Official NHL 16 Discussion/CAG Team Thread - EASHL Is Back! Join The Hershey Nuggets!

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Get an Ovi or Stamkos, throw a Captain card on him and you have saved a ton
It's an interesting idea. It prevents you from being able to use it on somebody else, but I guess for those super high end players, if you could save 300-400k, it's probably worth it considering the other players you could get with those coins.

I definitely couldn't imagine holding onto a 800,000 coin Ovechkin either though...unless my coin totals were just insane. Fortunately, pulling Kane and Crosby gave me some fire power without having to worry about not using my coins efficiently. I think my most expensive sellable player now is Bobby Hull at about 230k.

 
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I'm still keeping my Lidstrom which nets about 295k. I like him but man Johnson is such a beast with his speed. Tempted to throw him and Zuc on a line just for a power play speed rush.
 
Im still iffy on it.

Also, *sigh*

CbGXCJFW0AAYjJF.png


 
Yeah, I'm not sure if I have a desire to buy it right away at full price. I'm also annoyed with Microsoft just continuously proving to be assholes, this time by not allowing cross platform play. So many of their decisions this console generation have really pissed me off. They're so closed off. It makes me hate them in the same way I hate Apple.

 
Just need a fourth than guys. I'm sure we can fill the gap with somebody.
You don't actually need a 4th. Playing with 3 is the standard anyway. You can play with 4, but it gets a little too crowded. Most of the arenas are too small to really feel good in 4v4.

 
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WE NEED A FOURTH!!

I actually only ever played 4v4 because it just felt natural to me on the pc.

Also, I have off tomorrow if anybody is up for some games tonight.
 
WE NEED A FOURTH!!

I actually only ever played 4v4 because it just felt natural to me on the pc.

Also, I have off tomorrow if anybody is up for some games tonight.
Four seemed like a really tough sell because you could literally just camp somebody in net all game...which leads to people having a legitimate reason to blow up the goalie (which is usually just a dick move).

I don't know, I like the risk/reward element of the man in goal deciding when to attack and when to drop back. If they keep adding bigger arenas like the wasteland one, I could see 4v4 having more viability.

 
Just saw on CAG front page that Amazon has started putting up "Oculus Ready" PC and Rift bundles for pre-order. A lot of money, but actually not horrible considering all you get.

http://www.amazon.com/dp/B01BHFI4XG

Just the GTX 970, i5 6400, and Rift itself puts you at around $1100. Throw in RAM, hard drive, OS, case, etc...and the fact that it's prebuilt, and that's kind of a bargain...as much as $1500 can be anyway, haha. :)

 
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Yeaaahhhh, no. Big pass. Can do a lot more with 1000 to 1500, like pay the mortgage lol.
lol, no I totally agree. I'm not even getting a consumer Rift right away. That was really more of an "if anybody happened to be shopping for a high end PC anyway" type of post. If you needed a computer for other things (like making home porn), you could kill two stones with one bird. But other than that, it's super expensive.

Although, I gotta say, they are kind of smart releasing it right at tax refund sesaon, haha. :lol:

 
I know I'm not active on this NHL page but hopefully N8 can verify I'm not a douche from my years of Madden play.

But now to the point. Does anyone have a Ryan Johansen in HUT I could borrow for like 10 minutes to complete the Columbus collection? I'm pretty new to the collection game and he's all I need for Columbus. Any help would be appreciated. I dont know where else to go! Thanks!
 
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Do you have a Tukka Rask?

Just kidding. I have Johansson, but he might be untradeable though. I'll let you know.

Just kidding about Rask though.
 
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Guys, I just need Henrik Lundquist, Chris Kreider, Ryan McDonagh and Rick Nash to finish off the Rangers collection. Can you help me out? Even just give me a player that I can sell.

 
Brandon messaged me about it after that last debacle of a game...but yeah, we gotta remember to play to the strengths of the player class we choose. If we're just going to skate in and look for a shot, then really, all three forwards should pick sniper since it has the highest shooting attributes (and has a pretty damned clearly defined way to score).

Otherwise, we need to recognize the role of the build and use it to be physical...or use it to set up teammates...or whatever. We just can't have 2 people taking 95% of the shots and not scoring. That's just a recipe for losing to teams that aren't very good and letting them treat us like doormats.

Also, I have to ask because maybe I'm just being dumb and missing the design behind it. But Rob, when you carry the puck in the zone on the right side, and Brandon is charging the left post for a possible crosser, I trail up the middle in case the defense crashes on Brandon and leaves the high slot open. But a lot of times, you deke to the middle, and I'm not sure where to go because things get jumbled up and I start worrying about needing to get back on defense.

I keep forgetting to save a replay, but this is basically what happens:

[attachment=20595:play1.jpg]

The way the play starts. I didn't account for defensive positioning, but for the most part, it doesn't matter.

[attachment=20596:play2.jpg]

When you deke to the middle, for me, it looks like a bottle neck...all triangles are gone and the puck isn't really deep enough in the zone to make our defensemen feel comfortable jumping in on the play.

The only play I see here is a shot by the puck carrier...which as a right handed skater deking to the left...becomes a backhand. Like I said, maybe i'm just missing what you're going for. IMO, there is totally potential for a good shot on net here, but it's as a left-handed sniper.

[attachment=20597:play3.jpg]

This is what I try to do when I'm in a similar situation. Skating it to the corner gives the d-men more confidence to jump in on the play, and gives the trailing forward room to move from the high slot to the near post if passing lanes warrant it.

Obviously, this isn't a "works every time" thing...but in terms of passing options and difficulty for the defense to cover, I feel like the 3rd picture gives us the most chances to score.

 
I move to the middle to a) try and cross up the defenders and hopefully open things up, either for myself or for one of the other forwards and b) so that I'm not constantly heading down the side and becoming predictable. If it's a problem whatever, I'll just go down the side with it or dump it or whatever.

 
No, that's what I'm saying. I just don't know where I should go. I suppose I could cut in behind you and try to go toward the faceoff circle on the right...but with where I'm usually at, that would take longer (while every defender is crashing on that spot). I could maybe try trailing directly behind you...knowing that you're going to cut to the left, and then I can continue straight ahead to the dot.

I'm just saying with our positioning being what I showed in the first picture, it just feels like the end result is the 2nd picture. It doesn't feel like either me OR Brandon get open on it. I'm just trying to legitimately figure out where we should be going to be a viable threat to the defense.

 
Also, last night I was switching between builds, in part to "prestige" and to try out some different things. So I was playing with the playmaker build, Power Forward build and something else. So I was trying to tailor my play towards that build, with mixed results.

 
I hear you...and figuring out builds is a different issue. I'm not convinced that all of the builds are equal and/or work fairly. So many people would post on EA forums how overpowered Power Forward is...and we see lots of people use it, but Brandon himself started scoring WAY more when he switched to sniper.

Part of me thinks that can be attributed to wrist shots scoring more often than slap shots (which is probably dumb...but the game is what it is). But in my estimation, those are the two best "shooting classes", and I'd still give sniper the edge because the wrist shot power and accuracy just feels unmatched...and the one timer is a freaking cannon.

Playmaker seems to have good agility and pretty good passing. Gary's used it in the past and done well with it. It could just also suit his personal skillset though (reading plays, finding passing lanes, etc). I think playmaker is a very valid build. But it's not one you're going to put up a lot of goals with. Gary used it in a tablesetter kind of role, and it honestly felt like he was putting the puck on a tee (weird mixed sports analogy) sometimes.

Dangler, I don't know, I used it for a couple games and hated it. It's fast as hell, but the shooting stats are crap and I don't think passing is better than playmaker, so unless you're being a douche cherry picking and breaking physics all game, I can't see what it brings to the table.

And grinder and two-way...I'm not sure that they excel at anything enough to stand out. I used to always use 2WF for face offs and the defensive boost...but that's really a non-factor this year.

So, really...there's probably only a few worthwhile classes and even those are only good at certain things. You just gotta figure out which things matter to your playstyle and which yield results.

 
Well, I was always taught to pass first before shooting which is embedded in my head, even in a video game, so playmaker works out beautifully.
 
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Annnnnnnnnnnnnnnnnnd Vive is 800.
That's crazy. It's kind of weird. This whole new wave of VR started off saying how it was going to finally be mainstream and be accessible to everyone...and then they just kept upping and upping the specs, and now it's basically back in enthusiast territory again.

In a lot of ways, I think the DK2 is good enough. Yes, it's "only" 1080p and it's "only" 75fps...but when games utilize it properly and are actually optimized well, it provides an amazing experience. And they were able to do that at under $400...and with a less demanding system than the consumer Rift/Vive will have.

I really think releasing a DK2 spec system with more polish and more user friendliness would sell better. I did see that the consumer Rift is going to be "always online" too. I'm guessing that's for the Oculus Store crap that they're building into it. I really hope that doesn't close it off like it did with the GearVR...otherwise, they'll just be missing the mark even more.

 
Check out this garbage from a HUT game I played earlier.

[youtube]https://www.youtube.com/watch?v=SCRtf5vpJ98[/youtube]

Guy ended up with 4 goals on 15 shots (against TOTW Eddie Lack, sadly). He had another goal that was one of those stick lift spam turnover to crosser goals. We both ended up 1/3 on the power play...but as you can imagine, he was way more aggressive with his stick check and got away with a lot (he was also plowing my goalie after most shots).

Fortunately, thanks to "the douche shot", I was able to scratch and claw out a 5-4 win. That's the sad reality of NHL 16...these are the types of games we lose if we're not using "all the tricks" to score. Playing legit and just trying to get by doesn't cut it against these types.

 
That's crazy. It's kind of weird. This whole new wave of VR started off saying how it was going to finally be mainstream and be accessible to everyone...and then they just kept upping and upping the specs, and now it's basically back in enthusiast territory again.

In a lot of ways, I think the DK2 is good enough. Yes, it's "only" 1080p and it's "only" 75fps...but when games utilize it properly and are actually optimized well, it provides an amazing experience. And they were able to do that at under $400...and with a less demanding system than the consumer Rift/Vive will have.

I really think releasing a DK2 spec system with more polish and more user friendliness would sell better. I did see that the consumer Rift is going to be "always online" too. I'm guessing that's for the Oculus Store crap that they're building into it. I really hope that doesn't close it off like it did with the GearVR...otherwise, they'll just be missing the mark even more.
It's just crazy that they (VR industry in general) basically were trying to make it mainstream/consumer friendly, but it's quickly transitioned into an enthusiast product again, GearVR excluded, because of the cost of entry. Its tough, because if you have a cheaper product, people will probably less likely attach to the product, but there's got to be some middle ground.
 
It's just crazy that they (VR industry in general) basically were trying to make it mainstream/consumer friendly, but it's quickly transitioned into an enthusiast product again, GearVR excluded, because of the cost of entry. Its tough, because if you have a cheaper product, people will probably less likely attach to the product, but there's got to be some middle ground.
Yeah, I would guess that they figure Gear VR is good enough for entry level...but considering that's a Samsung only product, even its scope is pretty limited. I really think the DK2 is the middle ground. Even when I had my 650TI, I could get decent performance. Sure, it wasn't 75fps on highest graphics...but that's a very reasonable gateway for "the common PC owner".

I guess maybe in another year or two, having a 970 as a minimum will become affordable (but unless they drastically improve the rendering, you're not going to get close to 90fps with that). I mean, they have said for a while that they expect growth to be slow. And I guess the pre-orders for the Rift have already been very high (though we'll see how many get canceled). Maybe the enthusiasts will be enough to carry it until prices come down for the mainstream.

It's just a tough sell considering there are still so many people who regard VR as "a dumb gimmick like Kinect" (and that's a direct quote from one of the letters I saw in this month's Game Informer). But considering it's a PC product to begin with...who knows what the expectations should be. Maybe that already makes it an enthusiast product, haha.

 
Here's some straight out of NHL 16 stuff...Craig Smith blocked his own game winning shot in OT last night.

[youtube]https://www.youtube.com/watch?v=khAmxwrOVfo[/youtube]

Ironically...the game went to a shootout, where Smith redeemed himself by being the only one to score. But seriously...how in the hell do you stop your own shot with your follow through? What the hell, Craig???

 
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I think EA has finally noticed the Patrick Sharp problem in HUT. He's no longer the most common player and hasn't been for a week or so. Right now there are 68 Sharps...but 87 Zdeno Charas. And Chara is STILL going for 6,000+ coins.

 
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