DarkTower80
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Dann...I mean, again, it's something to do. I would be careful spending too much real money on packs though.It's so bad. I sold my Bossy and blew through all 100k. I need help.
Yeah, see, that's the problem...getting bogged down by the auction limit. I would guess that's why some people underprice their cards and/or just quick sell. Unless it's anything major, I wonder if it's just better to unload it quick and move on.I bought that one pack that had the Datsyuk and that brought me to 210k. Bought Bossy and brought me down to 110k. And then somehow I went insane with packs. So, just spent maybe $8. Oh and that Voracheck as well which was 60k. I think I'm down to 20k zbut still have at least 100 cards left to sell.
Wow...impressive. Was it that 12 player all rare pack? That shit's ten dollas, son!
lmao...wow...New use for unreal engine...NSFW.
http://kotaku.com/the-unreal-engine-used-to-create-better-dick-physics-1757821049
Well, I had a guy on the EA forums trying to tell me that the crossers were legit and that my goals were garbage. His logic was that goalies SHOULD get beat when having to move laterally quickly...and not just miss shots. The problem I have with that is completely putting the blame on the goalie and not considering the defensive positioning (or the defender ability) at all.I'm not sure what I see Nate except the ref not being in position correctly.
Yeah, it's cause of that super uber player pack they did yesterday. Crazy that people pay $20...and buy several of them. You could probably max out a credit card in about 10 minutes, lol. Kind of sad.After all was said and done, made 85k coins. Alrrady down to 20k. Put a bid on Johnson for 20k and Hedman 40k. Whether I win or not, who knows. I do see the prices dropping again.
Funny how these are all basically things they repeatedly try to fix year after year with little success. These fixes basically add up to "made the game not shitty". It's really embarrassing that they had to be told that penalties should still be called even if the team is shorthanded. Freaking idiots.FEB 11 - TUNER
- Increased attribute effect range to create more player separation.
- Increased range of attribute effects for goalies so that the weaker goalies are further separated from the best ones.
- Lowered EASHL AI goalie attributes slightly.
- Faceoffs are now equal across all EASHL forward classes to rule out any balance issues.
- Re-Balanced EASHL Power Forward class attributes slightly.
FEB 10 - TUNER
- Increased goalies ability to save slower low shots and passes towards the net.
- Increased referee strictness when teams were already shorthanded so that penalties no longer go uncalled.
- Increased pokecheck success when in proper position.
- Increased penalties from stick lift at wrong angles.
- Removed the effect protecting the puck has in resistance to being hit (either with protect puck or holding the puck out away from your opponent). Note: Being in a controlled glide with full balance and/or limiting the relative speed of the hit will still be advantageous over skating, performing an action or higher relative speed hits when trying to stay in control.
Yeah, I saw that. Hoping it doesn't nerf the way the sniper class plays at all.https://www.reddit.com/r/NHLHUT/comments/45a63z/any_reason_to_buy_jfb_cards_serious/
They added a Dangler class for EASHL