Mass Effect 3 Discussion Thread

Anyone finding that there is always 1 complete skill tree you can ignore?

I used to try to balance it out but it works much better to ignore some stuff.
 
I usually have one that I put nothing in. The humans some times have the same builds in the class but I will pick different things for options 4 and on.
 
yeah i run all classes with one empty but for a few, maxing another skill is often better than having dabbles all over. The Geth Engy gun is ok, but i maxed Overload instead, i find it godly in ym playstyle and its use much more rewarding than the occassional turret.
 
[quote name='Freemason']yeah i run all classes with one empty but for a few, maxing another skill is often better than having dabbles all over. The Geth Engy gun is ok, but i maxed Overload instead, i find it godly in ym playstyle and its use much more rewarding than the occassional turret.[/QUOTE]

The turret's shield restoration ability is fairly useful, especially now that it attracts less aggro. You should test it out if you ever get a squad going on gold.
 
I actually left fitness empty on my geth engy and really didn't notice that much of a difference. I spam overload like crazy so the enemies stay sorta stunned a good bit so I can run for cover if needed.
 
[quote name='gotdott']The turret's shield restoration ability is fairly useful, especially now that it attracts less aggro. You should test it out if you ever get a squad going on gold.[/QUOTE]

yeah i could see it being usefull, i just never have the teams to prove it. As such, i find the contribution of overload to me outweighs the periodic use of the turret to them. Using it to kill mroe on my end, keeps them from getting hit and losing the shield to make the turret useable.
 
Man do I hate the solider with the 4 eyes...whatever that new race is called. It doesnt fit my play style at all....melee takes to long to gear up, having grenades is pure shit (during the course of the game it only ever lets you reload 1 or 2 at a time) Tech armor is meh.....the only thing good is blades which I has me a little concern for gold runs. (I am doing sliver he isnt that high yet)

Just one big pile of blargh.
 
[quote name='Arikado']Got a Geth Infiltrator in my victory pack. :whee:[/QUOTE]

[quote name='Tha Xecutioner']...aaaand I'm glad I flashed my V.I.P. card at the door before opening up that Victory Pack.

Krogan Battlemaster acquired :cool:[/QUOTE]
Screw you guys. I got another Batarian Sentinel. Now I have all the customization options for the Batarians and no Geth. =(
 
[quote name='Freemason']yeah i could see it being usefull, i just never have the teams to prove it. As such, i find the contribution of overload to me outweighs the periodic use of the turret to them. Using it to kill mroe on my end, keeps them from getting hit and losing the shield to make the turret useable.[/QUOTE]

I think I maxed out both - why wouldn't you do that? The turret is awesome to chuck behind a group of enemies. I've also seen it distract or impede a Brute for several seconds which makes them much easier.

I went for the offensive upgrades on the turret so it has the short-range flamethrower. It might be interesting to see if the defensive choices are better on Silver/Gold.
 
Is there any way to re-do upgrades for characters that you've gotten to Level 20 already?

I've been playing more Single Player as of late, but man, this game is just missing "it." Mass Effect 1 didn't have it, 2 did. I feel like I'm really forcing myself to play through the game. The constant decreasing of my Galactic Readiness is bullshit as well. It goes down way too fast.
 
The only two ways of re-doing skills is to 1) promote or 2) use a reset skill point card. The last method is to hit the undo button if you haven't confirmed the skills.

Unless you're talking about weapon/mod upgrades. But I kind of doubt it.
 
[quote name='Soodmeg']Man do I hate the solider with the 4 eyes...whatever that new race is called. It doesnt fit my play style at all....melee takes to long to gear up, having grenades is pure shit (during the course of the game it only ever lets you reload 1 or 2 at a time) Tech armor is meh.....the only thing good is blades which I has me a little concern for gold runs. (I am doing sliver he isnt that high yet)

Just one big pile of blargh.[/QUOTE]


He takes getting used to, but he's actually incredible. Those blades when spec'd with cone/range/explode are stupid over-powered. They stagger on hit, then stagger again when they detonate. I believe I went 6/6/3/5/6. I recall speccing my soldier for straight melee since they already have pretty burly shields. I'm with you on Inferno Grenades; I barely ever even throw em.

Phantoms also crumple under Batarian melee. There's nothing much more satisfying than t-balling her head off before falcon punching an Atlas to death.

The melee runs take some restraint on gold, but they're real possible, and always hilarious.
 
[quote name='KingBroly']Is there any way to re-do upgrades for characters that you've gotten to Level 20 already?

I've been playing more Single Player as of late, but man, this game is just missing "it." Mass Effect 1 didn't have it, 2 did. I feel like I'm really forcing myself to play through the game. The constant decreasing of my Galactic Readiness is bullshit as well. It goes down way too fast.[/QUOTE]

It's like 2% every 12 hours or something isn't it?

I think I've been pretty lucky, 2 resurgence packs and a victory pack later and I'm just missing the geth smg and a batarian.
 
[quote name='io']I'd say you want the Turret and Hunter mode maxed out. I'm still saving 8 or 9 points in reserve on whatever upgrade gives you the Geth weapon bonus (that might be the last one on Hunter mode) as I have yet to get a Geth weapon. Otherwise I'd max out Overload or put more into fitness, which is the one I think I did the least on so far. Besides chucking the turret out at all times, you will want to use Overload as often as possible in combination with your weapon.[/QUOTE]

Thanks io, I ended up ignoring fitness completely and maxing everything else out. I have the Geth Shotgun, AR, and SMG but I think I might just run with the shotgun because it has great long range and the geth weapon boost. Procrastinating tho, as I keep playing with my Krogan Battlemaster lol
 
[quote name='Streetskillz']Thanks io, I ended up ignoring fitness completely and maxing everything else out. I have the Geth Shotgun, AR, and SMG but I think I might just run with the shotgun because it has great long range and the geth weapon boost. Procrastinating tho, as I keep playing with my Krogan Battlemaster lol[/QUOTE]

Don't you ever feel bad for that. The Battlemaster is a beautiful thing.

Both of my Geth are running dry in the fitness area. They're so fragile that I pretty much expect em to die once you're in the crossfire anyway. It doesn't really matter once you figure out how to navigate with em.

I pack the Geth shottie on both of mine. The gun's already super good and they make it better. There's just no reason not to.
 
[quote name='KingBroly']I've been playing more Single Player as of late, but man, this game is just missing "it." Mass Effect 1 didn't have it, 2 did.[/QUOTE]
I thought Mass Effect 3 was a great game overall, but I'm replaying ME2 on PS3 now, and I have to agree that 2 outclasses 3 in almost every way.

I've come to think that adding encumbrance to ME3 was a big mistake. ME3 may have a lot more weapons than 2, but they're less distinct from each other, and in practice you end up limiting yourself to a handful of low-weight weapons just to keep from destroying your cooldown. I really enjoyed playing with the Argus and Valkyrie assault rifles for instance, but with the weight factored in they just weren't worth taking over the Vindicator. Forget shotguns, they may as well not exist unless you're interested in kissing your powers goodbye.

Between the higher number of squadmates with distinct powers, and the lack of encumbrance limiting what weapons are practical to carry, I'm struck by the huge amount of freedom you have in ME2 to experiment with different character builds, weapon loadouts, and squad compositions. That freedom just doesn't exist to the same degree in ME3, where you feel more shunted toward particular ideal/best choices. Or at least I did.
 
Today's teefury is Mass Effect related. http://www.teefury.com/

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[quote name='Ryuukishi']I thought Mass Effect 3 was a great game overall, but I'm replaying ME2 on PS3 now, and I have to agree that 2 outclasses 3 in almost every way.

I've come to think that adding encumbrance to ME3 was a big mistake. ME3 may have a lot more weapons than 2, but they're less distinct from each other, and in practice you end up limiting yourself to a handful of low-weight weapons just to keep from destroying your cooldown. I really enjoyed playing with the Argus and Valkyrie assault rifles for instance, but with the weight factored in they just weren't worth taking over the Vindicator. Forget shotguns, they may as well not exist unless you're interested in kissing your powers goodbye.

Between the higher number of squadmates with distinct powers, and the lack of encumbrance limiting what weapons are practical to carry, I'm struck by the huge amount of freedom you have in ME2 to experiment with different character builds, weapon loadouts, and squad compositions. That freedom just doesn't exist to the same degree in ME3, where you feel more shunted toward particular ideal/best choices. Or at least I did.[/QUOTE]
...

I disagree entirely. I love the encumbrance system, and I felt that ME2's weapons were samey as fuck compared to ME3's.

And I thought there were way too many squadmates in ME2.
 
im fine w/the emcumberance system, due to the way the AI behaves and how many missions are do not have a timer, you could remain in cover almost indefinitely w/out consequence. spamming powers, or just firing off ammo. I've run out of ammo several times and wished I had more back up wpns but did not. If I were a biotic or invested more heavily in tech/biotic combos I wouldn't even need a firearm let along all 5.

aside from the salarian infiltrator, everyone else has a alittle bit of everything (or at least something to cause a biotic/tech explosion when my squadmates fail to do so) with main powers maxed out. I used to roll the geth infiltrator w/out proxie mine but found the utility and usefulness to be too good in many situations.
 
Keep in mind that I was speaking entirely from the single-player perspective.

I have no idea how it works in multiplayer. Maybe the new weight system makes cats fuck dogs; I don't know.
 
[quote name='The Crotch']Keep in mind that I was speaking entirely from the single-player perspective.

I have no idea how it works in multiplayer. Maybe the new weight system makes cats fuck dogs; I don't know.[/QUOTE]

in MP i think you're limited to 2 guns max, 1 gun min.
 
For me, the most irritating limitation on weapons is the long-ass motherfucking weapon switch animation.

Oh, you wanted to switch to the shotgun to fight that guy? Too bad, he died while you were putting your AR away and pulling out the shotgun. You want to snipe those guys over there? fuck you, they'll be long gone by the time you get that gun out, so why bother?
 
[quote name='The Crotch']For me, the most irritating limitation on weapons is the long-ass motherfucking weapon switch animation.

Oh, you wanted to switch to the shotgun to fight that guy? Too bad, he died while you were putting your AR away and pulling out the shotgun. You want to snipe those guys over there? fuck you, they'll be long gone by the time you get that gun out, so why bother?[/QUOTE]

well...all your wpns do fold up nicely, compared to modern wpns that do break down but generally require a work bench or much longer to field strip a rifle. if my target is dead before I can fire off round from a swapped out wpn, i'll take the assist. Captain Time Saver ova here...just get me dem creds.

this is why I like the melee option.
 
[quote name='The Crotch']For me, the most irritating limitation on weapons is the long-ass motherfucking weapon switch animation.

Oh, you wanted to switch to the shotgun to fight that guy? Too bad, he died while you were putting your AR away and pulling out the shotgun. You want to snipe those guys over there? fuck you, they'll be long gone by the time you get that gun out, so why bother?[/QUOTE]

Ammo is quite plentiful in MP tho, so it's not a bad idea to run with just that one weapon. I've played multiple games where I came loaded with the Widow and nothing else. In SP this is clearly not the case, I'm having a lot of trouble on my insanity play through with Vanguard Shep. Spamming Biotic Charge and Nova is not an option, so for me it comes down to using Pull to setup shots, and right now I have Carnage as my bonus power.
 
[quote name='IanKazimer']I'm fucking dying right now. Spoilers(?) within:[/QUOTE]
That is awesome. Now every time I punch the reporter I'm going to have to yell "Shut up mom, I'm NOT pathetic!"
 
[quote name='Ryuukishi']That is awesome. Now every time I punch the reporter I'm going to have to yell "Shut up mom, I'm NOT pathetic!"[/QUOTE]

I like to think that means you'll be yelling it constantly.
 
[quote name='IanKazimer']I like to think that means you'll be yelling it constantly.[/QUOTE]
Of course. I always punch the reporter, no matter how Paragon that character may be. It's just too funny to pass up. You should be able to punch Chobot too, honestly.
 
[quote name='Ryuukishi']Of course. I always punch the reporter, no matter how Paragon that character may be. It's just too funny to pass up. You should be able to punch Chobot too, honestly.[/QUOTE]

I donkey punched chobot, but the screen went black before you see or hear anything.

anyone experiencing a graphic error when you boot up ME3? I've noticed this only happens w/ME3 and recently with my xbox. B4 the burning planet and start up screen the whole screen will look fried. I've played other games but no graphic error, my slim is fairly new as well and well ventilated.
 
[quote name='100xp']anyone experiencing a graphic error when you boot up ME3? I've noticed this only happens w/ME3 and recently with my xbox. B4 the burning planet and start up screen the whole screen will look fried. I've played other games but no graphic error, my slim is fairly new as well and well ventilated.[/QUOTE]
I remember that happened to me once like the second day I had the game, not since then though.
 
[quote name='100xp'] anyone experiencing a graphic error when you boot up ME3? I've noticed this only happens w/ME3 and recently with my xbox. B4 the burning planet and start up screen the whole screen will look fried. I've played other games but no graphic error, my slim is fairly new as well and well ventilated.[/QUOTE]

Happens to me pretty often, the entire burning Earth loading screen is completely scrambled. I don't have any problems playing the game or any others, so I think it's just a weird glitch.
 
[quote name='Streetskillz']Ammo is quite plentiful in MP tho, so it's not a bad idea to run with just that one weapon. I've played multiple games where I came loaded with the Widow and nothing else. In SP this is clearly not the case, I'm having a lot of trouble on my insanity play through with Vanguard Shep. Spamming Biotic Charge and Nova is not an option, so for me it comes down to using Pull to setup shots, and right now I have Carnage as my bonus power.[/QUOTE]
Eh, it's not really an ammo thing for me (though I still miss the heat system of ME1).

It's more of a, "Hey, this would be an interesting time to use my shotgun, let's switch weapons, okay I'm watching the weapon switch animation, aaaaaand... now the window of time to use my shotgun is gone. Back to the assault rifle." kind of thing.

Not being able to reload or switch weapons while entering/exiting cover is part of the problem, too.
 
[quote name='Ryuukishi']I remember that happened to me once like the second day I had the game, not since then though.[/QUOTE]

maybe i'll reinstall it.

[quote name='Arikado']Happens to me pretty often, the entire burning Earth loading screen is completely scrambled. I don't have any problems playing the game or any others, so I think it's just a weird glitch.[/QUOTE]

word. No problems with the game either, though ME2 and ME3 were the only 2 games that have ever froze my xbox during the campaign. SP still have a lot of bugs. My game crashes whenever I do something in the spectre office then go to the shooting range...like clockwork.
 
[quote name='100xp']maybe i'll reinstall it.



word. No problems with the game either, though ME2 and ME3 were the only 2 games that have ever froze my xbox during the campaign. SP still have a lot of bugs. My game crashes whenever I do something in the spectre office then go to the shooting range...like clockwork.[/QUOTE]


In ME2, I had Jacob t-pose on me, use Barrier, and start flying around the level shooting bullets out of his chest. He wiped out the entire room on Insanity. I just let him do his thing from then on.
 
[quote name='IanKazimer']In ME2, I had Jacob t-pose on me, use Barrier, and start flying around the level shooting bullets out of his chest. He wiped out the entire room on Insanity. I just let him do his thing from then on.[/QUOTE]

...I want that power.
 
[quote name='IanKazimer']In ME2, I had Jacob t-pose on me, use Barrier, and start flying around the level shooting bullets out of his chest. He wiped out the entire room on Insanity. I just let him do his thing from then on.[/QUOTE]

Well, t-pose phantoms still exist, shooting beams out of their chest.
 
I just had a vorcha in Mordin's recruitment mission do the T-pose and start floating around the level with his feet a few inches off the ground. It was truly horrifying and I think I'm going to have recurring nightmares about it.
 
[quote name='100xp']I dont mind when the banshee's go invis in MP...really.[/QUOTE]

It's quite entertaining when your teammate does the moonwalk into the exorcist ;)
 
I just
united the Quarians and Geth
and I guess that was neat. It felt a bit rushed at the end though. I'm still missing a bunch of Side Missions though. I doubt I can or want to finish them, either. I'm not really sure how far I'm into the story, either.
 
[quote name='gotdott']It's quite entertaining when your teammate does the moonwalk into the exorcist ;)[/QUOTE]

having your teammate moonwalk into an invisible banshee is still visually easier than seeing the banshee's full frontal.
 
[quote name='The Crotch']Eh, it's not really an ammo thing for me (though I still miss the heat system of ME1).

It's more of a, "Hey, this would be an interesting time to use my shotgun, let's switch weapons, okay I'm watching the weapon switch animation, aaaaaand... now the window of time to use my shotgun is gone. Back to the assault rifle." kind of thing.

Not being able to reload or switch weapons while entering/exiting cover is part of the problem, too.[/QUOTE]

The heat system from ME1 was very convenient, I thought it would be back in ME3... but apparently it only applies to the Particle Rifle. I have run into a lot of trouble in MP not allowing the reload animation to complete before I shoot off a power, and then I have to reload all over again.
 
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