Mass Effect 2 Discussion - Fight for the Lost

[quote name='BoneMonkey80']
I have NO IDEA but I had everyone loyal and everythign upgraded and then a little bit of luck

first time modim died had to restart this was my strategy


Tali in vents
Garrus as secondary team leader
Grunt as escort
Jack as biotic shield
Garrus again as secondary team leader


and have mordim and mirranda on my team at all times

and everyone lived

but it might not work for everyone
[/QUOTE]

This was my strategy the first time except for leaving Garrus as the secondary team leader (I took both Garrus and Miranda) and Mordin ended up dying. I re-did it and left both Miranda and Garrus at the doors and instead took Mordin and Legion and everyone ended up living. I don't know why, but a lot of people have problems with keeping Mordin alive.
 
Hot diggity damn, just completed the game and I am VERY impressed with how Bioware handled the weight of your actions and choices regarding squad mates throughout the game! fucking brilliant climax.
 
Oh man. Playing this game on Insanity as an Engineer sucks. I pretty much have to rely on my squad for help, but they end up dying quickly as well. The engineer class is probably the worst class in the game.
 
[quote name='ananag112']Oh man. Playing this game on Insanity as an Engineer sucks. I pretty much have to rely on my squad for help, but they end up dying quickly as well. The engineer class is probably the worst class in the game.[/QUOTE]

Make your party stay a bit behind you and cause the enemy to focus on you. It's pretty tough as a Sentinel too since they're really weak without any weapon upgrades. So fights can take me a while, but it's not too bad.
 
[quote name='Draekon']Make your party stay a bit behind you and cause the enemy to focus on you. It's pretty tough as a Sentinel too since they're really weak without any weapon upgrades. So fights can take me a while, but it's not too bad.[/QUOTE]

Yeah, I have been doing that. My party is usually Jack and someone else (usually Miranda, Tali, or Garus). I am like 3/4 done with this game and dealing with the
Harbinger
is pretty tough. Jack is usually the first to die and then the other person dies. I thought AI hacking would be useful so I maxed it out, but its not really useful on Insanity.
 
I finished the game on Renegade with a level 30 Infiltrator and felt somewhat underwhelmed with that class. With my first playthrough being a Vanguard the Infiltrator already had a lot to live up to, and it just didn't do it for me. Vanguard is the only class I've tried (so far) that makes me feel like I'm not too dependent on squadmates for help. I have the feeling that any class without biotics is going to leave that impression on me.

I am looking forward to playthrough #3, though, with my Sentinel. The thought of Shepard having a maxed Overload/Warp, alongside Miranda (a MUST for any squad) who will have close too the same thing and probably Jack or Samara to handle the crowd control is very exciting.
 
I did really bad at the end :cry:

Lost most the aliens during suicide mission. So if anyone's reading ahead and trying to get the acheivement for whole team surviving this doesn't work:

Team 1 was Shep/Grunt/Tali (No deaths)
Tech Specialist Vent Dude: Garrus (dies)
Team 2 Leader: Samarra (no deaths)
Distraction Team Leader: Grunt (died)
Biotic Barrier Person: Miranda (survives)
Team Following Miranda: Shep/Tali/Samarra (Samarra died)
Normandy Crew Escort: Jack (survives)
Final Battle Team: Shep/Tali/Miranda
Leader of Team waiting for Shep: Thane (Mordin died)

Oh well, second run through I won't screw it up that bad.
 
[quote name='Tha Xecutioner']With my first playthrough being a Vanguard the Infiltrator already had a lot to live up to, and it just didn't do it for me. Vanguard is the only class I've tried (so far) that makes me feel like I'm not too dependent on squadmates for help. I have the feeling that any class without biotics is going to leave that impression on me.
[/QUOTE]

I just started my renegade Adept game and I totally agree with you. Biotic powers are just so damn useful that not having them on Shepard would make me feel like I was going into battle completely unarmed. As improved as the squad is, they are just way too unreliable in a pinch for something so important.

I was interested in playing as an Infiltrator but when I found out
(is this a spoiler haha) that my Vanguard could train in sniper rifles, I pretty much decided right there and then that I wouldn't even bother with Infiltrator. Speaking of which, was anyone else fucking STOKED that you could learn an extra weapon skill?

Edit: Sorry to hear your final mission went like that Nekro. :(
 
[quote name='nekromantix']I did really bad at the end :cry:

Lost most the aliens during suicide mission. So if anyone's reading ahead and trying to get the acheivement for whole team surviving this doesn't work:

Team 1 was Shep/Grunt/Tali (No deaths)
Tech Specialist Vent Dude: Garrus (dies)
Team 2 Leader: Samarra (no deaths)
Distraction Team Leader: Grunt (died)
Biotic Barrier Person: Miranda (survives)
Team Following Miranda: Shep/Tali/Samarra (Samarra died)
Normandy Crew Escort: Jack (survives)
Final Battle Team: Shep/Tali/Miranda
Leader of Team waiting for Shep: Thane (Mordin died)

Oh well, second run through I won't screw it up that bad.
[/QUOTE]They practically blindside you with (endgame discussion -->)
the different squad selections in the endgame. You spend so much time gaining loyalty, researching upgrades, and building your team's skills that you go into the last mission expecting everyone to live. Here's my usual team selections (and reasoning):

Shepard squad (initial assault) - Shepard, Miranda, Thane (Warp and Overload are a must..and that's just Miranda. Thane can be substituted for just about anyone you want)
Fire Squad team leader (initial assault) - Garrus (he's manned up since the first game and has become a good leader)
Tech Specialist (initial assault) - Legion (he/it is the perfect tech specialist)
Distraction team leader (second phase) - Garrus (worked the first time, works the second time)
Shepard squad (second phase) - Shepard, Miranda, Thane (at least two Warps and an Overload make Harbinger appearances a joke..I end up killing his form before he gets done saying "Assuming control" and charging up)
Barrier protection (second phase) - Jack (she is the badass biotic, after all)
Dr. Chakwas escort (second phase) - Zaeed (he's a one man wrecking crew)
Shepard squad (final assault) - Shepard, Miranda, Thane (surpised?)
Rest of the team - hold the rear door

[quote name='Dasflikko']I just started my renegade Adept game and I totally agree with you. Biotic powers are just so damn useful that not having them on Shepard would make me feel like I was going into battle completely unarmed. As improved as the squad is, they are just way too unreliable in a pinch for something so important. [/QUOTE]For me, the big turn off for the Infiltrator class was the fact that Cloaking never really helped me. I used it more for "Oh shit, I gotta get outta here and get to cover!" a lot more than for set-ups and flanking, because I'd always get my ass handed to me doing the latter. Incinerate was actually pretty awesome, and it made me quite the Krogan hunter. However, Biotics (especially Warp - if you don't get Warp Ammo) are a must for my Shepard - there's just no other way.

I was interested in playing as an Infiltrator but when I found out
(is this a spoiler haha) that my Vanguard could train in sniper rifles, I pretty much decided right there and then that I wouldn't even bother with Infiltrator. Speaking of which, was anyone else fucking STOKED that you could learn an extra weapon skill?
To me, that's not a spoiler. I jumped out of my seat when I saw that I was able to grab the extra weapon slot, as I really wanted to use the Assault Rifles.
 
Does anyone else feel that this game's biggest weakness is it's graphical inconsistency?

The character models can look so good...the aliens so lifelike...and yet the very armor they are wearing looks awful. And it's not even every character..Miranda's bodysuit is fine, but then Grunt's armor looks over a decade outdated.

Vehicles/large objects in particular are also so pixelated and jaggedy. I'm no graphics expert, but why was Bioware able to design gorgeous character models...but the their clothing/armor is terrible?

Some hallways/environments look amazing with great lighting and particle effects...but a lot of that is ruined for me by junky doors/crates.
 
Anyone else really disappointed with how the game ended?

The whole game, they made it seem like you could not trust Cerberus at all. Every team member you got, you could ask them what they thought of Jacob and Miranda. I was fully expecting that Jacob or/and Miranda would back stab you at the end. Take the data, and leave you to die or try and kill you.

The ending should have been them trying to get away with the data and you would have to fight them and other Cerberus members with your remaining squad (if you have any). Or, have another scene after that where you storm into a Cerberus facility and try to kill The Illusive Man and remove all of his tracking equipment.
 
Well regarding the ending:

I thought making the final mission so dependent not only on your ship upgrades and squad loyality but some last second command decisions was simply brilliant.

But I guess that isn't what you were asking. I got the sense that Jacob and Miranda were never really 100% loyal to Cerberus' more devious ideals. So I was actually VERY happy they didn't do the whole back stabbing story. Jacob seemed extremely loyal to the alliance, he just came across as being fed up with the lack of proper support from the Council and Alliance. Being a military man I couldn't ever see him backstabbing Shepard. Miranda though.... it could have worked, I suppose. But wouldn't that have been kind of predictable? Maybe since she was the lead on the Lazurus project she felt a certain affinity for Shepard. It is fun to think about.

I really liked how this universe is full of shades of grey. Cerberus was painted in a very poor light in Mass Effect 1, but during this story we come to see that while yes, they are very shady, they also have some very noble goals too.

I mean seriously, the fucking Council STILL doesn't give Shepard the support he/she deserves even after sacrificing human lives to save it (or a human council doesn't give their first human Spectre the proper support). I actually found myself rooting for Cerberus at the end, but I couldn't support them blindly so I blew up the Collector's base.

But I have a feeling that Cerberus is not going away and you might get your Shepard vs Cerberus battle that you want soon enough. ;)
 
[quote name='ananag112']Anyone else really disappointed with how the game ended?

The whole game, they made it seem like you could not trust Cerberus at all. Every team member you got, you could ask them what they thought of Jacob and Miranda. I was fully expecting that Jacob or/and Miranda would back stab you at the end. Take the data, and leave you to die or try and kill you.

The ending should have been them trying to get away with the data and you would have to fight them and other Cerberus members with your remaining squad (if you have any). Or, have another scene after that where you storm into a Cerberus facility and try to kill The Illusive Man and remove all of his tracking equipment.
[/QUOTE]I'll respond to a couple of points you brought up:
Having Jacob and/or Miranda stab you in the back doesn't make sense in a lot of ways for me.

For Jacob, it's pretty simple: he's just not the type. Yeah, he could just be a really good liar, but it seems pretty clear from the get-go that being with Cerberus has him conflicted in some ways. When you join up with the Cerberus and start to take the mission in your own direction, he seems earnest in his attempt to connect with you - almost like he's finally started to find his place (since Cerberus nor the Alliance has really done it for him).

Miranda, on the other hand, starts off as loyal as can be towards Cerberus. Throughout the course of the game, though, you weaken that loyalty piece by piece by helping her realize that following your lead means she can be a person and that she has a sense of place (which is obviously what she wants - you can see it in her loyalty mission and in her conversations about her father), and that Cerberus only sees her as a tool or asset to be used. With the appropriate Paragon decision at the very end, Miranda even
tells the Illusive Man that she's done with Cerberus - which proves that she's on your side.

Having either of them stab you in the back really wouldn't feel right, and I think the fact that they don't betray you is more surprising than it would be if they did. I think that's why those conversation options you mentioned are in place: to give you the feeling that you'd get double-crossed when it really came down to Shepard vs. Cerberus.

Having some sort of scene/mission with Shepard storming Cerberus HQ really doesn't appeal to me on a number of levels. First off, there's no way for Shepard to know the Illusive Man's location, even if he did want to attack him. I suppose you could go out on a limb and say that Shepard could hack EDI and trace him down or threaten Miranda, etc., but that would feel out of place. Secondly, Cerberus' existence in ME3 provides sort of the "dark side" for Renegade Shepards. If you destroyed Cerberus in ME2, there would be no bad side for Shepard to be a part of. Good vs. Bad is one of the foundations of the overall Mass Effect story to me, and having Cerberus completely wiped out in the second act would disrupt that balance for the third game - presuming that no other "organization" stepped up after Cerberus gets wiped out. Taking out Cerberus seems like it would be part of the Paragon route of ME3, if anything. I think that Cerberus' existence throughout the series is way too important for it to get destroyed in one quick raid at the end of ME2, but that's just me.
 
[quote name='Dasflikko']Well regarding the ending:

I thought making the final mission so dependent not only on your ship upgrades and squad loyality but some last second command decisions was simply brilliant.

But I guess that isn't what you were asking. I got the sense that Jacob and Miranda were never really 100% loyal to Cerberus' more devious ideals. So I was actually VERY happy they didn't do the whole back stabbing story. Jacob seemed extremely loyal to the alliance, he just came across as being fed up with the lack of proper support from the Council and Alliance. Being a military man I couldn't ever see him backstabbing Shepard. Miranda though.... it could have worked, I suppose. But wouldn't that have been kind of predictable? Maybe since she was the lead on the Lazurus project she felt a certain affinity for Shepard. It is fun to think about.

I really liked how this universe is full of shades of grey. Cerberus was painted in a very poor light in Mass Effect 1, but during this story we come to see that while yes, they are very shady, they also have some very noble goals too.

I mean seriously, the fucking Council STILL doesn't give Shepard the support he/she deserves even after sacrificing human lives to save it (or a human council doesn't give their first human Spectre the proper support). I actually found myself rooting for Cerberus at the end, but I couldn't support them blindly so I blew up the Collector's base.

But I have a feeling that Cerberus is not going away and you might get your Shepard vs Cerberus battle that you want soon enough. ;) [/spoiler][/QUOTE]

Good points. I agree, I like how the universe isn't just "good" and "evil".

Yeah, I saw that Jacob wasn't very loyal to Cerberus, but I thought though that maybe Jacob was putting on a front to make Shepard like him more. Miranda was loyal, and to go from such loyalty to Cerberus and quitting Cerberus in a few days is pretty strange. Also, The Illusive Man seemed all knowing and seemed very detailed oriented. To have Wilson, Jacob, and Miranda all abandon Cerberus without The Illusive Man seeing it go that way seems a bit strange to me. Who knows though? Maybe this is a setup to Mass Effect 3 or some DLC where they do end up betraying you and this is all part of a bigger plan.

Its pretty strange seeing a BioWare game not having a big plot twist though.

[quote name='Tha Xecutioner']I'll respond to a couple of points you brought up:
Having Jacob and/or Miranda stab you in the back doesn't make sense in a lot of ways for me.

For Jacob, it's pretty simple: he's just not the type. Yeah, he could just be a really good liar, but it seems pretty clear from the get-go that being with Cerberus has him conflicted in some ways. When you join up with the Cerberus and start to take the mission in your own direction, he seems earnest in his attempt to connect with you - almost like he's finally started to find his place (since Cerberus nor the Alliance has really done it for him).

Miranda, on the other hand, starts off as loyal as can be towards Cerberus. Throughout the course of the game, though, you weaken that loyalty piece by piece by helping her realize that following your lead means she can be a person and that she has a sense of place (which is obviously what she wants - you can see it in her loyalty mission and in her conversations about her father), and that Cerberus only sees her as a tool or asset to be used. With the appropriate Paragon decision at the very end, Miranda even
tells the Illusive Man that she's done with Cerberus - which proves that she's on your side.

Having either of them stab you in the back really wouldn't feel right, and I think the fact that they don't betray you is more surprising than it would be if they did. I think that's why those conversation options you mentioned are in place: to give you the feeling that you'd get double-crossed when it really came down to Shepard vs. Cerberus.

Having some sort of scene/mission with Shepard storming Cerberus HQ really doesn't appeal to me on a number of levels. First off, there's no way for Shepard to know the Illusive Man's location, even if he did want to attack him. I suppose you could go out on a limb and say that Shepard could hack EDI and trace him down or threaten Miranda, etc., but that would feel out of place. Secondly, Cerberus' existence in ME3 provides sort of the "dark side" for Renegade Shepards. If you destroyed Cerberus in ME2, there would be no bad side for Shepard to be a part of. Good vs. Bad is one of the foundations of the overall Mass Effect story to me, and having Cerberus completely wiped out in the second act would disrupt that balance for the third game - presuming that no other "organization" stepped up after Cerberus gets wiped out. Taking out Cerberus seems like it would be part of the Paragon route of ME3, if anything. I think that Cerberus' existence throughout the series is way too important for it to get destroyed in one quick raid at the end of ME2, but that's just me.
[/QUOTE]

Right, but I thought there would be something more to the plot. It seemed like the Illusive Man had some high level plan and I thought part of it would be manipulating your emotions with Miranda and/or Jacob and making you trust them and then at the end, having them try to convince you to join and trust Cerberus permanently.

And, Shepard wouldn't have to destroy Cerberus. Just destroy one of their facilities or have a face to face confrontation with The Illusive Man sending him a message that they are no longer working together. That could have been a paragon and renegade choice where you either work with Cerberus or are against them which will set up Mass Effect 3. I would much rather prefer something like that then a giant human reaper which made no sense.
 
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[quote name='ananag112']
Its pretty strange seeing a BioWare game not having a big plot twist though.
[/QUOTE]
The twists were definitely there - it was more of a collaboration of a number of small/medium-scale twists instead of one large twist. The fact that the Collectors were once the Protheans was a huge eye-opener for me, personally.



Right, but I thought there would be something more to the plot. It seemed like the Illusive Man had some high level plan and I thought part of it would be manipulating your emotions with Miranda and/or Jacob and making you trust them and then at the end, having them try to convince you to join and trust Cerberus permanently.

And, Shepard wouldn't have to destroy Cerberus. Just destroy one of their facilities or have a face to face confrontation with The Illusive Man sending him a message that they are no longer working together. That could have been a paragon and renegade choice where you either work with Cerberus or are against them which will set up Mass Effect 3. I would much rather prefer something like that then a giant human reaper which made no sense.
I know a lot of people think the Human Reaper Embryo at the end of the game didn't make too much sense and/or seemed kind of awkward, so I'll try to make some sense out of it (from what I understand):

With the fall of Sovereign at the end of Mass Effect 1, the Reapers plan to unlock the Citadel and pave the way for galaxy-wide destruction was halted. The Collector's, who've been compiling research for the Reapers on all of the Citadel races since their transformation from being Prothean, were ordered to start gathering human test subjects. The reason why the Reapers wanted human was because after the destruction of Sovereign, it was clear that the humans were the strongest race in the galaxy - something that the Reapers consistently look for to gain their advantage. All that sets into motion the story of ME2. The reason why, at the end of the game, the Reaper prototype looks human (or like a Terminator :cool:) is because the Reapers take on the form of whatever species is predominately used in their construction. Humans were the strongest in the galaxy and mostly used in the embryo's construction, so the end of ME2 really does make an awful lot of sense that the Reaper looks very much human.
 
Continuing on what Xecutioner said about the ending:

Yeah the human reaper made sense to me as well. The way I understood all of that is that the Reapers met some resistance from this little upstart species and wants to learn everything they can about it.

If you can't beat em, force em to join you! Hence the formation of a human Reaper to take advantage of whatever it is that makes humans so darn special. It was probably something along the lines of using human biology in the formation of this new Reaper so it will carry a lot of the strengths of the human race too.

On a side note, I felt awful when the fate of the Protheans was revealed. Damn Reapers are going to pay! :bomb::bomb::bomb:

Also I could swear that a lot of the Reapers in the final pan out shot showing their fleet looked very similar to the bug-like form of the Protheans. Actually Sovereign had the same shape too. How much do you want to bet that the way the Reapers evolve is by assimilating the traits of the strongest biological species at the time of their cleansing the galaxy.
 
[quote name='TheFreshPrince']Does anyone else feel that this game's biggest weakness is it's graphical inconsistency?[/QUOTE]

Actually the watered down RPG elements (gross lack of inventory, scarce amount of side quests, mediocre exploration elements) is what bothered me the most, but unlike the fanatics I refuse to senselessly bash Bioware for doing what needed to be done in this case. Contrarily speaking I'm proud of them for sticking with it thus proving to us they can rectify one of the flimsier aspects of the first game - the shooter mechanics. Plus they've already proven how much they care about their core audience by reviving New Game + from the dead and implanting various nods to them throughout the entire game. Something most developers wouldn't bother doing which impressed me immensely.

Regardless my only hope is now with both pieces of the puzzle found they can combine the best aspects of both games to make ME3 the perfect shooter RPG. Personally ME2 plays a little too much like a standard shooter with an actual storyline and phenomenal character cast smothered in oversimplification. Tie in a near constant emphasis on driving the player through the main story at Mach 5 speed and it was rare for me to get a chance to wander on my own without feeling caged in, inadvertently progressing through the storyline, or somehow being punished for it because there was hardly anything to do worth doing. And if there was you were usually running 5 - 15 minute long errands or bracing yourself for a few hours of scanning planets on the off chance you MIGHT find it. Not my idea of fun by any stretch of the imagination.

Now I don't know about the rest of you but when doing a mere five planet related side quests in an RPG is worth a whopping 50 achievement points... something is amiss. ME1 seriously must have spoiled me with regard to exploration because never once did I feel I wasn't traveling across an actual galaxy. It always gave me an option regardless of personal preference and I adored the devs for it. Sadly this is something the sequel couldn't replicate for me after spending a few hours hopping from system to system praying for a derelict ship to board, because a lot of the planets I came across weren't landable. I couldn't help returning back to the main story for some solid form of enjoyment (shooting and blowing up shit) because it was the only attractive option readily accessible to the player.

I couldn't help but finish the game with a bitter taste in my mouth because I was left wanting. I always enjoyed exploring every nook and cranny of a game's universe as part of a timeless RPG ritual until now. I mean by the time I had fully upgraded the ship I just didn't see the point of postponing the end. The lack of a guarantee of something more, natural apprehension because of what I could be missing, or better yet... a lasting positive impression of the universe available to me is what fueled my decision.

None the less I still love Bioware and am looking forward to the final game.

JUST PLEASE GIVE ME MORE TO DO OUTSIDE OF THE MAIN STORYLINE SO I WON'T HAVE TO RELY ON A HIGHER DIFFICULTY SETTING TO ARTIFICIALLY LENGTHEN MY GAMING EXPERIENCE PLZKTHXCUZISAIDSO. [/Obnoxious Fan Entitlement] ;)
 
I'll take a small section of a planet that's linear, than a square section where i have to drive a damn car.

mass effect 1 was full of scan and retrieval sidequests. or kill this gang, or save that gang, even though ME1 had more they were SH**.

I have a question for people who have done this. when going to the citadel does
reregistering your identity/becoming a specter change things, with illusionman, AND could i be a specter and still be "dead"
 
[quote name='Tha Xecutioner']]For me, the big turn off for the Infiltrator class was the fact that Cloaking never really helped me. I used it more for "Oh shit, I gotta get outta here and get to cover!" a lot more than for set-ups and flanking, because I'd always get my ass handed to me doing the latter.[/QUOTE]

I've quickly discovered the additional damage boost from it isn't to be underestimated. I've been head shotting enemies with full armor and biotic barriers on Hardcore respectively while cloaked. At worst for dual protected enemies it'll shear completely through the first bar and grind to halt halfway into the second. Combine it with Disruptor Ammo and Assassin bonuses for monstrous results. I'm looking forward to testing it on Insanity soon.
 
[quote name='Ink.So.Well.']Actually the watered down RPG elements (gross lack of inventory, scarce amount of side quests, mediocre exploration elements) is what bothered me the most, but unlike the fanatics I refuse to senselessly bash Bioware for doing what needed to be done in this case.
[/QUOTE]

Just summarizing what you said but I totally understand where you're coming from. Personally, I absolutely adore the streamlined gameplay (sans scanning) and think Mass Effect 2 is an important evolution of rpgs.

I can see how Bioware alienated hardcore rpg fans with this installment but I for one really like what they've done here. I wouldn't be opposed to them adding more traditional rpg gameplay elements in Mass Effect 3. Actually come to think of it I do miss exploring stuff, I guess all games with a universe as rich and interesting as Mass Effect should have tons of exploration, just without tedium ala Mass Effect 1.

Bioware does seem to listen to player feedback so definitely make sure your voice is heard!
 
[quote name='Dasflikko']Bioware does seem to listen to player feedback so definitely make sure your voice is heard![/QUOTE]

LOL. Trust me... there are plenty of crazy fans out there to get the job done for me. Well... sort of. They did a "wonderful" job of stirring up a ruckus in a relatively unpleasant fashion whenever possible during the making of this game so I steer clear of them.

As I said before I'm glad Bioware stuck with their guns and made the sequel as is. It works fine. I just really miss the level of exploration ME1 had and could gladly do without the gross amount of simplification the sequel has to offer.
 
[quote name='Dasflikko']Just summarizing what you said but I totally understand where you're coming from. Personally, I absolutely adore the streamlined gameplay (sans scanning) and think Mass Effect 2 is an important evolution of rpgs.

I can see how Bioware alienated hardcore rpg fans with this installment but I for one really like what they've done here. I wouldn't be opposed to them adding more traditional rpg gameplay elements in Mass Effect 3. Actually come to think of it I do miss exploring stuff, I guess all games with a universe as rich and interesting as Mass Effect should have tons of exploration, just without tedium ala Mass Effect 1.

Bioware does seem to listen to player feedback so definitely make sure your voice is heard![/QUOTE]

Same here. Shooters are my favorite genre, with WRPGs in second.

So I'm really loving this game as it plays like a shooter, but with more exploration, much better story and character development etc. Kind of the best of both worlds for me as I get tired of managing inventory, selling crap you pick up to buy other stuff etc. in RPGs.
 
if you ask me ME2 is like an automated rpg. customization is simplified. party feels auto as well. which is good in a way but also bad.
 
Yeah, it just depends what you like more. If you're a big RPG fan and wanted all the customization, inventory etc. of a Oblivion, Fall out or even ME1, then I could see being let down.

If you're more of a shooter fan than an RPG fan, then you should love the changes from the first game.
 
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[quote name='Spybreak8']I'm still waiting for my Inferno code from Amazon but with the fact that you can't disable your helmet in cutscenes or dialog situations I'm not that all upset.[/QUOTE]

I emailed Amazon and they were super cool setting me up with my code and instructions. I redeemed it at the masseffect social redeem site but can't find how I can access or unlock it in the game.

[quote name='bigdaddybruce44']On my return trip to the Citadel, I finally stopped by and listened to the games salesman. Yet another example of an extremely minor character that I loved in this game.[/QUOTE]

He pleasantly surprised me when I tried to talk to him and he ignored me then said sorry I was just playing this great human game Solitare. Hahaha, yes Solitare in the 22nd Century!

[quote name='Dasflikko']Man oh man, 38 hours and counting. I think I'm going to end up around 42-44 hours on my first play through. I don't want this game to end...........[/QUOTE]

Yeah I finished with around 40 hours doing pretty much everything other than scout out a few uncharted star clusters.

Wow what an ending and the build up, the payoff and the tension for the third one.:applause:
 
[quote name='Spybreak8']I emailed Amazon and they were super cool setting me up with my code and instructions. I redeemed it at the masseffect social redeem site but can't find how I can access or unlock it in the game.[/QUOTE]

just go to your captains quarters and it should be there in that cloths thing and you have Cerberus network right!!?
 
[quote name='timesplitt']just go to your captains quarters and it should be there in that cloths thing and you have Cerberus network right!!?[/QUOTE]

Hmm I checked at my Captains Quarters but I did turn off auto signing into the Cerberus Network. I find it a pain that I have to wait for that to load up all the time (even with all the new content already downloaded) and even with the auto sign in to EA account off I have to wait like 20 seconds to be able to hit resume it seems. I'll turn it back on and and then restart/look for my new armor. Thx

As for my fighting style:
I loved the Soldier class, the maxed out Adrenaline Rush coupled (picked second option to withstand more damage) with my upgrades really tore enemies to shreds.
I love the upgraded machine gun you grab on the Collector's ship, throw on some incinerary rounds and enemies flail in panic, burn to a crisp/die easily if head shot!
Also does everyone else find Reave is the best advanced training option to choose?!
For my romance I was going to hook up with Miranda but I
some how decided to hook up with Tali, maybe it was the history we had.
 
About to beat the game as an Engineer. Very fun. If you like using biotics then Engineer isn't to far off. Infact Engineer has more direct contact with the enemy that I would consider them the true "black mage" of Mass Effect.
 
Might anyone still have an extra Blood Dragon armor code from Dragon Age? I never got around to picking that up and would like to try the armor in Mass Effect 2. I might be able to get an Inferno code or a Dr. Pepper code to swap for it, just send me a PM.
 
Just ordered this off of Amazon after reading reviews and wanting to take advantage of the $10 GC. Had no plans of even getting this game this close to launch.
 
[quote name='Spybreak8']
Also does everyone else find Reave is the best advanced training option to choose?!
[/QUOTE]

I picked barrier for my Vanguard and it really bolstered my ability to wreak havoc up close.

Also I choose the same romance option as you. It was very touching and sweet and was absolutely perfect for my Paragon. :applause: Good job Bioware. I was very EMOTIONALLY ENGAGED.
 
[quote name='Spybreak8']Just flipped through the comic and art book from the CE, I advise to beat the game first obv, and really enjoyed both.[/QUOTE]
Why for the comic? It doesn't include any spoilers for the game at all
except maybe the Shepard dying part.
 
My Favorite Line in the whole game...

Sheperd: So..you're saying I'm poor!? Just because I'm not as well off as you doesn't mean you could hold yourself above me!

Asari shopkeep: Noo...I..

*Adressing crowd* HEY EVERYONE, THIS STORE DISCRIMINATES AGAINST THE POOR!!
 
[quote name='Owen']The comic is supposed to be the lead in to the sequel so it would only be a spoiler if you never played part one.[/QUOTE]
Actually, the issue that's in the CE starts off with Liara looking for Shepard, so I'm guessing it kind of explains how she got into it knee-deep with the Shadowbroker. But there's so little information in the comic that I don't think there could be anything that it could spoil.
 
[quote name='Dasflikko']I picked barrier for my Vanguard and it really bolstered my ability to wreak havoc up close.

Also I choose the same romance option as you. It was very touching and sweet and was absolutely perfect for my Paragon. :applause: Good job Bioware. I was very EMOTIONALLY ENGAGED.[/QUOTE]

Yeah I've been using that with my Vanguard as well. I really don't like the charge, you hit the enemy and then they tear you to pieces so its like charge then run and gun for cover, repeat.

[quote name='CaptainJoel']Why for the comic? It doesn't include any spoilers for the game at all
except maybe the Shepard dying part.
[/QUOTE]

The comic shows things that you might not want to know but yeah you're prob right if you don't know anything about the game or story it prob might not matter. I just thought
when they showed Harbinger dealing with the Shadow Broker that it was a big deal
.
 
I guess I might have about 10 hours left in the game. I am just around 30 hours in and
just got the IFF and the gath.

I have to say I'm not sure what one I like more this one or the first one. They both have things I liked that the other one didn't do. Also all the suff I buy and have picked up like the upgrades and model ships will they go over to my next game or go I have to pick them all back up from the start? The one thing I didn't like
on the collector ship you have the choice to pick up 3 guns. I was hoping that I would start with the gun I already have and then only had to pick from the 2.

I also take it that the achievements work for every play through. I have some that I only have 2 out of the 20 or so and don't kow if I will end up getting the rest for it by the end of the game. The one that comes to mind is killing an enemy after punching them.
 
Does anyone know how much Paragon/Renegade you need to resolve the disputes between Jack/Miranda and Legion/Tali without losing loyalty on one of them?

I've done all the Loyalty missions (before Reaper IFF) and I was at about 70-75% paragon and it wasn't enough to solve Jack/Miranda's dispute after Jack's loyalty mission (felt sorry for Jack and now Miranda is pissed.)

I'm at 75-79% paragon now and I still can't win Miranda back. All I have left are the N7 sidequests and the Reaper IFF which starts the end of the game. Also worried that I won't be able to solve Legion/Tali's dispute but I know definately which side I take on that.
 
[quote name='Spybreak8']Also does everyone else find Reave is the best advanced training option to choose?![/QUOTE]

Maybe on lesser difficulties, but as a Sentinel... if you're choosing Reave over Warp, you have issues. On insane difficulty I found it extremely useless and Domination or Warp Ammo is easily the better choice in my opinion.




[quote name='MSUHitman']
Does anyone know how much Paragon/Renegade you need to resolve the disputes between Jack/Miranda and Legion/Tali without losing loyalty on one of them?

I've done all the Loyalty missions (before Reaper IFF) and I was at about 70-75% paragon and it wasn't enough to solve Jack/Miranda's dispute after Jack's loyalty mission (felt sorry for Jack and now Miranda is pissed.)

I'm at 75-79% paragon now and I still can't win Miranda back. All I have left are the N7 sidequests and the Reaper IFF which starts the end of the game. Also worried that I won't be able to solve Legion/Tali's dispute but I know definately which side I take on that.
[/QUOTE]

I believe you need max paragon/renegade
 
[quote name='sendme']I guess I might have about 10 hours left in the game. I am just around 30 hours in and
just got the IFF and the gath.

I have to say I'm not sure what one I like more this one or the first one. They both have things I liked that the other one didn't do. Also all the suff I buy and have picked up like the upgrades and model ships will they go over to my next game or go I have to pick them all back up from the start? The one thing I didn't like
on the collector ship you have the choice to pick up 3 guns. I was hoping that I would start with the gun I already have and then only had to pick from the 2.

I also take it that the achievements work for every play through. I have some that I only have 2 out of the 20 or so and don't kow if I will end up getting the rest for it by the end of the game. The one that comes to mind is killing an enemy after punching them.[/QUOTE]


An easy way to do the killing an enemy after punching them achievement is by doing it on this one anomaly mission where you're inside a mech factory. There are tons and tons of mechs and they put you in a sort of narrow maze with tons of them to kill so it's easy to funnel them through the beginning of the maze and run up, melee, shoot, hide. It's ridiculously easy and that's how I ended up scoring it. It's on planet Capek in the Haskins system of the Titan Nebula.
 
Well now, this was a really weird glitch I ran into.

After the assignment 'N7: Abandoned Mine' when it went back to the ship, I found all of my stats reset. Level 1, zeroed out credits/resources, default character appearance. Luckily when I loaded the autosave from within that assignment, everything was normal. On finishing it that time the game played a scene it didn't before as well.

There's no such thing as saving too often.
 
For those who sorely miss the ME1 Mako exploration, let me remind you that they've announced the addition of the Hammerhead in future DLC. I have no idea whether that will lead to the same type of planet exploration or not, but you never know.
 
[quote name='DiscoDuck8k']Well now, this was a really weird glitch I ran into.

After the assignment 'N7: Abandoned Mine' when it went back to the ship, I found all of my stats reset. Level 1, zeroed out credits/resources, default character appearance. Luckily when I loaded the autosave from within that assignment, everything was normal. On finishing it that time the game played a scene it didn't before as well.

There's no such thing as saving too often.[/QUOTE]


That's not a glitch, it's the "u got screwed lol" achievement. ;)
 
[quote name='Tha Xecutioner']For those who sorely miss the ME1 Mako exploration, let me remind you that they've announced the addition of the Hammerhead in future DLC. I have no idea whether that will lead to the same type of planet exploration or not, but you never know.[/QUOTE]

If it opens up more worthwhile side quests and land-able planets then I'll take what I can get, but until then what this game could really use is a Pinnacle Station revival. I firmly believe part of reason they caught so much flak for it outside of delays and broken promises is because of the original's sub par shooter mechanics. With that taken care of it wouldn't hurt to have a little mindless violence to count on between missions.
 
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