Mass Effect 2 Discussion - Fight for the Lost

Ugh... I'd throw up a lung if my Shepard was indeed The One. I'm probably one of the few people in existence eager to admit The Matrix is one of the most overrated flim trilogies of all time and not threaten to mail a pipe bomb to the Wachowski residence in the same sentence.
 
My theory (That has very little logic behind it) is that the intro to ME3
would be the reapers armada descending on earth and either A) Turning the planet into a giant Husk farm or B) Blowing the motherfucker up. The aftermath being the Conclusion and atmosphere for ME3, However this doesn't fit in with the Reapers way of business, and would just seem like a thin and out of character revenge against Shepard...and those meddling kids.
 
[quote name='lolwut?']Thanks for the response. I just decided it wasn't worth it being that there was not achievement or anything for getting with all three, and I went with Tali.

I'm surprised to see so many custom Shepards. Any attempts to make a version of my own came out looking like ass (in both 1 and 2), so I just went with the default.


A couple questions to all:

When doing a second playthrough, what exactly carries over?

What's the best way to approach the end of the game? Here's where I'm at:
I've beaten the Reaper IFF mission, and the whole Joker limping around the ship sequence, and the last thing I've done was wake up Legion and talk to him about the whole Geth virus thing.

If I've read what others have said correctly, I have to immediately do Legion's loyalty mission, and go straight to the story mode stuff or else my crew will start being killed off, correct?

Also, I've pretty much focused on upgrading Shepard's stuff, the Sniper Rifle, and the Assault Rifle (I'm a Soldier). The only ship upgrades I have left are the probe and fuel increases; I've upgraded the shields, armor, guns, and scanning. Am I all set as far as the ship goes? I should probably research Jack and Mordin's Special abilities, and do the final Krogan Vitality upgrade, right?

Final thing: I don't exactly know how the near-end missions are going to pan out, I just know that I've going to have to pick certain people to do certain things. Having said that, it's a given to chose Miranda/Garrus for leading and either Tali or Legion for the vents, amirite?

Whew, I think that's all I need answered. Thanks to anyone who actually reads through all this!
[/QUOTE]
*face palm* What is the point of playing if you are having everyone choose what you are doing for you? ... Oh well...
 
If he's going for the No One Left Behind achievement then he made the right call asking for help. Everything else... ehh... we're in agreement that it is much more fun deciding for yourself.
 
Yeah, I personally went in blind during the suicide mission, but thankfully I made all of the right choices (Legion in the vents, Garrus leading the second squad both times, Jacob escorting Chakwas back, Tali and Thane as my squad, no mysterious Mordin death either). I watched my brother play the final mission and he made all of the right choices, except he picked Miranda for the biotic field. I wanted to say something to him so bad, but I didn't want to spoil anything for him. He read too much into Miranda's description and didn't realize she wouldn't be fighting at all. Goodbye Thane. :(
 
[quote name='Tha Xecutioner']
My opinion was that ME3 is going to turn out somewhat similar to Dragon Age: Origins (I know no one's going to like me comparing the two games), in that Shepard will have to forge alliances with as many races/factions of aliens that he/she can to take down the Reapers. I doubt it will come down to picking between Geth/Quarians, Krogan/Rachni, etc. like Dragon Age, but I see a resemblance in the building of a great army to stop this great force. I get the feeling that if this is the case, then we'll see our ME2 crew again in ME3 possibly helping us forge alliances:

Mordin and Captain Kirrahe (Salarian Special Forces)
Garrus (Turians)
Tali (Quarians)
Legion (Geth)
Wrex/Grunt (Krogan)
Liara and Samara (Asari, Asari Commandos and Justicars)
Ashley/Kaiden (Alliance)
ME1 Rachni Queen choice (Rachni)
ME2 endgame choice (Humans - Alliance/Cerberus)

...just to name a few.

There's no way Shepard + Normandy crew fights the Reapers solo - it has to be a galaxy-wide effort. Unless Shepard is really The One :twoguns:
[/QUOTE]

Wow I can totally see that.

It'll be the same sort of thing like in ME2, but you'll be going around getting loyalty of the communities and groups. That would be kind of a bummer, but it would be an awesome end...

But right now. I just want the damn Hammer head DLC - any word when it is coming?
 
without using the internet and playing without a strategy guide, i got one guy killed and one normal. the one that got killed will probably die in ME3 anyway. plus knowing mirandin she might just go back to Cerberus so i dont need her loyalty :booty:

i never played pinnacle station, but right now i want some kind of gameplay mode thats shooting that never ends and has improvements, maybe even with custom things like how many bad guys, which locations, what squad mates.
 
[quote name='bigdaddybruce44']Male Shepard looks beyond creepy when he smiles.[/QUOTE]
Yea, because his eyes don't move ... it is weird.

They need to fix that and the blinking problem! Why is it still a problem?!
 
Just wanted to say that I REALLY appreciate all of the spoiler tags you guys are using. Haven't played the game yet but can't resist peeking at this thread.
 
The annoying/weird robot walk away after conversations with NPCs is still prevalent as well. I thought they were going to fix it this time around too. Oh and you're welcome Yamato. Most forum communities would have stopped days ago but obviously we have a lot more tact and common courtesy.
 
I started another run of this game today and just wasn't into it like I thought I would be. I will end up playing it again but I just liked the first one more. I think with ME2 I would play it more but it seems like everything is lost if you start a new game with that character. When I looked at my upgrades all it showed me was the heavy gun. Another thing that I didn't like was unles you found a weapons locker in the level you could not change weapons. I don't see this getting played as much as the first.
 
[quote name='Yamato']Just wanted to say that I REALLY appreciate all of the spoiler tags you guys are using. Haven't played the game yet but can't resist peeking at this thread.[/QUOTE]
No problem. I'm very pleased with how well this thread has done in terms of having the appropriate information spoiler tagged before and even after the game came out :cool:
 
[quote name='Yamato']Just wanted to say that I REALLY appreciate all of the spoiler tags you guys are using. Haven't played the game yet but can't resist peeking at this thread.[/QUOTE]

Same here! I've put in about 40+ hrs into ME 1 and I'm at the end(I believe). But, I enjoy checking in on this thread, and most if not all of you have been GREAT at not ruining much if anything about ME 2. My hats off to you guys! :applause: :grouphug:
 
[quote name='timesplitt']1/4 of the time i save the game or something like it, my guy walks ON HIS OWN (in place slow motion like)[/QUOTE]

Sounds indicative of left analog stick failure on your controller if he's moving on his own in a particular direction. It happens to me all of the time (So tired of having to shell out cash for replacements...). Test it out in other games by slightly tilting the stick in said direction and if they are still moving after you've let go then you've definitely got a problem.

[quote name='sendme']I started another run of this game today and just wasn't into it like I thought I would be. I will end up playing it again but I just liked the first one more. I think with ME2 I would play it more but it seems like everything is lost if you start a new game with that character. When I looked at my upgrades all it showed me was the heavy gun. Another thing that I didn't like was unles you found a weapons locker in the level you could not change weapons. I don't see this getting played as much as the first.[/QUOTE]

Eh, I feel you. My love of the lore and hope for new DLC prospects are the main driving force behind nearly all of my current play-throughs. I absolutely adore the universe that much. So long as that remains strong no matter the direction the devs plan to take I'm positive those games will always feel like Mass Effect to me. Maybe not as much or displayed in the particular light as I'd like but none the less the core will remain ME.

I just don't want them to take their loyal fan base for granted and make "improvements" for the wrong reasons e.g. senselessly chasing Halo/GoW/CoD money, fame, exposure at any cost.
 
Yeah the story and DLC are what will keep me going back to ME2. Some things I like about ME2 I wish they would have done in one. However one has things I wish they would have done in 2.

As for the DLC any idea as to when the Hammerhead DLC will be out?
 
I do have a question about the DLC in the game. Is any of the DLC exclusive armor or weapons(gamestop, collectors ed, Amazon) any good or can you get better stuff in-game?
 
[quote name='js1']I do have a question about the DLC in the game. Is any of the DLC exclusive armor or weapons(gamestop, collectors ed, Amazon) any good or can you get better stuff in-game?[/QUOTE]
The Collector's armor is the best thing for me, but it's just the best for my play style I think (Extra health, ftw).

I haven't found anything at all better than it, the Blackhole gun from GameStop is pretty great at clearing crowds, too.
 
[quote name='CaptainJoel']The Collector's armor is the best thing for me, but it's just the best for my play style I think (Extra health, ftw).

I haven't found anything at all better than it, the Blackhole gun from GameStop is pretty great at clearing crowds, too.[/QUOTE]

Ok, cool. Thanks!
 
the incisor rifle is kind of useful and the armors look cool, but you won't be missing that much if you don't have them.
 
I started my 5th playthrough earlier with the Adept class, and it's so nice having such a wide array of biotics. Although I feel a bit more dependent on Miranda and whichever squadmate comes with us, it definitely has its perks.
 
Miranda somehow always weasels her way into my main party because you can always use an extra Overload or Warp in every battle. Having both is just ridiculously useful. Oh, and she isn't half bad to look at either. ;P

Now if Tali could replace Energy Drain or Combat Drone with Overload then Lawson wouldn't see anything other than her office and my Shepard's quarters on occasion. Oh, and if there is one thing the combat in this game on Insanity has taught me (aside from never to rely on your squad to survive more than a few seconds...) is that I could gladly do without pistol oriented gun play. It is so. f*cking. inefficient. for. subduing. long. range. threats.

If there isn't a broken ass SMG on
the Collector ship
then I will
happily train in ARs
and call it a day.
 
The fact that she's giving me an extra 7.5% health and 15% weapon damage is the other reason why her genetically modified ass will always be right beside me :cool:
 
[quote name='Ink.So.Well.']Now if Tali could replace Energy Drain or Combat Drone with Overload then Lawson wouldn't see anything other than her office and my Shepard's quarters on occasion.[/QUOTE]

Combat drones are pretty fuckin' sweet though. They usually take a lot of heat in a firefight and allow you to pick off whoever is focusing on it.
 
i chose
geth shield
as my second playthrough ability

stupid?

had a hard time deciding between all those
shield/boost shield
abilities. which is the best since i want more/better shields for my insanity playthrough.

lol at my pointless spoilers and in wrong places!!!?
 
Oh I respect the Combat Drone for distraction and the energy upgraded version for efficient de-buffing purposes (especially on Insanity where anything that can function as an annoying ass mobile form of cover or bullet shield is a god given blessing) but I prefer the type of instant gratification Heavy Overload can bring to your doorstep. Especially when enemies are rushing in droves and only a few are bothering to pay attention to the drone.

Nothing like watching an entire bar of shields disappear into thin air then following up with a volley of bullet rape to the grill of a witless merc or Geth. ^_^

[quote name='Tha Xecutioner']The fact that she's giving me an extra 7.5% health and 15% weapon damage is the other reason why her genetically modified ass will always be right beside me :cool:[/QUOTE]

True. She does have the best ass only money could buy. ;) A little shady though how she's one of the best all around party members in the game. Way to tell us we haven't seen the last of her Bioware. ;P
 
[quote name='timesplitt']i chose
geth shield
as my second playthrough ability

stupid?

had a hard time deciding between all those
shield/boost shield
abilities. which is the best since i want more/better shields for my insanity playthrough.

lol at my pointless spoilers and in wrong places!!!?[/QUOTE]

I'm actually using it on my insanity playthrough now. It's a great "oh shit" ability. Since just about every enemy has barrier/shields/armor, I think going with a defensive bonus ability makes sense.
 
[quote name='Ink.So.Well.']So how DOES the
Geth Shield
work in the game anyway? Just how literal is its overall level of deflection/protection?[/QUOTE]
I'm not sure if this answers your question, but it may be good to note here anyways:
Geth Shield Boost - provides Shepard with a powerful Shield protection. Here are the stats for the upgraded versions:

Heavy Geth Shield Boost
Recharge Time
: 12.00 seconds
Duration
: 60.00 seconds
Shield Strength
: +100.00% of maximum shields

Improved Geth Shield Boost
Recharge Time: 12.00 seconds
Duration
: 60.00 seconds
Shield Strength
: +75.00% of maximum shields
Weapon Damage
: +10.00%

--------------------------------------------------

Fortification - provides Shepard with a powerful Armor protection. Here are the specs for Rank 4:

Improved Fortification Increases Fortification duration.
Recharge Time
: 12.00 seconds
Duration
: 180.00 seconds
Armor Bonus
: +75.00% of maximum shields

Heavy Fortification Increases Fortification strength to absorb more damage.
Recharge Time
: 12.00 seconds
Duration: 60.00 seconds
Armor Bonus
: +100.00% of maximum shields

--------------------------------------------------

Barrier - provides Shepard with a powerful Barrier protection. The maxed out Barrier looks like this:

Heavy Barrier Increases strength of Barrier to absorb more damage.
Recharge Time: 12.00 seconds
Duration
: 60.00 seconds
Barrier Strength
: +100.00% of maximum shields

Improved Barrier Increases the duration of Barrier.
Recharge Time
: 12.00 seconds
Duration
: 180.00 seconds
Barrier Strength
: +75.00% of maximum shields
--------------------------------------------------

Obviously, the trick to choosing the right one for you depends on what kind of protection you want your Shepard to have. To recap:

Shields are vulnerable to SMGs, Assault Rifles, Shotguns, and Overload.
Armor is vulnerable to Sniper Rifles, Heavy Pistols, Incinerate, and Warp.
Barrier is vulnerable to SMGs, Assault Rifles, and Warp.

Using that information and knowing what kind of enemies you'll normally be fighting will help you choose which defense best suits you. It's also worth noting that Geth Shield Boost is the only one of the three that can grant you extra weapon damage.
 
Hey, I'm going to start my second insanity playthrough with my evil chick from the first game (she was a soldier). But I wanted to change her into the Infiltrator (because it would fit her character/story) but would it be way too hard to play through insanity as an infiltrator? Or is the class decent enough to do that? I think the easiest would be sticking with the soldier... but I cannot decide.

Thanks for any help...
 
[quote name='DarkNessBear']*face palm* What is the point of playing if you are having everyone choose what you are doing for you? ... Oh well...[/QUOTE]

lolwut

How am I "having everyone choose for me?" I already had the
"set X character to do this task on the last mission"
spoiled for me, so there's no point for me to not ask if I'm correct about how to get it done. What would be the point of going through it trial and error style when I already knew it was coming up? "Oh, I made the wrong choice. Let me reload and play the whole segment over again!" fuck that.

Same goes for the upgrades. I already knew what I wanted to do, I was just making sure I wasn't choosing something unnecessary or leaving something out.
 
Why? You have a character die because you made a mistake... then you live with it. I think that is how it is suppose to go. Nobody knew (without looking) what the right steps were, you played to the best of your ability and hopefully it worked out. I think that is part of the fun... but, if you prefer that play style then more power to you! I was just saying that for me - it would negate the fun a bit. But, you seem to want it a certain way, so that is great! I was just face palming for the sake of my own fulfillment...
 
If you haven't gotten the word yet, Insanity difficulty is pretty difficult. But, a personal tip I can give you guys is USE BIOTICS. I used the Adept class on my first playthrough and imported my ridiculously powerful character into the second. The usefulness of the maxed out biotics (especially Heavy Warp and Wide Singularity) from the start cannot be overstated.
 
Hey guys, I need some halp.

I've beat the game, and I've done about 50% of all the missions that are found on random planets.

I'm only level 27.

When I start a second playthrough, I'll be level 27 if I import my ME2 character?

Will I keep stuff like my platinum, element zero, and money?

Will my stats reset, or will they continue? (the overload and warp achievements)

Will a 2nd playthrough overwrite my 1st, or can I access each separately to play when I want?
 
If you start a new game and import your ME2 character, your level will carry over. Your money and resources don't, though. You do get the bonuses for starting the game with an imported character, so you will have something.

I don't know about the achievements, because I got all of them all on one playthrough. I would suspect, though, that they probably carry over. I'm sure someone will have the definitive answer.
 
Oh and the Collectors Edition sucks... that DVD was so bad. I hate when things include "making of" when all it is, is a bunch of people talking about how awesome the game is and how you should buy it... I BOUGHT THE COLLECTORS EDITION STOP TRYING TO SELL IT!
 
Ah...I don't even bother with those DVDs. Most are never entertaining. The last one I probably liked was the retrospective from the Final Fantasy XII CE. To me, this CE was still worth just an extra $10. Heck, I made more than back by selling the armor and rifle code.
 
I love this game so much but just like Halo, which I also enjoyed, there are some spots that I dread having to go through with my sequential playthroughs lol. I enjoyed the CE but I was kinda bummed I didn't get any gamerpics. The wallpapers were on their website as well, so yeah I already had all that.
 
[quote name='bigdaddybruce44']Ah...I don't even bother with those DVDs. Most are never entertaining. The last one I probably liked was the retrospective from the Final Fantasy XII CE. To me, this CE was still worth just an extra $10. Heck, I made more than back by selling the armor and rifle code.[/QUOTE]

Ohhh yea, I could sell that. Thanks for the reminder.
 
wow i almost threw im controller, insanity mode is HARD, im using strategy to play but its hard when your WARP/overload person dies and you got no medigel. its beyond hard, i pop my head out to shoot them when there's an opening, and what do you know, they ether cover and i cant shoot them, or i instantly die, with my shileds on high i used shockwave and when i took cover, i only had 20% health left, just from peaking out and using shockwave.. its like 3 shots and im dead.

doing archangel.

im done with insanity
 
[quote name='DarkNessBear']Thank, I'm not gonna play it now. =P[/QUOTE]

you could always start a game on insanity and if its too difficult just lower the setting in the options...
 
[quote name='Foxtrot0245']If you haven't gotten the word yet, Insanity difficulty is pretty difficult. But, a personal tip I can give you guys is USE BIOTICS. I used the Adept class on my first playthrough and imported my ridiculously powerful character into the second. The usefulness of the maxed out biotics (especially Heavy Warp and Wide Singularity) from the start cannot be overstated.[/QUOTE]

A lot of us are starting from scratch with new profiles and classes on our Insanity runs. I agree though you'd probably have be some kind of crazy person not to use Biotics or Tech Talents on it. Unless you are strictly playing on it for the achievement uploading a fully leveled character sort of takes most of the challenge out of it (or at least until you realize how mind numbingly stupid your squad's AI is...). >_>
 
The only thing good about the CE is the tin. Armor is worthless because of the forced helmet and the assault rifle is alright.

It's a shame that there was such a downgrade in the extras on the DVD from ME 1 to DA to ME 2. It's not Ubisoft bad but it's pretty damn close.

Oh and Casey Shepard leaves no one behind. :) A big thank you to the post a few pages back that linked to the Bioware forum for how to keep everyone alive.
 
[quote name='timesplitt']wow i almost threw im controller, insanity mode is HARD, im using strategy to play but its hard when your WARP/overload person dies and you got no medigel. its beyond hard, i pop my head out to shoot them when there's an opening, and what do you know, they ether cover and i cant shoot them, or i instantly die, with my shileds on high i used shockwave and when i took cover, i only had 20% health left, just from peaking out and using shockwave.. its like 3 shots and im dead.

doing archangel.

im done with insanity[/QUOTE]

I thought recruiting Archangel was going to be a bitch to complete, but it turned out pretty easy in my opinion. Granted going to close one of the doors I was met with an infinite HP pyro that glitched 5 of the 6 tries I went for one door.

Party members should be told to be in cover a bit behind you so they have less chance of attracting attention of the enemy. Not too far back or they'll automatically starting "following" you again. Then you'll need to keep enemy attention by popping up out of cover somewhat frequently (Never pop out below 70% health) and pour everything you have into enemies that are moving towards where you're taking cover at. Oh and don't forget you need to upgrade as early and as quick as possible for the weapons/abilities that you and your party use.


The only thing that really bugs me about Insane is the amount of gameplay glitches that I've been encountering. I routinely hit at least five glitches per fight with the most annoying being taken out of cover automatically when I'm moving from one side of the "short" cover to the other. Often causes me to get hit by a rocket and then I'll just get chained rocketed to death because a single rocket enemy can ridiculously chain stun you by himself.
 
the doors part was easy, but once me and archangel guy are like cornered in this small upper area we get owned.. i read that i should have gotten mordin first(upgrades) maybe thats why i die so fast! i have created another save using sentinal (if thats a good choice) ill play this save on nomral then insanity

one thing i noticed is with my insanity save(new game plus/me1 guy)) i got 200k credits and 50k planet resources... when i created this new save with my ME1 guy and chose sentinal i got 300k credits 55k planet resources, and like 200 paragon-300 renegade

[quote name='Draekon']The only thing that really bugs me about Insane is the amount of gameplay glitches that I've been encountering. I routinely hit at least five glitches per fight with the most annoying being taken out of cover automatically when I'm moving from one side of the "short" cover to the other. Often causes me to get hit by a rocket and then I'll just get chained rocketed to death because a single rocket enemy can ridiculously chain stun you by himself.[/QUOTE]
it certainly is questionable at times. don't get me started on bullets that shouldn't even hit me. this aint WANTED mass effect!!
 
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Sentinel is the class I'm playing through on Insane difficulty. They're really weak at first (aka super long fights), but get better with time. They also have Tech Armor which is a pretty good survivability tool. Saved my ass a number of times while having to move from cover to cover because I couldn't output enough damage to stop rushing enemies.


[quote name='timesplitt']one thing i noticed is with my insanity save(new game plus/me1 guy)) i got 200k credits and 50k planet resources... when i created this new save with my ME1 guy and chose sentinal i got 300k credits 55k planet resources, and like 200 paragon-300 renegade[/QUOTE]

Yeah, the 200k Credits / 50k Resources is the bonus you get for beating the game (not sure which achievement specifically). Then you can also get the import bonus on top of that if you import a character. It's not restricted to difficulty though.
 
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