B
Blackout
Guest
I don't understand why they can't patch it. The game just came out.
Although Rock Band 2 is coming out on Xbox 360 before PS3, Harmonix isn't neglecting PS3 owners. They note that Microsoft "helped us out massively by coming in, helping us to complete features and have given us great marketing support." We wonder if "marketing support" means "money?" Regardless, it appears Sony didn't offer the same "support" as Microsoft.
There are still a number of features that Rock Band 2 will support on PS3 that wasn't found on the original Rock Band release. Dan Teasdale from Harmonix told Videogamer.com, "You're going to have voice chat, you're going to have complete integration with rockband.com, you're going to have trophies. We're going to make sure that PS3 gamers have just as great an experience."
Trophies are rather new for the PS3 audience. In fact, only one game on the market right now supports them. But, will things change in the future? The answer looks to be "yes." First party titles are all required to have Trophy support, but in 2009, all Trophies may become "mandated." One major developer told Joystiq that Sony may require Trophies in all third party games
According to Managing Producer Kyle Shubel, Guerilla Games is determined to support all PlayStation 3 features including full Trophy Support, SIXAXIS motion control, DualShock 3 vibration, online community support and more.
"We are going through that checklist, but that one, we did do them all (PS3 features such as Trophies), and two, they don't feel bolted on," said Shubel. "We want them to feel right."
Shubel continued stating that Killzone 2 will be supported with Trophy support but that details would be held off until around the time of the public beta. He also confirmed that Killzone 2 will feature a plethora of online support outside of simple online gameplay.
Bioshock's trophies officially confirmed along with a look at their design of their trophy set-up, as well.Recently, the BioShock PS3 design team here at 2K Marin spent some time with the Trophy system for the PS3. The Trophies for the PS3 are ranked as if you, the game player, were an Olympian. It seemed only right that we organize our thoughts by this method.
Our first batch out of the Trophy-maker, were the Bronze Trophies.
Just like in the original BioShock, for the PS3 version our initial emphasis was on encouraging thoroughness and exploration of the BioShock universe. Each system in BioShock has a reward for the player that digs deep enough. Our hope is that players that may otherwise neglect a system will want to explore it just for the Trophy. Systems like Researching, Modifying Weapons, Hacking, and Crafting are all loaded with awards. A meticulous player will find themselves up to their armpits in prizes.
While every system has a tactical in-game advantage, we hope these Trophies will encourage players to try out every aspect of BioShock. Hacking, for example, is a system that some players may never focus on. However, for the player who gets out their wrench and starts tinkering, the tactical significance of having a turret and two security bots on your team is impressive. We hope that luring you in with the promise of glittering medals will make you consider revisiting such systems. We believe that once you get a nibble of the effectiveness of certain tactics, you’ll come back for a full meal.
Silver Trophies were next to be handed out.
For the true explorer, we present one of the more difficult Trophies to get in all of Rapture. The “Historian” Trophy is awarded for finding every single audio diary. This particular Trophy is Silver because we understand the rigor required for this endeavor. If you’re a true adventurer and seek to know the full story of the fall of Rapture, look under every desk and open every door. There are many to find.
As you may expect, several Trophies must remain secret. Giving this information away has the same effect as turning to the last page in a great book. We imagine you hate this as much as we do. The other silver Trophy must remain in our vault until you discover it for yourselves.
Next we turned to the Gold Trophies, the real beauties.
When considering how to use these Trophies to reward players, we chose to give a respectful nod to those few who desire a challenge. We believe that BioShock PS3 has a lot to offer in a single play through, but we wanted to emphasize and reward a player’s second or third descent into Rapture. This led us to create new Trophies that encourage more advanced tactics and enemies that provide a greater challenge.
As a result of this thinking the first Trophy bears the name, “Brass Balls”. If you desire to be among the few who have this prestigious award on their mantle, you must win BioShock on Hard difficulty with the Vita-Chambers turned off. A feat so daring that anyone even glimpsing this formidable Trophy in your glass case will be shaking with terror and respect.
There are still more Trophies yet to be unveiled which will push you further than this. Devilish trials which only the sturdiest among us will finish. Keep your ears peeled for further details.
We believe that you will find gathering all of these Trophies a grueling but satisfying trek. Should you manage to gather every single bronze, silver, and gold Trophy, the ultimate achievement is waiting: the coveted BioShock Platinum Trophy. Its glistening mass is reserved for those few who can stare down a Big Daddy without shivering.
Our hands are at the ready to give congratulatory pats on the back to anyone strong willed enough to claim these shiny keepsakes. Until then, expect more updates from the designers here at 2K Marin as BioShock for the PS3 surfaces.
Anyway, this all leads into trophies somehow. Ah yes, because our development cycle is so short, we find ourselves being able to implement all the latest OS-supported features before anyone else can. For PixelJunk Monsters it was Dual-Shock 3 support, but this time there have been a couple of really cool new features and we have put both in. These are the Trophy support and the YouTube video upload support. Both of which are really cool.
Initially we implemented all our own trophy screens etc., but then Sony Computer Entertainment built it all into the OS, which really helped us out. The trophy comparing and your “gamer card” screen really up the ante for those hard core gamers out there. In fact, it might make some of the non-gamer types even turn hard-core as chasing trophies can be rather addicting.
PixelJunk Eden is a short-form PSN title so there are fewer trophies when compared to, say, a Blu-ray title (which can have the esteemed platinum trophy), but we still managed to pack in quite a few. To begin with, you can get a bronze trophy for opening every “seed” in a stage. This is quite a challenge on some of the stages as the gardens are large and expansive. Then there are trophies for a load of other things, such as destroying 500 of the “prowlers,” or collecting 15 “crystals” in one jump. My personal favorite is a trophy that you can only achieve in 3P mode, where you have to “volley” a player between you back and forth five times without him/her landing on a plant, a bit like tennis.
Oh, and we have been totally inundated with requests for trophies in PixelJunk Monsters via some kind of patch. As this goes to press, I can say we are definitely looking into it - you just need to badger Deborah Mars and her team in Santa Monica to get some dates set. If we release a patch, we will not only implement this but we will also implement XMB music and a couple of other things.