[quote name='blandstalker']I feel no shame for not getting the biggest bomb bag, the biggest quiver, all the bugs, or all the Poes because they're all unnecessary and, for me, the reward isn't worth the work. I reached my irritation limit and moved on. Zelda's reward system sucks; your real reward is seeing all the environments and solving the dungeons.
And some of them are worth it.[/quote]
Damn straight.
I do have to say, though, that Wind Waker was much better in terms of really off-the-wall side quests. The amount of islands to explore, and the varied feel of all of them was more exciting to me. But at the same time, I can not begin to imagine what bores some of Twighlight Princess. Please don't read this as "you are all idiots" or "I think it is the shits, so you should too." I'm just saying that Twighlight Princess had some excellent gameplay in it, despite the familiar formula.
I will say that my favorite bits of the game came at the end, though. The last few dungeons are remarkable, to say the least, and I don't want to use spoiler tags. There is one that plays kind of like Psychonauts. There's another in which you find the most hip-hop item ever in a Zelda game (and it rocks hard). And then there's one that is so dark, sinister, and beautiful, that I felt bad that it was easy enough for me to knock out in one sitting. Some of the later bosses are a pleasure to see, though none had the same effect on me when the big-ass bug creature from the first Wind Waker dungeon rose up in a shitload of cartoon smoke. Delicious.