Wow I can't believe I missed the Viper Sniper rifle at Illium, (found it with my third playthrough). Ok so has anyone tried playing and loosing everyone. Is that even possible or do you have to do loyalty missions for Miranda and Jacob at least. I'm doing a neutral playthrough and I want nobody to survive (maybe just shepard or a small team) just to see what happens in ME3!
[quote name='yukine']So how much scanning do I really need to do to get all upgrades? Right now I have been getting every planet down to "Poor", is that overkill?[/QUOTE]
Depends on how many you've scanned so far and if this is your first playthrough, but yeah, it probably will be overkill in the long run. I usually just launched a few probes at every rich planet I came across and was fine, although I scanned a lot more in my first playthrough than I did my next ones.
[quote name='Spybreak8']Wow I can't believe I missed the Viper Sniper rifle at Illium, (found it with my third playthrough). Ok so has anyone tried playing and loosing everyone. Is that even possible or do you have to do loyalty missions for Miranda and Jacob at least. I'm doing a neutral playthrough and I want nobody to survive (maybe just shepard or a small team) just to see what happens in ME3![/QUOTE]
If everyone in your squad dies, Shepard dies too. The best way to have only a small team survive is to hit the Omega 4 relay as soon as you can without having a full squad and no one loyal. You can do this by leaving Grunt in his pod and sending Legion to Cerberus. You can skip over a few recruits too, I believe.
In the ending scene right after beating the Reaper where Shepard slides down the platform to catch the squadmate who's falling off, is that person just chosen randomly? And is it possible for Shepard to drop them if they're not loyal or something?
My idea to make planet scanning less tedious? How about a radar blip, similar to that used when finding anomalies?
Almost as bad as the tedium though was the effect (or lack thereof) on the story. Some of these planets already had mining operations set up according to their descriptions. Some were even inhabited, a few by Geth(!), but no one seemed to mind that this Cerberus ship was mining the planet dry from orbit.
Since we were talking about the post-IFF sections. This bothered me a lot before, but now that I'm approaching this point in my second playthrough I'm getting really pissed.
What the hell is the point in the squad leaving?
EDI: Shepard, it's time to test the IFF, so I need you to take your entire squad and leave on the shuttle for you next mission.
Me (as the player): But I don't have any missions to do. I've completed every mission available up to this point, so there's no reason for me to leave.
EDI: I don't care. There's a major plot point coming up that requires that you and your squad not be here, so get the off this ship.
Me: ...?
Do any of BioWare's other games (I've only played the first ME) contain such blatant plot contrivances?
Has the number of missions you can do after the IFF mission,
without the crew dying
, been confirmed? On my next play through, I'm planning on saving the Tali and Legion loyalty missions for last. I really want to see the reaction when you bring Legion on Tali's loyalty mission.
Haha, you should just not be allowed to bring Legion on that mission... it ruins the entire story. "I would never bring active Geth aboard the flotilla!!" *legions in the background* ...awkward. The quarians are really nice letting Cerberus, a convicted Quarian and Geth onto their ship.
[quote name='Allnatural']
Do any of BioWare's other games (I've only played the first ME) contain such blatant plot contrivances?[/QUOTE]
Closest things to that that I can think of...
KotOR:
You go on ahead! I'll stay back and hold off the all-powerful enemy that you just easily beat in a fight!
Neverwinter Nights:
Yeah, I'm a level 20 Paladin. No, I ain't gonna do shit. Now go kill some zombies while I stand around not doing shit.
Dragon Age: Actually... not much that I can think of. Expect that arbitrarily,
you're completely unable to talk to one extremely powerful enemy before your first fight - but you can easily convince her not to fight the second time around. For some reason, the first time, all your options boil down to " you die!" and "I surrender!" Nothing in your circumstances change between those two meetings...
So yes, ME2's shuttle thing is the most bullshit that I can think of. My memory of Baldur's Gate is rather incomplete, though, and I've never played Jade Empire, MDK2, that Sonic RPG, or Shattered Steel.
Yea... that is pretty dumb. What could be a good alternate for it?
They should have made a mission where all your crew is needed - but it turns out it was a false beacon set by the collectors so they could take over your ship.
But @the Kotor odd plot point. That seems like most games. You are always so much more powerful than you are in cinematics. You are taking hundreds of guys down left and right and then the Cinema activates and you are struggling with one. Kingdom Hearts is the biggest culprit of this... four tiny heartless appear, Sora "There is too many of them!!!" when in reality you could just kill thousands of them all day with no trouble.
[quote name='io']Here's a question. Did I read somewhere that only Soldiers and Vanguards get to choose another weapon on the Collector ship? I was a Vanguard my first time and chose the assault rifle and it is pretty much what I use all the time now. I can't even remember how I played before it. On my Insanity run, then, I had that from the start. When I play my "canon" playthrough I may want to mix it up for a change and try Adept. Will I not get to choose an additional weapon with that? What types do they start with? The hand cannons are OK but I hate the submachine guns. They seem so inaccurate.[/QUOTE]
My character is an Infiltrator and I got to choose between assault rifle training, shotgun training, or the Widow Maker sniper rifle (usually only for Legion.) I choose Shotgun as the Widow Maker is a one-shot clip with a max of about 12 rounds and my SMG does what I would want out of an assault rifle.
Waaay too much plot hate going on. If it's to the point where the "shuttle situation" is really pissing you off, I think you may need to ease up on how hard you're breaking down the game. In other words, getting pissed about something considered "unbelievable" in an already established storyline that, in and of itself, is unbelievable (science-fiction action/drama where humanity fights for its survival against sentient machines and their bug slaves) is kind of silly. However, I don't want to argue about how literal you should/shouldn't take the game. I do want to offer up a bit of explanation, though:
There's an underlying assumption that when you land on most worlds, your entire squad comes with you. It's seen in both ME1 and ME2. When you land on Illium, for instance, it's not assumed that if you choose to begin Miranda's loyalty mission with her and Tali that Jack remains on the Normandy in the basement reading datapads. The same goes for Grunt and Mordin in this example: they aren't chilling out by a tank or in the Normandy's lab, they are actually on the planet with you. I would also venture to say that they have direct access to your communications throughout the entire mission - how else would they have first hand knowledge of every mission despite being there themselves? The kind of detail that you may see in conversations with them doesn't come from reading a debriefing report that gets filed to the Citadel or to Cerberus (ME1 and ME2, respectively).
For a ME1 example: how the hell would Kaiden know what I felt like or the squad's line of thinking was the moment I knew I had to decide the Rachni Queen's fate on Noveria, since I never took him with me (except once for the achievement)? He talks about it back on the ship in detail afterwards as if he were there (or had some form of communication with us), when his ass was nowhere near the Hot Labs.
It suffices to say that the idea of your entire team traveling in the shuttle with you is not some one-time thing that happens just before
the Normandy gets attacked/boarded by the Collectors.
I can't really offer direct proof of this - besides Virmire from ME1 (I did say it was an underlying assumption). I could also take the BioWare approach and say that "Mass Effect is Shepard's story - the focus isn't on the activities of the other squadmates as Shepard is out doing missions with a small team."
Uh, we are all avid fans here. I don't think anyone is hating on the game. We are just discussing some odd aspects. And your theory is a bit of a stretch... there are countless times when you land on a planet you see inside the shuttle and nobody is there. Also, if that was the case then why did Miranda say, "Let's just take everyone on the shuttle and we will decide who to take when we get there" instead of deciding before heading out.
It's just a weird inconsistency and your explanation takes it WAYY out somewhere else.
X, Spectres are basically galactic police so there's a lot of paper work that the crew reads lol. Like Stargate SG-1, another military based system (Alliance/Cerberus), people read the mission reports. I guess it depends if Shepard writes down what he was thinking and if he was going to do a Paragon or Renegade choice lol.
Orly? Then yeah, going shotgun is silly. The widow is a glorious weapon. But, hey, maybe it suits the person's playstyle better...
[quote name='Tha Xecutioner']In other words, getting pissed about something considered "unbelievable" in an already established storyline that, in and of itself, is unbelievable (science-fiction action/drama where humanity fights for its survival against sentient machines and their bug slaves) is kind of silly. [/QUOTE]
There is a significant difference between, "I don't believe that could happen. This is a pretty far-fetched set of circumstances." (sentient machines enslaving the galaxy) and, "I don't believe that could happen. There's just no character motivation to do that." ("Okay guys, we're almost ready for the final fight - let's all head over here for some reason!"). Suspension of disbelief doesn't cover everything.
It seems weird to me that they didn't come up with some specific reason why everyone needed to leave the ship-- maybe the Illusive Man wanted the entire squad to meet at a certain Cerberus station so he could brief them all together. Or maybe Shepard wanted them all to see an abandoned colony firsthand to remind them why they were fighting. Just anything other than "You all need to go... somewhere."
Yeah, I'm not seeing the "hate" too much. If this game is going to be something we all praise, it has to be praise-worthy. And that's not just talking about the positive elements and covering up the bad. For a game and storyline which is based so heavily in storytelling (which ME2 does amazingly), it does appear to be a minor plothole. No explanation was given as to where Shepard and the team went or why.
If anything, I know I'd like to see Bioware simply look over any comments like those as constructive criticism. Thus making the next game even better. They already took many steps in ME2, removing some less popular features and giving us an even better game than the first.
Anyway, I have a question. Has anyone turned down the romance in ME1 and seen how they react in ME2? I'm wondering if they are neutral to you, still think you are involved, or jilted?
I have my "canon' Shepard, but I'm finishing up an Insanity/LVL60 Soldier Shepard to import next. I was originally going to go for Ashley (just to be different) but I guess propositioning a three-way was the same as rejecting Ashley. Whoops. Anyway, I want my Shepard to be free to pick up on Tali or Kelly next round and not have a problem with Liara. Anyone else do this?
"Hate" was used rather loosely in that post, not just to be defensive :lol:
As I said before, it's been an underlying assumption throughout the series. Why would Miranda say that line about taking everyone in the shuttle? My guess would be to explicitly show (prove) that the shuttle can (and does) take all squadmates along with you during most of the missions, for those who maybe haven't caught on to it yet. Without her saying that and the accompanying scene, it would seem like a huge plot hole to some (again, for those who didn't know the shuttle carries your entire team) as to why the Normandy was completely overrun and the entire crew taken except for your squadmates and Joker.
Another example to show my point: when you land on Tuchanka, you can immediately turn around and see the shuttle right in front of you. You can choose between any/all of the squadmates to swap in and out right there on the spot. If they aren't all on the shuttle when you land or at least on the planet, how would this be possible without the accompanying scene (or even loading screen) of the shuttle flying up to the Normandy and back down with the new team of three? This isn't the only planet where you can perform this "party quick swap" or sorts.
Another good example is when you begin Mordin's recruitment mission. When you talk to the Krogan and get the information about Mordin's assistant and the Blood Pack and choose to begin the mission, you get a choice of who to bring with you. If you choose to take someone other than the two people you currently have with you, which one of these options would make more sense:
1. Take the shuttle back to the Normandy, find the teammates, fly back down, go to the truck and go? This is what would happen if it were true that the shuttle only ever takes 3 people, aside from the part of the game in question. Doing loyalty missions is somewhat seen as a diversion from the main mission, anyways, especially seen in the dialog where various squadmates thank you for "taking the time to help them" even though the Collector problem still exists - i.e. Zaeed's first conversation where he says that he wants Vido taken care of early on so that he can help focus on the Collector problem (if Shepard says "I'll go if we have time").
2. Go to the shuttle or find the teammates already on Tuchanka and immediately get in the truck and go? Although you don't see the people you're with walking around, it's implied that they are at least either on the shuttle or somewhere close by (aka not on the Normandy). This makes sense and it would give Shepard plenty of motivation to bring everyone, instead of bringing just two which could be a waste of time.
An example that shows squadmates doing their own thing while you roam the main planets (from my initial post): if you land on Omega to do Samara's loyalty mission without her in your party and you set it into motion (talk to Aria) then you find Samara at the apartment you need to go to already talking to Nef's mother. Much more goes on in the ME universe regarding your team than just Shepard and 2 others landing while everyone else stands around on the Normandy.
With all that being said, I'm not going to try and argue it out with anyone over their stance on this "questionable" story element. Stating that it is a plot hole or that it was something that was overlooked by BioWare or that it is just amateur writing seems a bit harsh for me, personally. With the logical inference that the squadmates always come with you on the shuttle it really diminishes the idea that BioWare just threw together some random reason why everyone needed to leave the ship asap, instead of just a small team on the shuttle. All I'm doing is saying that the "everyone get on the shuttle" part of this particular scene should not be looked at with hatred/confusion/anger.
Where they are going or what they are all doing on the shuttle is up to you, basically. I'm sure that the ideal Shepard would rather be doing N7 Missions (if you have all the main missions done at that point) than sitting around on the Normandy while it's basically useless waiting for the IFF to completely come online. I'm not going to get into that, though, because it's 100% speculation.
Well, my observation of a "plot hole" was where they all went (totally conceding they always go together) and why. I guess for the sake of the loving thread we have we should all just agree it was a random N7 side mission and call it a day?
Anyway, I'm right at the end of ME1 and before I have to do Ilos and the Conduit again, I'm wondering if anyone else rejected the romance before Ilos. Liara came into the room and I turned her down. I'm wondering what that does in ME2 so I can have Shepard not have a fickle pickle. I'd rather he take a love interest in part 2 and carry that on.
Huh. Well, I'm talking to Vigil (ME1- Ilos) right now and it's opening up another can of worms. He describes the Reapers as wiping out the Protheans. Using some indoctrinated Protheans as sleeper agents. But after the worlds were laid bare and the Protheans all dead, the Reapers left. The indoctrinated were left to starve and die of exposure.
So when did the Reapers make them into the Collectors?
[quote name='Lord_Kefka']I guess for the sake of the loving thread we have we should all just agree it was a random N7 side mission and call it a day? [/QUOTE]I'd like to think that my Shepard was taking everyone to see the Elcor production of Hamlet that I heard so much about in ME1 and on one of the ads in the Zakera Ward :lol:
Anyway, I'm right at the end of ME1 and before I have to do Ilos and the Conduit again, I'm wondering if anyone else rejected the romance before Ilos. Liara came into the room and I turned her down. I'm wondering what that does in ME2 so I can have Shepard not have a fickle pickle. I'd rather he take a love interest in part 2 and carry that on.
I'm not sure what the implications are when you turn her down when she comes to "seal the deal". My guess is that it would be brushed aside as getting "cold feet" or something and that she won't really hold it against you in ME2. I doubt she will kiss you when you first meet her in ME2, though.
I did have my main (canon) Shepard go through ME1 without a love interest, but I told Ashley and Liara that I wanted to be friends rather than rejecting them on the eve of battle. Both Ashley and Liara are happy to see this specific Shepard, but there's no pictures, kissing, or emails from them.
Man, you are thinking WAY to into this. Why on some parts can you click the shuttle and grab new teammates? Because it is easy... I can guarantee you they did not think that much into it. So are you saying that everyone is there in spirit? Like they are all just invisible floating with you like FF7 or something? You don't ever see them all on the shuttle... and Miranda clearly says (out of the norm) let's just take everyone and we'll decide when we get there.
And what about Jacks loyalty mission? You see INSIDE the shuttle...
"Where is everyone else" is a problem in most RPGs, not just ME2. Everything you said makes sense, X, but if they're all sitting in the shuttle, then the next logical question is obviously why are they there - why the aren't they out there helping you?
The answer, of course, is because that would up the gameplay. A ton of RPGs have a throwaway line about "a small squad will escape the notice of the enemy" or some shit early on, but trying to justify it in the plot is a fool's errand. Why can The Nameless One never have more than five companions? What is Vincent doing while the non-stupid cast of FF7 are off being important? Carth Onasi, same question?
Occasionally, the limitation is in place for the sake of the storyline. ME1 would have been a lot simpler if you could tell the rest of your squad to get off their asses to help out Ashley while you went for Kaidan. And I think Zaeed woulda been a lot happier in ME2 if you had been able to simply send some guys to hit the sprinkers.
Neverwinter Nights 2 is a particularly odd example of this. You're limited to 3 companions early on, then about 1/3 of the way through the game, you'll recruit a character who will be forced in to your party at all times - but you're still allowed to choose three companions, so your party size is upped by one. About 2/3 of the way through, you can swap out any character you want for all four of those spaces. Then the final dungeon is just one enormous cluster with nearly every single companion in there at once.
[quote name='Lord_Kefka']Huh. Well, I'm talking to Vigil (ME1- Ilos) right now and it's opening up another can of worms. He describes the Reapers as wiping out the Protheans. Using some indoctrinated Protheans as sleeper agents. But after the worlds were laid bare and the Protheans all dead, the Reapers left. The indoctrinated were left to starve and die of exposure.
So when did the Reapers make them into the Collectors?
[/QUOTE]
Hand-wave answer:
Vigil had a very limited perspective. It wasn't all-knowing.
[quote name='Lord_Kefka']Huh. Well, I'm talking to Vigil (ME1- Ilos) right now and it's opening up another can of worms. He describes the Reapers as wiping out the Protheans. Using some indoctrinated Protheans as sleeper agents. But after the worlds were laid bare and the Protheans all dead, the Reapers left. The indoctrinated were left to starve and die of exposure.
So when did the Reapers make them into the Collectors?
[/QUOTE]
The Protheans were turned into Collectors during their annihilation by the Reapers.
I'll post a direct quote from the Mass Effect wiki page on the Protheans found here:
While all evidence points to the Protheans being completely wiped out by the Reapers, this was not the case. The Reapers are believed to have attempted harnessing the genetic material from millions of Protheans to create a new Reaper. It is speculated by EDI that this attempt failed and so the Reapers decided to repurpose this substantial number of captive Protheans to suit the needs of the Reapers. Mordin speculated that these Protheans were indoctrinated and after a prolonged period of time as indoctrinated slaves, they were given cybernetic modifications to compensate for their growing lack of ability, which was a side effect of indoctrination. After several cloned generations, most likely during the centuries of Reaper genocide against the Protheans, the Reapers eventually decided to genetically rewrite these Protheans to the point where only one strand of their DNA remained Prothean. These captives were transformed into an entirely new race which cooperated with the Reapers and would eventually be known to the citizens of the galaxy as the Collectors.
[quote name='Lord_Kefka']Huh. Well, I'm talking to Vigil (ME1- Ilos) right now and it's opening up another can of worms. He describes the Reapers as wiping out the Protheans. Using some indoctrinated Protheans as sleeper agents. But after the worlds were laid bare and the Protheans all dead, the Reapers left. The indoctrinated were left to starve and die of exposure.
So when did the Reapers make them into the Collectors?
[/QUOTE]
I think Vigil's knowledge of what happens to the Protheans after the Reapers arrived is exclusive to Ilos. If you remember, communication across the galaxy was broken, so he doesn't have 100% answers.
Some Protheans were probably abducted and changed to the Collectors. Said Collectors then continued the cycle.
Put in a few hours more into my 2nd playthrough last night--first I'd played any games in a bit over a week.
Mainly did stuff on Illium--got Thane and Samara, did Liara's assignments and some other sidequests etc. Then did Mordin's loyalty mission, Grunts, and Garrus'. Just polishing off all quests before doing the IFF and being done with the game until DLC.
Also polishing off the specialist achievements. Got the combo one and warp one, need to get the disrupt shields and incinerate armor ones done. Latter one is tougher since Mordin tends to waste his inferno, or the other squad mate will shoot the armor off somone while it's reloading.
OK, now I just realized that even though I swore I've never touched setting since Eden Prime, my save game jumped down to Hardcore. . Time for another run. Speed run on Insanity thoughts for ME1?
In the ending scene right after beating the Reaper where Shepard slides down the platform to catch the squadmate who's falling off, is that person just chosen randomly? And is it possible for Shepard to drop them if they're not loyal or something?
[/QUOTE]
I'm pretty sure it is random. I replayed it the same way (except for having my regular crew die once and not the second time) and it picked both characters (one one time, the other the second time).
[quote name='Magus8472']Infiltrator gets the bullet time effect whenever you look down a sniper scope.
That said, choosing Shotgun or AR Training over the Widow is a pretty bad idea given how OP the Widow is.[/QUOTE]
[quote name='The Crotch']Orly? Then yeah, going shotgun is silly. The widow is a glorious weapon. But, hey, maybe it suits the person's playstyle better...
[/QUOTE]
I thought the Widow was just Legion's upgrade weapon? How do you get to use it? I guess it was a choice I didn't have since I didn't have sniper training. I think I will play as an Adept and choose sniper on my "canon" playthrough. I'm still worried I'll be stuck with that in ME3 though. I'd rather go back to Vanguard then. Hopefully we can switch like at the beginning of ME2.
[quote name='The Crotch']"Where is everyone else" is a problem in most RPGs, not just ME2. Everything you said makes sense, X, but if they're all sitting in the shuttle, then the next logical question is obviously why are they there - why the aren't they out there helping you?
The answer, of course, is because that would up the gameplay. A ton of RPGs have a throwaway line about "a small squad will escape the notice of the enemy" or some shit early on, but trying to justify it in the plot is a fool's errand. Why can The Nameless One never have more than five companions? What is Vincent doing while the non-stupid cast of FF7 are off being important? Carth Onasi, same question?[/QUOTE]Some silly speculation on my part leads me to think that while Shepard is out on missions: Tali is busy looking up ways for her and Shepard to do the deed, Grunt's smashing his head into stuff, Mordin's...just being Mordin, Garrus is tracking down leads to Sidonis, Jack's getting new tattoos and wallowing in guilt and anger, Samara is tracking down Morinth and meditating, Miranda's constantly in communication with Cerberus and the Illusive Man, Jacob's thinking of ways for him and Shepard to be best friends, Zaeed's telling everyone stories from his time as a bounty hunter that they don't care about, Thane's communicating back and forth to his son and reliving old "hits", and Legion is busting out his sick dance moves.
On a serious note, though, I am very appreciative of the endgame solely for
the idea that you briefly mentioned about everyone pitching in during a mission. The idea that Commander Shepard, this revered leader and strategist, finally gets to make real time decisions and separate his entire squad into various strike teams was very intriguing to me, and it left me wanting more of that type of "entire team effort" for either future DLC or ME3. It really broke away from the usual tactical strike team of 3-4 people routine, and it worked out well - especially the fact that at some points during that final fight, it felt like the lives of some of your squadmates were out of your control (instead of letting you assume control of w/e team leader you chose).
[quote name='io']I'm still worried I'll be stuck with that in ME3 though. I'd rather go back to Vanguard then. Hopefully we can switch like at the beginning of ME2.[/QUOTE]I was thinking that exact thing today. It makes sense at the start of ME2 for Shepard to be able to change classes, but I'm not sure how they'd get away with letting you do it at the start of ME3 - unless something big happens again. Unless BioWare just happens to throw it out there within a year or so, I'll probably end up having like 10 saves ready to go for ME3 in order to have the correct class match up with certain decisions I make
, the endgame was very well done.
[quote name='io']I thought the Widow was just Legion's upgrade weapon? How do you get to use it? I guess it was a choice I didn't have since I didn't have sniper training. I think I will play as an Adept and choose sniper on my "canon" playthrough. I'm still worried I'll be stuck with that in ME3 though. I'd rather go back to Vanguard then. Hopefully we can switch like at the beginning of ME2.[/QUOTE]
Yar. Grunt's claymore shotgun, Legion's widow rifle, or a machine gun, provided your character already has the necessary weapon skills (only soldiers and infiltrators can take the widow, only soldiers and vanguards can take the claymore, and only soldiers can take the revenant machine gun).
Change of subject. I had taken a break from my Infiltrator Insanity game just before Horizon. I finished that battle today and it wasn't that bad. It's true that you can kill BOTH Scions before triggering the first phase of the battle. It took about 20 shots from the Widow to take them both out but that way nothing spawns and you go right on to the second phase. The last phase with the Praetorian was easy as well since I just set up my squad-mates on one side of the map and ran to the other myself. Once there I just unloaded on it until it got too close. Then when I cloaked it would turn around and slowly trek back to my squad mates. Wash, rinse, repeat. The middle took a few tries but wasn't too bad. Now I just have to dread the Collector ship.
Question: My female Renegade Insanity playthrough Shepard has the N7 Red Line down her right arm and I cannot take it off... but my male Paragon Veteran playthrough does not have it at all. Why? I don't understand.
[quote name='Filbert']Change of subject. I had taken a break from my Infiltrator Insanity game just before Horizon. I finished that battle today and it wasn't that bad. It's true that you can kill BOTH Scions before triggering the first phase of the battle. It took about 20 shots from the Widow to take them both out but that way nothing spawns and you go right on to the second phase. The last phase with the Praetorian was easy as well since I just set up my squad-mates on one side of the map and ran to the other myself. Once there I just unloaded on it until it got too close. Then when I cloaked it would turn around and slowly trek back to my squad mates. Wash, rinse, repeat. The middle took a few tries but wasn't too bad. Now I just have to dread the Collector ship.[/QUOTE]
Odd. I could only spot one Scion.
And my problem with the Praetorian was that, once I got a certain distance from my squad, they would forget my orders and come a-runnin' towards me, setting off the Praetorian's shield recharge. Wasn't much of a problem second time around, at least.
Question: My female Renegade Insanity playthrough Shepard has the N7 Red Line down her right arm and I cannot take it off... but my male Paragon Veteran playthrough does not have it at all. Why? I don't understand.[/QUOTE]Check the gauntlets that you have equipped. The default N7 Armor gauntlets allow the secondary (red) stripe to go all the way down, while some others do not. If this is different for female Shepards, then I'm the worst person to answer this - as I refuse to play a female Shepard
[quote name='Rei no Otaku']You refuse to play as the best version of Shepard?[/QUOTE]On the contrary: I play as male Shepard, therefore I do not refuse to play as the best version. I openly accept it
[quote name='The Crotch']Jennifer Hale is, by default, the best version of anything.[/QUOTE]
Thisx1000
The voice for male Shepard kills it for me. Meer is mediocre at best and when compared against the phenomenal Jennifer Hale it's a no contest. That woman could just recite the alphabet into a microphone and I'd ing love it.
Meer might have been able to get away with it under normal circumstances, but when you have the goddess of video game voice acting as his counterpart he turns into a cringe fest when you realize what you're missing. I have a male Shep I use for my boring paragon games, and I almost have to mute the TV every time he talks.