[quote name='Ink.So.Well.']I'm all for strengthening the lore of the series, X. You of all people should know how much I adore Mass Effect and I'm all for filling in holes here or there man. Just not at the cost of sensible game play mechanics which I feel is the case for lower level Shepards on Insanity where it can take multiple Warps to break through a single enemy defense. It isn't exactly rare to run out of ammo because of the increased body count which can leave you more or less defenseless because of unreliable squad AI. Obviously in these situations cover is a blessing but not a cure all nor a viable solution by any means. It does nothing more than delay your inevitable death should enemies decide to press the attack.
Now should these heathens also have even a single bar of protection you've yet to put a dent in before running dry your life expectancy plummets... immediately. It is very unlikely to survive long enough to breach their defenses with biotics alone before death in the early game. Why? Because the overall effectiveness of your more defensive or less cool down restricted biotics depends solely upon your ability to breach your enemy's protection. Unless you've properly stripped an enemy down said abilities aren't good for more than added damage and a brief stagger. In cases such as these you simply aren't given enough options to defend yourself and heal in a reasonable amount of time.
Thankfully these cases are mostly rare or due partially to player error but still frustrating when you run into them.[/QUOTE]I know where your heart is in regards to Mass Effect as a series. Sorry if my post made it sound like I was riding in on the high horse and demanding that you see it my way.
Although I believe my explanation is the reason they went that route in ME2, I agree that there's been plenty of
do or die situations for me in ME2 where I find myself saying "Oh shit! A charging Krogan!" and start slapping away on the RB to dish out some Warps for his sorry ass, only to maybe get 1-2 out before being killed. The main difference I see between the biotic cooldowns of the two games is:
In ME1, Shepard could make his own combos. i.e. Lifting an enemy and then Throwing his ass hundreds of feet was always a plus for me. The part worth noting is that
you could do that on your own.
In ME2, I think the goal was to keep those types of combos in place - it's just that the responsibility is split up between you and your team. There's been plenty of times where I use Pull on an enemy in cover, and then immediately hit Left on the D-Pad (Miranda's slot) and that same enemy was hit with a Slam. If you get used to this system, it's actually really rewarding - unless you get the kind of AI that likes to abuse their powers and make a habit of using them when they don't need to and not having them available when they are needed
