[quote name='Trakan']The person who gets host is the one who gets the biggest advantage, but how much damage your gun does is dependent upon how good your connection is to the host.
I didn't say you couldn't say you haven't experienced the problem. You said what 7th number said wasn't true. It is. In the Halo thread, you said it takes more than two beatdowns. It was wrong. You're wrong now. It's like saying you haven't been killed by many people using the shotgun in Gears. It's just, common knowledge. The netcode is garbage. I don't know what else to say.[/QUOTE]
I said I haven't experienced what 7th did. fact. I said it took more than 2 melee attacks to kill a few guys in Reach. Fact. I played it; I know what happened. Was it supposed to happen? Maybe not. Halo was a beta and betas do have problems. But those things happened (or in Gears' case, didn't happen) in both games.
Anyway...
After playing for the first time in a while over the past few days, a couple things stood out to me as flaws in an otherwise very good game. The common theme is time.
This game is sloooooooow. There is no reason why it should take literally over 1 minute to find teammates and start a match, *then* make you wait 20 seconds (takes a bit for the 10 second countdown to start), and you have to wait even longer if bots need to be assigned. After that, you still have the same wait between rounds as you did when you first entered the game, and finally, you must wait 2 seconds after the match for no damn good reason. If it gave you the option to party up, I'd understand... but it doesn't.
The biggest issue is that the actual gameplay takes too long. Games go 20-30 minutes on average. That is way too long for 1 match in a shooting game. No other shooter is like that. These games are made so you can jump in, kill some people, and then go do whatever. People do not want to spend several minutes in menus and then play a 30 minute game, especially if there's a...
HOST DISCONNECT. Really? This never happened to me before, but it happened several times over the weekend. Why Gears cannot migrate the host is beyond me. Even more ridiculous is that you do not keep any XP from host disconnects. That means you probably just spent 15-20 minutes playing for absolutely nothing. Infuriating.
Even with those flaws, popping in the game this weekend reminded me of how fun it is. I also leveled up from 15-24, but fell short of the level 25 achievement. I know 9 levels may not be much, but keep in mind that I played 6, maybe 7 hours (counting all the waiting), and had 5 games disconnect due to the host. Then there's the fact that I hadn't played since November; before that, when the All Fronts pack was released; and before that, January. So I basically had barely played in a year and a half.
All that being said, I'd like to make Gears a regular thing, at least a couple hours a week. I've neglected it for far too long.