So, I played through the basement area (couldn't believe I was able to skip that much), and got a much better picture of everything that was going on. Without the basement, I was kind of disappointed in the game. It was a neat experience, but the ending felt abrupt. Now I know why, lol. With all those other details filled in, I think the game is easily worth $5...maybe $10. I don't know as a game itself if it's worth $20, but if you factor in that you're supporting a pretty new and interesting concept for adventure games (almost like being an early adopter), I guess it wouldn't feel like a total rip off.
I will say, if they added native Rift support, I probably would have bought it immediately even at $20. So, moving forward...games that do that are going to be tough to ignore for me. I think Gone Home was actually more of a game than Dear Esther, as there were actually things you had to figure out to progress (at least in theory...I still didn't test if you can get the attic key immediately).
And as far as interactive stories go, I thought it was great. The voice acting was well done, the sound effects were really good (the thunderstorm was actually scary...and it made me realize how

ing creepy a chair being dragged across the floor sounds), and they did a good job conveying that weird feeling of going through somebody elses stuff. I almost felt compelled to start preparing a meal with all fhat food in the refrigerator. I might go back for fun and put like milk and ketchup in the oven, lol. The lighting effects were good too. It was annoying when I'd pick up something, but I didn't have great light to read it. So, I'd either try to angle it toward the light, or just take it over to a lamp, haha. Overall, it was a pretty damn good creepy house simulator.
