Mass Effect 2 Discussion - Fight for the Lost

[quote name='Blackout']WTF? I was doing
The loyalty mission for Samara and she was fighting with Morinth in her apartment
when the sound just cut out completely. Is this normal? I just turned off the system because I didn't want to miss out on any of the action.[/QUOTE]

I think that's a known bug.
 
[quote name='Malik112099']i chose
Legion
to walk around with me on the citadel in hopes that people would be like "HOLY SHIT!
GETH!
" But nothing. And then when I was talking to the customs officer about the
Asari not being able to leave because they were flagged as Geth
I had
Legion
standing right there! NOTHING HAPPENED WITH HIM! I was hoping something would. It was funny when Shepard said something like "the flashlight head would have given it away" and
Legion
was standing there looking at him. Pretty funny..[/QUOTE]

When I talked to to the C-Sec customs officer
with Legion in my party, she said something like "Next time leave your personal assistant on the ship" or something to that effect with a quick cut showing Legion.
Could have been better but at least she acknowledged it.
 
[quote name='Blackout']WTF? I was doing
The loyalty mission for Samara and she was fighting with Morinth in her apartment
when the sound just cut out completely. Is this normal? I just turned off the system because I didn't want to miss out on any of the action.[/QUOTE]

Same thing happened to me but then I missed the entire scene... :c

[quote name='RudyPants']I like how I have to contain my excitement for this game when I'm around her because she doesn't really get it. I guess I know what it must be like for Twilight fans and their boyfriends / husbands.[/QUOTE]

I remember tolerating stuff like this... and now I'm depressed about it. The other day my girlfriend expressed much love for Bioware and told me that we were going to wait in line for the next Dragon Age game. Last night she spent more time playing Mass Effect 2 than I have in the last two days (although, I've been busy). The closest she's ever come to "reading" Twilight was being forced to sell merchandise for it at her old job at Hot Topic.

It's just literary Mormon pornography... for girls with no self confidence. Or guys who haven't figured out their sexuality, yet... not that there's anything wrong with that!

Sorry for getting off-topic.
 
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[quote name='timesplitt']ways to get a lot of credit?[/QUOTE]
Do N7 missions. There's a little more than enough credits to buy everything in every store in the game and that's all.
 
I don't know about the PC version but when the sound goes out on the 360 I believe you can just hit the dashboard button and the sound will come back (at least it did for me when I ran into that issue).
 
[quote name='RichMeisterMan']On the cag cast last night I wish someone would have asked Christian about that ridiculous casual outfit that is on the far right of the selection slider.[/QUOTE]

So what questions did they ask her anyway? Anything worthwhile? From what I've heard most of the callers were either borderline idiotic or taking advantage of airtime to plug shit. ;\

So far the only good news I've heard is that the Hammerhead DLC is going to be free. ^_^
 
It looked like Cheapy was about to ask her about the upcoming Kasumi DLC as time began to ran out, but she got away before he had the chance (based off of the text in the chat). It'd be awesome if she stopped by in here, but I could imagine that many people wouldn't want to walk into a swarm of crazy fans/questions like she'd be hit with in a thread like this - although I'd venture to say that we are a bit tame as compared to the general BioWare forums community :lol:
 
I know right, haha. Completely understandable as clearly they tolerate way too much shit on their own forums. Part of the reason I didn't call in was because I'd probably walk along a fine line between kiss ass fanboy and overly critical nerd so I sat it out. Just didn't want to embarrass myself on either front. >_>;

Still a bit bummed about the helmet issue with the pre-order armor. It's the main reason I'm not likely to ever use them and still haven't. Insanity is extremely manageable and a lot of fun without the extra protection. Ugh... I shouldn't have used the codes. I could have made a decent amount of easy cash selling them all along with the Blackstorm. [/Sad Panda]
 
I wish she could've been asked about my ammo types. I really miss Polonium. :/

She actually answered the armor question, Ink. Can't remember what she exactly said, though and she didn't take questions from callers after all.
 
I decided to do my renegade playthrough with different (in game) armor so I could use the Recon Hood. I feel like i am fucking intergalactic Sam Fisher with it on!
 
Anyone else disappointed you can't steal the gun from
Purgatory's warden?
It's like a space 50 Cal on crack and he's just no scoping the shit out of everything in sight before you get there. So jealous.

[quote name='CaptainJoel']I wish she could've been asked about my ammo types. I really miss Polonium. :/

She actually answered the armor question, Ink. Can't remember what she exactly said, though and she didn't take questions from callers after all.[/QUOTE]

I miss them too. Well... everything but shield piercing because I never needed it. I vaguely recall the reason being because they had to create them as one piece of art or something to that effect. Can anyone clarify?
 
[quote name='Ink.So.Well.']Anyone else disappointed you can't steal the gun from
Purgatory's warden?
It's like a space 50 Cal on crack and he's just no scoping the shit out of everything in sight before you get there. So jealous.[/QUOTE]
Isn't that gun the Widow Maker? If so you can get it on the
Collector ship.
 
Is it a sniper or assault rifle? The latter is the only gun type I haven't used yet and didn't resemble anything I had ran into during my last runs.
 
[quote name='Ink.So.Well.']Anyone else disappointed you can't steal the gun from
Purgatory's warden?
It's like a space 50 Cal on crack and he's just no scoping the shit out of everything in sight before you get there. So jealous.



I miss them too. Well... everything but shield piercing because I never needed it. I vaguely recall the reason being because they had to create them as one piece of art or something to that effect. Can anyone clarify?[/QUOTE]
Yeah, just re-listened to the CAGCast and she said it was because they were created as one piece because it wasn't technically possible to make it different parts. They also made it sound like they're going to have more DLC armors at a later time.
 
That's a bullshit answer and I hope she reads this. I may even PM it to her. If the technically inferior Dragon Age can have toggleable helmets on its armor sets there's no reason ME couldn't either. I wish I had sold the codes I got now instead of redeeming them.

This one issue may be enough for it not to win RPG/360/Game of 2010 on my podcast next year.
 
Ugh......I got the Level 30 achievement and the renegade choices just arent as fun and it sucks sitting through all the dialogue since I already know what they are going to say/do....I think I'm done.....
 
That is a pretty lame excuse about the helmets. Not enough to take anything away from my experience, but a lame excuse, nonetheless. The correct answer was, "We just got lazy. Sorry."
 
It does sound a bit shady especially when most of us paid extra for them. I can't say I'm interested in new armor if they aren't or flat out can't resolve this issue with the pre-orders. As Bruce said it isn't game breaking just disappointing news.

Also does anyone sort of miss the old cool down mechanic in ME1? Don't get me wrong I understand the new one stresses brain over brawn on the battlefield and I for one improve. In fact... I didn't have a problem with on lesser difficulties until now. Given your squad AI's frequency for unusual acts of retardation combined with the increased damage output of enemies... it is starting to become an unnecessary thorn in my side during this Insanity run. Especially if you run out of ammo during a heated firefight and are left to your own devices because the AI thought rushing a band of overprotected mercs head on was a good idea.

Pretty nonsensical if you bother reviving them as in most cases they're too slow, far too exposed and completely outnumbered thus greatly reducing their odds of surviving long enough to make a break for cover. Mad annoying. Making a dash for clips is often suicidal because they lay alongside the fallen or out in the open. God help you if there's a Mech or shotgun toting shield/armor protected enemy rushing you down if you haven't unlocked a specialty class, increased your cool down or the heavy version of your biotics. Obviously early on is where and when this issue is brought to light becoming a general pain in the ass.

I could understand even welcome it more so in classes nonspecializing in biotics but for an Adept it feels pretty damn silly. Maybe restricting usage to two, giving the player new Insanity exclusive abilities or introducing an expensive research project to temporarily or all together scrap the new cool down would help balance things out.

Hmm... or maybe I just need to be quicker on the draw. Then again... it isn't exactly the wisest decision to fire back when your shields are down in little more than two shots and as you're trying to regen your team died focusing on enemies clear off in the distance instead of the armor clad muscle zeroing in on you. Even worse when you can't actually fire back to begin with.
 
The cooldown effects of ME2 are much more in line with the ME universe. For biotics, it's a matter of channeling the dark energy in their bodies then releasing it in the various forms - singularity, pull, throw, etc. In ME1, you were able to shoot out Throw immediately after Lift which followed just after a Singularity, and it really didn't make much sense. Don't get me wrong, it made biotics very action packed and it really felt like you could deliver the proverbial 1-2 punch with a combo of abilities. ME2 is more realistic in that the biotic adept isn't somehow concentrating different portions of his/her brain to do different biotic attacks in succession - like ME1 gameplay had to imply. Abilities like Pull do not require the mental strength of abilities such as Singularity, which is why you see a ~3 second cooldown on attacks like that compared to the 6+ second cooldowns of other abilities.
 
[quote name='Tha Xecutioner']The cooldown effects of ME2 are much more in line with the ME universe. For biotics, it's a matter of channeling the dark energy in their bodies then releasing it in the various forms - singularity, pull, throw, etc. In ME1, you were able to shoot out Throw immediately after Lift which followed just after a Singularity, and it really didn't make much sense. Don't get me wrong, it made biotics very action packed and it really felt like you could deliver the proverbial 1-2 punch with a combo of abilities. ME2 is more realistic in that the biotic adept isn't somehow concentrating different portions of his/her brain to do different biotic attacks in succession - like ME1 gameplay had to imply. Abilities like Pull do not require the mental strength of abilities such as Singularity, which is why you see a ~3 second cooldown on attacks like that compared to the 6+ second cooldowns of other abilities.[/QUOTE]

Whoooooaaa there X.
 
[quote name='Ink.So.Well.']Is it a sniper or assault rifle? The latter is the only gun type I haven't used yet and didn't resemble anything I had ran into during my last runs.[/QUOTE]

The Widow is the last sniper rifle; it's the one you can research for
Legion
. It's a bit OP if you get it for Shepard, honestly.
 
[quote name='A Happy Panda']Whoooooaaa there X.[/QUOTE]For those with short attention spans ^^^^^...

ME2 universal biotic power cooldowns = more realistic (when compared to the ME universe)

ME1 individual biotic power cooldowns = more run-and-blast; action-packed
 
[quote name='Tha Xecutioner']The cooldown effects of ME2 are much more in line with the ME universe. For biotics, it's a matter of channeling the dark energy in their bodies then releasing it in the various forms - singularity, pull, throw, etc. In ME1, you were able to shoot out Throw immediately after Lift which followed just after a Singularity, and it really didn't make much sense. Don't get me wrong, it made biotics very action packed and it really felt like you could deliver the proverbial 1-2 punch with a combo of abilities. ME2 is more realistic in that the biotic adept isn't somehow concentrating different portions of his/her brain to do different biotic attacks in succession - like ME1 gameplay had to imply. Abilities like Pull do not require the mental strength of abilities such as Singularity, which is why you see a ~3 second cooldown on attacks like that compared to the 6+ second cooldowns of other abilities.[/QUOTE]

I'm all for strengthening the lore of the series, X. You of all people should know how much I adore Mass Effect and I'm all for filling in holes here or there man. Just not at the cost of sensible game play mechanics which I feel is the case for lower level Shepards on Insanity where it can take multiple Warps to break through a single enemy defense. It isn't exactly rare to run out of ammo because of the increased body count which can leave you more or less defenseless because of unreliable squad AI. Obviously in these situations cover is a blessing but not a cure all nor a viable solution by any means. It does nothing more than delay your inevitable death should enemies decide to press the attack.

Now should these heathens also have even a single bar of protection you've yet to put a dent in before running dry your life expectancy plummets... immediately. It is very unlikely to survive long enough to breach their defenses with biotics alone before death in the early game. Why? Because the overall effectiveness of your more defensive or less cool down restricted biotics depends solely upon your ability to breach your enemy's protection. Unless you've properly stripped an enemy down said abilities aren't good for more than added damage and a brief stagger. In cases such as these you simply aren't given enough options to defend yourself and heal in a reasonable amount of time.

Thankfully these cases are mostly rare or due partially to player error but still frustrating when you run into them.
 
[quote name='Ink.So.Well.']Is it a sniper or assault rifle? The latter is the only gun type I haven't used yet and didn't resemble anything I had ran into during my last runs.[/QUOTE]
You can get it two ways. If you're an infiltrator it's in the place I mentioned in my last post. It's also a gun that can be researched for the final character.
 
Ahh... so it is
Legion's final sniper
eh? Thanks. I guess I wasn't paying enough attention. Kind of sucks though as I wasn't terribly impressed with its stopping power when I used it. It felt like I got the same amount of killing done with the standard sniper.

Anyway... I was really hoping the gun he had was a really cool and extra shiny boss exclusive weapon. ;(
 
[quote name='CaptainJoel']Do N7 missions. There's a little more than enough credits to buy everything in every store in the game and that's all.[/QUOTE]

im missing like 4 items averaging 50k credits each (illum/krogan home), I'll do the IFF mission and his loyalty mission, then after that ive pretty much done everything and if i dont have enough then oh well (next play through?)
 
[quote name='Ink.So.Well.']I'm all for strengthening the lore of the series, X. You of all people should know how much I adore Mass Effect and I'm all for filling in holes here or there man. Just not at the cost of sensible game play mechanics which I feel is the case for lower level Shepards on Insanity where it can take multiple Warps to break through a single enemy defense. It isn't exactly rare to run out of ammo because of the increased body count which can leave you more or less defenseless because of unreliable squad AI. Obviously in these situations cover is a blessing but not a cure all nor a viable solution by any means. It does nothing more than delay your inevitable death should enemies decide to press the attack.

Now should these heathens also have even a single bar of protection you've yet to put a dent in before running dry your life expectancy plummets... immediately. It is very unlikely to survive long enough to breach their defenses with biotics alone before death in the early game. Why? Because the overall effectiveness of your more defensive or less cool down restricted biotics depends solely upon your ability to breach your enemy's protection. Unless you've properly stripped an enemy down said abilities aren't good for more than added damage and a brief stagger. In cases such as these you simply aren't given enough options to defend yourself and heal in a reasonable amount of time.

Thankfully these cases are mostly rare or due partially to player error but still frustrating when you run into them.[/QUOTE]I know where your heart is in regards to Mass Effect as a series. Sorry if my post made it sound like I was riding in on the high horse and demanding that you see it my way.

Although I believe my explanation is the reason they went that route in ME2, I agree that there's been plenty of do or die situations for me in ME2 where I find myself saying "Oh shit! A charging Krogan!" and start slapping away on the RB to dish out some Warps for his sorry ass, only to maybe get 1-2 out before being killed. The main difference I see between the biotic cooldowns of the two games is:

In ME1, Shepard could make his own combos. i.e. Lifting an enemy and then Throwing his ass hundreds of feet was always a plus for me. The part worth noting is that you could do that on your own.

In ME2, I think the goal was to keep those types of combos in place - it's just that the responsibility is split up between you and your team. There's been plenty of times where I use Pull on an enemy in cover, and then immediately hit Left on the D-Pad (Miranda's slot) and that same enemy was hit with a Slam. If you get used to this system, it's actually really rewarding - unless you get the kind of AI that likes to abuse their powers and make a habit of using them when they don't need to and not having them available when they are needed :)
 
Nah, it wasn't entirely your fault for me misinterpreting your intentions. I really shouldn't have been so accusatory in the first place. The last thing I want is to create is a volatile atmosphere drenched in unnecessary narcissism here. I'm sure you may have noticed I have a huge mouth backed with the tendency to assume too much so my apologies. I just hope they can finally get a firm handle on the AI in the third game because a large majority of my deaths have been due largely in part to their ridiculous spontaneity. My issue would cease to exist if they were a bit more predictable or didn't immediately break out of cover I ordered them to because of one false step outside of their vaguely established comfort zones.

Honestly lack of ammo and the new cool down mechanic aren't issues worth touching on in Insanity because they really are manageable. Just only if my team does their job right because I can rely on their unlimited ammo and wealth of power wheel talents to clear out a room. It's when they die of their own accord faster than we can establish dominance is where I start to get irritated.

Now... arching shots with biotic powers around cover in a whole other can of worms I'd rather not get into at the moment.
 
[quote name='Tha Xecutioner']For those with short attention spans ^^^^^...

ME2 universal biotic power cooldowns = more realistic (when compared to the ME universe)

ME1 individual biotic power cooldowns = more run-and-blast; action-packed[/QUOTE]

I just haven't seen someone drop so much ME knowledge like that....
 
[quote name='Ink.So.Well.']

Honestly lack of ammo and the new cool down mechanic aren't issues worth touching on in Insanity because they really are manageable. Just only if my team does their job right because I can rely on their unlimited ammo and wealth of power wheel talents to clear out a room. It's when they die of their own accord faster than we can establish dominance is where I start to get irritated.

Now... arching shots with biotic powers around cover in a whole other can of worms I'd rather not get into at the moment.[/QUOTE]

For the ammo the N7 armor arm ammo pouch might help you out, but you are right about the AI teammates if you don't issue commands for them to take cover and attack targets Directly they have the bad habit of standing around and getting shot or midway through a fight deciding the cover they are using isn't good enough anymore and running somewhere else leaving you alone to take a shotgun blast to the face.
 
Thanks for reminding me about the ammo pouch. I haven't gone through a profile without it and clearly this one will be no different. To compensate for the unpredictable AI I've also switched to a weaker load out so I won't have to worry about ammo so much.
 
[quote name='Magus8472']I think that's a known bug.[/QUOTE]

That's odd they didn't catch that. I guess I'll have to do the part over again and just read the text.
 
Yeah, I got that sound glitch too, but I always have subtitles on in games like this so it didn't affect me.

I like having them on as I catch more of the dialogue, especially when playing late at night and having the volume down lower.
 
I'd like to know what everyone else's Shepard Looks like...Interesting to see all the different faces of Shepard, also is there any significant changes to the character creation this time around? I didn't bother making a new character and just imported my old ME1 Paragon Shepard, I'd like to know if they added any improvements.

Here's my Commander Shepard From ME1....during one of the more meaningful talks with miranda. I do notice though Im missing the scars from the first game, guess that was fixed during the recovery...shame, I modeled him after Edward James Olmos a bit.

19969_1323433653133_1449614938_902523_787785_n.jpg
 
LOL. I love how you just had to include Miranda's abnormally ambrosial ass-ets in that screen shot btw. Damn pervs. I'd love to show off some of mine because it wasn't easy making them look presentable in the original, but I have no idea how to do so on the 360.

You aren't missing much with the new creator. It retained much of the same features the original had plus I hated the fact you couldn't touch up any of your profiles. You have to essentially start from scratch again. I don't have the time nor patience for that shit. ;\
 
I just used the defautl Shepard in ME1 and imported him into ME2.

If I do a renegade playthrough I'll make my own female Shepard though.
 
[quote name='joe2187']I'd like to know what everyone else's Shepard Looks like...Interesting to see all the different faces of Shepard, also is there any significant changes to the character creation this time around? I didn't bother making a new character and just imported my old ME1 Paragon Shepard, I'd like to know if they added any improvements.

Here's my Commander Shepard From ME1....during one of the more meaningful talks with miranda. I do notice though Im missing the scars from the first game, guess that was fixed during the recovery...shame, I modeled him after Edward James Olmos a bit.

19969_1323433653133_1449614938_902523_787785_n.jpg
[/QUOTE]
My Shepard that I imported from ME1. She's such a bad ass bitch!
Photo0318.jpg
 
[quote name='joe2187']I'd like to know what everyone else's Shepard Looks like...Interesting to see all the different faces of Shepard, also is there any significant changes to the character creation this time around? I didn't bother making a new character and just imported my old ME1 Paragon Shepard, I'd like to know if they added any improvements.

Here's my Commander Shepard From ME1....during one of the more meaningful talks with miranda. I do notice though Im missing the scars from the first game, guess that was fixed during the recovery...shame, I modeled him after Edward James Olmos a bit.

19969_1323433653133_1449614938_902523_787785_n.jpg
[/QUOTE]
imported from ME1, also just for laughs go to the vip on omega and look at the first guy leaned against the wall, looks almost exactly like mine, so pretend its me
dsc01145.png
 
I found a bit more possible info about Kasumi. Not sure if it has been posted here yet, if so just ignore it.

I was walking around Illium and one of those news announcements came on. It mentioned an omni-gel prototype that was stolen by a human named Kasumi.
 
I took this picture for a couple of buddies of mine. My Shepard including his temporary armour homage to Tony Stark.

1zdlv0k.jpg

Edit:

A of pic of Paul Shepard chatting to his gal pal Tali:

x0vhxj.jpg

And then in that same conversation Shepard shows us just how suave he is with the ladies:

262mg3l.jpg
 
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Yeah, when I see Shepard smile it always reminds me of that extended scene in Terminator 2 when Arnold tries to do a robot smile...it's just...awkward
 
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