Hi all!
We've spent a lot of time nurturing this game for every platform it is being released on. We feed and water it, expose it to sunlight, even sing to it if needed. And when all else fails we roll up our sleeves and write some code.
Each platform has its own unique technical strengths and weaknesses. Our goal while coding Reckoning has been to play up the strengths and play down the weaknesses of each to the point that you have the expected, optimal experience on each platform. We've logged thousands of QA hours on all platforms, and are pleased with what they have to say...
I preordered my own Special Edition of this game (Amalur dice are just plain cool)...on the PS3. Hopefully that will help allay any worries that you may have. In fact, around the office everyone seems to have their own platform of choice to play the game on, evenly divided amongst all 3.
So one simplified theoretical example: Let's pretend system A has a lower performing graphics device than system B, but more CPU power. This could lead to a situation where on system B we spend less CPU processing determining what to show on screen, because the video card can handle some of that for us. On system A we could use the CPUs to whittle down more of what should be displayed, thus handing less data off to the video card for display. Neither system is crippled or forced, and to you both scenes will look nearly the same (fast and pretty!). There is a large difference in what goes on technically under the hood to get the game looking and performing how you expect, but the difference to you as a user on the different platforms is subtle or negligible. This example can be applied to almost all the differing subsystems on the consoles, but I feel we achieved our end goal which is to have the game look and feel on both exactly how our designers and artists wanted it to be for you.
We wouldn't cripple a feature on one platform just because the other couldn't handle it, but that really isn't a scenario that came up all that often. We more worried about making sure everything ran fast, looked pretty and sounded great. Those three are often at odds with each other, but I think on all platforms you all will be pleased with the results (I am).