Great news. Hopefully there's a video of the game in action this time, as opposed to just the articles about it from last week.Tonight, Hideo Kojima will start showing us what Metal Gear Solid 4: Guns of the Patriots is all about, as the series creator strolls into the Ritz Carlton Tokyo for the Metal Gear 20th Anniversary celebration. We've sent GameVideo's Mark MacDonald, alongside the rest of the 1UP Japan crew, into the field for this momentous party, which promises much more than a bunch of champagne sipping.
At the event, Kojima will take to the stage and provide a live demonstration of MGS4. Expect to learn much more about the game's enhanced camouflage system, how the new camera from Metal Gear Solid 3: Subsistence has been incorporated, what changes have been made to combat, our first look at the new Metal Gear Online -- and assuredly much more.
1UP will be live blogging the entire demo, so check back tonight at 1:30 a.m. PST. Yes, that's late, but we'll be here, providing you with the absolute latest. That's love, friends, pure love.
And, just now, sir Ryan Payton (former freelancer, now with Kojima Productions!) sits down next to me in his spiffy suit and mini faux-hawk and gives me soul-crushing news: no video will be allowed of either of the games shown on screen, but we will get direct feed video of MGS4, embargoed until midnight local time 15 minutes long. Phew.
But, Metal Gear Online, the other game that they will apparently show, will only be released to the public in screen shots.
Eva is in MGS4! Snake's love interest from MGS3. We see a render of her character, she is wearing dark military pants and a tan overcoat, with a pistol at her side, and dark eyes -- her face is lined and she definitely looks her age. She ditched the bikini top as well.
Ken takes the stage is a lovely ascot, and jokes that 'he's not cosplaying.' He introduces the Metal Gear Solid collection, on sale for the anniversary, which includes: MG, MG2: Solid Snake, MGS, MGS2: Sons of Liberty, MGS3, MG: Port Ops -- all the games of the series so far. Also to celebrate the anniversary, a MGS music collection CD, 12 inch action figures (date TBA), Kubrik dolls, Metal Gear candies, Metal Gear breads, METAL GEAR BOOKS, METAL GEAR CARS, METAL GEAR EVERYTHING!!?!
Now, we will see a real-time demo of MGS4.
Kojima tells him he better play well and don't get caught. The game comes up -- Snake is looking over the same middle eastern sandy dusty battlefield we've seen in the other trailers. In the lower left he pops up the familiar time menu and choses the Solid Eye Scope. He zooms in on a set of soldiers patrolling off in the distance. Snake jumps down and walks over to a statue, brings up a sub menu, camouflage, and choses statue cam. He stands next to another statue and takes on its appearance, grabbing the crotch of the statue next to him, just like in the trailer.
He looks around while a group of guards patrol next to him, but doesn't move. Once the guards are gone, he brings up the menu and removes the face and body camp.
Snake umps down and starts walking around -- the game looks FANTASTIC, smooth and detailed -- and as Snake nears a wall, a prompt appears below, showing the triangle button to hug the wall and take on its camo. Snake lies down on the ground and takes up its tile pattern; waits for a guard to pass, then attacks him from behind. He wrestles him to he ground and slowly strangles him as he strangles him. He leaves him unconscious.
Another guard approaches -- he lies down again and take on the ground camo, and a guard walks right by unaware. Snake holds him up from behind, walks up and pats him down while still training a gun on him, and the guard whimpers as he gives up goods. Snake has what he wants, so he hits him in the nuts and takes him down, unconscious.
Snake takes out the next guard the old fashioned way, aims his gun from an over the shoulder perspective and shoots him in the head.
Nice to see that make it's way into MGS4 from MPO.From his overview second floor of a building, Snake looks over the battlefield. Choosing a sniper rifle, Snake takes out two guards from long range, then he equips a knife from his weapons menu on the right side of the screen; he shows off how is carries an electric charge which can disable troops. Snake sneaks up to a guard from behind with his knife, and shocks him with it from behind, he falls down immediately.
Two more soldiers are approaching--Snake jumps under a barrel (also seen in trailer). When the guards run, he rolls over the two guards, but when he gets up he's so dizzy he throws up. Next, he picks up a porn mag from his inventory. Now, its got more pages--he flips thru it, several pretty girls in bathing suits -- its puper high res as he looks at it in first person.
Speaking of first person, now Snake uses the view to aim his gun, including moving while still aiming in first person, he backs out of the view to the more tradition 3rd person to take care of two new guards. When they approach, he retreats in to a dumpster and watches them. Choosing his pistol, he goes back into first person and takes them both out. Getting out of the dumpster, he walks past the fallen guards and into a cutscene. Its basically a recut version of the very first TGS cutscene with Otacon on his mini-metal gear Mark II.
They skip the cutscene. More soldiers--these look different from the professional contractors we saw before. These new guys are in green fatigues. Snake exits the building as a group of the new soldiers encounters the old tan-wearing PMCs. As they fight, strange bat-like things fly over head.
Very nice.They seem like the new Metal Gears in a way, organic yet machine.
Snake waits back behind a truck, and choose the Metal Gear Mark II from his inventory. He controls it remotely with what looks like a PS3 controller; he can switch to view things 1st person from its perspective. It can also cloak and become invisible. It sneaks up behind a soldier and shocks him with his snake-like tentacle (ala the trailer we've seen before).
Again, Snake enters the battlefield. Explosions rock the ground around him, distant explosions and gunfire go off now and then, as Snake equips a grenade from his back and a tracer ala Gears of War starts to to show its arc. He sneaks thru the rubble, approaches more enemies. He;s now snuck behind the green soldiers line --bad timing, as a large armored troop (that we saw escorted by Metal Gears in the first TGS trailer) appears and start firing on his position. Snake equips his Solid Eye to tell the targets from the rubble.
He tosses a grenade into the PMC position and it blows up, lighting one guy on fire. He attacks with a gun now, from behind sandbags. Snake equips an RPG now and goes into first person, blows a sniper off one of the roofs with it, getting a thumbs up from his comrades on the green side. Idle for a moment, Snake rubs his aching back and the demo ends with a laugh from the audience and applause.
Looks like MGO's not going to be a part of MGS4. (Now, they will announce something new: METAL GEAR ONLINE for PS3, release and price TBA. Kojima intros another guy to the stage to talk about the game--Matsuhana, producer of MGO.
Holy Shit. I want in!Up to 16 players will be able to play the game at once;
today they will demo with 6 on 6. The two guys on stage will be the leaders of the two factions, the rest of the players will join from the Kojima Productions offices nearby. The main concept of MGO, apparently, is hide and seek.
The game comes up on screen, five players are visible, all 3rd person. 4 of them have their name and kojipro' above their heads -- up top is the time remaining, 11:02, and the score for each side (red and blue). It looks like its all tied up at 99.
They begin to move; the player can see where his teammates are
as their silhouettes (pulse) every few seconds. You can see them thru walls, thru a cardboard box, anywhere -- the effect is awesome! It's a great idea that brings to mind Halo 2's teammate tag, but now you can see this actual silhouettes so you can see what they are doing, if they are crouched, etc.
Orders are barked back and forth between soldiers via an auto menu. A map in the upper right of the screen shows the level lose by and the location of your teammates.
They spot some mines planted by the enemy and shoot to take them out. Kojima explains that the game system allows you to gather information by scouting, and automatically share it with your teammates. The game is usually form a detached third person perspective, but zooms in close when you aim your weapon, ala Splinter Cell. You can also go into first person
After death, the player gets a menu of items and weapons to choose from before respawning. Kojima choses a nudie mag again and plants it--an enemy quickly falls for it. While he's busy looking, the solider jumps on him just like snake did in the MGS4 demo, strangling him until he's unconscious. While he's down, the player rubs it in by actually 'spanking' the other player.
The level is a broken city, but not dusty like MGS4; more dark dirt and pale grey concrete -- it's a completely war torn city. Graphics looks on a similar level to MSG4, probably the same engine.
There's also a way to scan your enemies information and steal it from them. If you can hold them for a certain amount of time, you get the same vision you have for your teammates, for your enemies as well. They pulse orange while your friends pulse blue so you can see all your enemies wherever they are, even thru walls, etc.
It looks like each character. has different skills. This player has 'scanning lv 1', 'asslt r mastery 1', 'and CQC mastery 1'. They will start the beta test for MGS, a closed beta test, 300 people. Stars July 24th and ends August 6th.
Another Sony MGS exclusive confirmed.Kojima is getting a codec message on stage and has a MG-branded cell phone. There's going to be a 3D Metal Gear Solid cell phone game. Looks between MG1 and 2 in quality. Release date and price TBA. Sony will be releasing a special MG-branded phone with the game pre-installed on it.
And it's over.Looks like the first part is coming to an end. People are getting up and filing out so they can prepare for the second part. The announcements are over at this point, however, so breathe easy -- and maybe go to sleep -- as the second part is musical performances combined with video testimonials about the game series.
Now, we will see a real-time demo of MGS4.
Kojima tells him he better play well and don't get caught. The game comes up -- Snake is looking over the same middle eastern sandy dusty battlefield we've seen in the other trailers. In the lower left he pops up the familiar time menu and choses the Solid Eye Scope. He zooms in on a set of soldiers patrolling off in the distance. Snake jumps down and walks over to a statue, brings up a sub menu, camouflage, and choses statue cam. He stands next to another statue and takes on its appearance, grabbing the crotch of the statue next to him, just like in the trailer.
He looks around while a group of guards patrol next to him, but doesn't move. Once the guards are gone, he brings up the menu and removes the face and body camp.
Snake umps down and starts walking around -- the game looks FANTASTIC, smooth and detailed -- and as Snake nears a wall, a prompt appears below, showing the triangle button to hug the wall and take on its camo. Snake lies down on the ground and takes up its tile pattern; waits for a guard to pass, then attacks him from behind. He wrestles him to he ground and slowly strangles him as he strangles him. He leaves him unconscious.
Another guard approaches -- he lies down again and take on the ground camo, and a guard walks right by unaware. Snake holds him up from behind, walks up and pats him down while still training a gun on him, and the guard whimpers as he gives up goods. Snake has what he wants, so he hits him in the nuts and takes him down, unconscious.
Snake takes out the next guard the old fashioned way, aims his gun from an over the shoulder perspective and shoots him in the head.
Nice to see that make it's way into MGS4 from MPO.From his overview second floor of a building, Snake looks over the battlefield. Choosing a sniper rifle, Snake takes out two guards from long range, then he equips a knife from his weapons menu on the right side of the screen; he shows off how is carries an electric charge which can disable troops. Snake sneaks up to a guard from behind with his knife, and shocks him with it from behind, he falls down immediately.
Two more soldiers are approaching--Snake jumps under a barrel (also seen in trailer). When the guards run, he rolls over the two guards, but when he gets up he's so dizzy he throws up. Next, he picks up a porn mag from his inventory. Now, its got more pages--he flips thru it, several pretty girls in bathing suits -- its puper high res as he looks at it in first person.
Speaking of first person, now Snake uses the view to aim his gun, including moving while still aiming in first person, he backs out of the view to the more tradition 3rd person to take care of two new guards. When they approach, he retreats in to a dumpster and watches them. Choosing his pistol, he goes back into first person and takes them both out. Getting out of the dumpster, he walks past the fallen guards and into a cutscene. Its basically a recut version of the very first TGS cutscene with Otacon on his mini-metal gear Mark II.
They skip the cutscene. More soldiers--these look different from the professional contractors we saw before. These new guys are in green fatigues. Snake exits the building as a group of the new soldiers encounters the old tan-wearing PMCs. As they fight, strange bat-like things fly over head.