[quote name='mxpowar']My point is sometimes working hard to beat a game can pay off with the satisfaction of accomplishing something and taking the easy way can take the fun out of it.[/QUOTE]
Oh, I agree -- which is why I said that I'd use that option when I hit that point of frustration. On a single scenario. I wouldn't set it to just play the whole game for me, and I wouldn't ever have it play a scenario for me until I'd given it a few tries myself. But there's a difference between working hard, and feeling like you're beating your head against a wall -- and if I feel like I'm doing the latter, I'm honestly not going to keep playing the game. Maybe you're into that kind of masochism, but if I continually feel like throwing my controller when playing a game, I feel like my time is better spent elsewhere (and my backlog is too big to not be) doing something else that I'm actually enjoying.
I think what frustrates me about SRPGs is the sheer amount of time sink involved. I don't mind so much having to play a section of an action game over and over again, because more often than not, it's a commitment of a few minutes each time. But when an SRPG scenario takes over an hour, though, it's a much bigger deal to have to keep playing it again and again. If I feel like my strategy is improving I don't mind so much, but if I feel like I'm doing as well as I can and having near impossible odds thrown at me, and I'm relying on dumb luck to get me through (which happens too often), I get annoyed pretty quickly. And generally if/when I do finally make it through one of those scenarios, I don't really feel a great sense of having accomplished anything because it feels like I got lucky.
Then there's the SRPG grind. For example, I actually really like Shin Megami Tensei: Devil Survivor -- but in order to get through the game, you have to spend a lot of time grinding and leveling up in the "optional" battle scenarios. Now, while I'd like to enjoy doing this, the simple fact of the matter is that there are actually a pretty limited number of those scenarios (generally only one or two available at a time), and once you know how to beat one of them, you can pretty much beat it every time. But in order to level up enough to actually be able to make it through the next main event, it's pretty much necessary to play through each one multiple times. Honestly, I get bored playing the same scenario over and over again, and that's the biggest reason that I haven't finished that game yet. If there were a way that I could beat a scenario once or twice, and then let the game do it for me a couple more times until I was at a high enough level to continue on with the game, I'd be all over that.
So yeah, there are people who are going to use this feature incorrectly, let the game play itself, and basically experience it as a cartoon. Their loss, honestly, but whatever makes them happy. Personally, I'm hoping for a game that will give me some great gameplay, but won't ever leave me feeling "stuck" in a situation where I can't move on and I'm no longer enjoying the game because of it.