Vulcan2422
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Get an Ovi or Stamkos, throw a Captain card on him and you have saved a ton
It's an interesting idea. It prevents you from being able to use it on somebody else, but I guess for those super high end players, if you could save 300-400k, it's probably worth it considering the other players you could get with those coins.Get an Ovi or Stamkos, throw a Captain card on him and you have saved a ton
Oh, sure. On that, I pull TOTW Doughty in my very first pack (just the middle pack too). I think this might be worse. It's like looking at pictures of cake.Nate and Brandon, we no longer have to spend coins to feed the addiction!!
http://www.huthead.com/packs/simulator
You don't actually need a 4th. Playing with 3 is the standard anyway. You can play with 4, but it gets a little too crowded. Most of the arenas are too small to really feel good in 4v4.Just need a fourth than guys. I'm sure we can fill the gap with somebody.
Four seemed like a really tough sell because you could literally just camp somebody in net all game...which leads to people having a legitimate reason to blow up the goalie (which is usually just a dick move).WE NEED A FOURTH!!
I actually only ever played 4v4 because it just felt natural to me on the pc.
Also, I have off tomorrow if anybody is up for some games tonight.
lol, no I totally agree. I'm not even getting a consumer Rift right away. That was really more of an "if anybody happened to be shopping for a high end PC anyway" type of post. If you needed a computer for other things (like making home porn), you could kill two stones with one bird. But other than that, it's super expensive.Yeaaahhhh, no. Big pass. Can do a lot more with 1000 to 1500, like pay the mortgage lol.
Thanks man! I wish I had Rask. My best goalie is a standard Eddie Lack.Do you have a Tukka Rask?
Just kidding. I have Johansson, but he might be untradeable though. I'll let you know.
Just kidding about Rask though.
That's crazy. It's kind of weird. This whole new wave of VR started off saying how it was going to finally be mainstream and be accessible to everyone...and then they just kept upping and upping the specs, and now it's basically back in enthusiast territory again.Annnnnnnnnnnnnnnnnnd Vive is 800.
It's just crazy that they (VR industry in general) basically were trying to make it mainstream/consumer friendly, but it's quickly transitioned into an enthusiast product again, GearVR excluded, because of the cost of entry. Its tough, because if you have a cheaper product, people will probably less likely attach to the product, but there's got to be some middle ground.That's crazy. It's kind of weird. This whole new wave of VR started off saying how it was going to finally be mainstream and be accessible to everyone...and then they just kept upping and upping the specs, and now it's basically back in enthusiast territory again.
In a lot of ways, I think the DK2 is good enough. Yes, it's "only" 1080p and it's "only" 75fps...but when games utilize it properly and are actually optimized well, it provides an amazing experience. And they were able to do that at under $400...and with a less demanding system than the consumer Rift/Vive will have.
I really think releasing a DK2 spec system with more polish and more user friendliness would sell better. I did see that the consumer Rift is going to be "always online" too. I'm guessing that's for the Oculus Store crap that they're building into it. I really hope that doesn't close it off like it did with the GearVR...otherwise, they'll just be missing the mark even more.
Yeah, I would guess that they figure Gear VR is good enough for entry level...but considering that's a Samsung only product, even its scope is pretty limited. I really think the DK2 is the middle ground. Even when I had my 650TI, I could get decent performance. Sure, it wasn't 75fps on highest graphics...but that's a very reasonable gateway for "the common PC owner".It's just crazy that they (VR industry in general) basically were trying to make it mainstream/consumer friendly, but it's quickly transitioned into an enthusiast product again, GearVR excluded, because of the cost of entry. Its tough, because if you have a cheaper product, people will probably less likely attach to the product, but there's got to be some middle ground.