said it), and Tekken 5 sucks. You all know it. Nothing to see here, back to playing 2D fighters. ;)
 
[quote name='The VGM']Guys, DOA sucks, VF sucks (Yeah, I said it), and Tekken 5 sucks. You all know it. Nothing to see here, back to playing 2D fighters. ;)[/QUOTE]
...and so the flame has been rekindled... ;)
 
well this is interesting-- what do you guys think--

in most fighting games there are people who get good and rise to the top...what is it that they do that makes them better? there's a ton of info about how to be good at certain games, people know all the moves lists and the secret techniques, and every little detail about the gameplay but can still play at a mediocre level (like myself.) but then you have these guys who are practically invincible.
r
 
There are numerous factors and you can't single out just one to determine what makes a player better than another. Some just have a natural talent of becoming good at something, others actually practice to hone their skills.

Determination - Those who keep trying will gain more experience. If you learn from your experience, you become a better player.
Outside Thinking - Playing/Reacting in a different way you don't normally do to overcome your opponent(s).
"Cross-Training" - Using other games to sharpen your skills. Such as playing a fast-paced puzzle game which keeps you on your toes (which can be applied to any fighter you're playing), play-by-play in sports games (planning ahead what you're gonna do to your opponent) or just by playing other fighting games so you can understand the fighting system in one game more.

I think the most important factor of all is...
Competition - Be it you have one sparring partner or dozens, if you play and learn from each other, you can only improve.
 
[quote name='RelentlessRolento']please don't take this the wrong way:

what was stated above is true for almost all fighting games (fake outs, turtling, attack priority, etc.). DOA is an awsome series (been following it from day 1 here in america on the PS1) and I love how it plays, it's just different and nowhere as deep as Namco's or Sega's fighters. Remember, DOA does boast alot of things that makes it stand above the other 3d fighters, but it's legs/foundation is not as strong as the above game/companies stated.

DOA kicks ass! It's just not as solid of an ass kicking... that's all I'm saying.[/QUOTE]

That's pretty much how I feel. Maybe my synopisis earlier was alittle harsh. I just don't understand the great love people have for it when you could pick up other great fighters. Like Rolento I've been playing DOA since I first saw it on the PS1 (and might I add it has some of the best graphics for a PS1 game) but the way it evolved since just doesn't suit my needs.

Has anyone ever played Groove on Fight for Sega Saturn? I just picked one up for $20 but I got to wait to play it. Also I got Tobal 2 for PS1. That's a series that wasn't half bad. Square should stop releasing 3 Final Fantasy titles every year and keep up with Tobal.
 
Time for an "out of the blue" type question.

In the hour or so I've been playing VF4:Evo since I got it yesterday, I learned that I don't know how to play VF. Since this is actually the first one in the series I've touched, that would make sense.

What characters would make it easiest for me to pick up the game's basics?
 
I just don't understand the great love people have for it when you could pick up other great fighters.

that's part of the reason why I like it-- I really don't have time for VF and I wouldn't have any competition any way. I've never even seen a VF4 machine here and I don't know anyone who plays it around here. But I got decent at Tekken 5 but if I take like a week long break from that game-- bye bye skills :)

Tobal kicks ass. I want to get the 2nd one sometime soon.

I had Tobal 2 for little while and I have to say that I like part 1 much better. I don't know if it just doesn't run well on the PS2, but I had some bad slow down with that game. The quest mode is decent though, which is semi-playable with the english patch. There's about 200 unlockable characters and all this stuff, but the game engine just didn't feel as smooth as part 1.

that reminds me, I've never finished tobal 1's quest mode.
 
[quote name='Gothic_Walrus']Time for an "out of the blue" type question.

In the hour or so I've been playing VF4:Evo since I got it yesterday, I learned that I don't know how to play VF. Since this is actually the first one in the series I've touched, that would make sense.

What characters would make it easiest for me to pick up the game's basics?[/QUOTE]


do some of the basic rraining as it will really clear up alot of the details about what makes the game different from other fighters. VF is more for the more technicly minded, but it's still fun to play for almost anyone.

easyest characters... forgot most their names, but I think sarah (blonde chick) and her brother (jacky...? dosnt sound right...)are good beginning characters. THe character selection screen has a dificulty rating near the character profiles, the lower the number the easyer they are to play/learn.
 
DOA is by far the easiest one to pick up and play. It recquires no particular skill for you to be able to play a competitive game (button mashing goes a long way).

Tekken 5 requires a decent amount of skill and since I do not posses such skills I tend to shy away from it. Plus my friend Eric is nasty at it, so no point in playing it more than a few times.

VF is one of the few fighting games I enjoy playing just because it involves quite a bit of strategy and most of the moves for the characters are easy to pull off. The fighting seems to be very fluid.

The 2D fighters are great but I'm not very good at them, though I still enjoy playing them.
 
[quote name='kill3r7']DOA is by far the easiest one to pick up and play. It recquires no particular skill for you to be able to play a competitive game (button mashing goes a long way).

Tekken 5 requires a decent amount of skill and since I do not posses such skills I tend to shy away from it. Plus my friend Eric is nasty at it, so no point in playing it more than a few times.

VF is one of the few fighting games I enjoy playing just because it involves quite a bit of strategy and most of the moves for the characters are easy to pull off. The fighting seems to be very fluid.

The 2D fighters are great but I'm not very good at them, though I still enjoy playing them.[/QUOTE]
Heh. I'm just the opposite. For the life of me, I can't seem to do anything but suck when it comes to 3D fighters.

I'm decent with 2D fighters, to be fair. I can hold my own in my Genesis copies of SFII and the Mortal Kombat games, although I don't have any of the more recent Capcom or SNK games in my house.

I've got MK:DA, VF4:Evo, and SC2 for my PS2...and I'm horrible at all of them. I have fun, sure, but I can't even manage to beat the AI, let alone other people.

What would be the best way to become better at 3D fighters, or fighters in general? Lots of practice? Cheating? Voodoo rituals?
 
[quote name='The VGM']How can you suck at SC2? It's so easy![/QUOTE]

I wouldn't say it's easy, but it sure is the easyest to learn. This game really takes its simple control to good use. Learn it and you wont suck, guaranteed!
 
I think the best way to get good at VF4 is competition. When me and some friends first got it we played against each other alot, and we got good fast. Of course the training mode helps alot. As Rolento was saying the easiest characters are Jacky, Sarah, and Kage. But it's also what you like in a character, for example if you like power Wolf and Jeffery are a must. I used Akira who is probably one of the more harder characters to master. Also watching the recorded mataches on the DVD Rom are fun and let you see how good the best of the best are. I wish I knew more people to play with in VF4, it's extremly fun once you get grasp of the system.
 
I think the best way to get good at VF4 is competition. When me and some friends first got it we played against each other alot, and we got good fast. Of course the training mode helps alot. As Rolento was saying the easiest characters are Jacky, Sarah, and Kage. But it's also what you like in a character, for example if you like power Wolf and Jeffery are a must. I used Akira who is probably one of the more harder characters to master. Also watching the recorded mataches on the DVD Rom are fun and let you see how good the best of the best are.

I wish I knew more people to play with in VF4, it's extremly fun once you get grasp of the system.
 
[quote name='RelentlessRolento']I wouldn't say it's easy, but it sure is the easyest to learn. This game really takes its simple control to good use. Learn it and you wont suck, guaranteed![/QUOTE]
So...would it be best to drop VF4 for a while and practice with SC2 instead? At this point, I'm not sure if it matters which particular game I spend my time with...I'd just like to become more skilled with the genre in general.

Is there any chance that skills from one game would carry over to another? Since I've got three different series and manufacturers here, I'm guessing that they might not...but I'd love to be pleasantly surprised. :)
 
[quote name='Gothic_Walrus']So...would it be best to drop VF4 for a while and practice with SC2 instead? At this point, I'm not sure if it matters which particular game I spend my time with...I'd just like to become more skilled with the genre in general.

Is there any chance that skills from one game would carry over to another? Since I've got three different series and manufacturers here, I'm guessing that they might not...but I'd love to be pleasantly surprised. :)[/QUOTE]


yes, good fightin from one game does carry over to another usually, as you have decent experience to back you up. All you have to do is change the way you play a little, and bam! herpes!... i mean, you are as good as you should be!
 
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